WillhelmBlack wrote: »Sure Templar needs fixes, STILL! A little sprucing up, sure. But this class is so overpowered right now, it just cannot need buffs. It's needs a couple of nerfs! It needs to be on the same level as the other Magicka classes or stamina/physical damage will NEVER be nerfed, Magicka Templar is what is stopping ZOS from nerfing it.
Ron_Burgundy_79 wrote: »Moglijuana wrote: »Ron_Burgundy_79 wrote: »Rohamad_Ali wrote: »Ron_Burgundy_79 wrote: »Rohamad_Ali wrote: »Ron_Burgundy_79 wrote: »Rohamad_Ali wrote: »I think Magplar is in the best place out of all classes . Great healing , great defenses and a ranged execute . Tons of stuns too . Boosting this class that some already consider op , not me but some will tip over the scales . A group of Magplars is terrible to get run over by .
I assume you mean Magicka classes only? Stuns/cc include toppling charge, aurora javelin, blazing spear, and total dark. All of those are single target. Did you read the OP's post?
Umm blazing spear is single target ? Blazing shield not viable unless 50k health . Yes I did read it , I just didn't agree with it . Like at all ...
Blazing spear is a single target cc that does instant aoe damage with a short dot afterwards. I never mentioned blazing shield.
It's still AOE damage . You asked if I read the op and the op made the stamens about blazing shields . I'm not going to argue , if you believe they need more you are always entitled to your opinion . I am envious at the toolbox Magplars have for their class personally . To me it really is the most diverse in debuffs , stuns , heals , buffs with an execute . Ranged execute . It is still one of classes if set up correct can get good 1 vs X play and stands at the top in group play . My opinion of course .
I was implying that the class lacks an AOE cc.
Soft or Hard cc? Because I'm preeetttyyyyy sure cleansing ritual is an aoe snare that is ALWAYS active as long as it's down.
A soft cc that is very underwhelming when compared to streak, talons, and fear. I'd take any of those 3 over the snare that's part of the sacred ground passive.
Moglijuana wrote: »Ron_Burgundy_79 wrote: »Moglijuana wrote: »Ron_Burgundy_79 wrote: »Rohamad_Ali wrote: »Ron_Burgundy_79 wrote: »Rohamad_Ali wrote: »Ron_Burgundy_79 wrote: »Rohamad_Ali wrote: »I think Magplar is in the best place out of all classes . Great healing , great defenses and a ranged execute . Tons of stuns too . Boosting this class that some already consider op , not me but some will tip over the scales . A group of Magplars is terrible to get run over by .
I assume you mean Magicka classes only? Stuns/cc include toppling charge, aurora javelin, blazing spear, and total dark. All of those are single target. Did you read the OP's post?
Umm blazing spear is single target ? Blazing shield not viable unless 50k health . Yes I did read it , I just didn't agree with it . Like at all ...
Blazing spear is a single target cc that does instant aoe damage with a short dot afterwards. I never mentioned blazing shield.
It's still AOE damage . You asked if I read the op and the op made the stamens about blazing shields . I'm not going to argue , if you believe they need more you are always entitled to your opinion . I am envious at the toolbox Magplars have for their class personally . To me it really is the most diverse in debuffs , stuns , heals , buffs with an execute . Ranged execute . It is still one of classes if set up correct can get good 1 vs X play and stands at the top in group play . My opinion of course .
I was implying that the class lacks an AOE cc.
Soft or Hard cc? Because I'm preeetttyyyyy sure cleansing ritual is an aoe snare that is ALWAYS active as long as it's down.
A soft cc that is very underwhelming when compared to streak, talons, and fear. I'd take any of those 3 over the snare that's part of the sacred ground passive.
Streak & Fear are hard CC's. Talons is only a snare that has a really small range, costs around 3,800 magicka and is easily purged with a skill that costs Templars around 2k magicka; that again...snares, gives major mending, purifies + heals...basically negating those talons and more...
Relaxe ppl, relaxe. Wrobel and co. is balancing everything in the next major update....theres absolutely nothing to be worried about here...nothing.
