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Which Would You Have Given Up For Storage in Housing on Day One.?

  • STEVIL
    STEVIL
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    other - please specify?
    Assumptive poll is assumptive. There's no way to know how difficult storage in housing would have been, or how many other systems would have needed to be cut to make room/time for it.

    Absolutely. i stuck with the simplest and assumed at best a one-for-one. it could certainly have been that storage could have cost both the skeley and the craft tables or even more.

    We know it wouldn't have been without cost - everything else is assumption.



    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • STEVIL
    STEVIL
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    other - please specify?
    Actually I'd settle for a master merchant / merchant house where they could tell me where the items (and at what level) that I was looking for were being sold. To save me hours of needless searching.

    Oh i agree - though i doubt that is coming.

    My list of possible housing functions on my wish list includes but is not limited to:
    Storage items
    Mirrors/armor racks - put a fully equipped "set" including potions and food and other things - maybe skill selections - onto one of these and be able to "change clothes" in a snap.
    A variety of Mailboxes and Delivery/Runners - say each serves a given source of dailies - mage guild for some writs and missions, fighters guild for some writs and missions, Tg, DB, etc etc etc so that one can "pick-up" the quests and then "drop off/turn-in/report-back" from your home.
    Repair stations - nuff said.
    Active "Plots" - basically setup your own nodes - plant a patch of kresh, setup a shrine to get runestones, start digging for Voidstone, Plant columbine (or if you are an ambassador nirnroot) etc to have daily nodes that you may even be able to tailor by gear level - think of it as the housing version of the hirelings.
    My take on the merchant is that he would be able to access a cluster of guild kioska like say the ones in windhelm - and let you shop from them normally just from home.
    much much more .

    I expect we will see some of this coming as time goes on.





    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
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  • starkerealm
    starkerealm
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    other - please specify?
    I would have given up all that necromancy on the forums tonight, and the constant whining about no storage if there was storage in the houses. :p
  • STEVIL
    STEVIL
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    other - please specify?
    I would have given up all that necromancy on the forums tonight, and the constant whining about no storage if there was storage in the houses. :p

    it would be replaced with whines about the price of storage or how few storage items you can pt in your free room at the inn.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Kendaric
    Kendaric
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    Give up DPS skeletons and the DPS report function.
    The DPS dummy, naturally. As someone with no interest in doing group content, I have no use for it anyway.
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    • MLGProPlayer
      MLGProPlayer
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      I'm having trouble understanding how copy and pasting existing crafting station assets into a housing instance took up so much development time that they couldn't add extra storage as well.

      How much development time could it possibly take to raise the inventory cap?
      Edited by MLGProPlayer on January 28, 2017 7:38AM
    • redspecter23
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      other - please specify?
      I would have gladly given up all the balance changes for storage on day one.
    • Agobi
      Agobi
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      give up Nothing - Day One should realistically include everything i ever wanted?
      Simple really...they shouldn't release something if it isn't finished.

      A lesson gaming companies never ever seem to learn :/
    • mvffins
      mvffins
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      other - please specify?
      I would prefer mannequin's to dress them up in my various armor sets, it would act as sort of an increase in storage room but not a total increase as I could only equip it with armor, weapons, and mainly appearances from quests.
    • starkerealm
      starkerealm
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      other - please specify?
      I'm having trouble understanding how copy and pasting existing crafting station assets into a housing instance took up so much development time that they couldn't add extra storage as well.

      How much development time could it possibly take to raise the inventory cap?

      I haven't looked at them recently, but most of the homestead crafting stations have new visuals. They're remixes of the existing brushes, but they're not just the same crafting stations we've been seeing everywhere for three years.
    • altemriel
      altemriel
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      give up Nothing - Day One should realistically include everything i ever wanted?
      STEVIL wrote: »
      In today's twitch when asked about storage, it was stated that anything that wasn't necessary for core housing "get stuff put there" kind of mechanisms was subject to very strict scrutiny for making the day one release. Number of things stepping outside that had to be limited for release.

      The only elements outside of that, that reach into other systems were the skeleton DPS mechanics and the crafting stations.

