lordrichter wrote: »Changing the graphic per your suggestion would solve most of the problems IF the de-spawn time were shorter. The longer an open chests sits on the map, the longer it takes for a new locked chest to spawn-in (within that general vicinity).
Shortened despawn time would make it less likely to come across the chest. I don't know if it would have much impact on the spawning of a new chest. It is more likely that some undiscovered chests in a strange and remote sections of the zone would influence spawning of new chests, if in fact there is a limit to how many chests can be spawned at a given time.
There is a boatload of information that we don't know about how the game determines where, and when, chests spawn. My guess is that the open chest depawn time is well accounted for in that equation. In other words, the time it takes to despawn an opened chest is shorter than the time that has to pass before the game spawns a new chest. The two being independent timers.
That is how resource nodes work, at least last time I checked.
A shortened despawn time would make it less likely to come across a chest? You may have misunderstood or misread what I was saying, because your comment makes no sense in relation to what I was talking about.
So, let me explain it again:
- There are fixed points on the map where a chest can spawn in.
- The number of spawn points always exceeds the number of treasure chests that can appear on the map at a given time.
- When the number of chests on the map has reached its maximum, one of the existing chests must despawn in order for a new chest to appear.
- The new chest will spawn at one of the open map points, based on an RNG determination.
- If you loot a chest fully, it despawns immediately, but, if you only partially loot a chest, it takes 10 minutes to despawn.
So ... when a treasure chest is only partially looted (and left that way), there is a 10 minute delay before it despawns, which also means there is a 10 minute delay before another chest spawns in . This type of delay reduces the number of chests that spawn in and THAT creates a situation making it less likely for a player to come across a chest.
Yeah, I just don't know why ZoS didn't think this through to begin with tbh, I kind of like my idea to handle things equally among everyone and also to get the bots to lay off leaving so many empty nodes with just crap in them.
1. Player opens chest but doesn't loot everything or is full
2. The container chest or node locks to that player's account until it either despawns or they loot everything to make it despawn
3. No one can loot that container other than the specified account owner
4. Other nodes become locked until that node is gone
MikkeOfGreenRiver wrote: »I vastly prefer finding only bait, furnishing mats, or green and blue generic items that have been left behind over finding nothing at all. These items that the person before me didn’t want are useful to me in my game. The respawn timer is not changed by partial looting.
Getting just one Ta out of a node is annoying, but I would rather find that than advocate micromanaging the way another player chooses to loot. If gold farmers want to slow each other down with their little tricks, I don’t care at all.
To me the real toxic behavior is one player trying to control another.
lordrichter wrote: »Changing the graphic per your suggestion would solve most of the problems IF the de-spawn time were shorter. The longer an open chests sits on the map, the longer it takes for a new locked chest to spawn-in (within that general vicinity).
Shortened despawn time would make it less likely to come across the chest. I don't know if it would have much impact on the spawning of a new chest. It is more likely that some undiscovered chests in a strange and remote sections of the zone would influence spawning of new chests, if in fact there is a limit to how many chests can be spawned at a given time.
There is a boatload of information that we don't know about how the game determines where, and when, chests spawn. My guess is that the open chest depawn time is well accounted for in that equation. In other words, the time it takes to despawn an opened chest is shorter than the time that has to pass before the game spawns a new chest. The two being independent timers.
That is how resource nodes work, at least last time I checked.
A shortened despawn time would make it less likely to come across a chest? You may have misunderstood or misread what I was saying, because your comment makes no sense in relation to what I was talking about.
So, let me explain it again:
- There are fixed points on the map where a chest can spawn in.
- The number of spawn points always exceeds the number of treasure chests that can appear on the map at a given time.
- When the number of chests on the map has reached its maximum, one of the existing chests must despawn in order for a new chest to appear.
- The new chest will spawn at one of the open map points, based on an RNG determination.
- If you loot a chest fully, it despawns immediately, but, if you only partially loot a chest, it takes 10 minutes to despawn.
So ... when a treasure chest is only partially looted (and left that way), there is a 10 minute delay before it despawns, which also means there is a 10 minute delay before another chest spawns in . This type of delay reduces the number of chests that can 'spawn in' ... and THAT creates a situation making it less likely for a player to come across a chest.
