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Casual PvErs -- Do Balance Patches Kill Your Fun?

AuldWolf
AuldWolf
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This is an ongoing problem in MMOs. You have the 'hardcore' who're theorycrafting, min-maxing, and spending their lives to grind for gear to get the game to play itself with ease. ZOS reacts to this with balance patches. You have the PvPers who'll occasionally come across exploits and/or ways to annoy enough numbers of people. ZOS reacts to this with balance patches.

There's an upcoming balance patch. I don't know, but these always seem to kill enthusiasm in games. So if you had a character you liked and something was working for you (even if it wasn't min-maxed), you're now screwed. You have to go back to square one and abandon what you were doing with your character from a roleplay perspective. Just because some people combined certain passives with certain abilities and did something unintended.

These balance changes to accommodate the hardcore and PvP audiences are what hurt games like Champions Online and Battleborn the most. Champions Online had a zero-day balance patch that more than halved the population, with people saying things like "We're supposed to be superheroes. Not civilians who can shoot coloured lights from their hands.." Battleborn did it too, from the very first ISIC nerf and onward they were appealing to a hardcore/eSports audience that Battleborn never had. It shows how out of touch Gearbox were, without even an inkling of who their core demographic was. Hint: Casuals.

I see MMOs nosedive really often. And I can't help but wonder if this is one of the main causes. Add more grind and power creep for the hardcore! And that hurts the casuals. Balance the min-maxed super builds for the hardcore/PvP players. And that hurts the casuals. Why does this keep happening? Casuals make up a surprising amount of MMO players.

And really, just going by this constant stream of MMO deaths? It tells us that the primary money-makers are the casuals. They'll stick around and be loyal thanks to having a large number of characters they're really invested in. The hardcore/PvP players will just have a handful by comparison that they're not interested in at all, and could easily abandon to jump to the next MMO that they feel caters better to the squeaky wheel.

I'm sorry, but it's true. HawtLooter34 with his elite clown suit and Saturday morning cartoon mount isn't going to be as invested in any game as much as, say, Kalahari the pirate khajiit with a carefully tailored closet of clothes glorious and diverse enough to make Roger blush. Yep, little reference. And we all know that's true.

So why do MMOs keep insisting on hurting their core demographic? This upcoming 'balance' patch is pretty much just going to ruin everyone's character(s) again.

Do you find this wearying?
Edited by AuldWolf on 13 December 2016 16:08

Casual PvErs -- Do Balance Patches Kill Your Fun? 63 votes

Yes. I wish casual, hardcore, and PvP balancing could be handled separately.
50%
Nestorlaurajfvailjohn_ESOKattemynteMojmirKendaricAshTalSoellaNebthet78Devj3crowookami007zegamemasterAeladiirWolfchild07StovahkiinEnemy-of-ColdharbourShadow-FighterFranieckjcaceresw 32 votes
No. I'm fine with the way it is, since it benefits me.
49%
ItsMeTooKochDerDamonenGlassHalfFullhedna123b14_ESOMadyValveidkMilvanDerNachtfalterSanTii.92greymanQUEZ420VollasirstonMrCray78Alina_ScarbridgeJaronkingKatahdinDelta1038CaptainVenom 31 votes
  • Milvan
    Milvan
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    No. I'm fine with the way it is, since it benefits me.
    You making wayyyyy too much assumptions comrade. Step back little bit and wait what's going to happen.

    Also, ESO is already too much casual-solo oriented, so cut the slack a little bit would you? MMORPG's are always moving, this is what keeps them interesting for soo long time.
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • Betheny
    Betheny
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    Yes. I wish casual, hardcore, and PvP balancing could be handled separately.
    Milvan wrote: »
    MMORPG's are always moving, this is what keeps them interesting for soo long time.

    No it isn't, it's why most MMOs bleed players, people get sick of nerfs to their perfectly fine in PVE skills.
  • Valve
    Valve
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    No. I'm fine with the way it is, since it benefits me.
    ESO is a very casual friendly MMO, as someone with 12 characters and plays this game way too much (over 200 days playtime) do you define me as casual or hardcore?
    I'm currently playing this game for the end-game PvE (vMoL HM) and PvP, but I've done all the quests and and got all the skyshards.

    I look forward to the upcoming balance changes, Dragonknights are getting some buffs for PvP (I can see them being over buffed but we'll see) and proc sets should be getting reworked at some point.

    I'm hoping that they'll buff Magicka Nightblade at some point in the next patch, too.

