Stopnaggin wrote: »Taternater wrote: »
Ok let's see if they add cs exclusive motifs to that mix. I highly doubt it since you can only craft those with mimic stones. You wanna see a real uproar let them use those motifs.
Not to mention people who didn't buy dlc and don't have the same access to those motifs, style stone and such.
@ZOS_GinaBruno or anyone else confirmation please.
ZOS please tell me why the learning of a crafting style via a motif either found, farmed for or purchased via the crown store is not account wide.
Stopnaggin wrote: »As for the in game motifs, no they are fine you can freely get those on another toon without real money, albeit a PITA.
Taternater wrote: »Stopnaggin wrote: »Taternater wrote: »
Ok let's see if they add cs exclusive motifs to that mix. I highly doubt it since you can only craft those with mimic stones. You wanna see a real uproar let them use those motifs.
Not to mention people who didn't buy dlc and don't have the same access to those motifs, style stone and such.
@ZOS_GinaBruno or anyone else confirmation please.
You can actually buy and sell motifs from the dlc. The thieves guild repeatable which can be repeated over and over has a low chance to drop one specific to the dlc that I sell in the guild store. And from what I read from the pts patch notes, motif knowledge affects the chance a master writ will drop from a regular writ box. You don't actually have to craft with the writ. Just knowing it works. If I read that right.
newtinmpls wrote: »e character at a time and not a team (otherwise it would be logical to have the "team" know it).Stopnaggin wrote: »As for the in game motifs, no they are fine you can freely get those on another toon without real money, albeit a PITA.
Speak for yourself.
I'm broke, don't have unlimited time to play and am not into farming for money or stuff.... so only recently (I subbed shortly after PC launch) have I gotten Ancient Altmer on all my crafters.
AzraelKrieg wrote: »
Some people say, beating a dead horse does not work.AzraelKrieg wrote: »

With research being character only, what's the real point of having Motifs account wide?
Besides, the special motifs require you to have a level 9 or 10 in that crafting skill to use it anyway so you'd still have to get another character to max level 50 with all skill points in it.
it's kind of pointless to be account wide IMO.
Bel_Shezzar wrote: »Tradeskill mastery (which determines your odds of receiving a master writ from a top tier writ reward box) is meant to imply a long-term dedication to the craft. This varies from tradeskill to tradeskill.
For Blacksmithing, Clothier, and Woodworking, this means motif knowledge and overall completion of trait research. This does not include Crown-exclusive motifs or motifs for the 9 base player races. It focuses on motifs that take some effort to learn – like Xivkyn, or Minotaur, or Celestial.
For Provisioning, this is instead your collection of known purple and gold recipes as they are a strong overall representation of dedication to craft.
With Enchanting, we instead look at the total overall rune word translations you’ve completed on that character.
And with Alchemy, we look at how many reagents from which you’ve completely learned all effects.
Over time, the contributing factors for this may expand as the associated tradeskill mechanics
Stopnaggin wrote: »Ok some what of an answer on cs motifs on master writs @TaternaterBel_Shezzar wrote: »Tradeskill mastery (which determines your odds of receiving a master writ from a top tier writ reward box) is meant to imply a long-term dedication to the craft. This varies from tradeskill to tradeskill.
For Blacksmithing, Clothier, and Woodworking, this means motif knowledge and overall completion of trait research. This does not include Crown-exclusive motifs or motifs for the 9 base player races. It focuses on motifs that take some effort to learn – like Xivkyn, or Minotaur, or Celestial.
For Provisioning, this is instead your collection of known purple and gold recipes as they are a strong overall representation of dedication to craft.
With Enchanting, we instead look at the total overall rune word translations you’ve completed on that character.
And with Alchemy, we look at how many reagents from which you’ve completely learned all effects.
Over time, the contributing factors for this may expand as the associated tradeskill mechanics
So for master writs it will based on purple motifs. Even dlc motifs will count toward these, just not cs motifs.
TheShadowScout wrote: »I always argue against account wide motivs.
Since I believe in character specific crafting, achievements, research and motiv library. Since I like my characters to be different, because they are different characters. After all, if you learn how to make a nifty new dagger, your father's brother's nephew's cousin's former roommate doesn't magically learn it as well. And that is what different characters on one account are to each other, generally.
But there is one exception...
I believe that at those prices, the crown store motivs should be an unlock that allows each and every character to draw an account-bound (so they cannot trade it to others) zero-value (so they cannot cheat themselves to gold selling it) motic book to study.
I happen to consider my comparisons quite sensical. Not my problem if people refuse to see the sense...Luciferazazell wrote: »TheShadowScout wrote: »I always argue against account wide motivs.
Since I believe in character specific crafting, achievements, research and motiv library. Since I like my characters to be different, because they are different characters. After all, if you learn how to make a nifty new dagger, your father's brother's nephew's cousin's former roommate doesn't magically learn it as well. And that is what different characters on one account are to each other, generally.
But there is one exception...
I believe that at those prices, the crown store motivs should be an unlock that allows each and every character to draw an account-bound (so they cannot trade it to others) zero-value (so they cannot cheat themselves to gold selling it) motic book to study.
My fathers brothers nephews cousin's former roommate doesnt wield a staff or slay deadra your comparisons are nonsensical motifs should be account wide there hard enough to find and some too expensive to have to by them twice
Taternater wrote: »Also another advantage from the patch notes
The frequency of Master Writ invites from standard Writ boxes is based on the overall associated tradeskill mastery possessed by the character.
This includes research, Motif knowledge, and achievement completion.
So motif knowledge affects these master writ things.
jedtb16_ESO wrote: »Taternater wrote: »Also another advantage from the patch notes
The frequency of Master Writ invites from standard Writ boxes is based on the overall associated tradeskill mastery possessed by the character.
This includes research, Motif knowledge, and achievement completion.
So motif knowledge affects these master writ things.
which is an excellent reason for them not to be account wide.
TheShadowScout wrote: »After all, if you learn how to make a nifty new dagger, your father's brother's nephew's cousin's former roommate doesn't magically learn it as well.
ZOS please tell me why the learning of a crafting style via a motif either found, farmed for or purchased via the crown store is not account wide. Now there might be an argument in reference to those motif's found via game play but I see no excuse for those motifs that are purchased via the crown store. Heck you buy a horse its account wide. You buy a costume, its account wide, you buy a hair style its account wide yet motifs are only bound to the character in a players account that reads the motif once purchased.
I know this has been asked before, but I will keep bringing it up from time to time because it deserves an answer from ZOS.
jedtb16_ESO wrote: »Taternater wrote: »Also another advantage from the patch notes
The frequency of Master Writ invites from standard Writ boxes is based on the overall associated tradeskill mastery possessed by the character.
This includes research, Motif knowledge, and achievement completion.
So motif knowledge affects these master writ things.
which is an excellent reason for them not to be account wide.
Which is a moot point when I can do the crafting dailies on all my characters and send any master writs to my main crafter for completion. There's really no reason to have more than one "master" crafter that knows all the motifs. I have 1 character maxed in all crafting skills and have PLENTY of skill points left over for combat. In fact, I'm still sitting on 19 unused skill points. (waiting for jewelcrafting)