IzakiBrotheSs wrote: »What are the elegance set stats? Is it spell or weapon damage on the two piece? And is it 10 or 20% light/heavy attack damage increase on the five?
I hear you can get it in Wrothgar, is SO the only place to find it?
@Minalan
129 Spell Damage, two 967 Magicka bonuses and 20% damage on light and heavy damage. Amazing set. The 4 piece rivals with Willpower (the loss of spell damage is compensated by max magicka) and those Overloads are absolutely stupid strong. Its NOT weapon damage! Its spell damage!
You can get the under 50 level versions in Wrothgar public dungeons but the only way to get the Jewelry and the weapons is the Serpent in Sanctum Ophidia.
IzakiBrotheSs wrote: »What are the elegance set stats? Is it spell or weapon damage on the two piece? And is it 10 or 20% light/heavy attack damage increase on the five?
I hear you can get it in Wrothgar, is SO the only place to find it?
@Minalan
129 Spell Damage, two 967 Magicka bonuses and 20% damage on light and heavy damage. Amazing set. The 4 piece rivals with Willpower (the loss of spell damage is compensated by max magicka) and those Overloads are absolutely stupid strong. Its NOT weapon damage! Its spell damage!
You can get the under 50 level versions in Wrothgar public dungeons but the only way to get the Jewelry and the weapons is the Serpent in Sanctum Ophidia.
The_Outsider wrote: »Wrecking_Blow_Spam wrote: »kasa-obake wrote: »For PvP you might want to put 100 points in bastion, for your wards to actually be meaningful in those 6 seconds. Wards do not crit, and as a sorc, you usually have to rely on your wards, so points into crit resist are a bit superfluous.
I considered but I find having the extra 1000+ crit resist comes in handy, rather than running divines and gaining maybe 50 more recovery.
Also hardy and Ele defender effect the dmg our shields take or so I read.
Non sense. When your shield is down, you are dead. No matter how much crit resist you have.
100 bastian, 30 elemental and 30 hardy is good enough. I would always build for maximum base damage and maximum base damage resistance. I would completely ignore crit in pvp unless your are stamina, becaus stamina doesn't really need to sacrifise anything for it.
i am probably one of the few sorcs who thinks that putting 100 points into bastion is suboptimal.
why? because of diminishing returns and because we can't increase our magica pool whit champion points, while most other things that we usually use gear traits for can. and ofc increasing magica pool = stronger shields as well as damage.
personally i put no more than 76 points into bastion, and more into elemental, hardy and resistant to avoid getting insta gibbed once my shields are down ( and a little crit res goes along way to prevent that). the difference from 100 point bastion is 4%.
and to compensate for a weaker shield one can also move harden ward to the attack bar, and that is something that i think is a good idea in any case as i think it makes more sense to keep our most spammable skills together whit crystals to proc frags whit.
It is suboptimal, because Hardy and elemental defender apply to your shields...
I thought shields didn't have any mitigation values? In other words, they take full tool tip damage, right?
yea i was under this impression too, but if Minalan says elemental and hardy affects it im not so sure anymore. he seems to know his sorcery.
can anyone else confirm?
Here's the thread when I asked, take it for what it is:
https://forums.elderscrollsonline.com/en/discussion/259082/do-the-hardy-and-elemental-defender-cp-abilities-apply-to-shields/p1
PS: always glad to help you guys, even though 2/3rds of you will be gunning for me, and nothing pisses me off more than meeting my own build in the field XD
IzakiBrotheSs wrote: »What are the elegance set stats? Is it spell or weapon damage on the two piece? And is it 10 or 20% light/heavy attack damage increase on the five?
I hear you can get it in Wrothgar, is SO the only place to find it?
@Minalan
129 Spell Damage, two 967 Magicka bonuses and 20% damage on light and heavy damage. Amazing set. The 4 piece rivals with Willpower (the loss of spell damage is compensated by max magicka) and those Overloads are absolutely stupid strong. Its NOT weapon damage! Its spell damage!
You can get the under 50 level versions in Wrothgar public dungeons but the only way to get the Jewelry and the weapons is the Serpent in Sanctum Ophidia.IzakiBrotheSs wrote: »What are the elegance set stats? Is it spell or weapon damage on the two piece? And is it 10 or 20% light/heavy attack damage increase on the five?
I hear you can get it in Wrothgar, is SO the only place to find it?
@Minalan
129 Spell Damage, two 967 Magicka bonuses and 20% damage on light and heavy damage. Amazing set. The 4 piece rivals with Willpower (the loss of spell damage is compensated by max magicka) and those Overloads are absolutely stupid strong. Its NOT weapon damage! Its spell damage!
You can get the under 50 level versions in Wrothgar public dungeons but the only way to get the Jewelry and the weapons is the Serpent in Sanctum Ophidia.
That's a bit better, pair it with a maelstrom fire staff and five pieces beats out willpower and Magnus.
I can only imagine what the elegance pieces cost for career PVPers too lazy to farm for them (*cough* me). But I'll start looking and give it a shot
The_Outsider wrote: »IzakiBrotheSs wrote: »What are the elegance set stats? Is it spell or weapon damage on the two piece? And is it 10 or 20% light/heavy attack damage increase on the five?
I hear you can get it in Wrothgar, is SO the only place to find it?
@Minalan
129 Spell Damage, two 967 Magicka bonuses and 20% damage on light and heavy damage. Amazing set. The 4 piece rivals with Willpower (the loss of spell damage is compensated by max magicka) and those Overloads are absolutely stupid strong. Its NOT weapon damage! Its spell damage!
You can get the under 50 level versions in Wrothgar public dungeons but the only way to get the Jewelry and the weapons is the Serpent in Sanctum Ophidia.IzakiBrotheSs wrote: »What are the elegance set stats? Is it spell or weapon damage on the two piece? And is it 10 or 20% light/heavy attack damage increase on the five?
I hear you can get it in Wrothgar, is SO the only place to find it?
@Minalan
129 Spell Damage, two 967 Magicka bonuses and 20% damage on light and heavy damage. Amazing set. The 4 piece rivals with Willpower (the loss of spell damage is compensated by max magicka) and those Overloads are absolutely stupid strong. Its NOT weapon damage! Its spell damage!
You can get the under 50 level versions in Wrothgar public dungeons but the only way to get the Jewelry and the weapons is the Serpent in Sanctum Ophidia.
That's a bit better, pair it with a maelstrom fire staff and five pieces beats out willpower and Magnus.
I can only imagine what the elegance pieces cost for career PVPers too lazy to farm for them (*cough* me). But I'll start looking and give it a shot
Not much. I got full purple 5 piece for like.... ~90k?
The_Outsider wrote: »IzakiBrotheSs wrote: »What are the elegance set stats? Is it spell or weapon damage on the two piece? And is it 10 or 20% light/heavy attack damage increase on the five?
I hear you can get it in Wrothgar, is SO the only place to find it?
@Minalan
129 Spell Damage, two 967 Magicka bonuses and 20% damage on light and heavy damage. Amazing set. The 4 piece rivals with Willpower (the loss of spell damage is compensated by max magicka) and those Overloads are absolutely stupid strong. Its NOT weapon damage! Its spell damage!
You can get the under 50 level versions in Wrothgar public dungeons but the only way to get the Jewelry and the weapons is the Serpent in Sanctum Ophidia.IzakiBrotheSs wrote: »What are the elegance set stats? Is it spell or weapon damage on the two piece? And is it 10 or 20% light/heavy attack damage increase on the five?
I hear you can get it in Wrothgar, is SO the only place to find it?
@Minalan
129 Spell Damage, two 967 Magicka bonuses and 20% damage on light and heavy damage. Amazing set. The 4 piece rivals with Willpower (the loss of spell damage is compensated by max magicka) and those Overloads are absolutely stupid strong. Its NOT weapon damage! Its spell damage!
You can get the under 50 level versions in Wrothgar public dungeons but the only way to get the Jewelry and the weapons is the Serpent in Sanctum Ophidia.
That's a bit better, pair it with a maelstrom fire staff and five pieces beats out willpower and Magnus.
I can only imagine what the elegance pieces cost for career PVPers too lazy to farm for them (*cough* me). But I'll start looking and give it a shot
Not much. I got full purple 5 piece for like.... ~90k?
Including jewelry? Nice!
Now if there was only a way to turn 5 million+ AP into gold monies...
IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »Okay first thing you need to know is that any random staff blows the Maelstrom Staff out of the water if you're not using Wall Of Elements which you obviously aren't because its PvP. So keep those weapons you have now.
Second thing is that there's no point in running 3 shields. Choose 1 (Hardened Ward) and then the resto staff. No point in running shields that don't overlap for more than 6 seconds. Use Boundless Storm for armor and mobility instead of Dampen Magic. Why Hardened and not Empowered? 10 second duration is useless in outnumbered situations, and the stronger ward buys you more time to counter-attack. Use shields reactively. If you're taking damage, pop a shield. Don't spam your shield before entering a fight its useless, it only last 6 seconds remember?
Third thing as far as traits go, run 5 Impen and 2 Well-Fitted. I've always been using Impen in PvP, even before the modifications to shields (note that I don't say nerf, I don't consider it a nerf) and Well-Fitted for those occasional Dodge rolls. For Undaunted I suggest running 6 light 1 heavy, that way you have very decent sustain and very decent stat pools. Apparently sustain is even tougher this patch, so 6 light 1 heavy just seems to be the perfect set-up.
Now for the gear set-ups apparently regen formula has been changed. So I would suggest running cost reduction over recovery. So Seducer is probably still the number 1 set. Restored to its former glory as some would say. Amberplasm looks pretty nice too, but it needs testing. Kags is also fairly good. Engine Guardian is a must if you plan on 1vXing.
Run Inner Light on your front bar and enpower that C-Frag. Run Power Surge on back bar, its better, more simple and works in stealth.
Use Overload! I know many people who hate it, but its very effective and it does really hit like a truck. The whole point behind Overload is not spamming it, but using it like you would use an Ice Comet or a Dawnbreaker. If you spam Overload, everyone will dodge it and you'll end up getting yourself killed. Overload the opponent only when he's stunned or in the process of breaking free (Streak, Frags, interrupts from Crushing Shock). Its a difficult thing to get right, far from being easy mode as everyone claims.
Run Shooting Star on your back bar. If you see enemies grouped up, cast it in the middle while Streaking through them, to stun them. Why Shooting Star over Ice Comet? That ulti return for each target hit enables you to use a few Overloads for cleaning up the mess.
Run Streak on the front bar. Use it offensively. You are a Sorc, AKA the most mobile class in the game (be it magicka or stamina), use that to your advantage, but be careful not to Streak more than 3 times in a row. Also animation cancel Streak so that you don't get that stupid root after casting it. My personal most effective combo is: Curse > Streak > Frag > *Overload Bar* > Endless Fury > 2 Overload attacks. Always works and kills even the most annoying Templars. Someone Crit Rushes to your face? Curse them, Streak through them, EXPOSE THEM! Someone perma-dodging? Curse them, Streak through them, EXPOSE THEM!
Don't use Daedric Minefield. Its s*** believe me, its very niche and only an idiot will walk into more than 1 mine at a time. There are idiots out in Cyro, but not to that point. If you want an immobilise either use the other morph of Mines (Daedric Tomb) or Restraining Prison. Both function much better than mines. Why? Mine + Atro camping is a meta I never took part in. To me if you stay immobile in one spot as a Sorc, you die. Mobility is your strength, use it!
