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Companions - as in SWTOR

Arundo
Arundo
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ESO is getting some of the features which have been in SWTOR for a few years, think of crown crates and housing. SWTOR has imo a nice system with companions, gearing, romancing, customizing them having them available in your housing. Adding more story and quest options and giving you an option to do minor groupcontent on your own.

Personally I would like to see this as we already get help with some quests and the assistants are in game aswell so should not be that hard to add, just need to optimize the quests. Dont make them available in dungeons (apart from the solo dungeons) and trials or in PVP. Perhaps make it so that you can use your alts as companion.
Edited by Arundo on 7 December 2016 15:07

Companions - as in SWTOR 132 votes

Yes
41%
thesilverball_ESOFlorialGilvothElder_Martinagabahmeatshieldb14_ESOOsteosKendaricstevvvob16_ESOMadyVriendaItsGlaivedijksmanmickeyb16_ESOthomas1970b16_ESOKharnisfioskalspiffy_jimSunverMalthorneDerNachtfalteradriant1978 55 votes
No
40%
GrekhSlylokSigtricXundiinThybrinenaBam_BamPhica_Lovicidkhingarthuub17_ESOShad0wfire99Elijah_CrowRohausMasterSpatulaRajajshkaAgobibellanca6561nStreegacalendorLookstowindwardsJKorr 54 votes
Dont care
13%
nexxus_ESOThe_SpAwNroigseguib16_ESObottleofsyrupAhPook_Is_HereazoriangamingEdziuPreyfarDelpiEasily_LostDarkMatter909LightninvashsusmitdsPuzzlenutsHekaterinEldritchPenguinparkelRedJoker 18 votes
Other (yes but not like swtor but like....)
3%
JunipusSoelladanno8MilvanDoomslinger781 5 votes
  • Chermaine
    Chermaine
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    Yes
    Love this, so yes please.
  • Gothlander
    Gothlander
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    No
    Mindless npc following you around? Eh
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    TESO needs a wardrobe system badly. Something similar to WoW's tmog system would make this game one of the best mmorpg out there!
  • ItsGlaive
    ItsGlaive
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    Yes
    Been waiting years for this. Again as an ES game, this seems like an absolute no-brainer (much like weapon racks and mannequins for housing!) :)
    Allow cross-platform transfers and merges
  • Arundo
    Arundo
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    Yes
    Gothlander wrote: »
    Mindless npc following you around? Eh

    Just like pets and assistant, but actually the companions help you.
    Edited by Arundo on 7 December 2016 15:20
  • Sigtric
    Sigtric
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    No
    I don't see any need for them. Would be painful/problematic in dungeons if they were allowed there and the landscape content ? The temporary ones we get where it fits the quest story line is fine enough.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Rouven
    Rouven
    ✭✭✭✭✭
    Yes
    But only if my companion gives me extra storage!

    Seriously though, loved the companion idea and I think it might work pretty nice here (minus the cutscenes).

    I am just not looking forward to the posts that will sound like this: "Why can't X not romance Y?" So my point here would be everything goes right from the getgo.

    Do have them keep a respectful distance of my avatar while out in the wild though. Often you have an NPC running along with you it obscures 3/4 of things I want to loot.
    Real stupidity beats artificial intelligence every time. ~ Terry Pratchett
  • Arundo
    Arundo
    ✭✭✭✭✭
    Yes
    Sigtric wrote: »
    I don't see any need for them. Would be painful/problematic in dungeons if they were allowed there and the landscape content ? The temporary ones we get where it fits the quest story line is fine enough.

    Well like I said disable them in dungeons and trials (solo dungeons perhaps not).
  • Chermaine
    Chermaine
    ✭✭
    Yes
    Rouven wrote: »
    But only if my companion gives me extra storage!

    Seriously though, loved the companion idea and I think it might work pretty nice here (minus the cutscenes).

    I am just not looking forward to the posts that will sound like this: "Why can't X not romance Y?" So my point here would be everything goes right from the getgo.

