visionality wrote: »It's not a huge programming effort to implement storage in housing when it already does exist for banks, horse bags and crafting bags. Not implementing it has only one reason: "convincing" non-subscribers to subscribe.
Housing and the implemented furnishing involves huge amounts of materials that non-subscribers normally don't hoard due to too little space.
So basically subscribers are punished for a business decision Zenimax made and dislikes.
IIRC they have said housing did not make the cut for what was coming for initial release, not that it isn't coming ever. every response has been "to make the initial release we had to..." kind of statements.
Gandrhulf_Harbard wrote: »IIRC they have said housing did not make the cut for what was coming for initial release, not that it isn't coming ever. every response has been "to make the initial release we had to..." kind of statements.
Well, instead of using the "did not make the initial release" excuse and then conveniently forgetting to fix it later on - like almost every game does these days - why not adopt the same mentality that Mike Pondsmith (legend by the way) and CD Projekt Red have adopted for Cyberpunk 2077? To wit: we'll release it when its right and ready.
ZOS set the initial release date for for Homesteads. to then use that self-imposed release date as an excuse for not doing it right is more than a little disingenuous.
All The Best
If people did, they would have made upgrading a priority. But it's now known basically everyone hasn't done that, and so development made the right decision: It's just not a priority for players. So they were right to invest elsewhere.ESO Live: 3% of the gaming population have upgraded their bags and banks to capacity.
Rev Rielle wrote: »People don't seriously want storage:If people did, they would have made upgrading a priority. But it's now known basically everyone hasn't done that, and so development made the right decision: It's just not a priority for players. So they were right to invest elsewhere.ESO Live: 3% of the gaming population have upgraded their bags and banks to capacity.
I think this whole situation highlights very clearly (and sadly) just how out of touch sometimes the forums are in relation to the realities of the game.
In today's twitch when asked about storage, it was stated that anything that wasn't necessary for core housing "get stuff put there" kind of mechanisms was subject to very strict scrutiny for making the day one release. Number of things stepping outside that had to be limited for release.
The only elements outside of that, that reach into other systems were the skeleton DPS mechanics and the crafting stations.
So, did they make the right choice in leaving out storage from the initial release or should one of these been cut out to make time for storage?
Gandrhulf_Harbard wrote: »Rev Rielle wrote: »People don't seriously want storage:If people did, they would have made upgrading a priority. But it's now known basically everyone hasn't done that, and so development made the right decision: It's just not a priority for players. So they were right to invest elsewhere.ESO Live: 3% of the gaming population have upgraded their bags and banks to capacity.
People DO want more Storage, more than that with all the Sets in game now people NEED more Storage urgently.
But Storage in this game, beyond the first two upgrades paid with gold has always been extortionately expensive. So people create Alts, and then either don't upgrade them or only upgrade the first two gold upgrades.
stevepdodson_ESO888 wrote: »In today's twitch when asked about storage, it was stated that anything that wasn't necessary for core housing "get stuff put there" kind of mechanisms was subject to very strict scrutiny for making the day one release. Number of things stepping outside that had to be limited for release.
The only elements outside of that, that reach into other systems were the skeleton DPS mechanics and the crafting stations.
So, did they make the right choice in leaving out storage from the initial release or should one of these been cut out to make time for storage?
You know where this will all lead...ZOS says "oh we decided to add storage boxes and you can BUY them from the Crown Store"
but to answer your question...give up craft bag for house storage and be able to access your house storage box from any crafting station in the same way
all problems solved in one
Yolokin_Swagonborn wrote: »Biased Poll. With weighted language to imply that asking for the most basic of elements in housing is somehow entitled.
Storage should be a day 1 decision. Stats they used to justify no storage were laughable.
I just realized and I think ZOS may have been thinking like I have. When people are speaking of storage they are speaking of storage chests. Now if you mean display chests, wall hangings, or dummies ( displaing armour and weapons ), that is a whole other thing.
The main reason they gave for not including in the initial release is that most people have not maxed out what they have now. They think you are asking for storage chests.
I just realized and I think ZOS may have been thinking like I have. When people are speaking of storage they are speaking of storage chests. Now if you mean display chests, wall hangings, or dummies ( displaing armour and weapons ), that is a whole other thing.
The main reason they gave for not including in the initial release is that most people have not maxed out what they have now. They think you are asking for storage chests.
We are asking for storage chests. My question is why do we have to max out our current bank/character space in order to get more storage spaces?