These are my tips for playing magicka Sorc in PvP. I can give my skills, my stats and my gear, just ask for it. @Wrecking_Blow_Spam
Good stuff, although I'll disagree on a few things including gear traits. I'd keep infused on the large and divines or Impen on the small. I use CP in tumbling over well-fitted, since CP can't give more max magicka.
+1000 on hardened over empowered ward. You also absolutely need to block cancel the animation on it, or the shield is like four seconds. Practice! Front bar it and keep it in your rotation, if you have to flip bars to cast it you will die. Once you get it right, it's great in PVE too.
I keep ice comet for the dot and the AOE effect, it seems to do better with potatoes sitting on that spot.
Mines are still good against nightblades that spam lotus fan over and over without looking at where they'll land. But most importantly, daedric mines completely negate melee pets, IC mobs, and NPC guards chasing you. It's a utility skill that gets rid of annoyances and thus worth a bar slot over spending time killing those mobs. (Drop mines. Guards/Mobs/pets get stuck. Walk away normally and focus on other players.)
I disagree on the empowering thing, empowered frags don't hit much harder than a force pulse and a procced frag together. I recently removed it from my bar for mages wrath.
I agree completely on using streak as a weapon. Streak and overload is a great combination.
Mages wrath is a must, if you're not using it to finish people off, they'll just vigor, rally, and BoL back to full.
Edit: you're seriously making me rethink mines instead of radiant/Mage light or double barred frags. In a PVP fight there's almost never a good time to mines over say, defensive rune.
I run a "weird" sorcerer set-up so its very hard to explain how everything works without actually seeing it. Basically be as mobile as possible and as aggressive as possible no matter what. Use Overload and Streak, the best sorcerer abilities.
But yes I do think that mines aren't that useful at all, they are very glorified by streamers but in my experience, Daedric Mines is a really useless skill. If anything the other morph is great for ground control, but its pretty much Restraining Prison with a bit of damage.
@Wrecking_Blow_Spam
Endless Fury is the way to go. Its much better in open world. Kill a Jesus Beamer get 4k magicka. Simple as that. I use Endless.
So to me personally if you plan on going out solo, Engine Guardian is a must. Nothing beats those ressource returns. Ironically, I just dropped it for a more offensive set-up, but I only use it when I have my 2 squad mates.
So I'll tell you what my new gear set up is:
1 Molag Kena shoulder piece
5 Seducer pieces on the body
3 Elegance on the jewelry and 1 Elegance on the body
1 Elegance Destruction Staff (inferno, sharpened I FINALLY GOT IT!!!) => Spell Damage Enchant
1 Elegance Restoration Staff => Increase Stamina Cost Poison (cuz I'm jealous of stamina builds' sustain)
So here I have around 41k Magicka on the Destro bar with 3.4k Spell Damage, 1.9k Magicka Recovery. and somewhere around 39.5k Magicka on the Resto bar with the rest of the stats staying the same. This is all fully buffed with pots, enchants and everything. Using tri-stat pots obviously, although sometimes I'd use Immovable pots.
My Overloads are hitting for around 18k... And I might sometimes Empower them... So yeah you get the idea. The difference is noticable even for your staff attacks though, so don't underestimate the Elegance set.
What I run solo open world is pretty standart for a sorc. I would love to get creative with the Amberplasm set, but have to wait until next week. I'll surely run my Elegance but instead of Seducer I'll go with Amberplasm. Maybe I'll even run with TBS and Amberplasm who knows? Anyways right now its simple:
2 Engine Guardian
5 Seducer
3 Willpower
1 Moondancer Destro Staff (just cuz it looks badass) => Spell Damage Enchant
1 Elegance Resto Staff => The Root Poison (forgot the name for it, the CC immunity is really handy)
I keep it simple, because its pretty damn effective. The sustain is huge and while the damage is a bit low for my taste, I really don't care, because Overload.
Stats are okay too: 40k Magicka, 3.1k Spell Damage, 1.9 Magicka Recovery. Sustain is amazing. Can stay up all night Streaking around Cyrodiil/Imperial City spamming my beloved Hardened Ward. I'll say it again, the damage gap is noticable between my creative and interesting Elegant set-up and this... thing. But its really the best you can have currently for solo play. Combos will still be lethal, but you must be quicker with your burst and your CCs.
You want to know my bar set-up too? Cause this comment is getting really long, so I thought I won't put everything in..!
IzakiBrotheSs wrote: »Okay first thing you need to know is that any random staff blows the Maelstrom Staff out of the water if you're not using Wall Of Elements which you obviously aren't because its PvP. So keep those weapons you have now.
Second thing is that there's no point in running 3 shields. Choose 1 (Hardened Ward) and then the resto staff. No point in running shields that don't overlap for more than 6 seconds. Use Boundless Storm for armor and mobility instead of Dampen Magic. Why Hardened and not Empowered? 10 second duration is useless in outnumbered situations, and the stronger ward buys you more time to counter-attack. Use shields reactively. If you're taking damage, pop a shield. Don't spam your shield before entering a fight its useless, it only last 6 seconds remember?
Third thing as far as traits go, run 5 Impen and 2 Well-Fitted. I've always been using Impen in PvP, even before the modifications to shields (note that I don't say nerf, I don't consider it a nerf) and Well-Fitted for those occasional Dodge rolls. For Undaunted I suggest running 6 light 1 heavy, that way you have very decent sustain and very decent stat pools. Apparently sustain is even tougher this patch, so 6 light 1 heavy just seems to be the perfect set-up.
Now for the gear set-ups apparently regen formula has been changed. So I would suggest running cost reduction over recovery. So Seducer is probably still the number 1 set. Restored to its former glory as some would say. Amberplasm looks pretty nice too, but it needs testing. Kags is also fairly good. Engine Guardian is a must if you plan on 1vXing.
Run Inner Light on your front bar and enpower that C-Frag. Run Power Surge on back bar, its better, more simple and works in stealth.
Use Overload! I know many people who hate it, but its very effective and it does really hit like a truck. The whole point behind Overload is not spamming it, but using it like you would use an Ice Comet or a Dawnbreaker. If you spam Overload, everyone will dodge it and you'll end up getting yourself killed. Overload the opponent only when he's stunned or in the process of breaking free (Streak, Frags, interrupts from Crushing Shock). Its a difficult thing to get right, far from being easy mode as everyone claims.
Run Shooting Star on your back bar. If you see enemies grouped up, cast it in the middle while Streaking through them, to stun them. Why Shooting Star over Ice Comet? That ulti return for each target hit enables you to use a few Overloads for cleaning up the mess.
Run Streak on the front bar. Use it offensively. You are a Sorc, AKA the most mobile class in the game (be it magicka or stamina), use that to your advantage, but be careful not to Streak more than 3 times in a row. Also animation cancel Streak so that you don't get that stupid root after casting it. My personal most effective combo is: Curse > Streak > Frag > *Overload Bar* > Endless Fury > 2 Overload attacks. Always works and kills even the most annoying Templars. Someone Crit Rushes to your face? Curse them, Streak through them, EXPOSE THEM! Someone perma-dodging? Curse them, Streak through them, EXPOSE THEM!
Don't use Daedric Minefield. Its s*** believe me, its very niche and only an idiot will walk into more than 1 mine at a time. There are idiots out in Cyro, but not to that point. If you want an immobilise either use the other morph of Mines (Daedric Tomb) or Restraining Prison. Both function much better than mines. Why? Mine + Atro camping is a meta I never took part in. To me if you stay immobile in one spot as a Sorc, you die. Mobility is your strength, use it!
These are my tips for playing magicka Sorc in PvP. I can give my skills, my stats and my gear, just ask for it. @Wrecking_Blow_Spam
TreeHugger1 wrote: »IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »Okay first thing you need to know is that any random staff blows the Maelstrom Staff out of the water if you're not using Wall Of Elements which you obviously aren't because its PvP. So keep those weapons you have now.
Second thing is that there's no point in running 3 shields. Choose 1 (Hardened Ward) and then the resto staff. No point in running shields that don't overlap for more than 6 seconds. Use Boundless Storm for armor and mobility instead of Dampen Magic. Why Hardened and not Empowered? 10 second duration is useless in outnumbered situations, and the stronger ward buys you more time to counter-attack. Use shields reactively. If you're taking damage, pop a shield. Don't spam your shield before entering a fight its useless, it only last 6 seconds remember?
Third thing as far as traits go, run 5 Impen and 2 Well-Fitted. I've always been using Impen in PvP, even before the modifications to shields (note that I don't say nerf, I don't consider it a nerf) and Well-Fitted for those occasional Dodge rolls. For Undaunted I suggest running 6 light 1 heavy, that way you have very decent sustain and very decent stat pools. Apparently sustain is even tougher this patch, so 6 light 1 heavy just seems to be the perfect set-up.
Now for the gear set-ups apparently regen formula has been changed. So I would suggest running cost reduction over recovery. So Seducer is probably still the number 1 set. Restored to its former glory as some would say. Amberplasm looks pretty nice too, but it needs testing. Kags is also fairly good. Engine Guardian is a must if you plan on 1vXing.
Run Inner Light on your front bar and enpower that C-Frag. Run Power Surge on back bar, its better, more simple and works in stealth.
Use Overload! I know many people who hate it, but its very effective and it does really hit like a truck. The whole point behind Overload is not spamming it, but using it like you would use an Ice Comet or a Dawnbreaker. If you spam Overload, everyone will dodge it and you'll end up getting yourself killed. Overload the opponent only when he's stunned or in the process of breaking free (Streak, Frags, interrupts from Crushing Shock). Its a difficult thing to get right, far from being easy mode as everyone claims.
Run Shooting Star on your back bar. If you see enemies grouped up, cast it in the middle while Streaking through them, to stun them. Why Shooting Star over Ice Comet? That ulti return for each target hit enables you to use a few Overloads for cleaning up the mess.
Run Streak on the front bar. Use it offensively. You are a Sorc, AKA the most mobile class in the game (be it magicka or stamina), use that to your advantage, but be careful not to Streak more than 3 times in a row. Also animation cancel Streak so that you don't get that stupid root after casting it. My personal most effective combo is: Curse > Streak > Frag > *Overload Bar* > Endless Fury > 2 Overload attacks. Always works and kills even the most annoying Templars. Someone Crit Rushes to your face? Curse them, Streak through them, EXPOSE THEM! Someone perma-dodging? Curse them, Streak through them, EXPOSE THEM!
Don't use Daedric Minefield. Its s*** believe me, its very niche and only an idiot will walk into more than 1 mine at a time. There are idiots out in Cyro, but not to that point. If you want an immobilise either use the other morph of Mines (Daedric Tomb) or Restraining Prison. Both function much better than mines. Why? Mine + Atro camping is a meta I never took part in. To me if you stay immobile in one spot as a Sorc, you die. Mobility is your strength, use it!
These are my tips for playing magicka Sorc in PvP. I can give my skills, my stats and my gear, just ask for it. @Wrecking_Blow_Spam
Good stuff, although I'll disagree on a few things including gear traits. I'd keep infused on the large and divines or Impen on the small. I use CP in tumbling over well-fitted, since CP can't give more max magicka.