Done about 30 chests where I left items in, common time was 5 minutes. Xbox na I stayed near it while not looking at it.
I try to empty all chests I open, but i cant carry more than one of the same map at the same time and end up leaving treasure maps everywhere.....
lordrichter wrote: »Changing the graphic per your suggestion would solve most of the problems IF the de-spawn time were shorter. The longer an open chests sits on the map, the longer it takes for a new locked chest to spawn-in (within that general vicinity).
Shortened despawn time would make it less likely to come across the chest. I don't know if it would have much impact on the spawning of a new chest. It is more likely that some undiscovered chests in a strange and remote sections of the zone would influence spawning of new chests, if in fact there is a limit to how many chests can be spawned at a given time.
There is a boatload of information that we don't know about how the game determines where, and when, chests spawn. My guess is that the open chest depawn time is well accounted for in that equation. In other words, the time it takes to despawn an opened chest is shorter than the time that has to pass before the game spawns a new chest. The two being independent timers.
That is how resource nodes work, at least last time I checked.
You said a shortened despawn time would make it less likely to come across a chest. I think you may have misunderstood or misread what I said because your comment makes no sense in relation to what I was talking about.
So, let me explain it again:
- There are fixed points on the map where a chest can spawn in.
- The number of spawn points always exceeds the number of treasure chests that can appear on the map at a given time.
- When the number of chests on the map has reached its maximum, one of the existing chests must despawn in order for a new chest to appear.
- The new chest will spawn at one of the open map points, based on an RNG determination.
- If you loot a chest fully, it despawns immediately, but, if you only partially loot a chest, it takes 10 minutes to despawn.
So ... when a treasure chest is only partially looted (and left that way), there is a 10 minute delay before it despawns, which also means there is a 10 minute delay before another chest spawns in . This type of delay reduces the number of chests that can 'spawn in' ... and THAT creates the situation making it less likely for a player to come across a chest.
lordrichter wrote: »Changing the graphic per your suggestion would solve most of the problems IF the de-spawn time were shorter. The longer an open chests sits on the map, the longer it takes for a new locked chest to spawn-in (within that general vicinity).
Shortened despawn time would make it less likely to come across the chest. I don't know if it would have much impact on the spawning of a new chest. It is more likely that some undiscovered chests in a strange and remote sections of the zone would influence spawning of new chests, if in fact there is a limit to how many chests can be spawned at a given time.
There is a boatload of information that we don't know about how the game determines where, and when, chests spawn. My guess is that the open chest depawn time is well accounted for in that equation. In other words, the time it takes to despawn an opened chest is shorter than the time that has to pass before the game spawns a new chest. The two being independent timers.
That is how resource nodes work, at least last time I checked.
A shortened despawn time would make it less likely to come across a chest? You may have misunderstood or misread what I was saying, because your comment makes no sense in relation to what I was talking about.
So, let me explain it again:
- There are fixed points on the map where a chest can spawn in.
- The number of spawn points always exceeds the number of treasure chests that can appear on the map at a given time.
- When the number of chests on the map has reached its maximum, one of the existing chests must despawn in order for a new chest to appear.
- The new chest will spawn at one of the open map points, based on an RNG determination.
- If you loot a chest fully, it despawns immediately, but, if you only partially loot a chest, it takes 10 minutes to despawn.
So ... when a treasure chest is only partially looted (and left that way), there is a 10 minute delay before it despawns, which also means there is a 10 minute delay before another chest spawns in . This type of delay reduces the number of chests that can 'spawn in' ... and THAT creates a situation making it less likely for a player to come across a chest.
Done about 30 chests where I left items in, common time was 5 minutes. Xbox na I stayed near it while not looking at it.
I wonder if there's a difference in despawn times based on whether you are console and PC, or if there is a difference depending on the area you are in (base game / dlc). I tested it 2 days ago in Hew's Bane (chest was topside), left junk items in the chest ... it took 10 minutes before it despawned ... I stood guard over the chest the entire time. It wouldn't surprise me if the despawn time for partially looted chests was not uniform.
dovakiin5574 wrote: »Seeing how people react makes me want to leave trash in chests more.
