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https://forums.elderscrollsonline.com/en/discussion/684716

Do you think ZOS should eliminate animation cancelling?

  • FriedEggSandwich
    FriedEggSandwich
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    No let it stay
    Animations are too long and clunky, yet you shouldn't be able to make skill animations virtually disappear. Animation canceling as a form of combat makes the game more interesting. However there should be a tutorial on how to weave things(no not something someone on here made on youtube), there should be a base game tutorial for newer players.

    This is a great idea. I think most folks would be more likely to accept animation cancelling if it was marketed as a a mechanic. It's essentially just overlapping the light/heavy attack gcd with the skill gcd to maximise your actions per minute. There's nothing exploity about it imo, but I think there should be in-game hints or tutorials like you suggest.
    PC | EU
  • Loomis
    Loomis
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    Yes get rid of it
    Animation canceling = poor or lazy design nothing more nothing less ... allocating resources to fix it now would be good but doubt they will ...

    It's such a cheesy way to play
    “There is no pain greater than this; not the cut of a jagged-edged dagger nor the fire of a dragon’s breath. Nothing burns in your heart like the emptiness of losing something, someone, before you truly have learned of its value. Often now I lift my cup in a futile toast, an apology to ears that cannot hear.”
    -Drizzt

    Semper Fi
  • [Deleted User]
    [Deleted User]
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    Yes get rid of it
    The user and all related content has been deleted.
  • Rohamad_Ali
    Rohamad_Ali
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    Yes get rid of it
    As you can tell by the poll , most people would like to enjoy the combat system . There is very little counter play at watching someone wiggle there but and several attacks magically land you didn't see . There are some players that can do this well and still don't like it . Stop being elitist and just blowing it off as Git gud mechanics . It's not a matter of can people do it , it's a matter of making combat goofy looking and going the polar opposite of clunky to invisible combat .
  • Dawnblade
    Dawnblade
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    Silly thread is silly.

    While animation cancelling was not part of the original design of the game and was unintended, the developers made a decision to leave it in / balance the game assuming it is in play, and clearly stated it isn't an exploit, so it isn't cheating.

    If you don't like it, fine - but it is a part of the game so you can either ignore it, complain, and perform at a lower level or learn it, use it, and perform at a higher level.

    I feel they should add some loading screen tips and a portion in the tutorial to explain animation cancelling / weaving - leaving it somewhat hidden causes more issues than just being up front about it with new players.

    BTW I don't agree it adds skill to the game (it doesn't - mashing buttons is not hard).

    It does however increase the pace of combat which some players prefer (such as console / fps / button masher types), while others would enjoy a more thought based strategic form of combat (such as classic RPG / PC types).

    Personally I find the combat in this game simplistic and clunky, and dislike animation cancelling (it feels and looks cheap), but I overlook that as I still enjoy the game as a whole and no game is ever going to be perfect in every way.
    Edited by Dawnblade on 22 January 2017 21:42
  • kadar
    kadar
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    No let it stay
    I honestly hate the idea of removing AC. I've spent a lot of time playing this game, and practicing my combos/timing. BUT, I keep trying to reevaluate that stance after every damn thread necro (seriously why).

    I'm imagining the game without AC and it's...it's slow. It's unresponsive. You can't react to incoming damage because you're too busy casting. You can't weave. After a CC break you'd be hit by another few abilities while you sit in your chair and wait for your character to stop yelling, lol. It would remove almost every instance of advantage gained by timing. I can't be in favor of a change that would simplify combat even more than it already is...

    I also don't think most of the folks asking for it's removal are thinking about all of the far reaching consequences here. The amount of work a change like this would require I'd put up at the astronomical level.
    Edited by kadar on 22 January 2017 21:35
  • Kova
    Kova
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    No let it stay
    Is it not being worked on? It's so hard to successfully and consistently cancel a shield animation without weapon swapping it's hilarious. I can cast liquid lightning, swap my bar and start my rotation on a mob and be stuck in liquid lightning animation as if I had never swapped bars.

    I have died so many times because my bar didn't swap because I tried to ani cancel a skill. And while I'm thinking about it...