    What does alarm me, is the plan to make the health attribute more important, this doesn't sound good to me but we'll see what they do.
    Dro-m'Athra Destroyerx4
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  • Elsonso
    Elsonso
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    I just want them to pick a #&@^$ balance (or out of balance) that they can be happy with and stay there.
    XBox EU/NA:@ElsonsoJannus
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  • Rouven
    Rouven
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    I think it's often a good idea when skills behave differently in PvE and PvP and are balanced accordingly.

    That's about it.
    Real stupidity beats artificial intelligence every time. ~ Terry Pratchett
  • KochDerDamonen
    KochDerDamonen
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    No. I'm fine with the way it is, since it benefits me.
    The only pvp I do is the rare romp in the imperial city, I've only finished one trial on hardmode and it was only because it was v14 and a guild wanted a healer to tag along, and have only finished MA on normal

    Am I a casual PvE'r? I'm not exactly competitive, I know when I make a suboptimal choice and do not care so long as it brings me joy. But...

    I like it when a game follows its own rules. Being balanced, in my eyes, means a game has(or at least tries to) have a level playing field wherein all the moving parts have comfortable places to be effective.

    Sure you can stack magicka on a sword&shield user in medium armor without a care for the fact that it synergizes with itself poorly. But if certain gear is overperforming (Tremorscsle, viper) to the point that it is effective anyway, some rules have been broken internally.
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • jaye63
    jaye63
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    No.
    When I see people complaining about lag I say... Do to the PC society, it will no longer be called lag. It will hence forth be known as difficulty enhancement modifications.

    And while I dont like working toward something only to have it taken away making the work I put into it pointless, I do see the need to keep excessively OP toons from dominating the game. If Im a game maker, I dont want to see everyone playing one class/race. I want them to experience the ability to do well with all characters. And I prefer nerfing the one over enhancing the others.

    But this is an after-the-fact mentality I would like to end at the development stage. Alpha and Beta test the hell out of the game so you can make those changes BEFORE you release the game. And dont release it until you have at least one expansion included. Then all you have to deal with is minor maintenance and bugs.
  • OdinForge
    OdinForge
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    If you're casually playing this game in PvE'land, idk why a balance patch would concern you.

    You don't even need a legitimate build or BIS gear to beat the story mode, or to walk around Skyrim'land attacking animals or even doing basic veteran dungeons.

    And you definitely shouldn't concern yourself if you're just roleplaying...something that requires literally no investment, other than picking out gear pieces that look good. Why does it matter to a roleplayer that dizzying swing had its damage tweaked by 10%, or heavy attacks became bashable in PvP, or something.
    You have to go back to square one and abandon what you were doing with your character from a roleplay perspective. Just because some people combined certain passives with certain abilities and did something unintended.

    lol
    The Age of Wrobel.
  • Jabodin
    Jabodin
    Soul Shriven
    No. I'm fine with the way it is, since it benefits me.
    This upcoming 'balance' patch is pretty much just going to ruin everyone's character(s) again.

    What is your reasoning here? Do you already know the changes being made, because isn't it possible your favorite class gets buffed instead of ruined?

    Also to me it's fun to come up with new builds that might work instead of doing the same thing all the time.
  • Jaronking
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    No. I'm fine with the way it is, since it benefits me.
    Not really They could Nerf the damage of all abilities by 100% and you can still do the vast majority of the contents in this game.So no balance patch would hurt the casual PVE player base since they won't notice the difference.
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    What are you talking about? Almost every patch we had made the existing content easier (which isn't bad in my opinion, that way everyone gets to play everything at some point). The only patch I can think of that screwed over a lot of builds was 1.6. And believe me, there are a lot of "hardcore" players who were not happy about all the changes that were made in 1.6.
  • ZOS_JohanaB
    ZOS_JohanaB
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    It is perfectly fine to have different opinions and to not agree with one another. However we ask that you reply to each other in a constructive manner as several comments had to be removed. All that we ask is that you be civil and follow the community rules.
    Edited by ZOS_JohanaB on 13 December 2016 16:45
    Staff Post
  • JahneeO
    JahneeO
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    No. I'm fine with the way it is, since it benefits me.
    I am definitely a casual PvEr and I think I've only noticed a difference in my damage output once with all of these patches. Like a lot of people are stating, the changes they make are probably only noticable to min-maxers.

