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Which Would You Have Given Up For Storage in Housing on Day One.?

  • Serjustin19
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    other - please specify?
    :( You mean I can't throw all my stuff down on floor. Since somehow storages mysteriously not working. Just like how I did in Skyrim full of sweetrolls and Dragon bones? We can have floating beds and other furniture floating above us.

    I did this with furniture editor on pts server. If we have no storage can we drop our stuff on floors? Maybe in future please. That way I can put my bed on top of my "essential decorations" please. No? Sigh. Someday I hope.
    Edited by Serjustin19 on 28 January 2017 16:48
    Formerly Serjustin19, Save for Forum Of Course.... Fiery_Darkness (PC NA) currently.
  • Elsonso
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    other - please specify?
    It's not a huge programming effort to implement storage in housing when it already does exist for banks, horse bags and crafting bags. Not implementing it has only one reason: "convincing" non-subscribers to subscribe.

    Housing and the implemented furnishing involves huge amounts of materials that non-subscribers normally don't hoard due to too little space.

    So basically subscribers are punished for a business decision Zenimax made and dislikes.

    It probably isn't a huge programming effort, but there are a lot more reasons than what you suggest.

    There are ways they could implement house storage that would not significantly impact subscriptions and Crown bag/bank expansions. They could implement house storage that could not be used to store crafting materials, totally eliminating any conflict with the Crafting Bag. They could require that house storage be purchased from the Crown Store instead of crafted or purchased with gold. That they did not do any of this speaks to more interesting reasons.

    The top reason sounds like it is because the average player does not need housing storage right now. The average player is not at the account storage cap, so these players, subscribers or not, will have the storage capacity to retain at least some of what they need. Don't forget that once an item is placed, it is no longer in inventory. Houses can be purchased and used as furniture warehouses, and I am sure they will be. In any case, this significantly reduces the importance of bulk storage in the initial release of Homestead, which is basically what they said on ESO Live.

    They are playing to the averages, and while I don't like it, it is inherent in the studio philosophy.
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  • Sovaso
    Sovaso
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    other - please specify?
    lmao
  • Gandrhulf_Harbard
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    STEVIL wrote: »
    IIRC they have said housing did not make the cut for what was coming for initial release, not that it isn't coming ever. every response has been "to make the initial release we had to..." kind of statements.


    Well, instead of using the "did not make the initial release" excuse and then conveniently forgetting to fix it later on - like almost every game does these days - why not adopt the same mentality that Mike Pondsmith (legend by the way) and CD Projekt Red have adopted for Cyberpunk 2077? To wit: we'll release it when its right and ready.

    ZOS set the initial release date for for Homesteads. to then use that self-imposed release date as an excuse for not doing it right is more than a little disingenuous.

    All The Best

    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Danikat
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    Give up DPS skeletons and the DPS report function.
    I would have voted for 'either' if that had been an option.

    But I picked the DPS skeleton because even when they announced housing no one seemed to be expecting this, or acted like it was something we really needed - there's already ways to track your DPS in the game (some of which are arguably better because they involve real enemies instead of a static target).

    Whereas storage seems to be one thing everyone associates with housing.

    It's like announcing a new car which doesn't have an engine yet, but it's got a blu-ray player in the back and that thing where it syncs to your phone and you can dictate text messages. Those are nice extra features, but only when the thing they're attached to is actually functional.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • SanTii.92
    SanTii.92
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    Where is none?
    When the snows fall and the white winds blow,
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  • idk
    idk
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    other - please specify?
    Considering storage will not be in the home day one I see it as not worth entertaining the idea of what I would give up.

    however, I look forward to the entertaining threads about in home storage when they do add it because people will not be happy with how it is implemented, it will not be free, lol
  • Tapio75
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    other - please specify?
    I need no storage on my home, thats why we have banks.

    But a collectible storage.. In other means, display case and a places for my pets and a stable for my horses, that would be worth giving up balanace fixed..

    But5 the fact that housing is only cosmetic and decorative with nothing else.. I would given up housing to get interqactive housing.

    I mean come one, we cant even sit on chairs without/sitchair

    I dont like it.
    Edited by Tapio75 on 28 January 2017 20:06
    >>PC-EU Mostly PVE. Played since BETA<<
  • Enslaved
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    other - please specify?
    I would give up trophies. These are cool but should be implemented later, compared to absolute priority stash should have had in the first place.
  • Konstant_Tel_Necris
    Konstant_Tel_Necris
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    other - please specify?
    I give up my useless merchant assistant from Crown Store that cost me 5K crowns and its not even a Scamp or Crab.
  • Waseem
    Waseem
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    other - please specify?
    everything is useless in compartion to increased storage.. everything is utter ***.
    increased storage MUST BE the core feature of housing. not a stupid dummy or a craft station
  • Elsonso
    Elsonso
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    other - please specify?
    STEVIL wrote: »
    IIRC they have said housing did not make the cut for what was coming for initial release, not that it isn't coming ever. every response has been "to make the initial release we had to..." kind of statements.