+1000 on hardened over empowered ward. You also absolutely need to block cancel the animation on it, or the shield is like four seconds. Practice! Front bar it and keep it in your rotation, if you have to flip bars to cast it you will die. Once you get it right, it's great in PVE too.
I keep ice comet for the dot and the AOE effect, it seems to do better with potatoes sitting on that spot.
Mines are still good against nightblades that spam lotus fan over and over without looking at where they'll land. But most importantly, daedric mines completely negate melee pets, IC mobs, and NPC guards chasing you. It's a utility skill that gets rid of annoyances and thus worth a bar slot over spending time killing those mobs. (Drop mines. Guards/Mobs/pets get stuck. Walk away normally and focus on other players.)
I disagree on the empowering thing, empowered frags don't hit much harder than a force pulse and a procced frag together. I recently removed it from my bar for mages wrath.
I agree completely on using streak as a weapon. Streak and overload is a great combination.
Mages wrath is a must, if you're not using it to finish people off, they'll just vigor, rally, and BoL back to full.
Edit: you're seriously making me rethink mines instead of radiant/Mage light or double barred frags. In a PVP fight there's almost never a good time to mines over say, defensive rune.
I run a "weird" sorcerer set-up so its very hard to explain how everything works without actually seeing it. Basically be as mobile as possible and as aggressive as possible no matter what. Use Overload and Streak, the best sorcerer abilities.
But yes I do think that mines aren't that useful at all, they are very glorified by streamers but in my experience, Daedric Mines is a really useless skill. If anything the other morph is great for ground control, but its pretty much Restraining Prison with a bit of damage.
@Wrecking_Blow_Spam
Endless Fury is the way to go. Its much better in open world. Kill a Jesus Beamer get 4k magicka. Simple as that. I use Endless.
So to me personally if you plan on going out solo, Engine Guardian is a must. Nothing beats those ressource returns. Ironically, I just dropped it for a more offensive set-up, but I only use it when I have my 2 squad mates.
So I'll tell you what my new gear set up is:
1 Molag Kena shoulder piece
5 Seducer pieces on the body
3 Elegance on the jewelry and 1 Elegance on the body
1 Elegance Destruction Staff (inferno, sharpened I FINALLY GOT IT!!!) => Spell Damage Enchant
1 Elegance Restoration Staff => Increase Stamina Cost Poison (cuz I'm jealous of stamina builds' sustain)
So here I have around 41k Magicka on the Destro bar with 3.4k Spell Damage, 1.9k Magicka Recovery. and somewhere around 39.5k Magicka on the Resto bar with the rest of the stats staying the same. This is all fully buffed with pots, enchants and everything. Using tri-stat pots obviously, although sometimes I'd use Immovable pots.
My Overloads are hitting for around 18k... And I might sometimes Empower them... So yeah you get the idea. The difference is noticable even for your staff attacks though, so don't underestimate the Elegance set.
What I run solo open world is pretty standart for a sorc. I would love to get creative with the Amberplasm set, but have to wait until next week. I'll surely run my Elegance but instead of Seducer I'll go with Amberplasm. Maybe I'll even run with TBS and Amberplasm who knows? Anyways right now its simple:
2 Engine Guardian
5 Seducer
3 Willpower
1 Moondancer Destro Staff (just cuz it looks badass) => Spell Damage Enchant
1 Elegance Resto Staff => The Root Poison (forgot the name for it, the CC immunity is really handy)
I keep it simple, because its pretty damn effective. The sustain is huge and while the damage is a bit low for my taste, I really don't care, because Overload.
Stats are okay too: 40k Magicka, 3.1k Spell Damage, 1.9 Magicka Recovery. Sustain is amazing. Can stay up all night Streaking around Cyrodiil/Imperial City spamming my beloved Hardened Ward. I'll say it again, the damage gap is noticable between my creative and interesting Elegant set-up and this... thing. But its really the best you can have currently for solo play. Combos will still be lethal, but you must be quicker with your burst and your CCs.
You want to know my bar set-up too? Cause this comment is getting really long, so I thought I won't put everything in..!
can u give your bar set up pls? rly curious and like your replies.
DRXHarbinger wrote: »Some people need to learn to sorc. I've earned 370K AP this Weekend ( only a few hours a day) just slotting Tbs all light divines, heavy kena helm, med kena shoulder and willpower...maelstrom inferno and sword bar. Just simply put, inner light, aegis, ward, shock and frags. Back bar, tomb because you can chuck it at peolle rather than that shite circle around you that cowards stand it, aegis, the flare that kills any NB it hits it does stupid damage, proxy, surge. And of course overload because I fry anyone with it.
What's the deal with everyone saying you need full impen bla bla, streak? Streak is shite, you'll streak right into someone leaping at you. You ain't making ap by fleeing like a gimp, turn around and fight, it's quicker to respawn than flee for 5 mins delaying the inevitable.
Sorcs just build for a huge mag pool and power, its what keeps you alive and does the killing. Survivability isn't needed via armour at all on a sorc. Endless fury is pants too. Put it on anyone and they'll pop a shield and wow it doesn't work if health is 1% but shield is full. It's probably one of the only things I don't think has ever killed me in pvp.
IzakiBrotheSs wrote: »Okay first thing you need to know is that any random staff blows the Maelstrom Staff out of the water if you're not using Wall Of Elements which you obviously aren't because its PvP. So keep those weapons you have now.
IzakiBrotheSs wrote: »TreeHugger1 wrote: »IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »Okay first thing you need to know is that any random staff blows the Maelstrom Staff out of the water if you're not using Wall Of Elements which you obviously aren't because its PvP. So keep those weapons you have now.
Second thing is that there's no point in running 3 shields. Choose 1 (Hardened Ward) and then the resto staff. No point in running shields that don't overlap for more than 6 seconds. Use Boundless Storm for armor and mobility instead of Dampen Magic. Why Hardened and not Empowered? 10 second duration is useless in outnumbered situations, and the stronger ward buys you more time to counter-attack. Use shields reactively. If you're taking damage, pop a shield. Don't spam your shield before entering a fight its useless, it only last 6 seconds remember?
Third thing as far as traits go, run 5 Impen and 2 Well-Fitted. I've always been using Impen in PvP, even before the modifications to shields (note that I don't say nerf, I don't consider it a nerf) and Well-Fitted for those occasional Dodge rolls. For Undaunted I suggest running 6 light 1 heavy, that way you have very decent sustain and very decent stat pools. Apparently sustain is even tougher this patch, so 6 light 1 heavy just seems to be the perfect set-up.
Now for the gear set-ups apparently regen formula has been changed. So I would suggest running cost reduction over recovery. So Seducer is probably still the number 1 set. Restored to its former glory as some would say. Amberplasm looks pretty nice too, but it needs testing. Kags is also fairly good. Engine Guardian is a must if you plan on 1vXing.
Run Inner Light on your front bar and enpower that C-Frag. Run Power Surge on back bar, its better, more simple and works in stealth.
Use Overload! I know many people who hate it, but its very effective and it does really hit like a truck. The whole point behind Overload is not spamming it, but using it like you would use an Ice Comet or a Dawnbreaker. If you spam Overload, everyone will dodge it and you'll end up getting yourself killed. Overload the opponent only when he's stunned or in the process of breaking free (Streak, Frags, interrupts from Crushing Shock). Its a difficult thing to get right, far from being easy mode as everyone claims.
Run Shooting Star on your back bar. If you see enemies grouped up, cast it in the middle while Streaking through them, to stun them. Why Shooting Star over Ice Comet? That ulti return for each target hit enables you to use a few Overloads for cleaning up the mess.
Run Streak on the front bar. Use it offensively. You are a Sorc, AKA the most mobile class in the game (be it magicka or stamina), use that to your advantage, but be careful not to Streak more than 3 times in a row. Also animation cancel Streak so that you don't get that stupid root after casting it. My personal most effective combo is: Curse > Streak > Frag > *Overload Bar* > Endless Fury > 2 Overload attacks. Always works and kills even the most annoying Templars. Someone Crit Rushes to your face? Curse them, Streak through them, EXPOSE THEM! Someone perma-dodging? Curse them, Streak through them, EXPOSE THEM!
Don't use Daedric Minefield. Its s*** believe me, its very niche and only an idiot will walk into more than 1 mine at a time. There are idiots out in Cyro, but not to that point. If you want an immobilise either use the other morph of Mines (Daedric Tomb) or Restraining Prison. Both function much better than mines. Why? Mine + Atro camping is a meta I never took part in. To me if you stay immobile in one spot as a Sorc, you die. Mobility is your strength, use it!
These are my tips for playing magicka Sorc in PvP. I can give my skills, my stats and my gear, just ask for it. @Wrecking_Blow_Spam
Good stuff, although I'll disagree on a few things including gear traits. I'd keep infused on the large and divines or Impen on the small. I use CP in tumbling over well-fitted, since CP can't give more max magicka.
+1000 on hardened over empowered ward. You also absolutely need to block cancel the animation on it, or the shield is like four seconds. Practice! Front bar it and keep it in your rotation, if you have to flip bars to cast it you will die. Once you get it right, it's great in PVE too.
I keep ice comet for the dot and the AOE effect, it seems to do better with potatoes sitting on that spot.
Mines are still good against nightblades that spam lotus fan over and over without looking at where they'll land. But most importantly, daedric mines completely negate melee pets, IC mobs, and NPC guards chasing you. It's a utility skill that gets rid of annoyances and thus worth a bar slot over spending time killing those mobs. (Drop mines. Guards/Mobs/pets get stuck. Walk away normally and focus on other players.)
I disagree on the empowering thing, empowered frags don't hit much harder than a force pulse and a procced frag together. I recently removed it from my bar for mages wrath.
I agree completely on using streak as a weapon. Streak and overload is a great combination.
Mages wrath is a must, if you're not using it to finish people off, they'll just vigor, rally, and BoL back to full.
Edit: you're seriously making me rethink mines instead of radiant/Mage light or double barred frags. In a PVP fight there's almost never a good time to mines over say, defensive rune.
I run a "weird" sorcerer set-up so its very hard to explain how everything works without actually seeing it. Basically be as mobile as possible and as aggressive as possible no matter what. Use Overload and Streak, the best sorcerer abilities.
But yes I do think that mines aren't that useful at all, they are very glorified by streamers but in my experience, Daedric Mines is a really useless skill. If anything the other morph is great for ground control, but its pretty much Restraining Prison with a bit of damage.
@Wrecking_Blow_Spam
Endless Fury is the way to go. Its much better in open world. Kill a Jesus Beamer get 4k magicka. Simple as that. I use Endless.
So to me personally if you plan on going out solo, Engine Guardian is a must. Nothing beats those ressource returns. Ironically, I just dropped it for a more offensive set-up, but I only use it when I have my 2 squad mates.
So I'll tell you what my new gear set up is:
1 Molag Kena shoulder piece
5 Seducer pieces on the body
3 Elegance on the jewelry and 1 Elegance on the body
1 Elegance Destruction Staff (inferno, sharpened I FINALLY GOT IT!!!) => Spell Damage Enchant
1 Elegance Restoration Staff => Increase Stamina Cost Poison (cuz I'm jealous of stamina builds' sustain)
So here I have around 41k Magicka on the Destro bar with 3.4k Spell Damage, 1.9k Magicka Recovery. and somewhere around 39.5k Magicka on the Resto bar with the rest of the stats staying the same. This is all fully buffed with pots, enchants and everything. Using tri-stat pots obviously, although sometimes I'd use Immovable pots.