    I haven't messed around with dropped or proc sets yet because I am too busy trying to finish Cadwell's Gold. Maybe I'll farm a set after, I just craft my sets for now. And even with crafted sets, I have had to "nerf" myself. I soloed a dolmen even after they got a buff from One T so i decided to switch it up a little. It had nothing to do with anything ZOS implemented.

    I do think that they constantly buff and nerf things to keep people on their toes and have to farm new sets every once in a while. It keeps people busy in game.
  • Vrienda
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    Not really. Can't think of any balancing that upset me as a casual player.

    Albeit now I've started to shift towards hardcore I'd be pretty upset if my legendary set got nerfed. But skills get changed all the time and I'm fine with that.
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Your poll is quite unbalanced.

    Also, are you really complaining about balance for ROLEPLAYING? C'mon man. You have nothing remotely factual in this post and it's just 7 paragraphs of "waaaaaa".

  • Korah_Eaglecry
    Korah_Eaglecry
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    Ive only recently gotten back into PvP and have yet to jump back into Endgame Dungeons. All of my builds are almost a year old. And they for the most part still work perfectly fine in Solo PvE. I still run a Stam-NB build from right after Imp City came out and so far I can still wipe the floor with most of the content I run into. As much as its a Glass Cannon I can still spank Dolmens and even some World Bosses on my own.

    Personally I dont blame Endgamers or PvPers for the drastic shifts in balance in this game. Wroebel seems to have a very immature way of approaching balance. Where instead of trying to pull things to the middle where theres even ground. Every patch will drastically shift the meta from Magicka to Stamina and back. Theres also the fact that just about every Update they add something new into the mix that either completely misses the mark or nukes it. Poison, Proc Sets.....

    Unfortunately I have yet to see a MMO become balanced enough that one side or the other ISNT complaining. Someone somewhere will always feel like the game or a mechanic isnt fair enough.
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  • Dev
    Dev
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    Yes. I wish casual, hardcore, and PvP balancing could be handled separately.
    In 7 years of FFXI, 4 years of FFXIV, 3 years of ESO, and a couple months in CoD, GW2 & Neverwinter: It has always been the PVP players complaining about balance and that is what ruins MMOs. This is not a biased statement, but a simple acknowledgement of what i have seen across my gaming history.

    It really is the fault of the company, the greed and desire to make money leads them to try to entice multiple audiences. This has the repetitive and foreseeable flaw of trying to force two otherwise incompatible groups in the same game: PVE & PVP.

    The simple reality is that i have never heard any PVE player cry that they did too much damage, or that they were too strong. It has always been about RNG, Bugs and general bickering about a quest or etc.

    On the other hand, it is the PVP player that gets butt hurt when they get killed, so magically whatever killed them is 'too op' and they cry and cry until the nerfs. This is a natural, however childish reaction that causes nerfs to abilities to try to stop the tears. Of course once the nerf goes through, those impacted are legitimately upset and they start crying. Nothing more then a downward spiral that leads to the closure of the game after a long period of nerfs.

    You end up, as is even the case in ESO, where abilities get changed so often, you don't even know what they do and half the time they end up with worse bugs/exploits then the original issue.

    Some examples:
    Shields, aka wards were all reduced to 6 seconds which makes them almost useless. They went from being a proactive buff to becoming reactive: IE before you would put up the shield to prevent damage before the big hit, and now its more for covering while you wait for a heal. Truly pathetic

    Puncturing sweep, This used to be a decent damage. Even if your doing 2k per tool tip, it is still not decent damage in comparison to other abilities and the damage they perform with the same gear. The knock back was removed and it has been changed at least 3 times. I know this one personally as i actually quit until it was reversed, as in not logging in, not paying and evangelizing against this product for several months.


    With these upcoming changes, i feel that there is a higher likelihood of it ruining my build then helping it. Basically after spending however long to get the 'right gear' or the rotation, they will change it all because someone was crying in PVP.

    Considering the lack of new content, the level of greed needed to implement the cash crates, the fact that cyrodil still doesnt have a PVE version, and the level of bugs still in the game, i am losing interest and simply will stop playing (and more importantly stop PAYING) if they break my build (yet again). People vote with their wallets, and it is these types of changes that causes games to go from Subscription to B2P/F2P/P2W.

    Bottom line is i am paying ZOS to be entertained, not for them to give me a second job by always having to update gear/builds. I want story, fun and things to do other then having to farm gear with RNG based & over-polluted loot tables.

