Maintenance for the week of March 30:
• [COMPLETE] ESO Store and Account System for maintenance – April 1, 1:00PM EDT (17:00 UTC) - 5:00PM EDT (21:00 UTC)

Which Would You Have Given Up For Storage in Housing on Day One.?

STEVIL
STEVIL
✭✭✭✭✭
✭✭✭
In today's twitch when asked about storage, it was stated that anything that wasn't necessary for core housing "get stuff put there" kind of mechanisms was subject to very strict scrutiny for making the day one release. Number of things stepping outside that had to be limited for release.

The only elements outside of that, that reach into other systems were the skeleton DPS mechanics and the crafting stations.

So, did they make the right choice in leaving out storage from the initial release or should one of these been cut out to make time for storage?

Edited by STEVIL on 28 January 2017 00:09
Proudly skooma free while talks-when-drunk is in mandatory public housing.
YFMV Your Fun May Vary.

First Law of Nerf-o-Dynamics
"The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

Which Would You Have Given Up For Storage in Housing on Day One.? 169 votes

Give up DPS skeletons and the DPS report function.
15%
laurajfGrunimmpanlilio07_ESOtspecherb14_ESOKendaricDanikatAlienSlofSkayaqKazyaDerNachtfalterDarkheartNetViperXkkidd0hhiydeMissBizzStovahkiinlillybitRex-UmbraGracousVipstaakki 27 votes
Give up Crafting stations (both types) in homes.
30%
nexxus_ESOGilvothIruil_ESOEnodockwisatzNebthet78DaraughmagnusthorekBeardedOrphanmertustaS1ipperyJimStillianGilGaladbottleofsyrupsollMagusFrenktheviledsalternimbliEdziu 52 votes
give up Nothing - Day One should realistically include everything i ever wanted?
29%
TabbycatCpt_Teemololo_01b16_ESOdavidlpiazzajrub17_ESOCalculated_RiskHatchetHaroczarkamporialsuranMasterSpatulaAgobisilky_softReifMyerscodJustanImageNovaShadowMrCray78DerraPaganiniacw37162 50 votes
other - please specify?
23%
mandrakethebard_ESOMojmirAcrolasNewBlacksmurfBigBraggSigtricTryxusAllPlayAndNoWorkKhenarthiSoellaidkglitchmaster999Rev RielleJames-Waynestarkerealmsrfrogg23ElsonsokongkimWoelerSirMontyII 40 votes
  • everseeing_njpreub18_ESO
    Based on what ive seen in PTS... nothing. I dont need storage, i have a bank that has a ton of room.

    I'm not sure what people horde to be so filled and worried about storage.

    To each his own i guess.
  • Cpt_Teemo
    Cpt_Teemo
    ✭✭✭✭✭
    ✭✭✭
    give up Nothing - Day One should realistically include everything i ever wanted?
    I believe they could have made a storage box with 500 spaces atleast and make it account wide throughout each house / character.
  • Gracous
    Gracous
    ✭✭✭✭
    Give up DPS skeletons and the DPS report function.
    Until they add storage to housing, I won't be buying a house.
  • Tabbycat
    Tabbycat
    ✭✭✭✭✭
    ✭✭✭
    give up Nothing - Day One should realistically include everything i ever wanted?
    Must have all the things.

    All The Things!
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nothing should be given up, at least not for this reason. The case for giving up e.g. crafting stations in order to retain an incentive for players to populate the cities is another matter altogether.

    I have no present need for additional storage, I haven't maxed out my characters' inventories and bank slots and haven't remotely needed to do so since the crafting bag came in.

    They obviously have performance concerns over the housing, such that there are player caps as well as furnishings caps, and I imagine that adding a whole load of storage space from the outset would simply have added to those concerns. Letting it all settle down with performance optimisation over a period of time before storage space is added at a later date would seem sensible, especially as crafting bags have done so much to relieve the pressure on inventories and bank slots while it will take a long time for furnishings to pose a critical additional pressure on space by which time they may well be adding storage space anyway as they're quite clear in their comments on ESO Live that it only missed the initial launch and is still being considered for the future.
  • Acrolas
    Acrolas
    ✭✭✭✭✭
    ✭✭✭✭✭
    other - please specify?
    I would have held off on the large and manor sized houses until a future incremental. Give people time to get used to the design interface and work on the new crafting and experiment in smaller spaces. Give ZOS a little bit more time to work on the lag issues with the larger spaces.

    But they're obviously very eager to monetize everything on day one. At least everything the statistics tell them to...
    signing off
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Acrolas wrote: »
    I would have held off on the large and manor sized houses until a future incremental. Give people time to get used to the design interface and work on the new crafting and experiment in smaller spaces. Give ZOS a little bit more time to work on the lag issues with the larger spaces.

