DeadlyRecluse wrote: »Assumptive poll is assumptive. There's no way to know how difficult storage in housing would have been, or how many other systems would have needed to be cut to make room/time for it.
AllPlayAndNoWork wrote: »Actually I'd settle for a master merchant / merchant house where they could tell me where the items (and at what level) that I was looking for were being sold. To save me hours of needless searching.
starkerealm wrote: »I would have given up all that necromancy on the forums tonight, and the constant whining about no storage if there was storage in the houses.
MLGProPlayer wrote: »I'm having trouble understanding how copy and pasting existing crafting station assets into a housing instance took up so much development time that they couldn't add extra storage as well.
How much development time could it possibly take to raise the inventory cap?
In today's twitch when asked about storage, it was stated that anything that wasn't necessary for core housing "get stuff put there" kind of mechanisms was subject to very strict scrutiny for making the day one release. Number of things stepping outside that had to be limited for release.
The only elements outside of that, that reach into other systems were the skeleton DPS mechanics and the crafting stations.
So, did they make the right choice in leaving out storage from the initial release or should one of these been cut out to make time for storage?
NewBlacksmurf wrote: »Seems the decision to place housing in the next update was the error that came from those year ahead plans. So the issue occurred as far back as late 2015 to early 2016.
Anytime you say you had to make decisions to get something released, you're far from being ready to release it
Really?
Every project (at least of significance) i have ever seen involved those sort of have to make calls or cut offs no mores kind of choices to get released. there are always scope related decisions and scope creep cut-offs. otherwise, its never "ready". The issues of scope vs time vs cost are the core of project management.
everseeing_njpreub18_ESO wrote: »Based on what ive seen in PTS... nothing. I dont need storage, i have a bank that has a ton of room.
I'm not sure what people horde to be so filled and worried about storage.
To each his own i guess.
In today's twitch when asked about storage, it was stated that anything that wasn't necessary for core housing "get stuff put there" kind of mechanisms was subject to very strict scrutiny for making the day one release. Number of things stepping outside that had to be limited for release.
The only elements outside of that, that reach into other systems were the skeleton DPS mechanics and the crafting stations.
So, did they make the right choice in leaving out storage from the initial release or should one of these been cut out to make time for storage?
well if skyrim back then could have storage in the housing, then why not eso???
can not somehow understand that!
visionality wrote: »It's not a huge programming effort to implement storage in housing when it already does exist for banks, horse bags and crafting bags. Not implementing it has only one reason: "convincing" non-subscribers to subscribe.