    Why shouldn't I get the kill off of you because I swap cancelled a frag and streaked through you and your buddy before your spam hit me? Why shouldn't my LA > ransack> bash eat your health like a ghost in Ms. Pacman?

    Why does everyone want this game to be so slow? That's the combat system you're talking about. Slooooow. Why not just play it as if animation cancelling doesn't exist? If this poll is correct, the majority must not do it, so you shouldn't have too many problems finding what you believe is fair gameplay.
    Edited by Kova on 22 January 2017 21:47
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  • kadar
    kadar
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    No let it stay
    Yes, remove it. Nothing about it promotes being "more skilled" at all. If anything it is just a cheap and easy tactic (if you can call it that) to play the game.

    Doesn't it? Without AC, 1 action per second is possible. That's horrifyingly slow. With AC, more actions per second are possible, thereby raising the potential skill cap. I would surmise that large percentage of ESOs population does not know how to animation cancel (this is a problem in and of itself). I've taught multiple people how to do it myself. It is neither cheap, being itself coded into the combat system, nor easy. Of the people who do weave/AC, there are those who are far better at it than others, allowing for another level of skill development. Whether folks personally view it as easy is irrelevant (I also don't find it difficult anymore).

    The bigger problem, that others have already addressed, is that there is no in game education on weaving/animation cancelling. Casual players and new players sometimes don't figure it out, or at least realize it's full potential, until they are shown.
  • Grileenor
    Grileenor
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    Yes get rid of it
    It leads to balance issues in every patch, it feels like cheating even though its allowed and it is not even known by a large number of players. Only because many players play ESo as their first MMO they think it is ok they way it works.

    Skipping it will hurt noone (though some may think its stripping them of something, which it won't) but help improve maintaining the balance much more easily than it is now. All players would play the same game then and better player would still be better players. No damage done, but much to gain. AC is silly.
  • Vrienda
    Vrienda
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    Yes get rid of it
    Yes, they should. It looks like an exploit and makes the game feel cheaper.
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • raidentenshu_ESO
    raidentenshu_ESO
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    Yes get rid of it
    Take a look at the polls, ZOS. Most of the majority of people want this exploitation remove from this game.

    Please remove it so that all players must play the game how it was meant to be played.... with animations included!
  • FriedEggSandwich
    FriedEggSandwich
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    No let it stay
    Take a look at the polls, ZOS. Most of the majority of people want this exploitation remove from this game.

    Please remove it so that all players must play the game how it was meant to be played.... with animations included!

    The poll isn't that clear cut at 52% for, especially considering many who voted for, such as yourself, did so believing animation cancelling to be an exploit. If there was more understanding about the subject the poll would probably be different.
    PC | EU
  • Waseem
    Waseem
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    Yes get rid of it
    they dont know how to eliminate animation cancelling properly so they leave it, is ok. i know some games that shined due to ani cancelling.. like good old GunZ
  • Ghost-Shot
    Ghost-Shot
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    No let it stay
    Animation canceling is the only mechanic in this game that separates the good players from the bad players, it should stay.
  • OdinForge
    OdinForge
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    No let it stay
    The amount of bads in this thread is the reason ESO is the way it is now.
    The Age of Wrobel.
  • Izaki
    Izaki
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    No let it stay
    Play on console, there are no macros. Practice for 5 months before you can execute it alnost flawlessly. If that isn't skill then I don't know... Am I cheating by weaving light attacks? Am I cheating by clipping animations with block because there's a Frag incoming or Rakkat is jumping? Am I cheating by clipping an animation with bar swap because I need to heal or reapply my DoT?

    Many people seem to think that its possible to bypass the global cooldown of 1 second on skill use. Animation canceling never allowed that and never will. Weaving is basically overlapping the light attack and skill cooldowns. In PvP, you can also mix in the bash, block, etc. So you're overlapping several cooldowns. Its just that. And it takes practice.
    @ Izaki #PCEU
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  • magnusthorek
    magnusthorek
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    Yes get rid of it
    Just removing it from the current game would render the hardest PvE content nigh impassible and make PvP dull AF.
    This is almist a confession that those rop dog players who live in vMoL or vMA couldn't be as good without this firm of cheat.
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
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  • Jeremy
    Jeremy
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    Grabmoore wrote: »
    Animations are there for a reason... so I think there's not much to say.