My Overloads are hitting for around 18k... And I might sometimes Empower them... So yeah you get the idea. The difference is noticable even for your staff attacks though, so don't underestimate the Elegance set.
What I run solo open world is pretty standart for a sorc. I would love to get creative with the Amberplasm set, but have to wait until next week. I'll surely run my Elegance but instead of Seducer I'll go with Amberplasm. Maybe I'll even run with TBS and Amberplasm who knows? Anyways right now its simple:
2 Engine Guardian
5 Seducer
3 Willpower
1 Moondancer Destro Staff (just cuz it looks badass) => Spell Damage Enchant
1 Elegance Resto Staff => The Root Poison (forgot the name for it, the CC immunity is really handy)
I keep it simple, because its pretty damn effective. The sustain is huge and while the damage is a bit low for my taste, I really don't care, because Overload.
Stats are okay too: 40k Magicka, 3.1k Spell Damage, 1.9 Magicka Recovery. Sustain is amazing. Can stay up all night Streaking around Cyrodiil/Imperial City spamming my beloved Hardened Ward. I'll say it again, the damage gap is noticable between my creative and interesting Elegant set-up and this... thing. But its really the best you can have currently for solo play. Combos will still be lethal, but you must be quicker with your burst and your CCs.
You want to know my bar set-up too? Cause this comment is getting really long, so I thought I won't put everything in..!
can u give your bar set up pls? rly curious and like your replies.
@TreeHugger1 Sure mate, it has changed a bit since the post, but for now front bar is destro:
- Crystal Frags
- Force Pulse
- Velocious Curse
- Bound Aegis (stopped using inner light here for 1 simple reason=> more mag on the overload bar)
- Hardened Ward
> OVERLOAD
Back bar is resto staff
- Boundless Storm
- Streak
- Healing Ward
- Bound Aegis
- Power Surge
> SHOOTING STAR
Overload bar:
- Crystal Frags
- Endless Fury
- Hardened Ward
- Bound Aegis
- Inner Light
@Dracane I never said sorcs were easy to play. I use a weird set-up, a weird build, and have a weird playstyle that might not be for everyone. OP was talking about an outnumbered situation. Which is why Streak is great, in a 1v1 or 1v2 its very different, you can't just blink all around the place, the whole "chase me" thing. Plus there's no point in running or being extremely mobile in a 1v1. Burst and ressources count more, cause there's no tree or rock to hide behind.
As for the combo, Frags is on the overload bar too, so the whole point is to overload them while they are CC breaking. Its mad burst and with overloads hitting for around 18k, there's really nothing anyone can do unless there's a templar spamming breath of life right next to him. Basically, i would consider myself being pretty close to @Thelon playstyle, expect not nearly as good and with a destro staff for the weaves. Keep in mind tht all this was before the recovery change, so this is probably not nearly as effective as it used to be. I don't PvP much anymore, farming Maelstrom/MoL/SO/AA/HRC is pretty much all of my playtime, don't have time to set foot into Cyro.
IzakiBrotheSs wrote: »TreeHugger1 wrote: »IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »Okay first thing you need to know is that any random staff blows the Maelstrom Staff out of the water if you're not using Wall Of Elements which you obviously aren't because its PvP. So keep those weapons you have now.
Second thing is that there's no point in running 3 shields. Choose 1 (Hardened Ward) and then the resto staff. No point in running shields that don't overlap for more than 6 seconds. Use Boundless Storm for armor and mobility instead of Dampen Magic. Why Hardened and not Empowered? 10 second duration is useless in outnumbered situations, and the stronger ward buys you more time to counter-attack. Use shields reactively. If you're taking damage, pop a shield. Don't spam your shield before entering a fight its useless, it only last 6 seconds remember?
Third thing as far as traits go, run 5 Impen and 2 Well-Fitted. I've always been using Impen in PvP, even before the modifications to shields (note that I don't say nerf, I don't consider it a nerf) and Well-Fitted for those occasional Dodge rolls. For Undaunted I suggest running 6 light 1 heavy, that way you have very decent sustain and very decent stat pools. Apparently sustain is even tougher this patch, so 6 light 1 heavy just seems to be the perfect set-up.
Now for the gear set-ups apparently regen formula has been changed. So I would suggest running cost reduction over recovery. So Seducer is probably still the number 1 set. Restored to its former glory as some would say. Amberplasm looks pretty nice too, but it needs testing. Kags is also fairly good. Engine Guardian is a must if you plan on 1vXing.
Run Inner Light on your front bar and enpower that C-Frag. Run Power Surge on back bar, its better, more simple and works in stealth.
Use Overload! I know many people who hate it, but its very effective and it does really hit like a truck. The whole point behind Overload is not spamming it, but using it like you would use an Ice Comet or a Dawnbreaker. If you spam Overload, everyone will dodge it and you'll end up getting yourself killed. Overload the opponent only when he's stunned or in the process of breaking free (Streak, Frags, interrupts from Crushing Shock). Its a difficult thing to get right, far from being easy mode as everyone claims.
Run Shooting Star on your back bar. If you see enemies grouped up, cast it in the middle while Streaking through them, to stun them. Why Shooting Star over Ice Comet? That ulti return for each target hit enables you to use a few Overloads for cleaning up the mess.
Run Streak on the front bar. Use it offensively. You are a Sorc, AKA the most mobile class in the game (be it magicka or stamina), use that to your advantage, but be careful not to Streak more than 3 times in a row. Also animation cancel Streak so that you don't get that stupid root after casting it. My personal most effective combo is: Curse > Streak > Frag > *Overload Bar* > Endless Fury > 2 Overload attacks. Always works and kills even the most annoying Templars. Someone Crit Rushes to your face? Curse them, Streak through them, EXPOSE THEM! Someone perma-dodging? Curse them, Streak through them, EXPOSE THEM!
Don't use Daedric Minefield. Its s*** believe me, its very niche and only an idiot will walk into more than 1 mine at a time. There are idiots out in Cyro, but not to that point. If you want an immobilise either use the other morph of Mines (Daedric Tomb) or Restraining Prison. Both function much better than mines. Why? Mine + Atro camping is a meta I never took part in. To me if you stay immobile in one spot as a Sorc, you die. Mobility is your strength, use it!
These are my tips for playing magicka Sorc in PvP. I can give my skills, my stats and my gear, just ask for it. @Wrecking_Blow_Spam
Good stuff, although I'll disagree on a few things including gear traits. I'd keep infused on the large and divines or Impen on the small. I use CP in tumbling over well-fitted, since CP can't give more max magicka.
+1000 on hardened over empowered ward. You also absolutely need to block cancel the animation on it, or the shield is like four seconds. Practice! Front bar it and keep it in your rotation, if you have to flip bars to cast it you will die. Once you get it right, it's great in PVE too.
I keep ice comet for the dot and the AOE effect, it seems to do better with potatoes sitting on that spot.
Mines are still good against nightblades that spam lotus fan over and over without looking at where they'll land. But most importantly, daedric mines completely negate melee pets, IC mobs, and NPC guards chasing you. It's a utility skill that gets rid of annoyances and thus worth a bar slot over spending time killing those mobs. (Drop mines. Guards/Mobs/pets get stuck. Walk away normally and focus on other players.)
I disagree on the empowering thing, empowered frags don't hit much harder than a force pulse and a procced frag together. I recently removed it from my bar for mages wrath.
I agree completely on using streak as a weapon. Streak and overload is a great combination.
Mages wrath is a must, if you're not using it to finish people off, they'll just vigor, rally, and BoL back to full.
Edit: you're seriously making me rethink mines instead of radiant/Mage light or double barred frags. In a PVP fight there's almost never a good time to mines over say, defensive rune.
I run a "weird" sorcerer set-up so its very hard to explain how everything works without actually seeing it. Basically be as mobile as possible and as aggressive as possible no matter what. Use Overload and Streak, the best sorcerer abilities.
But yes I do think that mines aren't that useful at all, they are very glorified by streamers but in my experience, Daedric Mines is a really useless skill. If anything the other morph is great for ground control, but its pretty much Restraining Prison with a bit of damage.
@Wrecking_Blow_Spam
Endless Fury is the way to go. Its much better in open world. Kill a Jesus Beamer get 4k magicka. Simple as that. I use Endless.
So to me personally if you plan on going out solo, Engine Guardian is a must. Nothing beats those ressource returns. Ironically, I just dropped it for a more offensive set-up, but I only use it when I have my 2 squad mates.
So I'll tell you what my new gear set up is:
1 Molag Kena shoulder piece
5 Seducer pieces on the body
3 Elegance on the jewelry and 1 Elegance on the body
1 Elegance Destruction Staff (inferno, sharpened I FINALLY GOT IT!!!) => Spell Damage Enchant
1 Elegance Restoration Staff => Increase Stamina Cost Poison (cuz I'm jealous of stamina builds' sustain)
So here I have around 41k Magicka on the Destro bar with 3.4k Spell Damage, 1.9k Magicka Recovery. and somewhere around 39.5k Magicka on the Resto bar with the rest of the stats staying the same. This is all fully buffed with pots, enchants and everything. Using tri-stat pots obviously, although sometimes I'd use Immovable pots.
My Overloads are hitting for around 18k... And I might sometimes Empower them... So yeah you get the idea. The difference is noticable even for your staff attacks though, so don't underestimate the Elegance set.
What I run solo open world is pretty standart for a sorc. I would love to get creative with the Amberplasm set, but have to wait until next week. I'll surely run my Elegance but instead of Seducer I'll go with Amberplasm. Maybe I'll even run with TBS and Amberplasm who knows? Anyways right now its simple:
2 Engine Guardian
5 Seducer
3 Willpower
1 Moondancer Destro Staff (just cuz it looks badass) => Spell Damage Enchant
1 Elegance Resto Staff => The Root Poison (forgot the name for it, the CC immunity is really handy)
I keep it simple, because its pretty damn effective. The sustain is huge and while the damage is a bit low for my taste, I really don't care, because Overload.
Stats are okay too: 40k Magicka, 3.1k Spell Damage, 1.9 Magicka Recovery. Sustain is amazing. Can stay up all night Streaking around Cyrodiil/Imperial City spamming my beloved Hardened Ward. I'll say it again, the damage gap is noticable between my creative and interesting Elegant set-up and this... thing. But its really the best you can have currently for solo play. Combos will still be lethal, but you must be quicker with your burst and your CCs.
You want to know my bar set-up too? Cause this comment is getting really long, so I thought I won't put everything in..!
can u give your bar set up pls? rly curious and like your replies.
@TreeHugger1 Sure mate, it has changed a bit since the post, but for now front bar is destro:
- Crystal Frags
- Force Pulse
- Velocious Curse
- Bound Aegis (stopped using inner light here for 1 simple reason=> more mag on the overload bar)
- Hardened Ward
> OVERLOAD
Back bar is resto staff
- Boundless Storm
- Streak
- Healing Ward
- Bound Aegis
- Power Surge
> SHOOTING STAR
Overload bar:
- Crystal Frags
- Endless Fury
- Hardened Ward
- Bound Aegis
- Inner Light
@Dracane I never said sorcs were easy to play. I use a weird set-up, a weird build, and have a weird playstyle that might not be for everyone. OP was talking about an outnumbered situation. Which is why Streak is great, in a 1v1 or 1v2 its very different, you can't just blink all around the place, the whole "chase me" thing. Plus there's no point in running or being extremely mobile in a 1v1. Burst and ressources count more, cause there's no tree or rock to hide behind.
