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Burning embers execute?

Lokey0024
Lokey0024
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Make it like poison injection. Other good ideas (and maybe not so good) welcome. Just keep it somewhat feasable
  • Derra
    Derra
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    Sure if you give whip a casttime like snipe :tired_face:
    <Noricum>
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    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Nser
    Nser
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    yea if they make casttime for sorc"s shields i dont mind
    or making dots go throw shields ☻ @Derra
  • devilsTear
    devilsTear
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    Rework the combustion passive so that when you hit an enemy with a ardent flame dot if they are under X% of health they have X% chance to combust into flames.
    Or make ardent flame dots unpurgable and they deal more damage to low health enemies kinda like you suggested.
  • Derra
    Derra
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    Nser wrote: »
    yea if they make casttime for sorc"s shields i dont mind
    or making dots go throw shields ☻ @Derra

    I can´t see the connection between those i´m sorry.

    DK does not need an execute with the dmg theoretically available for the class (see pve dps). It needs dot protection and a better way (reliable selfheal) to stay alive with offensive templates.
    Aswell as a working gapcloser.
    Edited by Derra on 10 December 2016 18:59
    <Noricum>
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    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Toast_STS
    Toast_STS
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    Why does power lash not stun enemy players? I don't understand that gimp.
    VR14 DK Leaps-in-keeps
  • Lokey0024
    Lokey0024
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    Derra wrote: »
    Nser wrote: »
    yea if they make casttime for sorc"s shields i dont mind
    or making dots go throw shields ☻ @Derra

    I can´t see the connection between those i´m sorry.

    DK does not need an execute with the dmg theoretically available for the class (see pve dps). It needs dot protection and a better way (reliable selfheal) to stay alive with offensive templates.
    Aswell as a working gapcloser.

    Kinda agree with you, but how do you close fights against actual skilled people? There needs to be an option to close the fight. And embers hitting hard <50% scaling down to 0 health would be a good heal too. Might be to much but just spitballin.

    Would prefer an active hand in it but a dot combust would be proc chance, not cool.


    Basic combat template, buffs/dps/closer. Name another class that cant do all 3.
  • Derra
    Derra
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    Lokey0024 wrote: »
    Derra wrote: »
    Nser wrote: »
    yea if they make casttime for sorc"s shields i dont mind
    or making dots go throw shields ☻ @Derra

    I can´t see the connection between those i´m sorry.

    DK does not need an execute with the dmg theoretically available for the class (see pve dps). It needs dot protection and a better way (reliable selfheal) to stay alive with offensive templates.
    Aswell as a working gapcloser.

    Kinda agree with you, but how do you close fights against actual skilled people? There needs to be an option to close the fight. And embers hitting hard <50% scaling down to 0 health would be a good heal too. Might be to much but just spitballin.

    Would prefer an active hand in it but a dot combust would be proc chance, not cool.


    Basic combat template, buffs/dps/closer. Name another class that cant do all 3.

    I´d be more in favor of adding a weak dot execute to destro staves in that case.

    I also can´t name a class that can put out the same dmg a DK can without having an execute - which is the whole point why i think a DK should not have one.
    You deal more dmg by default to make up for the lack of execute. The problem is DKs have to built so tanky nowadays that they can´t deal dmg at all in pvp (and cleanses).

    I could also make the same example with an ability based heal debuff for sorcs - there is good reason why sorcs can´t access that.
    Edited by Derra on 10 December 2016 19:36
    <Noricum>
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    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • WillhelmBlack
    WillhelmBlack
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    One of the reasons Stam DK is stronger in PvP than Mag DK is because it has an execute available to them. I don't know how many times I've said to myself "WTB execute!!!".

    Burning Embers and Whip are excellent candidates.

    That said, we'll just have to Wrobel the dice. Changes are a coming.
    PC EU
  • rteezy
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    If magDK was allowed to go full out on damage (gear/dw etc) and get to 4k+spellpwoer with buffs/procs up, u wouldnt really need an execute. (i have had Lash crit for 10k).