    But they're obviously very eager to monetize everything on day one. At least everything the statistics tell them to...

    I can just imagine the complaints from the wealthy few if they'd been told to make do with a smaller house and that they'd have to wait to launder their millions :wink: !
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    other - please specify?
    Tandor wrote: »
    Acrolas wrote: »
    I would have held off on the large and manor sized houses until a future incremental. Give people time to get used to the design interface and work on the new crafting and experiment in smaller spaces. Give ZOS a little bit more time to work on the lag issues with the larger spaces.

    But they're obviously very eager to monetize everything on day one. At least everything the statistics tell them to...

    I can just imagine the complaints from the wealthy few if they'd been told to make do with a smaller house and that they'd have to wait to launder their millions :wink: !

    I can imagine the complaints from quite a few that "other MMO have mansions. ESo is small time" kind of stuff.

    Then the screams when mansions come out that ZOS was just ripping them off, letting them decorate large houses with gold and crowns then releasing more houses they now want but the old stuff doesn't suit the decor so...

    but in fact the "mansions" vs "the other houses" are likely a small cut. The point they made was about "systems". 2000 different furnishings might seem like a high number but its all one system for placing, one system for crafting once system for storing.

    The heavyweight stuff was the "rest of the game tie-ines" stuff - crafting and attuned crafting means linking in set bonuses and the crafting system. target dummies DPS ties-in combat metrics and dps reporting.

    Edited by STEVIL on 28 January 2017 01:47
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    other - please specify?
    My vote is other because of the three functions i think the better choice to delay was storage - not for me necessarily - my bank is full but i am more of an outlier than a typical.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • acw37162
    acw37162
    ✭✭✭✭✭
    give up Nothing - Day One should realistically include everything i ever wanted?
    Storage should have been included.

    Time, manpower, memory, and financial domains aside it should still be on the future even if only 3 % of the plays base use it.

    What percent of player base beats VMSA, DSA, Hard Mode MOL you found the developmental time and resources for those things and I would venture at least two of three are under 3%.
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    other - please specify?
    acw37162 wrote: »
    Storage should have been included.

    Time, manpower, memory, and financial domains aside it should still be on the future even if only 3 % of the plays base use it.

    What percent of player base beats VMSA, DSA, Hard Mode MOL you found the developmental time and resources for those things and I would venture at least two of three are under 3%.

    IIRC they have said housing did not make the cut for what was coming for initial release, not that it isn't coming ever. every response has been "to make the initial release we had to..." kind of statements.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • srfrogg23
    srfrogg23
    ✭✭✭✭✭
    ✭✭✭
    other - please specify?
    I would have given up your first born child and your mother's grave.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    other - please specify?
    Seems the decision to place housing in the next update was the error that came from those year ahead plans. So the issue occurred as far back as late 2015 to early 2016.

    Anytime you say you had to make decisions to get something released, you're far from being ready to release it
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    other - please specify?
    Seems the decision to place housing in the next update was the error that came from those year ahead plans. So the issue occurred as far back as late 2015 to early 2016.

    Anytime you say you had to make decisions to get something released, you're far from being ready to release it

    Really?

    Every project (at least of significance) i have ever seen involved those sort of have to make calls or cut offs no mores kind of choices to get released. there are always scope related decisions and scope creep cut-offs. otherwise, its never "ready". The issues of scope vs time vs cost are the core of project management.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    other - please specify?
    I'll trade a few devs for storage.
  • Aquanova
    Aquanova
    ✭✭✭✭✭
    other - please specify?
    I would have given up all of this stuff including the houses them selves for increased bank and bag space.
    NA/PC
  • willlienellson
    willlienellson
    ✭✭✭✭✭
    give up Nothing - Day One should realistically include everything i ever wanted?
    I love how 3 things is "everything I ever wanted". How cute.
  • mandrakethebard_ESO
    other - please specify?
    You left out an important option to this poll, THAT THE HOUSING IS GOOD AS IT IS AND EXTRA STORAGE IS NOT NEEDED.
    I do NOT require extra storage at all, and I'm kinda disgusted at the greed of people who want to gripe about getting a really cool update because they want just one more thing that is not needed.
  • everseeing_njpreub18_ESO
    What are people storing that they need more? I assume crafting mats?
  • glitchmaster999
    glitchmaster999
    ✭✭✭✭
    other - please specify?
    Hands down for the price it should be included, high cost for two functions is kinda ludicrous. I would pay that if they had storage and proper vendors...
  • Narvuntien
    Narvuntien
    ✭✭✭✭✭
    ✭✭
    Give up DPS skeletons and the DPS report function.
    The major function of houses in ES games has been storage.
    Dummies and crafting stations while nice aren't part of the core house experience. So as far as I am concerned they could come later as nice supprises. It just seems rediclous to have a huge house and nowhere to put things.