As for the combo, Frags is on the overload bar too, so the whole point is to overload them while they are CC breaking. Its mad burst and with overloads hitting for around 18k, there's really nothing anyone can do unless there's a templar spamming breath of life right next to him. Basically, i would consider myself being pretty close to @Thelon playstyle, expect not nearly as good and with a destro staff for the weaves. Keep in mind tht all this was before the recovery change, so this is probably not nearly as effective as it used to be. I don't PvP much anymore, farming Maelstrom/MoL/SO/AA/HRC is pretty much all of my playtime, don't have time to set foot into Cyro.
Always this 18k overload non sense. I have 72k magicka and 3k spell damage and my overload hits for 12k crit maybe against light armor. Maybe MAX 14-16k against 0 cp players.
Your overload does not hit for 18k. Stop telling such lies.
Wrecking_Blow_Spam wrote: »IzakiBrotheSs wrote: »TreeHugger1 wrote: »IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »Okay first thing you need to know is that any random staff blows the Maelstrom Staff out of the water if you're not using Wall Of Elements which you obviously aren't because its PvP. So keep those weapons you have now.
Second thing is that there's no point in running 3 shields. Choose 1 (Hardened Ward) and then the resto staff. No point in running shields that don't overlap for more than 6 seconds. Use Boundless Storm for armor and mobility instead of Dampen Magic. Why Hardened and not Empowered? 10 second duration is useless in outnumbered situations, and the stronger ward buys you more time to counter-attack. Use shields reactively. If you're taking damage, pop a shield. Don't spam your shield before entering a fight its useless, it only last 6 seconds remember?
Third thing as far as traits go, run 5 Impen and 2 Well-Fitted. I've always been using Impen in PvP, even before the modifications to shields (note that I don't say nerf, I don't consider it a nerf) and Well-Fitted for those occasional Dodge rolls. For Undaunted I suggest running 6 light 1 heavy, that way you have very decent sustain and very decent stat pools. Apparently sustain is even tougher this patch, so 6 light 1 heavy just seems to be the perfect set-up.
Now for the gear set-ups apparently regen formula has been changed. So I would suggest running cost reduction over recovery. So Seducer is probably still the number 1 set. Restored to its former glory as some would say. Amberplasm looks pretty nice too, but it needs testing. Kags is also fairly good. Engine Guardian is a must if you plan on 1vXing.
Run Inner Light on your front bar and enpower that C-Frag. Run Power Surge on back bar, its better, more simple and works in stealth.
Use Overload! I know many people who hate it, but its very effective and it does really hit like a truck. The whole point behind Overload is not spamming it, but using it like you would use an Ice Comet or a Dawnbreaker. If you spam Overload, everyone will dodge it and you'll end up getting yourself killed. Overload the opponent only when he's stunned or in the process of breaking free (Streak, Frags, interrupts from Crushing Shock). Its a difficult thing to get right, far from being easy mode as everyone claims.
Run Shooting Star on your back bar. If you see enemies grouped up, cast it in the middle while Streaking through them, to stun them. Why Shooting Star over Ice Comet? That ulti return for each target hit enables you to use a few Overloads for cleaning up the mess.
Run Streak on the front bar. Use it offensively. You are a Sorc, AKA the most mobile class in the game (be it magicka or stamina), use that to your advantage, but be careful not to Streak more than 3 times in a row. Also animation cancel Streak so that you don't get that stupid root after casting it. My personal most effective combo is: Curse > Streak > Frag > *Overload Bar* > Endless Fury > 2 Overload attacks. Always works and kills even the most annoying Templars. Someone Crit Rushes to your face? Curse them, Streak through them, EXPOSE THEM! Someone perma-dodging? Curse them, Streak through them, EXPOSE THEM!
Don't use Daedric Minefield. Its s*** believe me, its very niche and only an idiot will walk into more than 1 mine at a time. There are idiots out in Cyro, but not to that point. If you want an immobilise either use the other morph of Mines (Daedric Tomb) or Restraining Prison. Both function much better than mines. Why? Mine + Atro camping is a meta I never took part in. To me if you stay immobile in one spot as a Sorc, you die. Mobility is your strength, use it!
These are my tips for playing magicka Sorc in PvP. I can give my skills, my stats and my gear, just ask for it. @Wrecking_Blow_Spam
Good stuff, although I'll disagree on a few things including gear traits. I'd keep infused on the large and divines or Impen on the small. I use CP in tumbling over well-fitted, since CP can't give more max magicka.
+1000 on hardened over empowered ward. You also absolutely need to block cancel the animation on it, or the shield is like four seconds. Practice! Front bar it and keep it in your rotation, if you have to flip bars to cast it you will die. Once you get it right, it's great in PVE too.
I keep ice comet for the dot and the AOE effect, it seems to do better with potatoes sitting on that spot.
Mines are still good against nightblades that spam lotus fan over and over without looking at where they'll land. But most importantly, daedric mines completely negate melee pets, IC mobs, and NPC guards chasing you. It's a utility skill that gets rid of annoyances and thus worth a bar slot over spending time killing those mobs. (Drop mines. Guards/Mobs/pets get stuck. Walk away normally and focus on other players.)
I disagree on the empowering thing, empowered frags don't hit much harder than a force pulse and a procced frag together. I recently removed it from my bar for mages wrath.
I agree completely on using streak as a weapon. Streak and overload is a great combination.
Mages wrath is a must, if you're not using it to finish people off, they'll just vigor, rally, and BoL back to full.
Edit: you're seriously making me rethink mines instead of radiant/Mage light or double barred frags. In a PVP fight there's almost never a good time to mines over say, defensive rune.
I run a "weird" sorcerer set-up so its very hard to explain how everything works without actually seeing it. Basically be as mobile as possible and as aggressive as possible no matter what. Use Overload and Streak, the best sorcerer abilities.
But yes I do think that mines aren't that useful at all, they are very glorified by streamers but in my experience, Daedric Mines is a really useless skill. If anything the other morph is great for ground control, but its pretty much Restraining Prison with a bit of damage.
@Wrecking_Blow_Spam
Endless Fury is the way to go. Its much better in open world. Kill a Jesus Beamer get 4k magicka. Simple as that. I use Endless.
So to me personally if you plan on going out solo, Engine Guardian is a must. Nothing beats those ressource returns. Ironically, I just dropped it for a more offensive set-up, but I only use it when I have my 2 squad mates.
So I'll tell you what my new gear set up is:
1 Molag Kena shoulder piece
5 Seducer pieces on the body
3 Elegance on the jewelry and 1 Elegance on the body
1 Elegance Destruction Staff (inferno, sharpened I FINALLY GOT IT!!!) => Spell Damage Enchant
1 Elegance Restoration Staff => Increase Stamina Cost Poison (cuz I'm jealous of stamina builds' sustain)
So here I have around 41k Magicka on the Destro bar with 3.4k Spell Damage, 1.9k Magicka Recovery. and somewhere around 39.5k Magicka on the Resto bar with the rest of the stats staying the same. This is all fully buffed with pots, enchants and everything. Using tri-stat pots obviously, although sometimes I'd use Immovable pots.
My Overloads are hitting for around 18k... And I might sometimes Empower them... So yeah you get the idea. The difference is noticable even for your staff attacks though, so don't underestimate the Elegance set.
What I run solo open world is pretty standart for a sorc. I would love to get creative with the Amberplasm set, but have to wait until next week. I'll surely run my Elegance but instead of Seducer I'll go with Amberplasm. Maybe I'll even run with TBS and Amberplasm who knows? Anyways right now its simple:
2 Engine Guardian
5 Seducer
3 Willpower
1 Moondancer Destro Staff (just cuz it looks badass) => Spell Damage Enchant
1 Elegance Resto Staff => The Root Poison (forgot the name for it, the CC immunity is really handy)
I keep it simple, because its pretty damn effective. The sustain is huge and while the damage is a bit low for my taste, I really don't care, because Overload.
Stats are okay too: 40k Magicka, 3.1k Spell Damage, 1.9 Magicka Recovery. Sustain is amazing. Can stay up all night Streaking around Cyrodiil/Imperial City spamming my beloved Hardened Ward. I'll say it again, the damage gap is noticable between my creative and interesting Elegant set-up and this... thing. But its really the best you can have currently for solo play. Combos will still be lethal, but you must be quicker with your burst and your CCs.
You want to know my bar set-up too? Cause this comment is getting really long, so I thought I won't put everything in..!
can u give your bar set up pls? rly curious and like your replies.
@TreeHugger1 Sure mate, it has changed a bit since the post, but for now front bar is destro:
- Crystal Frags
- Force Pulse
- Velocious Curse
- Bound Aegis (stopped using inner light here for 1 simple reason=> more mag on the overload bar)
- Hardened Ward
> OVERLOAD
Back bar is resto staff
- Boundless Storm
- Streak
- Healing Ward
- Bound Aegis
- Power Surge
> SHOOTING STAR
Overload bar:
- Crystal Frags
- Endless Fury
- Hardened Ward
- Bound Aegis
- Inner Light
@Dracane I never said sorcs were easy to play. I use a weird set-up, a weird build, and have a weird playstyle that might not be for everyone. OP was talking about an outnumbered situation. Which is why Streak is great, in a 1v1 or 1v2 its very different, you can't just blink all around the place, the whole "chase me" thing. Plus there's no point in running or being extremely mobile in a 1v1. Burst and ressources count more, cause there's no tree or rock to hide behind.
As for the combo, Frags is on the overload bar too, so the whole point is to overload them while they are CC breaking. Its mad burst and with overloads hitting for around 18k, there's really nothing anyone can do unless there's a templar spamming breath of life right next to him. Basically, i would consider myself being pretty close to @Thelon playstyle, expect not nearly as good and with a destro staff for the weaves. Keep in mind tht all this was before the recovery change, so this is probably not nearly as effective as it used to be. I don't PvP much anymore, farming Maelstrom/MoL/SO/AA/HRC is pretty much all of my playtime, don't have time to set foot into Cyro.
Always this 18k overload non sense. I have 72k magicka and 3k spell damage and my overload hits for 12k crit maybe against light armor. Maybe MAX 14-16k against 0 cp players.
Your overload does not hit for 18k. Stop telling such lies.
72k magicka?
"Stop telling such lies"
IzakiBrotheSs wrote: »TreeHugger1 wrote: »IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »Okay first thing you need to know is that any random staff blows the Maelstrom Staff out of the water if you're not using Wall Of Elements which you obviously aren't because its PvP. So keep those weapons you have now.
Second thing is that there's no point in running 3 shields. Choose 1 (Hardened Ward) and then the resto staff. No point in running shields that don't overlap for more than 6 seconds. Use Boundless Storm for armor and mobility instead of Dampen Magic. Why Hardened and not Empowered? 10 second duration is useless in outnumbered situations, and the stronger ward buys you more time to counter-attack. Use shields reactively. If you're taking damage, pop a shield. Don't spam your shield before entering a fight its useless, it only last 6 seconds remember?