  • Delta1038
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    No. I'm fine with the way it is, since it benefits me.
    I don't really notice the 'balance' patches really, the only thing that would ever really bug me is if something went wonky in the patch process and suddenly every time you cast a healing spell a penguin with a switchblade shanked me in the kidney. Fortunately that hasn't happened...yet...so I am fine with whatever has been 'balanced' so far.
    Xbox One NA
  • Soella
    Soella
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    Yes. I wish casual, hardcore, and PvP balancing could be handled separately.
    PvP and PvE are too different.

    With no open world PvP it should not be too difficult to adjust some skills for PvP only, and it will be much easier to balance PvP and PvE separately. I would rather struggle with PvP behaviour of my skills when I farm IC than deal with PvP affecting PvE in general.

    For example, proc sets have very obvious niche in PvE: casual mostly solo gamers, especially with low CP. They don't min/maxing, they do not have access to BIS, proc sets can be a lot of fun for them. On the other hand, PvP... all of us already sick of all (rightful, mind you) whining.
  • Taternater
    Taternater
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    Didn't you watch Star Wars? Bringing balance to things is good. Also there's places on the internet where casuals can look up builds. Like Delita's site has some that I used to use.
  • ArchMikem
    ArchMikem
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    No. I'm fine with the way it is, since it benefits me.
    Your poll options are heavily loaded. No this doesn't affect me since I play my characters with what I'm given. If the upcoming balance changes somehow affects the way my characters handle in a fight, then I just need to adapt somehow, but my characters themselves are just fine. Just because stat and or mechanic changes alters how my characters fight doesn't mean I have to reroll a brand new one and respec all over again.

    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
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  • ookami007
    ookami007
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    Yes. I wish casual, hardcore, and PvP balancing could be handled separately.
    Soella wrote: »
    PvP and PvE are too different.

    With no open world PvP it should not be too difficult to adjust some skills for PvP only, and it will be much easier to balance PvP and PvE separately. I would rather struggle with PvP behaviour of my skills when I farm IC than deal with PvP affecting PvE in general.

    For example, proc sets have very obvious niche in PvE: casual mostly solo gamers, especially with low CP. They don't min/maxing, they do not have access to BIS, proc sets can be a lot of fun for them. On the other hand, PvP... all of us already sick of all (rightful, mind you) whining.

    I completely agree. Make them separate.. Better yet, like having a character on NA and a character on EU, have two separate pools and never the two shall meet.

    They REALLY, REALLY are just two different beasts and should not be lumped together. Honestly, their people aren't talented enough to integrate them. And don't be offended, because I've never seen anyone who WAS able to seamless blend PVE and PVP without huge problems trying to balance them. And the longer the game exists, the harder it gets as more and more powerful armor/weapons/abilities are introduced.
  • BlackSparrow
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    Every once in a while, there's a tweak that changes a build I had in mind for one of my girls. So yeah, it is a bit annoying when that happens. Even worse when it's an ability that build leaned pretty heavily on, either for survivability or for playstyle.

    Worse, balance patches are a problem of infinite regression. Nerf the biggest problem, and the thing that was the second-biggest problem suddenly becomes the biggest problem. Do that ad infinitum, because hardcore pvp players are always looking for that one thing that gives them the edge. There is no end to that cycle, ever.

    But that said... I don't think that not balancing the skills is the answer either... the pvp side of the game would have gone dead long ago if that were the case. Even though I don't pvp myself, I understand that it's a lot of fun for a lot of people, so it's their right to want it balanced. Balance is much, much more important in pvp than pve, so they should have the power to point out imbalances. They feel it more than we do.

    But yeah, still a little annoying. It's something I can live with, but I reserve the right to roll my eyes when I have to restat because one of the skills I was using for a particular purpose suddenly doesn't do the thing I was using it for.
    Edited by BlackSparrow on 13 December 2016 18:48
    Living vicariously through my characters.

    My Girls:
    "If you were trapped in your house for, say, a year, how would you pass the time?"