When I complained about chest trash and node stealing in zone chat, I was told "That's just how the game works, so get over it scrub."
lordrichter wrote: »lordrichter wrote: »Changing the graphic per your suggestion would solve most of the problems IF the de-spawn time were shorter. The longer an open chests sits on the map, the longer it takes for a new locked chest to spawn-in (within that general vicinity).
Shortened despawn time would make it less likely to come across the chest. I don't know if it would have much impact on the spawning of a new chest. It is more likely that some undiscovered chests in a strange and remote sections of the zone would influence spawning of new chests, if in fact there is a limit to how many chests can be spawned at a given time.
There is a boatload of information that we don't know about how the game determines where, and when, chests spawn. My guess is that the open chest depawn time is well accounted for in that equation. In other words, the time it takes to despawn an opened chest is shorter than the time that has to pass before the game spawns a new chest. The two being independent timers.
That is how resource nodes work, at least last time I checked.
You said a shortened despawn time would make it less likely to come across a chest. I think you may have misunderstood or misread what I said because your comment makes no sense in relation to what I was talking about.
So, let me explain it again:
- There are fixed points on the map where a chest can spawn in.
- The number of spawn points always exceeds the number of treasure chests that can appear on the map at a given time.
- When the number of chests on the map has reached its maximum, one of the existing chests must despawn in order for a new chest to appear.
- The new chest will spawn at one of the open map points, based on an RNG determination.
- If you loot a chest fully, it despawns immediately, but, if you only partially loot a chest, it takes 10 minutes to despawn.
So ... when a treasure chest is only partially looted (and left that way), there is a 10 minute delay before it despawns, which also means there is a 10 minute delay before another chest spawns in . This type of delay reduces the number of chests that can 'spawn in' ... and THAT creates the situation making it less likely for a player to come across a chest.
I understood what you said.
I think the reality is that the third bullet is never a conflict. Every time the game wants to spawn a chest, it can do so. The game is never waiting, the despawn happen before the game wants to spawn.
Narvuntien wrote: »Lol.
Look I knew i'd get hate for that post so I was avoiding the thread.
I am really stunned at how mad people get about this... as opposed to say botting and cheating, people queuing as fake roles and annoying things in PVP.
I can't put the stuff in my inventory to delete it, my inventory is full.
Why did I open the chest then? The chest has gold in it so I got some gold and maybe there will be something in there worth deleting something for. I don't know until I open it. I mean I found a purple ring worth 13K the other day, sure as hell I am deleting 5 trash pots for that. But when I am in town I just bank a bunch of mats have space and forget I have 405 trash pots and don't vendor them when I have the chance. (I finally remembered yesterday). Then when I am out adventuring my inventory just fills up from all these Alchemical Resins and the max level mats I store in my bank... i must pick up.... all the mats.
You realise this is all for gold, I need gold I am not going to waste gold to teleport to town to empty my inventory. Particularly when I am out in VVaardenfel and all the wayshrines are quite far apart.
When I go out on an adventure I plan all my stops on the way when I set out and I travel around in the most efficient path hitting all the quest markers, dailies and world bosses etc. in my path. And I hate having to mess with my path and port back to empty my inventory and spend 10 minutes on inventory management. Inventory management has a time and a place (Typically after my daily writs each day). Its my game and I'll play it the way I want to. I really liked the survival mod for Skyrim where I literally had to plan my adventures to be back at an inn each day.
I go to quest to relax and not have to deal with people, I am almost literally just out there picking flowers (and one shotting mobs). If I wanted to consider other people I'd be doing dungeons in my proper role while everyone else plays DPS as everything.
LadyAstrum wrote: »Narvuntien wrote: »Lol.
Look I knew i'd get hate for that post so I was avoiding the thread.
I am really stunned at how mad people get about this... as opposed to say botting and cheating, people queuing as fake roles and annoying things in PVP.
I can't put the stuff in my inventory to delete it, my inventory is full.