    Do have them keep a respectful distance of my avatar while out in the wild though. Often you have an NPC running along with you it obscures 3/4 of things I want to loot.

    Yeah extra storage is very welcome :D
  • Milvan
    Milvan
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    Other (yes but not like swtor but like....)
    Most of soloable content is ridicoulosly easy and it would just dumb things down even more. Also, It's a huge immersion break to see everybody around with the same companion.

    THO, I really love the side mission system, I would love to send my companions in side missons to gather equips and crafting materials. So I voted yes for this feature.
    Edited by Milvan on 7 December 2016 15:41
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • vamp_emily
    vamp_emily
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    SWTOR has companions that players are romantic with? I find that odd.

    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • Rouven
    Rouven
    ✭✭✭✭✭
    Yes
    Milvan wrote: »
    Most of soloable content is ridicoulosly easy and it would just dumb things down even more. Also, It's a huge immersion break to see everybody around with the same companion.
    (...)

    On quests you usually see other players just with a generic soldier instead of the quest NPC. I would envision this the same way.
    Real stupidity beats artificial intelligence every time. ~ Terry Pratchett
  • Arundo
    Arundo
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    Yes
    Milvan wrote: »
    Most of soloable content is ridicoulosly easy and it would just dumb things down even more. Also, It's a huge immersion break to see everybody around with the same companion.

    Kind of already is in the game when you get help currently you see a generic guy running behind you.

    As for the easy concent I'm sure they can adjust it somewhat and besides finding things easy or hard can vary from player to player. Some find the current content very easy and some struggle with parts of it.
  • JKorr
    JKorr
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    ✭✭✭
    No
    No. There are enough player controlled npcs cluttering the landscape as it is. Took me a couple of dolmens and dungeons to realize that dunmer and that redguard were the banker and merchant someone doing the content didn't bother to unsummon before starting the fight.

    The AI for followers isn't exactly fantastic; as it is I'm thrilled we can't hit involuntary temporary companions; they never seem to bother to move until I attack, then jump in the way. I'd have failed so many quests because I killed the escort/companion/npc I was supposed to be protecting after they ran inbetween my character and the enemy. Honestly, the majority of the content now that everything is scaled doesn't need companions. I've seen many complaints that npcs that are supposed to help you during fights are for all intents and purposes, useless. Npcs doing generic amounts of damage aren't going to help much at a 50 billion health world boss, and I really don't understand being able to use them for much more than specific instances like that.
  • Chermaine
    Chermaine
    ✭✭
    Yes
    JKorr wrote: »
    No. There are enough player controlled npcs cluttering the landscape as it is. Took me a couple of dolmens and dungeons to realize that dunmer and that redguard were the banker and merchant someone doing the content didn't bother to unsummon before starting the fight.

    The AI for followers isn't exactly fantastic; as it is I'm thrilled we can't hit involuntary temporary companions; they never seem to bother to move until I attack, then jump in the way. I'd have failed so many quests because I killed the escort/companion/npc I was supposed to be protecting after they ran inbetween my character and the enemy. Honestly, the majority of the content now that everything is scaled doesn't need companions. I've seen many complaints that npcs that are supposed to help you during fights are for all intents and purposes, useless. Npcs doing generic amounts of damage aren't going to help much at a 50 billion health world boss, and I really don't understand being able to use them for much more than specific instances like that.

    Companion should replace pet or assistant so that the cluttering remains the same, atleast that would be my suggestion if they implent this.
  • Jamini
    Jamini
    ✭✭✭✭✭
    No
    Please no. I don't want SWTOR-style companions that PLAY THE GAME FOR YOU.
    Ew. Ew. Ew. Ew. Ew. No.
    "Adapt. or Die."
  • ItsGlaive
    ItsGlaive
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    Yes
    Milvan wrote: »
    Most of soloable content is ridicoulosly easy and it would just dumb things down even more. Also, It's a huge immersion break to see everybody around with the same companion.