Third thing as far as traits go, run 5 Impen and 2 Well-Fitted. I've always been using Impen in PvP, even before the modifications to shields (note that I don't say nerf, I don't consider it a nerf) and Well-Fitted for those occasional Dodge rolls. For Undaunted I suggest running 6 light 1 heavy, that way you have very decent sustain and very decent stat pools. Apparently sustain is even tougher this patch, so 6 light 1 heavy just seems to be the perfect set-up.
Now for the gear set-ups apparently regen formula has been changed. So I would suggest running cost reduction over recovery. So Seducer is probably still the number 1 set. Restored to its former glory as some would say. Amberplasm looks pretty nice too, but it needs testing. Kags is also fairly good. Engine Guardian is a must if you plan on 1vXing.
Run Inner Light on your front bar and enpower that C-Frag. Run Power Surge on back bar, its better, more simple and works in stealth.
Use Overload! I know many people who hate it, but its very effective and it does really hit like a truck. The whole point behind Overload is not spamming it, but using it like you would use an Ice Comet or a Dawnbreaker. If you spam Overload, everyone will dodge it and you'll end up getting yourself killed. Overload the opponent only when he's stunned or in the process of breaking free (Streak, Frags, interrupts from Crushing Shock). Its a difficult thing to get right, far from being easy mode as everyone claims.
Run Shooting Star on your back bar. If you see enemies grouped up, cast it in the middle while Streaking through them, to stun them. Why Shooting Star over Ice Comet? That ulti return for each target hit enables you to use a few Overloads for cleaning up the mess.
Run Streak on the front bar. Use it offensively. You are a Sorc, AKA the most mobile class in the game (be it magicka or stamina), use that to your advantage, but be careful not to Streak more than 3 times in a row. Also animation cancel Streak so that you don't get that stupid root after casting it. My personal most effective combo is: Curse > Streak > Frag > *Overload Bar* > Endless Fury > 2 Overload attacks. Always works and kills even the most annoying Templars. Someone Crit Rushes to your face? Curse them, Streak through them, EXPOSE THEM! Someone perma-dodging? Curse them, Streak through them, EXPOSE THEM!
Don't use Daedric Minefield. Its s*** believe me, its very niche and only an idiot will walk into more than 1 mine at a time. There are idiots out in Cyro, but not to that point. If you want an immobilise either use the other morph of Mines (Daedric Tomb) or Restraining Prison. Both function much better than mines. Why? Mine + Atro camping is a meta I never took part in. To me if you stay immobile in one spot as a Sorc, you die. Mobility is your strength, use it!
These are my tips for playing magicka Sorc in PvP. I can give my skills, my stats and my gear, just ask for it. @Wrecking_Blow_Spam
Good stuff, although I'll disagree on a few things including gear traits. I'd keep infused on the large and divines or Impen on the small. I use CP in tumbling over well-fitted, since CP can't give more max magicka.
+1000 on hardened over empowered ward. You also absolutely need to block cancel the animation on it, or the shield is like four seconds. Practice! Front bar it and keep it in your rotation, if you have to flip bars to cast it you will die. Once you get it right, it's great in PVE too.
I keep ice comet for the dot and the AOE effect, it seems to do better with potatoes sitting on that spot.
Mines are still good against nightblades that spam lotus fan over and over without looking at where they'll land. But most importantly, daedric mines completely negate melee pets, IC mobs, and NPC guards chasing you. It's a utility skill that gets rid of annoyances and thus worth a bar slot over spending time killing those mobs. (Drop mines. Guards/Mobs/pets get stuck. Walk away normally and focus on other players.)
I disagree on the empowering thing, empowered frags don't hit much harder than a force pulse and a procced frag together. I recently removed it from my bar for mages wrath.
I agree completely on using streak as a weapon. Streak and overload is a great combination.
Mages wrath is a must, if you're not using it to finish people off, they'll just vigor, rally, and BoL back to full.
Edit: you're seriously making me rethink mines instead of radiant/Mage light or double barred frags. In a PVP fight there's almost never a good time to mines over say, defensive rune.
I run a "weird" sorcerer set-up so its very hard to explain how everything works without actually seeing it. Basically be as mobile as possible and as aggressive as possible no matter what. Use Overload and Streak, the best sorcerer abilities.
But yes I do think that mines aren't that useful at all, they are very glorified by streamers but in my experience, Daedric Mines is a really useless skill. If anything the other morph is great for ground control, but its pretty much Restraining Prison with a bit of damage.
@Wrecking_Blow_Spam
Endless Fury is the way to go. Its much better in open world. Kill a Jesus Beamer get 4k magicka. Simple as that. I use Endless.
So to me personally if you plan on going out solo, Engine Guardian is a must. Nothing beats those ressource returns. Ironically, I just dropped it for a more offensive set-up, but I only use it when I have my 2 squad mates.
So I'll tell you what my new gear set up is:
1 Molag Kena shoulder piece
5 Seducer pieces on the body
3 Elegance on the jewelry and 1 Elegance on the body
1 Elegance Destruction Staff (inferno, sharpened I FINALLY GOT IT!!!) => Spell Damage Enchant
1 Elegance Restoration Staff => Increase Stamina Cost Poison (cuz I'm jealous of stamina builds' sustain)
So here I have around 41k Magicka on the Destro bar with 3.4k Spell Damage, 1.9k Magicka Recovery. and somewhere around 39.5k Magicka on the Resto bar with the rest of the stats staying the same. This is all fully buffed with pots, enchants and everything. Using tri-stat pots obviously, although sometimes I'd use Immovable pots.
My Overloads are hitting for around 18k... And I might sometimes Empower them... So yeah you get the idea. The difference is noticable even for your staff attacks though, so don't underestimate the Elegance set.
What I run solo open world is pretty standart for a sorc. I would love to get creative with the Amberplasm set, but have to wait until next week. I'll surely run my Elegance but instead of Seducer I'll go with Amberplasm. Maybe I'll even run with TBS and Amberplasm who knows? Anyways right now its simple:
2 Engine Guardian
5 Seducer
3 Willpower
1 Moondancer Destro Staff (just cuz it looks badass) => Spell Damage Enchant
1 Elegance Resto Staff => The Root Poison (forgot the name for it, the CC immunity is really handy)
I keep it simple, because its pretty damn effective. The sustain is huge and while the damage is a bit low for my taste, I really don't care, because Overload.
Stats are okay too: 40k Magicka, 3.1k Spell Damage, 1.9 Magicka Recovery. Sustain is amazing. Can stay up all night Streaking around Cyrodiil/Imperial City spamming my beloved Hardened Ward. I'll say it again, the damage gap is noticable between my creative and interesting Elegant set-up and this... thing. But its really the best you can have currently for solo play. Combos will still be lethal, but you must be quicker with your burst and your CCs.
You want to know my bar set-up too? Cause this comment is getting really long, so I thought I won't put everything in..!
can u give your bar set up pls? rly curious and like your replies.
@TreeHugger1 Sure mate, it has changed a bit since the post, but for now front bar is destro:
- Crystal Frags
- Force Pulse
- Velocious Curse
- Bound Aegis (stopped using inner light here for 1 simple reason=> more mag on the overload bar)
- Hardened Ward
> OVERLOAD
Back bar is resto staff
- Boundless Storm
- Streak
- Healing Ward
- Bound Aegis
- Power Surge
> SHOOTING STAR
Overload bar:
- Crystal Frags
- Endless Fury
- Hardened Ward
- Bound Aegis
- Inner Light
@Dracane I never said sorcs were easy to play. I use a weird set-up, a weird build, and have a weird playstyle that might not be for everyone. OP was talking about an outnumbered situation. Which is why Streak is great, in a 1v1 or 1v2 its very different, you can't just blink all around the place, the whole "chase me" thing. Plus there's no point in running or being extremely mobile in a 1v1. Burst and ressources count more, cause there's no tree or rock to hide behind.
As for the combo, Frags is on the overload bar too, so the whole point is to overload them while they are CC breaking. Its mad burst and with overloads hitting for around 18k, there's really nothing anyone can do unless there's a templar spamming breath of life right next to him. Basically, i would consider myself being pretty close to @Thelon playstyle, expect not nearly as good and with a destro staff for the weaves. Keep in mind tht all this was before the recovery change, so this is probably not nearly as effective as it used to be. I don't PvP much anymore, farming Maelstrom/MoL/SO/AA/HRC is pretty much all of my playtime, don't have time to set foot into Cyro.
Always this 18k overload non sense. I have 72k magicka and 3k spell damage and my overload hits for 12k crit maybe against light armor. Maybe MAX 14-16k against 0 cp players.
Your overload does not hit for 18k. Stop telling such lies.
Wrecking_Blow_Spam wrote: »IzakiBrotheSs wrote: »TreeHugger1 wrote: »IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »Okay first thing you need to know is that any random staff blows the Maelstrom Staff out of the water if you're not using Wall Of Elements which you obviously aren't because its PvP. So keep those weapons you have now.
Second thing is that there's no point in running 3 shields. Choose 1 (Hardened Ward) and then the resto staff. No point in running shields that don't overlap for more than 6 seconds. Use Boundless Storm for armor and mobility instead of Dampen Magic. Why Hardened and not Empowered? 10 second duration is useless in outnumbered situations, and the stronger ward buys you more time to counter-attack. Use shields reactively. If you're taking damage, pop a shield. Don't spam your shield before entering a fight its useless, it only last 6 seconds remember?
Third thing as far as traits go, run 5 Impen and 2 Well-Fitted. I've always been using Impen in PvP, even before the modifications to shields (note that I don't say nerf, I don't consider it a nerf) and Well-Fitted for those occasional Dodge rolls. For Undaunted I suggest running 6 light 1 heavy, that way you have very decent sustain and very decent stat pools. Apparently sustain is even tougher this patch, so 6 light 1 heavy just seems to be the perfect set-up.
Now for the gear set-ups apparently regen formula has been changed. So I would suggest running cost reduction over recovery. So Seducer is probably still the number 1 set. Restored to its former glory as some would say. Amberplasm looks pretty nice too, but it needs testing. Kags is also fairly good. Engine Guardian is a must if you plan on 1vXing.
Run Inner Light on your front bar and enpower that C-Frag. Run Power Surge on back bar, its better, more simple and works in stealth.
Use Overload! I know many people who hate it, but its very effective and it does really hit like a truck. The whole point behind Overload is not spamming it, but using it like you would use an Ice Comet or a Dawnbreaker. If you spam Overload, everyone will dodge it and you'll end up getting yourself killed. Overload the opponent only when he's stunned or in the process of breaking free (Streak, Frags, interrupts from Crushing Shock). Its a difficult thing to get right, far from being easy mode as everyone claims.
Run Shooting Star on your back bar. If you see enemies grouped up, cast it in the middle while Streaking through them, to stun them. Why Shooting Star over Ice Comet? That ulti return for each target hit enables you to use a few Overloads for cleaning up the mess.
Run Streak on the front bar. Use it offensively. You are a Sorc, AKA the most mobile class in the game (be it magicka or stamina), use that to your advantage, but be careful not to Streak more than 3 times in a row. Also animation cancel Streak so that you don't get that stupid root after casting it. My personal most effective combo is: Curse > Streak > Frag > *Overload Bar* > Endless Fury > 2 Overload attacks. Always works and kills even the most annoying Templars. Someone Crit Rushes to your face? Curse them, Streak through them, EXPOSE THEM! Someone perma-dodging? Curse them, Streak through them, EXPOSE THEM!
