Shokasegambit1 wrote: »What do you prefer in pvp ? Seems like it's all farming now, I really like my alliance to win but know body really cares ?
People say both but i honestly see 80% farming 20% playing the objective. I am on console and play with more kids/exminecraft players, so i guess its kinda toxic.
Thoughts ?
KisoValley wrote: »Winning the campaign used to mean something, and rewards were good. Not anymore.
KisoValley wrote: »Winning the campaign used to mean something, and rewards were good. Not anymore.
I don't ever remember a time this was true. Sure the rewards were okay, but still an RNG pool of lame for most people.
KisoValley wrote: »Winning the campaign used to mean something, and rewards were good. Not anymore.
I don't ever remember a time this was true. Sure the rewards were okay, but still an RNG pool of lame for most people.
Winning the campaign has only ever been worth it for forums smack talk bragging rights, and even then most people didn't care.
makeumrage wrote: »I believe firmly that PvP should be played by the nature of the campaign. Meaning up top you should be rewarded most for taking keeps, resources or scrolls. That should be the focus.
Before the last update, there wasnt ever much incentive to do this for some players and glad to see with the new O-Ticks there is now. The main goal for people should be winning the campaign there in by gaining objectives that either reward points or lead them to a way to award points.
Id be fine with kills not rewarding a single bit of AP at all and only adding to O-ticks and D-ticks. Id love to see that actually. That being said, id also love to see a campaign with scoring based off kills. But well be getting that on a much smaller scale with the 4v4v4 coming June.
If your on Xbox One and play AD your welcome to join up. My whole guild focuses on winning the home campaign over ap or farming kills. We do run small groups in guest campaigns when things are quiet for farming though.