    You want to cast your sweeps or rapid strikes and not be able to block an incoming stun, because you cant stop? Because that would be the consequence of this change.

    The thieves guild patch pts version, where you couldn't block cast felt like a totally different and bad combat.

    Animation canceling is one reason why this games combat is so good!

    This is my concern also.

    It's important to be able to block during an on-going animation. Otherwise you would have to just sit there and do nothing to effectively block incoming attacks. So in this instance - at least - I support animation canceling.
    Edited by Jeremy on 23 January 2017 00:37
  • Nihilos
    Nihilos
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    No let it stay
    Learn to play.
  • Liofa
    Liofa
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    No let it stay
    In case no one posted this .

    https://www.youtube.com/watch?v=ThZtwhYkKSs

    Stop trying to kill the game and finding excuses for your low DPS . Thank you .
  • raidentenshu_ESO
    raidentenshu_ESO
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    Yes get rid of it
    Liofa wrote: »
    In case no one posted this .

    https://www.youtube.com/watch?v=ThZtwhYkKSs

    Stop trying to kill the game and finding excuses for your low DPS . Thank you .

    The game is already been murdered thanks to the developers like Eric Wrobel and their way of thinking. Animations are INCLUDEDinto the game mechanics. Why do you need to cancel it? Why have combat animations at all if animation canceling is encouraged?
    Edited by raidentenshu_ESO on 23 January 2017 01:42
  • Ironside
    Ironside
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    No let it stay
    Why cheapen the game?
  • SanTii.92
    SanTii.92
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    No let it stay
    Should get rid of it, then Mortal Kombat's combos too. How those who didn't put on the time to learn and master them would compete otherwise? That's cheating
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • idk
    idk
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    No let it stay
    Yes, remove it. Nothing about it promotes being "more skilled" at all. If anything it is just a cheap and easy tactic (if you can call it that) to play the game.

    @Spectral_Lord

    If this is truly your opinion then you clearly should have no issue with it and everyone should be able to do it easily.

    Thing is , it does require skill, but is easy to get it down. The only reason someone would have issue with it is because they have not bothered with the effort.
    Liofa wrote: »
    In case no one posted this .

    https://www.youtube.com/watch?v=ThZtwhYkKSs

    Stop trying to kill the game and finding excuses for your low DPS . Thank you .

    The game is already been murdered thanks to the developers like Eric Wrobel and their way of thinking. Animations are INCLUDEDinto the game mechanics. Why do you need to cancel it? Why have combat animations at all if animation canceling is encouraged?

    @raidentenshu_ESO and animation cancelingis part of the mechanics. It if officially part of the mechanics. Blessed and condoned by the devs.

    The hard cold truth is the devs could have easily ended this. They chose to keep the game combat fresher rather than stale like SWTOR and WoW.

    Also, Players who do not know how to do this have chosen to not figure it out. Lets not eliminate the little skill required for this game to appease those who choose to now figure this easy task out.
  • Liofa
    Liofa
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    No let it stay
    Liofa wrote: »
    In case no one posted this .

    https://www.youtube.com/watch?v=ThZtwhYkKSs

    Stop trying to kill the game and finding excuses for your low DPS . Thank you .

    The game is already been murdered thanks to the developers like Eric Wrobel and their way of thinking. Animations are INCLUDEDinto the game mechanics. Why do you need to cancel it? Why have combat animations at all if animation canceling is encouraged?

    Why need it ? Do you really ask this ? Ok , let me explain one by one .

    Light attack cancel ---> Light attack gives Ultimate regeneration buff which you cannot get any other way while playing PvE DPS . If you refuse to do so , you better put that light attack in your rotation , if you have one of course .

    Heavy Attack cancel ---> Adds great burst potential . Available to both Magicka and Stamina . Great way to start combat for higher DPS .