    Nephikah the Houseless, dunmer assassin: "I suppose I could use the break. I have a lot of business holdings now that need management."
    Swum-Many-Waters, elderly argonian healer: "I think that I would enjoy writing a memoir."
    Silh'ki, khajiit warrior-chef: "Would this one be able to go outside, to the nearby river? It's hard to fish without water!"
    Peregrine Huntress, bosmer hunter: "Who is forcing me to stay inside, and where can I find them?"
    Lorenyawe, altmer mechanist: "And why would I want to go outside in the first place? Too much to be done in the workshop."
    Lorelai Magpie, breton master thief: "I'd go nuts. Lucky for me, I have a little experience sneaking out!"
    Rasheda the Burning Heart, redguard knight: "I would continue my training to keep my skills sharp."
    Hex-Eye Azabi, khajiit daedric priestess: "I suppose it would be lucky, then, that I built a shrine to Mephala in my backyard."
    Yngva Stormhammer, nord bandit (reformed...ish): "I hate being inside even when I'm not forced to be. GET. ME. OUT."
    Madam Argentia, vampire dunmer aristocrat: "I suppose it would be more of the same. I have a rather... contentious relationship with the sun."
    Mazie gra-Bolga, orc scout: "Uh... I'd have to house train my bear..."
    Felicia the Wanderer, imperial witch-for-hire: "What Lorelai said."
    Calico Jaka-dra, retired khajiit pirate: "This one would like a rest from her grand adventures. Her jewel shop runs out of stock!"
    Shimmerbeam, blind altmer psijic: "Provided that I am confined to Artaeum, I do not think I will want for things to occupy my time."
    Shauna Blackfire, redguard necromancer: "Sounds like paradise. I hate people."
    Kirniel the Undying, cursed bosmer warrior: "I would feel useless, not being able to fight."
    Echoes-from-Dragons, argonian who thinks she's a dragon: "All the better to count my hoard!"

    (Signature idea shamelessly stolen from Abeille.)
  • Wanderer202
    Wanderer202
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    Your poll is quite unbalanced.

    Also, are you really complaining about balance for ROLEPLAYING? C'mon man. You have nothing remotely factual in this post and it's just 7 paragraphs of "waaaaaa".

    "You're not in my particular demographic of player so you don't deserve to complain" This is what I just heard you say. Role-players take up a not insignificant portion of the population. And we're not just talking the folks who hang around in towns emoting at each other in character. When I play a RPG or mmoRPG, having a background in tabletop RPGs, I tend to create a sort of "background" in my head for the character for how it behaves. I do this without ever once in this game having typed a custom emote or actively "role-played." I do this in Skyrim and other single player ROLE-PLAYING GAMES. Is this one a thief? Is it Stealthy? Does it prefer to use knives as its favored weapon or does it perhaps like bows? Not all of these decisions are based on optimum play but rather what fits and feels natural to the character. Despite the fact that the Blade of Woe skill makes many missions significantly easier, I won't do the brotherhood missions on a character I have identified as "not an assassin." A lot of players do this. And since those builds are often already suboptimal, a nerf to skills related to the optimal builds can sometimes make a suboptimal one completely unusable, and sometimes even force me to remake the build in to something the character probably would not have done JUST to survive.

    I know I am not everyone, and I am not complaining about the balance changes like the OP I believe balance patches are a necessary evil, but this is still a terrible attitude to direct at people who want to play a game that is advertised as "play your way" their way.
    Edited by Wanderer202 on 13 December 2016 18:57
  • Dubhliam
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    AuldWolf wrote: »
    ... So if you had a character you liked and something was working for you (even if it wasn't min-maxed), you're now screwed...

    You do realize that it probably "worked for you" because it was so much OP it was broken and had to be fixed?

    If you are "screwed" by changes to a single skill, it was most probably OP to begin with.
    >>>Detailed Justice System Concept thread<<<
  • timidobserver
    timidobserver
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    The options in the poll are bias toward the OP's opinion.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Kodrac
    Kodrac
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    Biased poll is biased
  • pizzaow
    pizzaow
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    As a PVE tank who loves running tremorscale I'm quite a bit nervous for this patch...
    ... if my fears come true it won't kill my experience, but I do like being able to do some decent damage when group finder sticks me with inexperienced players.
    XBox/NA GT: Pizzaow
  • AshTal
    AshTal
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    Yes. I wish casual, hardcore, and PvP balancing could be handled separately.
    I find that they keep adding new over powered sets, and force people to grind them out. Only the hard core players can grind fast enough and then they become super powered and can wipe anyone else out. Repeat every 6 or so months.
  • STEVIL
    STEVIL
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    No. I'm fine with the way it is, since it benefits me.
    voted no in lieu of a cleaner option.

    sometimes the patch benefits me, sometimes it hurts, sometimes its neutral.

    so what?

    i expect in a living game for things to change, for me to have to assess the changes, for me to have to adapt and suss out the new tactics.

    thats part of the fun - a BIG part - YUGE!

    if i was still doing today in ESo what i was doing 2 years ago or one year ago i would be bored.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

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