biminirwb17_ESO wrote: »PC/Mac: North American and European megaservers for patch maintenanceNote the "patch" bit, when your client has downloaded the patch and installed it, then the maintenance will be close to over. The blue line will save you from refreshing this time.
Of course the natch potes could be a "bit" later.
This is my first MMO and I love it. I understand that maintenance must happen
There is no "must" about, Zenimax chose to go this route, it is perfectly possible to have a system where the customer need never experience downtime (at least not for purely maintenance / patches), how do you think Amazon, Google, etc are up 24/7 or why Guild Wars 2 doesn't have "maintenance" downtime.
I remember the maintenance from Blizzard's servers on World of Warcraft, it wasn't better or worse than this, but they had an estimated time for it.
I do believe it's quite difficult to have an uptime of 24/7 for an online game. Stuff breaks and needs taking care of; if stuff breaks and after repairing it needs some more downtime to repair the 'repairs', that's a bad business model.
This is my first MMO and I love it. I understand that maintenance must happen
There is no "must" about, Zenimax chose to go this route, it is perfectly possible to have a system where the customer need never experience downtime (at least not for purely maintenance / patches), how do you think Amazon, Google, etc are up 24/7 or why Guild Wars 2 doesn't have "maintenance" downtime.
I remember the maintenance from Blizzard's servers on World of Warcraft, it wasn't better or worse than this, but they had an estimated time for it.
I do believe it's quite difficult to have an uptime of 24/7 for an online game. Stuff breaks and needs taking care of; if stuff breaks and after repairing it needs some more downtime to repair the 'repairs', that's a bad business model.
Wrong, you just need a system in place that allows for it, take Guild Wars 2, in 5 years it has had downtime maybe 5 times in total (when there were big DDOS attacks on NA datacenter, when they did a big hardware upgrade, when they had a major software upgrade at a very low level, etc), other than those few isolated incidents there has been no downtime.
As you obviously have no idea of how these things work, I'll give you the simplified explanation of one way these things are done, when you want to patch a game, site, or whatever, you don't patch live servers, you patch offline servers, after these are patched they become the default servers for players logging on who have downloaded the client patch.
You can even let players still in the game continue to play on the existing non-patched servers for a while if the update is minor enough (or they are in instanced content like a dungeon), etc, if the patch is not minor or they are playing something that requires everyone to be using the newest patch because they aren't playing in completely separate instances (like Cyrodil for example) then you flash a message up on the screen saying there is a patch in 3 mins, where they will be logged out of the game, they then download the client bit of the patch, when they log on they are placed onto one of the servers that has been patched, and presto there you have a system where there is no server downtime outside of exceptional circumstances.
People should stop making excuses for games living 20 years in the past.
This is my first MMO and I love it. I understand that maintenance must happen
There is no "must" about, Zenimax chose to go this route, it is perfectly possible to have a system where the customer need never experience downtime (at least not for purely maintenance / patches), how do you think Amazon, Google, etc are up 24/7 or why Guild Wars 2 doesn't have "maintenance" downtime.
I remember the maintenance from Blizzard's servers on World of Warcraft, it wasn't better or worse than this, but they had an estimated time for it.
I do believe it's quite difficult to have an uptime of 24/7 for an online game. Stuff breaks and needs taking care of; if stuff breaks and after repairing it needs some more downtime to repair the 'repairs', that's a bad business model.
Wrong, you just need a system in place that allows for it, take Guild Wars 2, in 5 years it has had downtime maybe 5 times in total (when there were big DDOS attacks on NA datacenter, when they did a big hardware upgrade, when they had a major software upgrade at a very low level, etc), other than those few isolated incidents there has been no downtime.
As you obviously have no idea of how these things work, I'll give you the simplified explanation of one way these things are done, when you want to patch a game, site, or whatever, you don't patch live servers, you patch offline servers, after these are patched they become the default servers for players logging on who have downloaded the client patch.
You can even let players still in the game continue to play on the existing non-patched servers for a while if the update is minor enough (or they are in instanced content like a dungeon), etc, if the patch is not minor or they are playing something that requires everyone to be using the newest patch because they aren't playing in completely separate instances (like Cyrodil for example) then you flash a message up on the screen saying there is a patch in 3 mins, where they will be logged out of the game, they then download the client bit of the patch, when they log on they are placed onto one of the servers that has been patched, and presto there you have a system where there is no server downtime outside of exceptional circumstances.
People should stop making excuses for games living 20 years in the past.
As you 'obviously' have all the good ideas of how things 'should' work, maybe they should hire you.
And again, their business model, whatever they choose it to be, is the way it is. So stop dreaming how things should work, cause they don't, no matter how big your block of text is.