      So, did they make the right choice in leaving out storage from the initial release or should one of these been cut out to make time for storage?



      well if skyrim back then could have storage in the housing, then why not eso???

      can not somehow understand that!
    • modaretto
      modaretto
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      Mojmir wrote: »
      I'll trade a few devs for storage.

      Needs to be a voting option
      Watches-the-wind (Templar healer) / PC EU

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    • theher0not
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      give up Nothing - Day One should realistically include everything i ever wanted?
      Armor and weapon rack should have be available from the start. So should a chest or NPC linked to the bank.
    • NewBlacksmurf
      NewBlacksmurf
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      other - please specify?
      STEVIL wrote: »
      Seems the decision to place housing in the next update was the error that came from those year ahead plans. So the issue occurred as far back as late 2015 to early 2016.

      Anytime you say you had to make decisions to get something released, you're far from being ready to release it

      Really?

      Every project (at least of significance) i have ever seen involved those sort of have to make calls or cut offs no mores kind of choices to get released. there are always scope related decisions and scope creep cut-offs. otherwise, its never "ready". The issues of scope vs time vs cost are the core of project management.

      @STEVIL

      This isn't a complete project. It's a game expansion so it didn't have to be rushed out. That's their biggest flaw.

      -Console launch was delayed but still ended up being rushed out....many problems in addition to bugs as of today and features are still missing compared to the PC version

      -the original game was rushed out and Craglorn as well as Imperial City wasn't finished

      -Orsinium was rushed out....still has issues

      -THieves Guild was rushed out...missing features and many bugs....that whole city has Orsinium issues at launch

      -Dark Brotherhood was rushed out....similar things left out and many bugs

      It's a pattern
      Edited by NewBlacksmurf on January 28, 2017 11:00AM
      -PC (PTS)/Xbox One: NewBlacksmurf
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    • Vaoh
      Vaoh
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      give up Nothing - Day One should realistically include everything i ever wanted?
      The way you polled this option makes it sound as if you have to be unrealistic to expect this feature to arrive alongside other features. So sorry if I expected my house to store stuff..... I must be sooo unrealistic :lol:

      As much as I'd like to side with ZOS, we won't see a new zone until Q2 2017 which is 1 year from the last zone - the tiny Gold Coast (and before that the also small Hew's Bane). They have not provided new content in a long time. I suspect a full-fledged expansion in Vvardenfell to be the reason for it.

      Housing is a massive gold/Crown sink. They can very well add storage, but they're focused on montetizing every single thing they can related to Homestead first.
      Edited by Vaoh on January 28, 2017 11:32AM
    • VampiricByNature
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      I think housing will be fun for dps testing, uninterrupted duels, and generally having a potentially easier location for tbs and other crafted sets.
      Storage in-house would actually be a pain for me. The only thing I save is gear that I actually might use. Traveling to my house to pick something up would be a new nightmare. [Like accidently leaving a piece of gear on an alt]
      Saving collectable items would have been fun but all things like that got sold off long ago. And I would honestly prefer display cases or armor stands over chest-style storage.
    • smacx250
      smacx250
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      other - please specify?
      I don't care much about "storage" so far as chests and whatnot that hold misc "stuff", but I really would like to see weapon and armor stands so I can have a nice armory of my actual gear. If that is the kind of thing they are thinking about, I can understand why implementing a non-simple feature like that didn't make the first cut - no matter how much I may have wished it so.
    • waterfairy
      waterfairy
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      Based on what ive seen in PTS... nothing. I dont need storage, i have a bank that has a ton of room.

      I'm not sure what people horde to be so filled and worried about storage.

      To each his own i guess.

      Try crafting without a craft bag.
    • Browiseth
      Browiseth
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      other - please specify?
      No option for "Don't care about storage cus craft bag privilage"
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      • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
      • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
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    • Glaiceana
      Glaiceana
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      Give up Crafting stations (both types) in homes.
      I think for Day One, I'd give up crafting stations, assuming they would be added later. But the thing is, they already exist in the game, you can at least get to them, or get someone to craft the thing for you.

