Can you give us a ballpark of how many crystals will be needed for transmutation of an armor and a weapon?
VaranisArano wrote: »From the pictures in the article the number of Transmutation crystals will be 50 crystals.
michael217hillnub18_ESO wrote: »So there is still no point to motifs? If you guys would add the ability to change traits AND motifs based on crafting knowledge then this would be great. Right now motifs are only good if you decide to CRAFT an armor set. I mean now that you're letting the game generate a new item for you, why can't we change its motif too?
TheRealPotoroo wrote: »The implementation of transmutation is a dog's breakfast. ZoS have completely butchered what should always have been first and foremost part of crafting, because they have completely misunderstood it and wrongly believe it should only benefit the small percentage of the player base who do high level end game stuff. This has been discussed to death in the PTS thread, so suffice it to say that as one of those players who desperately want this but are effectively locked out of ever being able to access it because of ZoS's mind bogglingly stupid design, I am profoundly disappointed and terrified of how they are going to break transmogrification too.
WolfTickets wrote: »Is there a limit on how many times you can transmute a single item?
MasterLenman wrote: »TheRealPotoroo wrote: »The implementation of transmutation is a dog's breakfast. ZoS have completely butchered what should always have been first and foremost part of crafting, because they have completely misunderstood it and wrongly believe it should only benefit the small percentage of the player base who do high level end game stuff. This has been discussed to death in the PTS thread, so suffice it to say that as one of those players who desperately want this but are effectively locked out of ever being able to access it because of ZoS's mind bogglingly stupid design, I am profoundly disappointed and terrified of how they are going to break transmogrification too.
If you're not doing high level end game stuff, why would you need high level end game gear?
And do you actually consider a random normal dungeon to be too high level for you? If so, the problem isn't the traits your equipment.
My dogs eat pretty well, and are quite fond of breakfast, so I'm not entirely sure what that means...TheRealPotoroo wrote: »The implementation of transmutation is a dog's breakfast.
The options for acquiring stones is hardly limited to 'high level end game stuff.' There may be bonuses to that content (and there should be), but it's far from out of reach.ZoS have completely butchered what should always have been first and foremost part of crafting, because they have completely misunderstood it and wrongly believe it should only benefit the small percentage of the player base who do high level end game stuff. This has been discussed to death in the PTS thread, so suffice it to say that as one of those players who desperately want this but are effectively locked out of ever being able to access it because of ZoS's mind bogglingly stupid design, I am profoundly disappointed and terrified of how they are going to break transmogrification too.
Most solo quest players that do not do dungeons will be locked out of monster masks and dungeon set gear too (we'll pretend 'the golden' isn't a thing for the moment).@ZOS_GinaBruno @ZOS_JessicaFolsom
You guys do realize this new system is completely unfair to your majority player base, right? Most solo quest players do not do dungeons and other content that only drop these crystals; do you not think we would also like to change the trait on our gear as well- especially when ZOS makes major changes to traits? I could understand if you were going to put these crystals in the Crown Store, like you did with Mimic Stones, but if you are not... then yes, you created a system that discriminates against the majority of your players.[/quote[]
I would ask that you please add the crystals to the Crown Store as a means for players like me to have access to these new systems you're adding to the game instead of creating something that adds another divide between players.
How, exactly, does the ability to change an item require to you recraft? Seems to me it's quite the opposite.Instead, we're stuck having to purchase or re-craft a new item including buying new materials to improve them to gold level.
@ZOS_GinaBruno @ZOS_JessicaFolsom
You guys do realize this new system is completely unfair to your majority player base, right? Most solo quest players do not do dungeons and other content that only drop these crystals; do you not think we would also like to change the trait on our gear as well- especially when ZOS makes major changes to traits? I could understand if you were going to put these crystals in the Crown Store, like you did with Mimic Stones, but if you are not... then yes, you created a system that discriminates against the majority of your players. Instead, we're stuck having to purchase or re-craft a new item including buying new materials to improve them to gold level.
I would ask that you please add the crystals to the Crown Store as a means for players like me to have access to these new systems you're adding to the game instead of creating something that adds another divide between players.
TheRealPotoroo wrote: »MasterLenman wrote: »TheRealPotoroo wrote: »The implementation of transmutation is a dog's breakfast. ZoS have completely butchered what should always have been first and foremost part of crafting, because they have completely misunderstood it and wrongly believe it should only benefit the small percentage of the player base who do high level end game stuff. This has been discussed to death in the PTS thread, so suffice it to say that as one of those players who desperately want this but are effectively locked out of ever being able to access it because of ZoS's mind bogglingly stupid design, I am profoundly disappointed and terrified of how they are going to break transmogrification too.
If you're not doing high level end game stuff, why would you need high level end game gear?
And do you actually consider a random normal dungeon to be too high level for you? If so, the problem isn't the traits your equipment.
That was all covered in the other thread. The idea that only high end players benefit from trait changes is self-serving nonsense.
If you are limiting yourself regarding your playstyle, not taking part of everything in the game, why do you automatically presume you should have access to the benefit of everything in the game?
I don't expect everything but anything to do with making or modifying weapons or armour is first and foremost a crafting thing, only ZoS have given us crafters the middle finger yet again. Again, dealt with in the other thread. They've butchered it and we know they'll never fix it because that would mean admitting they made a fundamental mistake.MasterLenman wrote: »TheRealPotoroo wrote: »MasterLenman wrote: »TheRealPotoroo wrote: »The implementation of transmutation is a dog's breakfast. ZoS have completely butchered what should always have been first and foremost part of crafting, because they have completely misunderstood it and wrongly believe it should only benefit the small percentage of the player base who do high level end game stuff. This has been discussed to death in the PTS thread, so suffice it to say that as one of those players who desperately want this but are effectively locked out of ever being able to access it because of ZoS's mind bogglingly stupid design, I am profoundly disappointed and terrified of how they are going to break transmogrification too.
If you're not doing high level end game stuff, why would you need high level end game gear?
And do you actually consider a random normal dungeon to be too high level for you? If so, the problem isn't the traits your equipment.
That was all covered in the other thread. The idea that only high end players benefit from trait changes is self-serving nonsense.
I see your point, but I still disagree in one aspect, namely what counts as "high end". For me, the normal dungeons (which do award crystals) are not high end. I consider them basic and accessible to anyone and any playstyle.
Apart from that, I agree with what Merlin13KAGL wrote:If you are limiting yourself regarding your playstyle, not taking part of everything in the game, why do you automatically presume you should have access to the benefit of everything in the game?
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