BurtFreeman wrote: »and will be worse!
from couple of hours of 2014 to almost 8 hours of now.
may be they need a different approch in doing stuff, for example do it night time.
currently it's a bit to much for a full day maintenance each week.
This is my first MMO and I love it. I understand that maintenance must happen
There is no "must" about, Zenimax chose to go this route, it is perfectly possible to have a system where the customer need never experience downtime (at least not for purely maintenance / patches), how do you think Amazon, Google, etc are up 24/7 or why Guild Wars 2 doesn't have "maintenance" downtime.
I remember the maintenance from Blizzard's servers on World of Warcraft, it wasn't better or worse than this, but they had an estimated time for it.
I do believe it's quite difficult to have an uptime of 24/7 for an online game. Stuff breaks and needs taking care of; if stuff breaks and after repairing it needs some more downtime to repair the 'repairs', that's a bad business model.
Wrong, you just need a system in place that allows for it, take Guild Wars 2, in 5 years it has had downtime maybe 5 times in total (when there were big DDOS attacks on NA datacenter, when they did a big hardware upgrade, when they had a major software upgrade at a very low level, etc), other than those few isolated incidents there has been no downtime.
As you obviously have no idea of how these things work, I'll give you the simplified explanation of one way these things are done, when you want to patch a game, site, or whatever, you don't patch live servers, you patch offline servers, after these are patched they become the default servers for players logging on who have downloaded the client patch.
You can even let players still in the game continue to play on the existing non-patched servers for a while if the update is minor enough (or they are in instanced content like a dungeon), etc, if the patch is not minor or they are playing something that requires everyone to be using the newest patch because they aren't playing in completely separate instances (like Cyrodil for example) then you flash a message up on the screen saying there is a patch in 3 mins, where they will be logged out of the game, they then download the client bit of the patch, when they log on they are placed onto one of the servers that has been patched, and presto there you have a system where there is no server downtime outside of exceptional circumstances.
People should stop making excuses for games living 20 years in the past.
As you 'obviously' have all the good ideas of how things 'should' work, maybe they should hire you.
And again, their business model, whatever they choose it to be, is the way it is. So stop dreaming how things should work, cause they don't, no matter how big your block of text is.
I was merely pointing out your claims that high levels of downtime are a necessity in games is nonsense, if you can't cope with that, then I'd suggest not posting on technical things you are clearly ignorant about.
Giles.floydub17_ESO wrote: »Lets see, we had unplanned maintenance because an exploit was discovered.
Then we had some downtime because of an unexpected issue.
I guess Zos could have put off handling the unexpected issue Thursday night to appease those that have an aversion to maintenance. Would be funny since they would then complain because they cannot log into the game.
While Zos does have more maintenance than their peers, it seems rather short sighted to complain about them doing something about some issues with the game.
the amount of whining is a constant.
if they patch things with maintenance, they get it for doing maintenance.
if they hold off, they get it for not fixing things quick enough.
if a patch fixes a lot of things, they get it for too many changes at once.
if a patch fixes a few, they get it for not responding to obvious needs.
its almost like in some/many cases the happy/unhappy is not tied to events and results mostly, just pre-formed attitudes in search of an outlet de jour.
surely that cant be the case.
Also, once folk start complaining about downtime, the usual horde of 'counter-complainers' pop into each and EVERY discussion about it, to raise the 'just lie back and think of England' flag.
DRXHarbinger wrote: »Seeing as this exploit is about to be fixed....Anyone know what it was that I missed out on?
SJD_Phoenix wrote: »My only gripe is the lack of ETA on their maintenance.
BurtFreeman wrote: »and will be worse!
from couple of hours of 2014 to almost 8 hours of now.
may be they need a different approch in doing stuff, for example do it night time.
currently it's a bit to much for a full day maintenance each week.
I can understand how the maintenance are integral for a smooth gameplay, but I'm in Australia, and I finish work at 4.30 pm. Today's maintenance started at 5 pm, and now it's 10.30 with servers still under maintenance. This isn't the first week it has happened.
These maintainances are a joke. I work with servers, and the way we work is to have a staging version of server where we get all the required updates ready, and when the server comes down, we just push all changes to live servers. The server are never down for more than an hour, going up to 2 hours when there are major changes.
Considering how much money the plus membership costs, losing 1 day a week isn't fair to the gamers in Australia.
Zenimax should either have dedicated Oceanic Server where the maintenance timing aren't this ludicrous, or they should work on providing better customer service by not wasting peoples' time.
I can understand how the maintenance are integral for a smooth gameplay, but I'm in Australia, and I finish work at 4.30 pm. Today's maintenance started at 5 pm, and now it's 10.30 with servers still under maintenance. This isn't the first week it has happened.
These maintainances are a joke. I work with servers, and the way we work is to have a staging version of server where we get all the required updates ready, and when the server comes down, we just push all changes to live servers. The server are never down for more than an hour, going up to 2 hours when there are major changes.
