This is an ongoing problem in MMOs. You have the 'hardcore' who're theorycrafting, min-maxing, and spending their lives to grind for gear to get the game to play itself with ease. ZOS reacts to this with balance patches. You have the PvPers who'll occasionally come across exploits and/or ways to annoy enough numbers of people. ZOS reacts to this with balance patches.
There's an upcoming balance patch. I don't know, but these always seem to kill enthusiasm in games. So if you had a character you liked and something was working for you (even if it wasn't min-maxed), you're now screwed. You have to go back to square one and abandon what you were doing with your character from a roleplay perspective. Just because some people combined certain passives with certain abilities and did something unintended.
These balance changes to accommodate the hardcore and PvP audiences are what hurt games like Champions Online and Battleborn the most. Champions Online had a zero-day balance patch that more than halved the population, with people saying things like "We're supposed to be superheroes. Not civilians who can shoot coloured lights from their hands.." Battleborn did it too, from the very first ISIC nerf and onward they were appealing to a hardcore/eSports audience that Battleborn never had. It shows how out of touch Gearbox were, without even an inkling of who their core demographic was. Hint: Casuals.
I see MMOs nosedive really often. And I can't help but wonder if this is one of the main causes. Add more grind and power creep for the hardcore! And that hurts the casuals. Balance the min-maxed super builds for the hardcore/PvP players. And that hurts the casuals. Why does this keep happening? Casuals make up a surprising amount of MMO players.
And really, just going by this constant stream of MMO deaths? It tells us that the primary money-makers are the casuals. They'll stick around and be loyal thanks to having a large number of characters they're really invested in. The hardcore/PvP players will just have a handful by comparison that they're not interested in at all, and could easily abandon to jump to the next MMO that they feel caters better to the squeaky wheel.
I'm sorry, but it's true. HawtLooter34 with his elite clown suit and Saturday morning cartoon mount isn't going to be as invested in any game as much as, say, Kalahari the pirate khajiit with a carefully tailored closet of clothes glorious and diverse enough to make Roger blush. Yep, little reference. And we all know that's true.
So why do MMOs keep insisting on hurting their core demographic? This upcoming 'balance' patch is pretty much just going to ruin everyone's character(s) again.
Do you find this wearying?
Edited by AuldWolf on 13 December 2016 16:08
Casual PvErs -- Do Balance Patches Kill Your Fun? 63 votes
Yes. I wish casual, hardcore, and PvP balancing could be handled separately.
No. I'm fine with the way it is, since it benefits me.