    THO, I really love the side mission system, I would love to send my companions in side missons to gather equips and crafting materials. So I voted yes for this feature.

    For me I think it'd be much less about the soloable companion combat side (although of course it would be odd if they didn't fight so they would need to) and more about the "Elder Scrolls flavour" and experience.
    Edited by ItsGlaive on 7 December 2016 16:04
    Allow cross-platform transfers and merges
  • Gedalya
    Gedalya
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    Yes
    I agree; and for the record, companions exist in other Elder Scrolls games, they may not always have a good story to go with them as some are simply mercenaries but both what we see in other Elder Scrolls games and what we see in SWToR is pretty awesome and I would welcome it to the game.
    Baskin Robbins always finds out.

    Check out my ESO name generator: eso.tamriel.org
  • Katahdin
    Katahdin
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    ✭✭✭✭✭
    No
    I don't think this would work as well as people in favor think it will and it would just add more unnecessary clutter to the game.
    Beta tester November 2013
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    128874496505848355.jpg

    I never liked the companions in SWTOR. Wish they just stayed on the ship and left all the people to quest in peace and quiet.

    I always prefer to play the "lone wolf", and if I want to be with someone, I really prefer some other player character for roleplaying opportunities, and not just an often slightly inept NPC follower.

    I especially don't like the idea some people seem to have to use NPCs to allow them to clear dungeons or other group content without having to interact with other players. I mean, sheesh, I know I am a sociophobe, but even I would not go that far, not in am declared MMO I wouldn't.

    And adding NPC followers to ESO? To, you know, double the lag? (since they would have to rebalance all the mobs, add more or make them stronger then to keep the game balance as intended)

    No, thanks.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    There is no need for combat companions in ESO. The most useful companion in SWTOR was the healer but we can heal ourselves in ESO very easily.

    Further, ESO is not designed for commanding a combat companion and the design does not lend itself to easily design such a command system.

    Most important, it's just not needed and there is a reason we are playing ESO and not SWTOR.
  • GreenhaloX
    GreenhaloX
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    Yes
    What is SWTOR? Sorry, I'm bad with acronyms. So, would you be talking companion as having another friendly NPC, with good gear/weapon/armor and who can fight, accompany you? If so, sounds to be like Dragon Dogma, where you get to acquire 3 others NPCs (warrior, archer, or mage) to accompany you on your quests. That would be cool, but would limit it to one in ESO, so you can still group up and play with other real players.
  • hingarthuub17_ESO
    hingarthuub17_ESO
    ✭✭✭
    No
    No - it's one of the reasons why I left SWToR...that, and all the daily crate farming to up your Alliance rank.
  • Browiseth
    Browiseth
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    Yes
    Yes pls

    pls zos

    crown crates and aoe caps will be forgiven

    pls
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • Doomslinger781
    Doomslinger781
    ✭✭✭
    Other (yes but not like swtor but like....)
    It's not going to happen. Not in this iteration of ESO online anyway. It would change too many things.

    But for the benefit of gaming as a whole, in the future, I'd really like to see the ability to take your alt characters in as companions. It's sad that your characters can never really exist in the same world at the same time. But how cool would that be?
    Edited by Doomslinger781 on 7 December 2016 16:46
    Templar: Duncan Castlehoff (main)
    Sorc: Sabine Lumoria
    DK: Auderlant
    NB: Yggmeena
    Templar: Mukambei
    DK: Stegmon
    Sorc: Gruze Von Kruger
    NB: Gnarl Ballin
  • AnviOfVai
    AnviOfVai
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    Yes
    It would be fun, and I love SWTOR's companions.... Well some of them anyway ;) but I don't really see a purpose of it for ESO. It would make no change for PVP Players so yeah why not? Perhaps you could summon them to help in your fights for so long in Cyrodiil. Like that Nightblade ghost thing.
    "I appear at my lord's behest, or perhaps I was always here, and you merely lacked the ability to see me."