Considering how much money the plus membership costs, losing 1 day a week isn't fair to the gamers in Australia.
Zenimax should either have dedicated Oceanic Server where the maintenance timing aren't this ludicrous, or they should work on providing better customer service by not wasting peoples' time.
Dude do you really think the EU servers are in EU? Then no reason for same time maintenance. I really don't believe there are any servers in the actual EU.
xenowarrior92eb17_ESO wrote: »Giles.floydub17_ESO wrote: »Lets see, we had unplanned maintenance because an exploit was discovered.
Then we had some downtime because of an unexpected issue.
I guess Zos could have put off handling the unexpected issue Thursday night to appease those that have an aversion to maintenance. Would be funny since they would then complain because they cannot log into the game.
While Zos does have more maintenance than their peers, it seems rather short sighted to complain about them doing something about some issues with the game.
the amount of whining is a constant.
if they patch things with maintenance, they get it for doing maintenance.
if they hold off, they get it for not fixing things quick enough.
if a patch fixes a lot of things, they get it for too many changes at once.
if a patch fixes a few, they get it for not responding to obvious needs.
its almost like in some/many cases the happy/unhappy is not tied to events and results mostly, just pre-formed attitudes in search of an outlet de jour.
surely that cant be the case.
stop being a fanboy and start adding some constructive criticism...we are here for over 3 years aren't we? if we QQ it means WE CARE and we have hopes and we want *** DONE. if we would go dead silence then the game would go dead...yes I hate it every time we get maintenance cuz it usually screws more things than it fix...and yes im 1 of those who kept his sub since early access unlike those that come QQ and go...tbh I rather have ZoS doing 24 hours maintenance if that would mean the rest of 6 days we can play without interruptions and without bugs and other ***.
Giles.floydub17_ESO wrote: »Lets see, we had unplanned maintenance because an exploit was discovered.
Then we had some downtime because of an unexpected issue.
I guess Zos could have put off handling the unexpected issue Thursday night to appease those that have an aversion to maintenance. Would be funny since they would then complain because they cannot log into the game.
While Zos does have more maintenance than their peers, it seems rather short sighted to complain about them doing something about some issues with the game.
the amount of whining is a constant.
if they patch things with maintenance, they get it for doing maintenance.
if they hold off, they get it for not fixing things quick enough.
if a patch fixes a lot of things, they get it for too many changes at once.
if a patch fixes a few, they get it for not responding to obvious needs.
its almost like in some/many cases the happy/unhappy is not tied to events and results mostly, just pre-formed attitudes in search of an outlet de jour.
surely that cant be the case.
Also, once folk start complaining about downtime, the usual horde of 'counter-complainers' pop into each and EVERY discussion about it, to raise the 'just lie back and think of England' flag.
The complaints about downtime are justified. "Maintenance" to introduce new products, technically, is not "maintenance" it is DOWNTIME. Or put another way: OFFLINE.
If either of you want to settle for second-best, that's OK. I and others here are not.
Please take your personal brand of negativity to another topic of discussion.
Alternately, please start some discussions on the positive aspects of the ESO 'product'. I look forward to reading them.
heystreethawk wrote: »Giles.floydub17_ESO wrote: »Lets see, we had unplanned maintenance because an exploit was discovered.
Then we had some downtime because of an unexpected issue.
I guess Zos could have put off handling the unexpected issue Thursday night to appease those that have an aversion to maintenance. Would be funny since they would then complain because they cannot log into the game.
While Zos does have more maintenance than their peers, it seems rather short sighted to complain about them doing something about some issues with the game.
the amount of whining is a constant.
if they patch things with maintenance, they get it for doing maintenance.
if they hold off, they get it for not fixing things quick enough.
if a patch fixes a lot of things, they get it for too many changes at once.
if a patch fixes a few, they get it for not responding to obvious needs.
its almost like in some/many cases the happy/unhappy is not tied to events and results mostly, just pre-formed attitudes in search of an outlet de jour.
surely that cant be the case.
Also, once folk start complaining about downtime, the usual horde of 'counter-complainers' pop into each and EVERY discussion about it, to raise the 'just lie back and think of England' flag.
I bet that's a crazy-looking flag.
Maybe the eclipse will "fix" everything..........for a couple minutes !
I am sure a thread will pop up and claim the eclipse cause lag or something
lordrichter wrote: »I think they include QA, after the patch work is done.DRXHarbinger wrote: »Seeing as this exploit is about to be fixed....Anyone know what it was that I missed out on?
This is probably part of why they cannot tell us how long it will take, and is definitely why they can't tell us what is in the patch before they start.
They might actually remove stuff from the patch before they bring the servers back up.