Relaxe ppl, relaxe. Wrobel and co. is balancing everything in the next major update....theres absolutely nothing to be worried about here...nothing.
As long as purifying ritual is as it is, I would not even think about a buff to Templar in a million years.
It's hands down the strongest ability in the game.
As long as purifying ritual is as it is, I would not even think about a buff to Templar in a million years.
It's hands down the strongest ability in the game.
Yeah and it only costs 2 k magica like that other guy said, and it fells trees ina single gcd. I heard it can even stop CE users from CEing....
I am currently running skoria, soulshine, and krag sets. All pieces are impen with the exception of the skoria which is infused for the hat and divines for the shoulders. For the soulshine set I have the jewelry and chest and legs which are both heavy for the people that aren't familiar with the set. The rest of my armor pieces are all light. This gives me all the light 5 piece armor bonuses which are important for dps but the two heavy pieces are significant enough to greatly increase my survive-ability. I also run duel wield on the dps bar and sword and shield on the healing bar. The extra armor and crit resist from the shield is a big help.
I have also been using the shield ultimate with the reflect and it has been very effective for some situations. If they would just add the normal blocking CC immunity to that ultimate it would be awesome then.
I generally run ranged dps with structured entropy, vampires bane, a couple dark flare, and finish with radiant glory. Yes, I'm the guy in the back of the zerg bombing you with dark flares. I do keep sweeps on the bar for the bonus crit damage and when the fight gets to melee range.
With this setup I have been able to dominate pretty much all magicka build characters assuming I don't make any mistakes. Hey, I'm getting old and it happens.
However, against stamina build characters I pretty well have to depend on them making a mistake or me using my immovable pots at the right time. I'm cheap so I hate using them and it has cost me my virtual life many times.
The point is that I think this is a very good build that in the hands of a better player could easily dominate both magicka and stamina builds. And, it isn't the full heavy armor reactive or black rose sets that everyone is complaining about.
Yes, I do acknowledge the problems the OP has stated but I am satisfied with the state of my magplar and think that a good build can overcome those problems.
So, to change situation where templar ults are fully defensive and can't provide any burst damage i suggest to use concept that zos already implemented yet again in PvE. For example with Sweep ult where one morph is defensive and another is offensive burst:My concern about Templar ultimates as I alredy mentioned above, and sadly reason why people see Templars in PvP as healbots - all class ultimates are defensive, except Crescent Sweep that is semi-offensive. As result we can't hope on our ults to burn targets or help to burst it down much faster but simply to allow caster and his teammates to live longer. I think this is unaaceptable thing and msut be changed: for example remember Celestial Warrior Stars mechanic that deal small AoE damage while he channeling it or Rakkhat searing shadows or Ogre's Primal Heal that heal and also deal damage, why can't at least one morph of Rite of Passage to deal aoe damage to enemies instead of healing allies. This ult is already usefull for zergs and if you solo you willingly accept that ult will cut off it's full strength for 6x times.
Small change to make solo/smallscale templars more viable as damage dealer, not brainless healbots or bots spamming Jabs non-stop 24/7:
1. Give Solar Barrage morph to work same as sorc's Crystal:
Currently Dark Flare hardly can be used in duels to increase templar's burst or in outnumbered fights, it is group support skill or skill for Xv1 while Solar Barrage is morph that noone will ever use for reasons that were told 100500 times on forum, so I suggest to revamp it and make 1 morph - Dark Flare as it is for group play/support, another morph - Solar Barrage for soloing/dueling.
So, Dark Flare is like Crysal Blast right now and Solar Barrage revamp to work same mechanic as Crystal Fragments: it still have cast time and work almost like Dark Flare but it have small difference - it loose Empower on cast time, but have 35% chance that magicka abilities will proc next Barrage as instant skill that deal 20% more damage (self-Empower buff), Major Defile but unlike Fragments it will cost for same time, i.e. without 50% cost reduction.