      My thinking is: how many more people would be happy about housing and want to participate in it if storage was available? I have seen so many people say they won't ever purchase a house simply because it has no storage, and I think that is a shame.
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    • Khenarthi
      Khenarthi
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      other - please specify?
      I'm not going to get a house at release because I see no value in it for myself - I can easily travel to a crafting station if necessary, and as a tank (on my only character that does group content) I do not really need a dps dummy.

      I would find value in extra storage, but I would not take away the stations or dummies that people are looking forward to, just for the sake or more storage... hoard less, I guess?

      With ESO+ storage is not as critical anymore if people just save the "good" sets in "good" traits and just sell the rest.
      Edited by Khenarthi on January 28, 2017 3:11PM
      PC-EU
    • Aetherderius
      Aetherderius
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      other - please specify?
      Personally I could do without the chairs you can sit in. But that's just me.
    • Cillion3117
      Cillion3117
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      other - please specify?
      It'll come.
    • Elsonso
      Elsonso
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      other - please specify?
      I would have given up nothing for bulk storage (chests, cabinets, drawers).

      I would have given up a 1Q release, or accepted a Part 2, for any of these: display cases (trophies), higher player limits, functional gardens (provisioning).

      To knock my socks off, challenge features would be pets that wander, mounts that move around the exterior property, and ALTS moving around the house if I logged off in there, even if I could not interact with them.
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    • BigBragg
      BigBragg
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      other - please specify?
      I would give up Steven Seagal and a Chalupa.
    • STEVIL
      STEVIL
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      other - please specify?
      altemriel wrote: »
      STEVIL wrote: »
      In today's twitch when asked about storage, it was stated that anything that wasn't necessary for core housing "get stuff put there" kind of mechanisms was subject to very strict scrutiny for making the day one release. Number of things stepping outside that had to be limited for release.

      The only elements outside of that, that reach into other systems were the skeleton DPS mechanics and the crafting stations.

      So, did they make the right choice in leaving out storage from the initial release or should one of these been cut out to make time for storage?



      well if skyrim back then could have storage in the housing, then why not eso???

      can not somehow understand that!

      No idea of the different designs and aspects of skyrim vs eso vs its structure vs the mmo etc but from what zos has said housing can be in eso but isn't going to be in day one release of housing.


      Proudly skooma free while talks-when-drunk is in mandatory public housing.
      YFMV Your Fun May Vary.

      First Law of Nerf-o-Dynamics
      "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

    • Woeler
      Woeler
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      other - please specify?
      Leave it be.
    • visionality
      visionality
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      give up Nothing - Day One should realistically include everything i ever wanted?
      It's not a huge programming effort to implement storage in housing when it already does exist for banks, horse bags and crafting bags. Not implementing it has only one reason: "convincing" non-subscribers to subscribe.

      Housing and the implemented furnishing involves huge amounts of materials that non-subscribers normally don't hoard due to too little space.

      So basically subscribers are punished for a business decision Zenimax made and dislikes.
    • aldriq
      aldriq
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      Give up Crafting stations (both types) in homes.
      It's not a huge programming effort to implement storage in housing when it already does exist for banks, horse bags and crafting bags. Not implementing it has only one reason: "convincing" non-subscribers to subscribe.

      Well, funny you should say that... those threads in PTS about disappearing furniture tell me it might not be that easy, and possibly not in the best interest of the players if we'd got it released half-baked on February.

      That they also need to think how to monetise it, of course, but at this point that would be the easy bit :)
    • STEVIL
      STEVIL
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      other - please specify?
      "So basically subscribers are punished for a business decision Zenimax made and dislikes."

      i am a subscriber.
      Day after free homestead drops i will still be a subscriber
      Day after free homestead drops, i will not have lost any capabilities i used to have as sub (exception of course for various balance patch changes) but will have added bonus of increased stats for any housing i choose to get into - even the free one iirc.

      So let me say for the record...

      Ouch...zos..ouch...ouch... oh zos...ouch...oh yes zos punish me more. more. punish me harder next time.

      :-)

      #PunishMeZoS

      Proudly skooma free while talks-when-drunk is in mandatory public housing.
      YFMV Your Fun May Vary.

      First Law of Nerf-o-Dynamics
      "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

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