    Well, instead of using the "did not make the initial release" excuse and then conveniently forgetting to fix it later on - like almost every game does these days - why not adopt the same mentality that Mike Pondsmith (legend by the way) and CD Projekt Red have adopted for Cyberpunk 2077? To wit: we'll release it when its right and ready.

    ZOS set the initial release date for for Homesteads. to then use that self-imposed release date as an excuse for not doing it right is more than a little disingenuous.

    All The Best

    This is always a problem with revenue driven software development
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  • James-Wayne
    James-Wayne
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    other - please specify?
    With 8 characters and crafting bags I dont need anymore storage so work on farming instead
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  • Rev Rielle
    Rev Rielle
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    other - please specify?
    People don't seriously want storage:
    ESO Live: 3% of the gaming population have upgraded their bags and banks to capacity.
    If people did, they would have made upgrading a priority. But it's now known basically everyone hasn't done that, and so development made the right decision: It's just not a priority for players. So they were right to invest elsewhere.

    I think this whole situation highlights very clearly (and sadly) just how out of touch sometimes the forums are in relation to the realities of the game.
    Edited by Rev Rielle on 29 January 2017 08:38
    If you can be anything, be kind.
  • Gandrhulf_Harbard
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    Rev Rielle wrote: »
    People don't seriously want storage:
    ESO Live: 3% of the gaming population have upgraded their bags and banks to capacity.
    If people did, they would have made upgrading a priority. But it's now known basically everyone hasn't done that, and so development made the right decision: It's just not a priority for players. So they were right to invest elsewhere.

    I think this whole situation highlights very clearly (and sadly) just how out of touch sometimes the forums are in relation to the realities of the game.

    I think it shows the exact opposite of what you are claiming.

    People DO want more Storage, more than that with all the Sets in game now people NEED more Storage urgently.

    But Storage in this game, beyond the first two upgrades paid with gold has always been extortionately expensive. So people create Alts, and then either don't upgrade them or only upgrade the first two gold upgrades.

    And I would bet my left lung that a proper analysis of the data used by Zeni to support this excuse would show that the claim made by Zeni was bogus.

    I don't know anyone at all, not one single person, who has not purchased even one Bag/Bank upgrade. So that 50% claim is seriously doubtful for a start. And the aforementioned ridiculous cost of storage upgrades account for the 3% claim, which I also doubt the accuracy of - because the 50% claim is so obviously wrong that it calls into question Zeni's analysis methodology.

    Which was I suspect something like this: "Oh crap, we haven't done anything with storage and now the Forums are full of people complaining about lack of storage - what unverifiable claim can we use as an excuse as to why we didn't do storage?"

    All The Best
    Edited by Gandrhulf_Harbard on 29 January 2017 09:58
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Biased Poll. With weighted language to imply that asking for the most basic of elements in housing is somehow entitled.

    Storage should be a day 1 decision. Stats they used to justify no storage were laughable.
  • stevepdodson_ESO888
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    STEVIL wrote: »
    In today's twitch when asked about storage, it was stated that anything that wasn't necessary for core housing "get stuff put there" kind of mechanisms was subject to very strict scrutiny for making the day one release. Number of things stepping outside that had to be limited for release.

    The only elements outside of that, that reach into other systems were the skeleton DPS mechanics and the crafting stations.

    So, did they make the right choice in leaving out storage from the initial release or should one of these been cut out to make time for storage?

    You know where this will all lead...ZOS says "oh we decided to add storage boxes and you can BUY them from the Crown Store"

    but to answer your question...give up craft bag for house storage and be able to access your house storage box from any crafting station in the same way

    all problems solved in one
  • Elsonso
    Elsonso
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    other - please specify?
    Rev Rielle wrote: »
    People don't seriously want storage:
    ESO Live: 3% of the gaming population have upgraded their bags and banks to capacity.
    If people did, they would have made upgrading a priority. But it's now known basically everyone hasn't done that, and so development made the right decision: It's just not a priority for players. So they were right to invest elsewhere.

    People DO want more Storage, more than that with all the Sets in game now people NEED more Storage urgently.

    But Storage in this game, beyond the first two upgrades paid with gold has always been extortionately expensive. So people create Alts, and then either don't upgrade them or only upgrade the first two gold upgrades.

    I am pretty sure that a lot of people want 'free' storage, not just storage. The people in the 3% that have done the work, and paid the price, are one story, but I think a lot of the people who have not were hoping for Housing to be the alternative to expensive bag and bank upgrades. Any storage put into housing would have to expand upon how we add to storage, not bypass it.