Don't use Daedric Minefield. Its s*** believe me, its very niche and only an idiot will walk into more than 1 mine at a time. There are idiots out in Cyro, but not to that point. If you want an immobilise either use the other morph of Mines (Daedric Tomb) or Restraining Prison. Both function much better than mines. Why? Mine + Atro camping is a meta I never took part in. To me if you stay immobile in one spot as a Sorc, you die. Mobility is your strength, use it!
These are my tips for playing magicka Sorc in PvP. I can give my skills, my stats and my gear, just ask for it. @Wrecking_Blow_Spam
Good stuff, although I'll disagree on a few things including gear traits. I'd keep infused on the large and divines or Impen on the small. I use CP in tumbling over well-fitted, since CP can't give more max magicka.
+1000 on hardened over empowered ward. You also absolutely need to block cancel the animation on it, or the shield is like four seconds. Practice! Front bar it and keep it in your rotation, if you have to flip bars to cast it you will die. Once you get it right, it's great in PVE too.
I keep ice comet for the dot and the AOE effect, it seems to do better with potatoes sitting on that spot.
Mines are still good against nightblades that spam lotus fan over and over without looking at where they'll land. But most importantly, daedric mines completely negate melee pets, IC mobs, and NPC guards chasing you. It's a utility skill that gets rid of annoyances and thus worth a bar slot over spending time killing those mobs. (Drop mines. Guards/Mobs/pets get stuck. Walk away normally and focus on other players.)
I disagree on the empowering thing, empowered frags don't hit much harder than a force pulse and a procced frag together. I recently removed it from my bar for mages wrath.
I agree completely on using streak as a weapon. Streak and overload is a great combination.
Mages wrath is a must, if you're not using it to finish people off, they'll just vigor, rally, and BoL back to full.
Edit: you're seriously making me rethink mines instead of radiant/Mage light or double barred frags. In a PVP fight there's almost never a good time to mines over say, defensive rune.
I run a "weird" sorcerer set-up so its very hard to explain how everything works without actually seeing it. Basically be as mobile as possible and as aggressive as possible no matter what. Use Overload and Streak, the best sorcerer abilities.
But yes I do think that mines aren't that useful at all, they are very glorified by streamers but in my experience, Daedric Mines is a really useless skill. If anything the other morph is great for ground control, but its pretty much Restraining Prison with a bit of damage.
@Wrecking_Blow_Spam
Endless Fury is the way to go. Its much better in open world. Kill a Jesus Beamer get 4k magicka. Simple as that. I use Endless.
So to me personally if you plan on going out solo, Engine Guardian is a must. Nothing beats those ressource returns. Ironically, I just dropped it for a more offensive set-up, but I only use it when I have my 2 squad mates.
So I'll tell you what my new gear set up is:
1 Molag Kena shoulder piece
5 Seducer pieces on the body
3 Elegance on the jewelry and 1 Elegance on the body
1 Elegance Destruction Staff (inferno, sharpened I FINALLY GOT IT!!!) => Spell Damage Enchant
1 Elegance Restoration Staff => Increase Stamina Cost Poison (cuz I'm jealous of stamina builds' sustain)
So here I have around 41k Magicka on the Destro bar with 3.4k Spell Damage, 1.9k Magicka Recovery. and somewhere around 39.5k Magicka on the Resto bar with the rest of the stats staying the same. This is all fully buffed with pots, enchants and everything. Using tri-stat pots obviously, although sometimes I'd use Immovable pots.
My Overloads are hitting for around 18k... And I might sometimes Empower them... So yeah you get the idea. The difference is noticable even for your staff attacks though, so don't underestimate the Elegance set.
What I run solo open world is pretty standart for a sorc. I would love to get creative with the Amberplasm set, but have to wait until next week. I'll surely run my Elegance but instead of Seducer I'll go with Amberplasm. Maybe I'll even run with TBS and Amberplasm who knows? Anyways right now its simple:
2 Engine Guardian
5 Seducer
3 Willpower
1 Moondancer Destro Staff (just cuz it looks badass) => Spell Damage Enchant
1 Elegance Resto Staff => The Root Poison (forgot the name for it, the CC immunity is really handy)
I keep it simple, because its pretty damn effective. The sustain is huge and while the damage is a bit low for my taste, I really don't care, because Overload.
Stats are okay too: 40k Magicka, 3.1k Spell Damage, 1.9 Magicka Recovery. Sustain is amazing. Can stay up all night Streaking around Cyrodiil/Imperial City spamming my beloved Hardened Ward. I'll say it again, the damage gap is noticable between my creative and interesting Elegant set-up and this... thing. But its really the best you can have currently for solo play. Combos will still be lethal, but you must be quicker with your burst and your CCs.
You want to know my bar set-up too? Cause this comment is getting really long, so I thought I won't put everything in..!
can u give your bar set up pls? rly curious and like your replies.
@TreeHugger1 Sure mate, it has changed a bit since the post, but for now front bar is destro:
- Crystal Frags
- Force Pulse
- Velocious Curse
- Bound Aegis (stopped using inner light here for 1 simple reason=> more mag on the overload bar)
- Hardened Ward
> OVERLOAD
Back bar is resto staff
- Boundless Storm
- Streak
- Healing Ward
- Bound Aegis
- Power Surge
> SHOOTING STAR
Overload bar:
- Crystal Frags
- Endless Fury
- Hardened Ward
- Bound Aegis
- Inner Light
@Dracane I never said sorcs were easy to play. I use a weird set-up, a weird build, and have a weird playstyle that might not be for everyone. OP was talking about an outnumbered situation. Which is why Streak is great, in a 1v1 or 1v2 its very different, you can't just blink all around the place, the whole "chase me" thing. Plus there's no point in running or being extremely mobile in a 1v1. Burst and ressources count more, cause there's no tree or rock to hide behind.
As for the combo, Frags is on the overload bar too, so the whole point is to overload them while they are CC breaking. Its mad burst and with overloads hitting for around 18k, there's really nothing anyone can do unless there's a templar spamming breath of life right next to him. Basically, i would consider myself being pretty close to @Thelon playstyle, expect not nearly as good and with a destro staff for the weaves. Keep in mind tht all this was before the recovery change, so this is probably not nearly as effective as it used to be. I don't PvP much anymore, farming Maelstrom/MoL/SO/AA/HRC is pretty much all of my playtime, don't have time to set foot into Cyro.
Always this 18k overload non sense. I have 72k magicka and 3k spell damage and my overload hits for 12k crit maybe against light armor. Maybe MAX 14-16k against 0 cp players.
Your overload does not hit for 18k. Stop telling such lies.
72k magicka?
"Stop telling such lies"
Oh yea, I was lying. Actually 74k since this update
IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »TreeHugger1 wrote: »IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »Okay first thing you need to know is that any random staff blows the Maelstrom Staff out of the water if you're not using Wall Of Elements which you obviously aren't because its PvP. So keep those weapons you have now.
Second thing is that there's no point in running 3 shields. Choose 1 (Hardened Ward) and then the resto staff. No point in running shields that don't overlap for more than 6 seconds. Use Boundless Storm for armor and mobility instead of Dampen Magic. Why Hardened and not Empowered? 10 second duration is useless in outnumbered situations, and the stronger ward buys you more time to counter-attack. Use shields reactively. If you're taking damage, pop a shield. Don't spam your shield before entering a fight its useless, it only last 6 seconds remember?
Third thing as far as traits go, run 5 Impen and 2 Well-Fitted. I've always been using Impen in PvP, even before the modifications to shields (note that I don't say nerf, I don't consider it a nerf) and Well-Fitted for those occasional Dodge rolls. For Undaunted I suggest running 6 light 1 heavy, that way you have very decent sustain and very decent stat pools. Apparently sustain is even tougher this patch, so 6 light 1 heavy just seems to be the perfect set-up.
Now for the gear set-ups apparently regen formula has been changed. So I would suggest running cost reduction over recovery. So Seducer is probably still the number 1 set. Restored to its former glory as some would say. Amberplasm looks pretty nice too, but it needs testing. Kags is also fairly good. Engine Guardian is a must if you plan on 1vXing.
Run Inner Light on your front bar and enpower that C-Frag. Run Power Surge on back bar, its better, more simple and works in stealth.
Use Overload! I know many people who hate it, but its very effective and it does really hit like a truck. The whole point behind Overload is not spamming it, but using it like you would use an Ice Comet or a Dawnbreaker. If you spam Overload, everyone will dodge it and you'll end up getting yourself killed. Overload the opponent only when he's stunned or in the process of breaking free (Streak, Frags, interrupts from Crushing Shock). Its a difficult thing to get right, far from being easy mode as everyone claims.
Run Shooting Star on your back bar. If you see enemies grouped up, cast it in the middle while Streaking through them, to stun them. Why Shooting Star over Ice Comet? That ulti return for each target hit enables you to use a few Overloads for cleaning up the mess.
Run Streak on the front bar. Use it offensively. You are a Sorc, AKA the most mobile class in the game (be it magicka or stamina), use that to your advantage, but be careful not to Streak more than 3 times in a row. Also animation cancel Streak so that you don't get that stupid root after casting it. My personal most effective combo is: Curse > Streak > Frag > *Overload Bar* > Endless Fury > 2 Overload attacks. Always works and kills even the most annoying Templars. Someone Crit Rushes to your face? Curse them, Streak through them, EXPOSE THEM! Someone perma-dodging? Curse them, Streak through them, EXPOSE THEM!
Don't use Daedric Minefield. Its s*** believe me, its very niche and only an idiot will walk into more than 1 mine at a time. There are idiots out in Cyro, but not to that point. If you want an immobilise either use the other morph of Mines (Daedric Tomb) or Restraining Prison. Both function much better than mines. Why? Mine + Atro camping is a meta I never took part in. To me if you stay immobile in one spot as a Sorc, you die. Mobility is your strength, use it!
These are my tips for playing magicka Sorc in PvP. I can give my skills, my stats and my gear, just ask for it. @Wrecking_Blow_Spam
Good stuff, although I'll disagree on a few things including gear traits. I'd keep infused on the large and divines or Impen on the small. I use CP in tumbling over well-fitted, since CP can't give more max magicka.
+1000 on hardened over empowered ward. You also absolutely need to block cancel the animation on it, or the shield is like four seconds. Practice! Front bar it and keep it in your rotation, if you have to flip bars to cast it you will die. Once you get it right, it's great in PVE too.
I keep ice comet for the dot and the AOE effect, it seems to do better with potatoes sitting on that spot.
Mines are still good against nightblades that spam lotus fan over and over without looking at where they'll land. But most importantly, daedric mines completely negate melee pets, IC mobs, and NPC guards chasing you. It's a utility skill that gets rid of annoyances and thus worth a bar slot over spending time killing those mobs. (Drop mines. Guards/Mobs/pets get stuck. Walk away normally and focus on other players.)
I disagree on the empowering thing, empowered frags don't hit much harder than a force pulse and a procced frag together. I recently removed it from my bar for mages wrath.
I agree completely on using streak as a weapon. Streak and overload is a great combination.
Mages wrath is a must, if you're not using it to finish people off, they'll just vigor, rally, and BoL back to full.