    Block cancel ---> You can say hi to that Crystal Fragment while it is flying to your face while you are casting something . Block or not , your choice .

    Roll dodge cancel ---> Example above still applies .

    Swap cancel ---> Better DPS . Better healing . More support . Faster buffing/debuffing . I bet people are doing this without noticing it . Even those who refuses to use animation cancelling .

    Bash cancel ---> Faster interrupting . More DPS with 1h/s in PvP . Useful in both PvE and PvP .

    One more thing about animation cancelling . If a person cannot put a light attack between skills , they are simply not enough for end-game PvE DPS . That is it . You can watch any videos from people who are high at the leaderboards . They are almost perfect with their cancelling . Like it or not , it IS NEEDED . I am sure no one could finish vMoL HM without using animation cancelling . Even vMoL in this case .

    Again , using or not is your choice . If you didn't know why these are needed , you shouldn't have voted in this thread .
  • raidentenshu_ESO
    raidentenshu_ESO
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    Yes get rid of it
    Giles.floydub17_ESO, I disagree and like I said on my previous post developers can be wrong as their not always right. Whether you like it or not Animations are part of the combat mechanics. When you do animation canceling you're exploiting a bug within the combat mechanics. This causes issues for players who prefer to play the game the way it is suppose to be played.

    When you play a game you're suppose to embrace the animations that the developers put into the game.
    Edited by raidentenshu_ESO on 23 January 2017 02:08
  • Lylith
    Lylith
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    Yes get rid of it
    Yes, remove it. Nothing about it promotes being "more skilled" at all. If anything it is just a cheap and easy tactic (if you can call it that) to play the game.

    @Spectral_Lord

    If this is truly your opinion then you clearly should have no issue with it and everyone should be able to do it easily.

    Thing is , it does require skill, but is easy to get it down. The only reason someone would have issue with it is because they have not bothered with the effort.
    Liofa wrote: »
    In case no one posted this .

    https://www.youtube.com/watch?v=ThZtwhYkKSs

    Stop trying to kill the game and finding excuses for your low DPS . Thank you .

    The game is already been murdered thanks to the developers like Eric Wrobel and their way of thinking. Animations are INCLUDEDinto the game mechanics. Why do you need to cancel it? Why have combat animations at all if animation canceling is encouraged?

    @raidentenshu_ESO and animation cancelingis part of the mechanics. It if officially part of the mechanics. Blessed and condoned by the devs.

    The hard cold truth is the devs could have easily ended this. They chose to keep the game combat fresher rather than stale like SWTOR and WoW.

    Also, Players who do not know how to do this have chosen to not figure it out. Lets not eliminate the little skill required for this game to appease those who choose to now figure this easy task out.

    the cold hard truth is they didn't know how to fix it, so they left it in and began to refer to it as a 'feature.'

    the devs who could've fixed it are gone.
  • SanTii.92
    SanTii.92
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    No let it stay
    Giles.floydub17_ESO, I disagree and like I said on my previous post developers can be wrong as their not always right. Whether you like it or not Animations are part of the combat mechanics. When you do animation canceling you're exploiting a bug within the combat mechanics. This causes issues for players who prefer to play the game the way it is suppose to be played.

    When you play a game you're suppose to embrace the animations that the developers put into the game.

    You must be new to 'competitive' games, cause your argument makes no sense at all, as almost every game has some sort of animation cancel or clipping actions. From mobas to fighting games and everything in between.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • JinMori
    JinMori
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    No let it stay
    L2P issue, it's easy to learn, it makes combat more interesting and fun and everyone can benefit from it, if you don't wanna do it because you don't wanna put an hour or two into learning this, that's your problem.
  • JinMori
    JinMori
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    No let it stay
    Viscous119 wrote: »
    The animation canceling effect is as deeply coded in the game as is the stun animation when getting stunned. I highly doubt ZoS can remove it without a ridiculous amount of coding that will indirectly affect other mechanics (which isn't worth it really).

    Also this is another reason why they will not remove this, they would have to literally redo the game to remove animation cancelling.
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