    I think thier arguement over no one needing more storage as they aren't using what is available while valid is missing a bigger picture of why people even want houses. People really want to display and show off thier armor, so I would prefer manniquins before DPS dummy and craft stations. People could also use them to store thier monster helms and alternative armors when not using them. It would be storage that is limited to only equipment.

    I think ZoS could of made much more money if they lowered the crown prices of the houses themselves (It seems high but that also seems to indicate they really wanted a gold sink in game so they are forcing people to pay with in game gold) but then sold storage chests in the crown store (I am aware the whinning about it would be deafening). Would that even be much different to the craft bag?

    Plus I am on PC i can get add ons if I want to know DPS.

    Keep in mind that as a whole I like the addition of housing and the houses themselves.
  • Soella
    Soella
    ✭✭✭✭
    other - please specify?
    Storage as bank space expansion or storage as craftable chests or storage as weapon rakes or ....?

    I better wait for good storage implementation. Options you are suggesting are not equal to good storage design, and I am not really interesting in simple boring bank extension.
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    other - please specify?
    I love how 3 things is "everything I ever wanted". How cute.

    That was not said.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    other - please specify?
    You left out an important option to this poll, THAT THE HOUSING IS GOOD AS IT IS AND EXTRA STORAGE IS NOT NEEDED.
    I do NOT require extra storage at all, and I'm kinda disgusted at the greed of people who want to gripe about getting a really cool update because they want just one more thing that is not needed.

    I expected it to go into other - where i put my response and you put yours.

    there is a lot in this update, we both agree on that.

    I love the comments about how the prices are too high cuz entry point for houses should be low so folks will get started and then buy more... as if free apartments just run quest isn't low enough?!

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    other - please specify?
    Hands down for the price it should be included, high cost for two functions is kinda ludicrous. I would pay that if they had storage and proper vendors...

    Just to be clear the "high cost" you mention that should include more than two useful functions is... what cost exactly?

    The first room capable of having 15 furnishing (say craft stations tho might be crampt) for anyone (moire for ESO+) is free in game - do a quest. Are you saying that two functions -dps sleley and crafting tables in your room - aren't enough for you to pay the price of running a minor quest in game?








    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Draxys
    Draxys
    ✭✭✭✭✭
    ✭✭
    Your nothing option seems to be sarcastically biased. My vote would be nothing, because realistically, housing should have some form of storage. I don't think that's unreasonable.
    2013

    rip decibel
  • DeadlyRecluse
    DeadlyRecluse
    ✭✭✭✭✭
    ✭✭✭✭
    Assumptive poll is assumptive. There's no way to know how difficult storage in housing would have been, or how many other systems would have needed to be cut to make room/time for it.

    Thrice Empress, Forever Scrub
  • AllPlayAndNoWork
    AllPlayAndNoWork
    ✭✭✭✭✭
    other - please specify?
    .
    Edited by AllPlayAndNoWork on 29 January 2017 11:43
  • Easily_Lost
    Easily_Lost
    ✭✭✭✭✭
    other - please specify?
    I just realized and I think ZOS may have been thinking like I have. When people are speaking of storage they are speaking of storage chests. Now if you mean display chests, wall hangings, or dummies ( displaing armour and weapons ), that is a whole other thing.

    The main reason they gave for not including in the initial release is that most people have not maxed out what they have now. They think you are asking for storage chests.
    PC - NA - AD
    started April 2015
    PVE & Solo only

    Meet the LOST family: CP 1250+
    Easily Lost Crafter - lvl 50 - Sorcerer Orc ( knows all traits and most styles )
    Easily Lost-W - lvl 50 - Warden Imperial
    Forever Lost - lvl 50 Sorcerer


    CROWN CRATES: It doesn't affect gameplay, it's not mandatory, it's cosmetic only. If it helps to support the game and ZOS, I support it! Say YES to crown crates.
  • ldzlcs065
    ldzlcs065
    ✭✭✭
    other - please specify?
    I think no storage is fine and I kind of agree the logic that a house with storage will make the cities empty. But I also think that a purely decorative housing system is just too poor for a whole new patch. I had hoped that they will add other small contents along with housing, like guild hall, auction house, jewelcrafting, more craftable sets, or some essential improvement in Cyrodiil, etc. But seems that developing housing alone has occupied all energies of ZOS.
    Edited by ldzlcs065 on 28 January 2017 06:12
Sign In or Register to comment.