Gothlander wrote: »Mindless npc following you around? Eh
I don't see any need for them. Would be painful/problematic in dungeons if they were allowed there and the landscape content ? The temporary ones we get where it fits the quest story line is fine enough.
But only if my companion gives me extra storage!
Seriously though, loved the companion idea and I think it might work pretty nice here (minus the cutscenes).
I am just not looking forward to the posts that will sound like this: "Why can't X not romance Y?" So my point here would be everything goes right from the getgo.
Do have them keep a respectful distance of my avatar while out in the wild though. Often you have an NPC running along with you it obscures 3/4 of things I want to loot.
Most of soloable content is ridicoulosly easy and it would just dumb things down even more. Also, It's a huge immersion break to see everybody around with the same companion.
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Most of soloable content is ridicoulosly easy and it would just dumb things down even more. Also, It's a huge immersion break to see everybody around with the same companion.
No. There are enough player controlled npcs cluttering the landscape as it is. Took me a couple of dolmens and dungeons to realize that dunmer and that redguard were the banker and merchant someone doing the content didn't bother to unsummon before starting the fight.
The AI for followers isn't exactly fantastic; as it is I'm thrilled we can't hit involuntary temporary companions; they never seem to bother to move until I attack, then jump in the way. I'd have failed so many quests because I killed the escort/companion/npc I was supposed to be protecting after they ran inbetween my character and the enemy. Honestly, the majority of the content now that everything is scaled doesn't need companions. I've seen many complaints that npcs that are supposed to help you during fights are for all intents and purposes, useless. Npcs doing generic amounts of damage aren't going to help much at a 50 billion health world boss, and I really don't understand being able to use them for much more than specific instances like that.
Most of soloable content is ridicoulosly easy and it would just dumb things down even more. Also, It's a huge immersion break to see everybody around with the same companion.
THO, I really love the side mission system, I would love to send my companions in side missons to gather equips and crafting materials. So I voted yes for this feature.

It would be cool as a part of housing to have companions that can live at your place with you (if you want) and have quests that they can be a part of, like a backstory for each of them.
I do have to agree with what others have said though. In SWtoR, having 10 Theran Cedrax clones on the screen at one time really broke immersion pretty badly. It really reminded you that you were playing a game and about a billion other people are pretending to be the hero just like you.
Also, with the combat thing, in games like SWtoR, you were literally a Tank, Healer or DPS class spec. The companion you chose complimented that role for solo play (admittedly mosy chose a healer), so that tanks and healers didn't have such a PIA levelling up while DPS characters just blow through all the content. It made sense. In ESO, not so much in that respect.
So I am not entirely against, but not all for either.
I do have to agree with what others have said though. In SWtoR, having 10 Theran Cedrax clones on the screen at one time really broke immersion pretty badly. It really reminded you that you were playing a game and about a billion other people are pretending to be the hero just like you.
GreenhaloX wrote: »What is SWTOR? Sorry, I'm bad with acronyms. So, would you be talking companion as having another friendly NPC, with good gear/weapon/armor and who can fight, accompany you? If so, sounds to be like Dragon Dogma, where you get to acquire 3 others NPCs (warrior, archer, or mage) to accompany you on your quests. That would be cool, but would limit it to one in ESO, so you can still group up and play with other real players.