Why did I open the chest then? The chest has gold in it so I got some gold and maybe there will be something in there worth deleting something for. I don't know until I open it. I mean I found a purple ring worth 13K the other day, sure as hell I am deleting 5 trash pots for that. But when I am in town I just bank a bunch of mats have space and forget I have 405 trash pots and don't vendor them when I have the chance. (I finally remembered yesterday). Then when I am out adventuring my inventory just fills up from all these Alchemical Resins and the max level mats I store in my bank... i must pick up.... all the mats.
You realise this is all for gold, I need gold I am not going to waste gold to teleport to town to empty my inventory. Particularly when I am out in VVaardenfel and all the wayshrines are quite far apart.
When I go out on an adventure I plan all my stops on the way when I set out and I travel around in the most efficient path hitting all the quest markers, dailies and world bosses etc. in my path. And I hate having to mess with my path and port back to empty my inventory and spend 10 minutes on inventory management. Inventory management has a time and a place (Typically after my daily writs each day). Its my game and I'll play it the way I want to. I really liked the survival mod for Skyrim where I literally had to plan my adventures to be back at an inn each day.
I go to quest to relax and not have to deal with people, I am almost literally just out there picking flowers (and one shotting mobs). If I wanted to consider other people I'd be doing dungeons in my proper role while everyone else plays DPS as everything.
Oh my gosh, just steal, fish or harvest then. There's are other ways of accruing quick gold besides making your inability to organise your bags someone else's problem.
LadyAstrum wrote: »Narvuntien wrote: »Lol.
Look I knew i'd get hate for that post so I was avoiding the thread.
I am really stunned at how mad people get about this... as opposed to say botting and cheating, people queuing as fake roles and annoying things in PVP.
I can't put the stuff in my inventory to delete it, my inventory is full.
Why did I open the chest then? The chest has gold in it so I got some gold and maybe there will be something in there worth deleting something for. I don't know until I open it. I mean I found a purple ring worth 13K the other day, sure as hell I am deleting 5 trash pots for that. But when I am in town I just bank a bunch of mats have space and forget I have 405 trash pots and don't vendor them when I have the chance. (I finally remembered yesterday). Then when I am out adventuring my inventory just fills up from all these Alchemical Resins and the max level mats I store in my bank... i must pick up.... all the mats.
You realise this is all for gold, I need gold I am not going to waste gold to teleport to town to empty my inventory. Particularly when I am out in VVaardenfel and all the wayshrines are quite far apart.
When I go out on an adventure I plan all my stops on the way when I set out and I travel around in the most efficient path hitting all the quest markers, dailies and world bosses etc. in my path. And I hate having to mess with my path and port back to empty my inventory and spend 10 minutes on inventory management. Inventory management has a time and a place (Typically after my daily writs each day). Its my game and I'll play it the way I want to. I really liked the survival mod for Skyrim where I literally had to plan my adventures to be back at an inn each day.
I go to quest to relax and not have to deal with people, I am almost literally just out there picking flowers (and one shotting mobs). If I wanted to consider other people I'd be doing dungeons in my proper role while everyone else plays DPS as everything.
Oh my gosh, just steal, fish or harvest then. There's are other ways of accruing quick gold besides making your inability to organise your bags someone else's problem.
Tan9oSuccka wrote: »This thread is proof that some human beings can justify just about any action and place blame on anyone and everything except themselves.
Overall, I’d like to see the chest despawn after 30 seconds or a shorter duration than currently in place.
I don’t mind getting left over items that someone was so careless, clueless and inconsiderate to leave.
I never leave trash. Ever. Even if I have a duplicate treasure map. I stop, and send a copy to a friend and then loot and clear the container.
DaveMoeDee wrote: »LadyAstrum wrote: »Narvuntien wrote: »Lol.
Look I knew i'd get hate for that post so I was avoiding the thread.
I am really stunned at how mad people get about this... as opposed to say botting and cheating, people queuing as fake roles and annoying things in PVP.
I can't put the stuff in my inventory to delete it, my inventory is full.