Only thing it need in addition to current is animation of proc, but this animation is already in game it proc on templar skills - similar to Crystal animation around palms, templar can have light glowing round palms, it is easily visible and finally might cary some information instead of being just usless cosmetic thing:
2. Backlash - utterly terrible skill in PvP and not just coz it bugged. Mechanic where it store damage should be removed and get one of those treatments:
a. It explode for it's full damage after time has ended. In PvP it impossible to deal so many damage that this skill will deal any noticable damage after exploding.
b. To remove stupid situation when this skill have such bad design that it was removed from being affected by Enduring Rays passive - make this skill as DoT that will simply tick over time.
In PvP it impossible to deal so many damage that this skill will deal any noticable damage after exploding, currently it has zerg-friendly design. Change it in one of the ways will make it viable for damage dealing ability for templars and will stop being zerg-friendly. It won't affect PvE as this skill working there on it's maximum capability. Also since damage dealing abilities "from sky" can't be blocked (destro ult, netch poison attack) - make Backlash unblockable.
@Wrobel
Moglijuana wrote: »Soft or Hard cc? Because I'm preeetttyyyyy sure cleansing ritual is an aoe snare that is ALWAYS active as long as it's down.
Apparently all changes already made their way into stone and tweaks will be added only during pts test session so here is List of Templar's wishes of next year for Santa (it pretty long):
1. Radial Sweep ultimate will finally stop being bugged on Y-axis and miss most of targets.
2. Templar class overall will get visual effects for their skills.
3. Aurora Javelin will stop been so useless CC skill.
4. Focused Charge revamped and work same as for trinimac's knights, i.e. port ability so templars will stop stuck in animation or flying during cast.
5. Luminous Shards will be revamped to become usefull skill once again.
6. Radiant Ward morph will be revamped to be viable morph.
7. Blinding Light return back to be hard AoE CC.
8. Nova ultimate get buff/revamp to be usefull in Cyro.
9. Solar Barrage revamped to be usefull morph.
10. Backlash revamped to be usefull not only in pve but in pvp too.
11. Eclipse revamped/buffed to become once again an awesome skill as it was.
12. Radiant Destruction get less range to stop promote zerging.
13. Honor the Dead fixed.
14. Healing Ritual buffed/revamped to finally become skill that worth to slot in pve or pvp.
15. Radant Aura morph buffed/revamp to stop being so weak in compare to other morph.
16. Rushed Ceremony get back it old awesome animation.
17. Overall make Templar class less zerg-friendly.
Waffennacht wrote: »So for defense you have annulment and BoL - more than enough defense
For offense you have, clench, jabby jabby and RD
I don't see how a mag sorc would have any upper hand over magtemp
I
Waffennacht wrote: »So for defense you have annulment and BoL - more than enough defense
For offense you have, clench, jabby jabby and RD
I don't see how a mag sorc would have any upper hand over magtemp
I
Joy_Division wrote: »Waffennacht wrote: »So for defense you have annulment and BoL - more than enough defense
For offense you have, clench, jabby jabby and RD
I don't see how a mag sorc would have any upper hand over magtemp
I
A mag sorc should never lose to a templar.
Clench and jabs have zero synergy at all.
my guild runs a bunch of stam classes, ran a 10mangroup with 8 templars the past 2 days and even though most of us rarely play templar we are a huge threat. 60% hp is low enough to get beamed by 3 ppl. The big diffrence I notice is when we would get ult bombed on our mains by another group we have to counterbomb quick or scatter and re-group. When we are all templars everyone goes into BOL mode without any call for it and we can survive multiple destro ults holding our ground a and then roll over whoever is left. Templars solo may not be the best but they are way too strong in group. When you hit a certain amount of Temps in group there are always gonna be 2 or 3 ppl with breaths going off and you can outlast any group. There's no way to out sustain a group like that and no way to burst down a group with 10k heals going off literally every second
timidobserver wrote: »Yeh OP is right. Our defensive capability has been getting nerfed for a while. However, that gets overshadowed by people that think Malubeth+Reactive is a Templar balance issue rather than an gear balance issue.