    PS4 - EU

    AD - Pet Sorcerer - Damage Dealer - 160
    DC - Warden - Werewolf - in - progress - 160
    DC - Templar - Tank - 160
    DC - Sorcerer - Damage Dealer - in - progress
    EP - Dragon Knight -Fire Tank - 160
    EP - Nightblade - Damage Dealer - 160

  • danno8
    danno8
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    ✭✭✭✭✭
    Other (yes but not like swtor but like....)
    It would be cool as a part of housing to have companions that can live at your place with you (if you want) and have quests that they can be a part of, like a backstory for each of them.

    I do have to agree with what others have said though. In SWtoR, having 10 Theran Cedrax clones on the screen at one time really broke immersion pretty badly. It really reminded you that you were playing a game and about a billion other people are pretending to be the hero just like you.

    Also, with the combat thing, in games like SWtoR, you were literally a Tank, Healer or DPS class spec. The companion you chose complimented that role for solo play (admittedly mosy chose a healer), so that tanks and healers didn't have such a PIA levelling up while DPS characters just blow through all the content. It made sense. In ESO, not so much in that respect.

    So I am not entirely against, but not all for either.
  • Rouven
    Rouven
    ✭✭✭✭✭
    Yes
    danno8 wrote: »
    It would be cool as a part of housing to have companions that can live at your place with you (if you want) and have quests that they can be a part of, like a backstory for each of them.

    I do have to agree with what others have said though. In SWtoR, having 10 Theran Cedrax clones on the screen at one time really broke immersion pretty badly. It really reminded you that you were playing a game and about a billion other people are pretending to be the hero just like you.

    Also, with the combat thing, in games like SWtoR, you were literally a Tank, Healer or DPS class spec. The companion you chose complimented that role for solo play (admittedly mosy chose a healer), so that tanks and healers didn't have such a PIA levelling up while DPS characters just blow through all the content. It made sense. In ESO, not so much in that respect.

    So I am not entirely against, but not all for either.

    I don't think it should change combat.

    I thought of it more as a storytelling device. Like how the NPC's give orders to themselves "flank them" - my companion could be like: "watch out, they are flanking you!" - lol

    Commentary on the scenery, opinions on quest choices, that sort of thing.

    Could even use them similar to the "hirelings".
    Real stupidity beats artificial intelligence every time. ~ Terry Pratchett
  • Soella
    Soella
    ✭✭✭✭
    Other (yes but not like swtor but like....)
    Even though I like SWTOR companions, I don't think adding combat companions to ESO is a good idea. It requires a lot of rebalancing even if can be used only for solo content.

    Non-combat companions can be a good addition to housing - quest lines to get them, probably some quest/missions when they are settled in your house (for example, gardener who can give you quests to get some exotic seeds, and you can order him to grow specific herbs).
  • Arundo
    Arundo
    ✭✭✭✭✭
    Yes
    danno8 wrote: »
    I do have to agree with what others have said though. In SWtoR, having 10 Theran Cedrax clones on the screen at one time really broke immersion pretty badly. It really reminded you that you were playing a game and about a billion other people are pretending to be the hero just like you.

    I agree on this, therefor if implented it should be that you can customize like you make a character or you can use your alts so that no companion looks like the other.

    As for those who say its already too easy to get through content, nothing lets you from not using them. Do we need them because the game is too hard or whatever no surely not game is indeed fine and leaning towards easy. But its a "fun" feature which could bring more story to the game and in general more options to play with.
  • ItsGlaive
    ItsGlaive
    ✭✭✭✭✭
    Yes
    GreenhaloX wrote: »
    What is SWTOR? Sorry, I'm bad with acronyms. So, would you be talking companion as having another friendly NPC, with good gear/weapon/armor and who can fight, accompany you? If so, sounds to be like Dragon Dogma, where you get to acquire 3 others NPCs (warrior, archer, or mage) to accompany you on your quests. That would be cool, but would limit it to one in ESO, so you can still group up and play with other real players.

    Star Wars the Old Republic. The other hero engine game funded by lockboxes ;)
    Allow cross-platform transfers and merges
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