Why did I open the chest then? The chest has gold in it so I got some gold and maybe there will be something in there worth deleting something for. I don't know until I open it. I mean I found a purple ring worth 13K the other day, sure as hell I am deleting 5 trash pots for that. But when I am in town I just bank a bunch of mats have space and forget I have 405 trash pots and don't vendor them when I have the chance. (I finally remembered yesterday). Then when I am out adventuring my inventory just fills up from all these Alchemical Resins and the max level mats I store in my bank... i must pick up.... all the mats.
You realise this is all for gold, I need gold I am not going to waste gold to teleport to town to empty my inventory. Particularly when I am out in VVaardenfel and all the wayshrines are quite far apart.
When I go out on an adventure I plan all my stops on the way when I set out and I travel around in the most efficient path hitting all the quest markers, dailies and world bosses etc. in my path. And I hate having to mess with my path and port back to empty my inventory and spend 10 minutes on inventory management. Inventory management has a time and a place (Typically after my daily writs each day). Its my game and I'll play it the way I want to. I really liked the survival mod for Skyrim where I literally had to plan my adventures to be back at an inn each day.
I go to quest to relax and not have to deal with people, I am almost literally just out there picking flowers (and one shotting mobs). If I wanted to consider other people I'd be doing dungeons in my proper role while everyone else plays DPS as everything.
Oh my gosh, just steal, fish or harvest then. There's are other ways of accruing quick gold besides making your inability to organise your bags someone else's problem.
I can't agree, even though I always take all. People shouldn't have to spend their limited game time doing inventory management if they don't want to. Complain to ZOS. Ask them to make inventory management more reasonable if it leads to other people frustrating you (and me). I personally just don't play the game many months because inventory management is annoying--far more annoying than when I get annoyed from partially harvested nodes.
They bought the game, they get to play it. There comes a point where you can suck enjoyment out of the game for the sake of being a "good citizen".
Tan9oSuccka wrote: »This thread is proof that some human beings can justify just about any action and place blame on anyone and everything except themselves.
Overall, I’d like to see the chest despawn after 30 seconds or a shorter duration than currently in place.
I don’t mind getting left over items that someone was so careless, clueless and inconsiderate to leave.
I never leave trash. Ever. Even if I have a duplicate treasure map. I stop, and send a copy to a friend and then loot and clear the container.
If you were a Vvarden chest farmer you'd think otherwise when you ran into 21 opened chests in a row
Narvuntien wrote: »I have no inventory space...my bank is full... I don't want to spend 40K on more.
If I pick up that pointless piece of equipment in this chest I'll have to stop my adventuring and go back to town to sell/decon/bank all this trash... this is particularly bad in VVaadenfel where Vivec is the only place with a bank and crafting tables
... or I can just leave the trash in this chest and continue with my adventure.
Tan9oSuccka wrote: »This thread is proof that some human beings can justify just about any action and place blame on anyone and everything except themselves.
Overall, I’d like to see the chest despawn after 30 seconds or a shorter duration than currently in place.
I don’t mind getting left over items that someone was so careless, clueless and inconsiderate to leave.
I never leave trash. Ever. Even if I have a duplicate treasure map. I stop, and send a copy to a friend and then loot and clear the container.
Tan9oSuccka wrote: »This thread is proof that some human beings can justify just about any action and place blame on anyone and everything except themselves.
Overall, I’d like to see the chest despawn after 30 seconds or a shorter duration than currently in place.
I don’t mind getting left over items that someone was so careless, clueless and inconsiderate to leave.
I never leave trash. Ever. Even if I have a duplicate treasure map. I stop, and send a copy to a friend and then loot and clear the container.
I bet you delete anything if a BA motif popped up right
Tan9oSuccka wrote: »This thread is proof that some human beings can justify just about any action and place blame on anyone and everything except themselves.
Overall, I’d like to see the chest despawn after 30 seconds or a shorter duration than currently in place.
I don’t mind getting left over items that someone was so careless, clueless and inconsiderate to leave.
I never leave trash. Ever. Even if I have a duplicate treasure map. I stop, and send a copy to a friend and then loot and clear the container.
If you were a Vvarden chest farmer you'd think otherwise when you ran into 21 opened chests in a row