Wreuntzylla wrote: »Well, typically the way it works for rare recipes is that you can sell the product for enough to cover the cost of the style materials and make a decent profit. The only issue is usually the upfront cost.
This theory is a solid fail for the glass motif, not sure why, but otherwise holds true.
Answer is simple - find the recipe yourself. In this case your cost basis will be much smaller. Everybody knows that you can make infinite number of copies, this is why recipes are so expensive.
if they would make it of limited time - like for a year or month - or, like in EVE - limited number of copies, that would be another story, but ESO is actually very, er, "simple", and went to the simplest possible route.
-vovus
Answer is simple - find the recipe yourself. In this case your cost basis will be much smaller. Everybody knows that you can make infinite number of copies, this is why recipes are so expensive.
if they would make it of limited time - like for a year or month - or, like in EVE - limited number of copies, that would be another story, but ESO is actually very, er, "simple", and went to the simplest possible route.
-vovus
First, it sounds like the OP did find the recipe and was arguing that it would have been better to just sell it than to learn it and then try to make money selling the furnishing pieces. They would have made more money just selling the plan than in creating the furnishing item to sell, due to the rarity of the style mat needed.
Second, the plans are so rare that it's not so simple as "find the recipe yourself." If it were, I'd be able to make all the purple MW furnishing plans I wanted instead of having to purchase the finished product from other players. I've farmed the tombs and am so sick of it, and have exactly four non-Telvanni purple plans to show for it.
Nobody says that it should be easy or even possible. This is why you can buy it. But in this case the guy who found rare thing has monopolistic position. Remember Aetherial Cipher? 2.5M ave price. Some things are rare by definition because zos made it like that. We just have to deal with it.
Again - this is just the game. Do what you feel good to do. If you want to grind - do it, to buy - by no means! There is no best solution there are just some degrees of it....
-vovus
The mats for the furniture dont matter if you cant get the recipes in the first place.
I have been playing in CWC every day since release. I got one furniture recipe the first day, and nothing since. I hae probably killed at least 100 factotums and nothing.
I made the mistake of buying a house in Vvardenfell that I cant put zone specific furniture in. I will not buy the CWC house that I suppose I wont be able to funish because the zone recipes do not drop AT ALL any more. or if they do drop, they must be something like 1 in 10,000 factotums killed. That means a typical player that isnt chained to their computer 24/7, has a job and a life outside this game, it will take 20 years for them to be able to furnish a house in either CWC or Vvardenfell.
Wreuntzylla wrote: »Well, typically the way it works for rare recipes is that you can sell the product for enough to cover the cost of the style materials and make a decent profit. The only issue is usually the upfront cost.
This theory is a solid fail for the glass motif, not sure why, but otherwise holds true.
In reality, people are rarely willing to pay more than 10-15k for a piece of furniture. Yes, this is decent profit, but not if you consider you could've made 500k-1mil by just selling the plan.
In an ideal market, you find a rare plan and you can mass-produce the item so you can make money and people can get what they want for a fair price. Right now, I can eat the plan, spend hours trying to snipe tempered brass and then post a few products for a really high price that would reflect the trade-off of not selling the plan + mat cost + my time spent sniping. People will look at the price and think, "Wow, what an ass!" not realizing why the price is so high. I won't even begin to participate in market like this.
I highly doubt that you saw tens of thousands or mill players at the same time. I think overall it was 10k players in CWC since they introduced the DLC. Player base is actually not that high. The majority of the accounts are dead accounts. And remember cyro - when you have 350 from all three sides, it starts glitching when you will have ~100 in one place. We see similar things in CWC, so I would guess, they don't have more than 1000 simultaneous users. It is just unbalanced drops. Remember aetherial cipher? Same thing.
-vovus
May be it is a bit more overall in all zones, but in CWC it is 1000 max. I don't believe in larger numbers here. And I also in guilds - in 5 of them - and the most active are trading guilds which are 80-100 users simultaneous max. At any time. So forget about 500 per guild. Those are 50-70% dead meat.
-vovus
Did you ever been in Cyro when at least 40-50 guys are in the siege? If you do - forget about this BS regarding shards for the SAME piece of the map. zos did shards splitting the map - one server per one piece of the map. And if you have a peak of the users in this location, there is nothing that they can do . This solution is not scalable in this case.
Re guilds - try to read more carefully. I told about simultaneous users.
-vovus