    Problem is, defensively we suck without heavy armor and shields, because dragon blood is garbage and any stam build with shuffle and Vigor wont ever have the same issues we do.


    On the other hand, everyone else seems to have an execute, so why not :P
  • Derra
    Derra
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    rteezy wrote: »
    On the other hand, everyone else seems to have an execute, so why not :P

    Probably the same reason why magica does not have an ability based heal debuff available for all classes.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Izaki
    Izaki
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    Burning Embers is already a super strong heal. I think you're asking for a little too much there...
    @ Izaki #PCEU
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  • leepalmer95
    leepalmer95
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    Burning Embers is already a super strong heal. I think you're asking for a little too much there...

    As soon as they fix dragon blood the embers heal needs to be brought back to how it used to be.

    The heal on it is stupid.

    Though i'd like some sort of dmg increase for pvp.

    Major major breach? When hit with a ardent flame ability.

    That won't affect pve either.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • BlackMadara
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    After reading many threads, playing strictly DK, and watching many videos, I have developed some arguments for and against some proposed changes.

    -execute: I have to agree with ZOS on this one. mDK doesn't need an execute, unless they separate PVE and pvp. This isn't going to happen. An explosion execute passive is just copying sorcs, which I don't like. Maybe having dots deal the rest of their damage when the target is at a certain hp threshold but with a cd, but even that is funky and can be too much.

    -dot cleansing: my only issue with dots is that templars can remove 5 effects with one ability. I'm not sure if this means removing 5 abilities on them or 5 individual effects, but it feels like the former. What I mean is that, for engulfing flames as an example, one ability has a dot, a debuff, and a slow. Does this count as 1 effect or 3 for purge? If it counts as 1, then temp purge cleansing 5 is a little much

    -dot effects: my favorite and probably most likely and balanced change would be dk dots adding a defile when the target hits a certain hp threshold. This would be like a pseudo execute that wouldn't effect PVE that much. It would also add pressure that mDK needs for low health targets.

    What mDK really needs is a buff to defense and dragon blood healing, which should come with a nerf to burning embers healing. Thats my opinion.

  • Rainingblood
    Rainingblood
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    If mDKs can't have an execute, I would like a passive that is a defense against executes. I think it would be more in line with the class as well. Give us something like one of the set bonuses that protects you under a certain HP% and NOT something based on health ffs.

    Also, a passive that makes dots un-purgable. Thanks
    Phoebe Anderson
  • Ashamray
    Ashamray
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    DKs will never get an execute, deal with it, guys.
    Boadrig, EU PC

    Very Balanced
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  • Wreuntzylla
    Wreuntzylla
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    Derra wrote: »
    Nser wrote: »
    yea if they make casttime for sorc"s shields i dont mind
    or making dots go throw shields ☻ @Derra

    I can´t see the connection between those i´m sorry.

    DK does not need an execute with the dmg theoretically available for the class (see pve dps). It needs dot protection and a better way (reliable selfheal) to stay alive with offensive templates.
    Aswell as a working gapcloser.

    I don't get the DoT protection bit. Maybe for magicka only? Stam DK burns people down so fast most don't purge, and if they are purging/healing, they aren't doing damage and your poisons will run them dry quickly.

    It's useless against zergs, but that's true of alot of class abilities.

  • Derra
    Derra
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    Derra wrote: »
    Nser wrote: »
    yea if they make casttime for sorc"s shields i dont mind
    or making dots go throw shields ☻ @Derra

    I can´t see the connection between those i´m sorry.

    DK does not need an execute with the dmg theoretically available for the class (see pve dps). It needs dot protection and a better way (reliable selfheal) to stay alive with offensive templates.
    Aswell as a working gapcloser.

    I don't get the DoT protection bit. Maybe for magicka only? Stam DK burns people down so fast most don't purge, and if they are purging/healing, they aren't doing damage and your poisons will run them dry quickly.

    It's useless against zergs, but that's true of alot of class abilities.

    Burning embers (which is discussed in this topic) is the magica morph - so i naturally assumed the whole topic was about magica DK in the first place.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

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