    It was @STEVIL that said elsewhere that, if storage was in housing, we would be now hearing about how expensive that storage is, or how inadequate it was. This is a correct assessment. Even if there were no such thing as the Crown Store and ESO Plus, the current limitations on storage are intended.

    The limitations on storage are intentional, and the reasons seem to be part game play and part server. They want players to make decisions about what to keep, and what to throw away. We are expected to get rid of stuff, not keep it. Having 11 mules, multiple accounts, and private guild banks are a means to extend the time when this decision must be made, that's all.

    At 50% having never upgraded, and only 3% having maxed out storage, there is absolutely no reason to lift the cap on storage. The storage capacity cap is there for a reason. While they get money from the ESO Plus with the Crafting Bag of Holding and from Crown storage upgrades, the reason for the limits that they place on the max size of storage don't vanish just because houses are suddenly in the game. If it were that easy, you could Crown your way into a bank with thousands of slots.

    Houses do not have storage because players are not using storage to a degree that requires them to re-evaluate the reason, and magnitude, of storage caps.

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  • STEVIL
    STEVIL
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    other - please specify?
    STEVIL wrote: »
    In today's twitch when asked about storage, it was stated that anything that wasn't necessary for core housing "get stuff put there" kind of mechanisms was subject to very strict scrutiny for making the day one release. Number of things stepping outside that had to be limited for release.

    The only elements outside of that, that reach into other systems were the skeleton DPS mechanics and the crafting stations.

    So, did they make the right choice in leaving out storage from the initial release or should one of these been cut out to make time for storage?

    You know where this will all lead...ZOS says "oh we decided to add storage boxes and you can BUY them from the Crown Store"

    but to answer your question...give up craft bag for house storage and be able to access your house storage box from any crafting station in the same way

    all problems solved in one

    uhhh.. ok so... you do realize that what you are describing is actually putting more work into the "before day one" not less?

    the idea was what thing that they did give you and spent time working on should they have cut out to make time for storage day one.

    And BTW i expect that there will be an in-game storage housing system - with likely a convenience crwon version too like the others.

    i do not expect a crown only storage answer.

    time will tell.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • STEVIL
    STEVIL
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    Biased Poll. With weighted language to imply that asking for the most basic of elements in housing is somehow entitled.

    Storage should be a day 1 decision. Stats they used to justify no storage were laughable.

    Every poll is biased - especially the ones which try to convince you they are not.


    For me in this poll, i believe most of the forum goers are intelligent enough to give their actual opinion and not be rendered into my puppets by my insidious and sophisticated mind-control biasing techniques.

    Might be wrong.

    ...

    Sounds like "no housing without storage" - which is an interesting position, i must admit.

    For me, i dont normally assume every update has to be this way or that way.

    When the update with group dungeons but no solo stuff came out, i wasn't inclined to worry about it - and that one cost money. this one is free.

    The idea that in-game free update X has to provide a-b-c from day one is not one i agree with but it certainly has its followers.
    Edited by STEVIL on 29 January 2017 18:16
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Gracous
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    Give up DPS skeletons and the DPS report function.
    hagermanj wrote: »
    I just realized and I think ZOS may have been thinking like I have. When people are speaking of storage they are speaking of storage chests. Now if you mean display chests, wall hangings, or dummies ( displaing armour and weapons ), that is a whole other thing.

    The main reason they gave for not including in the initial release is that most people have not maxed out what they have now. They think you are asking for storage chests.

    We are asking for storage chests. My question is why do we have to max out our current bank/character space in order to get more storage spaces?
  • STEVIL
    STEVIL
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    other - please specify?
    Gracous wrote: »
    hagermanj wrote: »
    I just realized and I think ZOS may have been thinking like I have. When people are speaking of storage they are speaking of storage chests. Now if you mean display chests, wall hangings, or dummies ( displaing armour and weapons ), that is a whole other thing.

    The main reason they gave for not including in the initial release is that most people have not maxed out what they have now. They think you are asking for storage chests.

    We are asking for storage chests. My question is why do we have to max out our current bank/character space in order to get more storage spaces?

    You dont.

    it did not get included day one, not held hostage until you buy more bank space.

    While some saw the explanation of their prioritization reasoning it wasnt a threat.

    This is not "ESO Storage Held Hostage: Day Three of Terror" hosted by famous Khajiit commentator Koppel of the RedMane.

    really, its not.

    just wait a bit and then when they add it in you guys can complain that its not totally free, instantaneous and unlimited or some other aspect. like say just dropping stuff in your house. (Hmmm... each dropped "stack" = 1 furnishing OR craft chest and shelves and crates that turn 1 furnishing into X "stacks" of storage with higher quality = higher X....)




    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

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