Edit: you're seriously making me rethink mines instead of radiant/Mage light or double barred frags. In a PVP fight there's almost never a good time to mines over say, defensive rune.
I run a "weird" sorcerer set-up so its very hard to explain how everything works without actually seeing it. Basically be as mobile as possible and as aggressive as possible no matter what. Use Overload and Streak, the best sorcerer abilities.
But yes I do think that mines aren't that useful at all, they are very glorified by streamers but in my experience, Daedric Mines is a really useless skill. If anything the other morph is great for ground control, but its pretty much Restraining Prison with a bit of damage.
@Wrecking_Blow_Spam
Endless Fury is the way to go. Its much better in open world. Kill a Jesus Beamer get 4k magicka. Simple as that. I use Endless.
So to me personally if you plan on going out solo, Engine Guardian is a must. Nothing beats those ressource returns. Ironically, I just dropped it for a more offensive set-up, but I only use it when I have my 2 squad mates.
So I'll tell you what my new gear set up is:
1 Molag Kena shoulder piece
5 Seducer pieces on the body
3 Elegance on the jewelry and 1 Elegance on the body
1 Elegance Destruction Staff (inferno, sharpened I FINALLY GOT IT!!!) => Spell Damage Enchant
1 Elegance Restoration Staff => Increase Stamina Cost Poison (cuz I'm jealous of stamina builds' sustain)
So here I have around 41k Magicka on the Destro bar with 3.4k Spell Damage, 1.9k Magicka Recovery. and somewhere around 39.5k Magicka on the Resto bar with the rest of the stats staying the same. This is all fully buffed with pots, enchants and everything. Using tri-stat pots obviously, although sometimes I'd use Immovable pots.
My Overloads are hitting for around 18k... And I might sometimes Empower them... So yeah you get the idea. The difference is noticable even for your staff attacks though, so don't underestimate the Elegance set.
What I run solo open world is pretty standart for a sorc. I would love to get creative with the Amberplasm set, but have to wait until next week. I'll surely run my Elegance but instead of Seducer I'll go with Amberplasm. Maybe I'll even run with TBS and Amberplasm who knows? Anyways right now its simple:
2 Engine Guardian
5 Seducer
3 Willpower
1 Moondancer Destro Staff (just cuz it looks badass) => Spell Damage Enchant
1 Elegance Resto Staff => The Root Poison (forgot the name for it, the CC immunity is really handy)
I keep it simple, because its pretty damn effective. The sustain is huge and while the damage is a bit low for my taste, I really don't care, because Overload.
Stats are okay too: 40k Magicka, 3.1k Spell Damage, 1.9 Magicka Recovery. Sustain is amazing. Can stay up all night Streaking around Cyrodiil/Imperial City spamming my beloved Hardened Ward. I'll say it again, the damage gap is noticable between my creative and interesting Elegant set-up and this... thing. But its really the best you can have currently for solo play. Combos will still be lethal, but you must be quicker with your burst and your CCs.
You want to know my bar set-up too? Cause this comment is getting really long, so I thought I won't put everything in..!
can u give your bar set up pls? rly curious and like your replies.
@TreeHugger1 Sure mate, it has changed a bit since the post, but for now front bar is destro:
- Crystal Frags
- Force Pulse
- Velocious Curse
- Bound Aegis (stopped using inner light here for 1 simple reason=> more mag on the overload bar)
- Hardened Ward
> OVERLOAD
Back bar is resto staff
- Boundless Storm
- Streak
- Healing Ward
- Bound Aegis
- Power Surge
> SHOOTING STAR
Overload bar:
- Crystal Frags
- Endless Fury
- Hardened Ward
- Bound Aegis
- Inner Light
@Dracane I never said sorcs were easy to play. I use a weird set-up, a weird build, and have a weird playstyle that might not be for everyone. OP was talking about an outnumbered situation. Which is why Streak is great, in a 1v1 or 1v2 its very different, you can't just blink all around the place, the whole "chase me" thing. Plus there's no point in running or being extremely mobile in a 1v1. Burst and ressources count more, cause there's no tree or rock to hide behind.
As for the combo, Frags is on the overload bar too, so the whole point is to overload them while they are CC breaking. Its mad burst and with overloads hitting for around 18k, there's really nothing anyone can do unless there's a templar spamming breath of life right next to him. Basically, i would consider myself being pretty close to @Thelon playstyle, expect not nearly as good and with a destro staff for the weaves. Keep in mind tht all this was before the recovery change, so this is probably not nearly as effective as it used to be. I don't PvP much anymore, farming Maelstrom/MoL/SO/AA/HRC is pretty much all of my playtime, don't have time to set foot into Cyro.
Always this 18k overload non sense. I have 72k magicka and 3k spell damage and my overload hits for 12k crit maybe against light armor. Maybe MAX 14-16k against 0 cp players.
Your overload does not hit for 18k. Stop telling such lies.
Well, when you see SRIBES' sorc build with 20k overloads, my 18k aren't even that impressive in comparison. People are hitting for 25k Meteors in Cyrodiil. Overload's base damage hits harder than an Ice Comet. So yes with Elegance and an Empower from Inner light your Overload will hit for 18k. Yes obviously I'm making an exaggeration, you won't hit for 18k all the time, but I've seen enough of them to say that it happens fairly often. After all in PvE, I hit for 45k with only Major Breach/Major Sorcerery. Obviously CP aren't the same and impen screws things up. And I'm pretty sure there are diminishing returns on stacking magicka for damage, but I'm not sure at all.
IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »TreeHugger1 wrote: »IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »Okay first thing you need to know is that any random staff blows the Maelstrom Staff out of the water if you're not using Wall Of Elements which you obviously aren't because its PvP. So keep those weapons you have now.
Second thing is that there's no point in running 3 shields. Choose 1 (Hardened Ward) and then the resto staff. No point in running shields that don't overlap for more than 6 seconds. Use Boundless Storm for armor and mobility instead of Dampen Magic. Why Hardened and not Empowered? 10 second duration is useless in outnumbered situations, and the stronger ward buys you more time to counter-attack. Use shields reactively. If you're taking damage, pop a shield. Don't spam your shield before entering a fight its useless, it only last 6 seconds remember?
Third thing as far as traits go, run 5 Impen and 2 Well-Fitted. I've always been using Impen in PvP, even before the modifications to shields (note that I don't say nerf, I don't consider it a nerf) and Well-Fitted for those occasional Dodge rolls. For Undaunted I suggest running 6 light 1 heavy, that way you have very decent sustain and very decent stat pools. Apparently sustain is even tougher this patch, so 6 light 1 heavy just seems to be the perfect set-up.
Now for the gear set-ups apparently regen formula has been changed. So I would suggest running cost reduction over recovery. So Seducer is probably still the number 1 set. Restored to its former glory as some would say. Amberplasm looks pretty nice too, but it needs testing. Kags is also fairly good. Engine Guardian is a must if you plan on 1vXing.
Run Inner Light on your front bar and enpower that C-Frag. Run Power Surge on back bar, its better, more simple and works in stealth.
Use Overload! I know many people who hate it, but its very effective and it does really hit like a truck. The whole point behind Overload is not spamming it, but using it like you would use an Ice Comet or a Dawnbreaker. If you spam Overload, everyone will dodge it and you'll end up getting yourself killed. Overload the opponent only when he's stunned or in the process of breaking free (Streak, Frags, interrupts from Crushing Shock). Its a difficult thing to get right, far from being easy mode as everyone claims.
Run Shooting Star on your back bar. If you see enemies grouped up, cast it in the middle while Streaking through them, to stun them. Why Shooting Star over Ice Comet? That ulti return for each target hit enables you to use a few Overloads for cleaning up the mess.
Run Streak on the front bar. Use it offensively. You are a Sorc, AKA the most mobile class in the game (be it magicka or stamina), use that to your advantage, but be careful not to Streak more than 3 times in a row. Also animation cancel Streak so that you don't get that stupid root after casting it. My personal most effective combo is: Curse > Streak > Frag > *Overload Bar* > Endless Fury > 2 Overload attacks. Always works and kills even the most annoying Templars. Someone Crit Rushes to your face? Curse them, Streak through them, EXPOSE THEM! Someone perma-dodging? Curse them, Streak through them, EXPOSE THEM!
Don't use Daedric Minefield. Its s*** believe me, its very niche and only an idiot will walk into more than 1 mine at a time. There are idiots out in Cyro, but not to that point. If you want an immobilise either use the other morph of Mines (Daedric Tomb) or Restraining Prison. Both function much better than mines. Why? Mine + Atro camping is a meta I never took part in. To me if you stay immobile in one spot as a Sorc, you die. Mobility is your strength, use it!
These are my tips for playing magicka Sorc in PvP. I can give my skills, my stats and my gear, just ask for it. @Wrecking_Blow_Spam
Good stuff, although I'll disagree on a few things including gear traits. I'd keep infused on the large and divines or Impen on the small. I use CP in tumbling over well-fitted, since CP can't give more max magicka.
+1000 on hardened over empowered ward. You also absolutely need to block cancel the animation on it, or the shield is like four seconds. Practice! Front bar it and keep it in your rotation, if you have to flip bars to cast it you will die. Once you get it right, it's great in PVE too.
I keep ice comet for the dot and the AOE effect, it seems to do better with potatoes sitting on that spot.
Mines are still good against nightblades that spam lotus fan over and over without looking at where they'll land. But most importantly, daedric mines completely negate melee pets, IC mobs, and NPC guards chasing you. It's a utility skill that gets rid of annoyances and thus worth a bar slot over spending time killing those mobs. (Drop mines. Guards/Mobs/pets get stuck. Walk away normally and focus on other players.)
I disagree on the empowering thing, empowered frags don't hit much harder than a force pulse and a procced frag together. I recently removed it from my bar for mages wrath.
I agree completely on using streak as a weapon. Streak and overload is a great combination.
Mages wrath is a must, if you're not using it to finish people off, they'll just vigor, rally, and BoL back to full.
Edit: you're seriously making me rethink mines instead of radiant/Mage light or double barred frags. In a PVP fight there's almost never a good time to mines over say, defensive rune.
I run a "weird" sorcerer set-up so its very hard to explain how everything works without actually seeing it. Basically be as mobile as possible and as aggressive as possible no matter what. Use Overload and Streak, the best sorcerer abilities.
But yes I do think that mines aren't that useful at all, they are very glorified by streamers but in my experience, Daedric Mines is a really useless skill. If anything the other morph is great for ground control, but its pretty much Restraining Prison with a bit of damage.
@Wrecking_Blow_Spam
Endless Fury is the way to go. Its much better in open world. Kill a Jesus Beamer get 4k magicka. Simple as that. I use Endless.
So to me personally if you plan on going out solo, Engine Guardian is a must. Nothing beats those ressource returns. Ironically, I just dropped it for a more offensive set-up, but I only use it when I have my 2 squad mates.
So I'll tell you what my new gear set up is:
1 Molag Kena shoulder piece
5 Seducer pieces on the body
3 Elegance on the jewelry and 1 Elegance on the body
1 Elegance Destruction Staff (inferno, sharpened I FINALLY GOT IT!!!) => Spell Damage Enchant
1 Elegance Restoration Staff => Increase Stamina Cost Poison (cuz I'm jealous of stamina builds' sustain)
So here I have around 41k Magicka on the Destro bar with 3.4k Spell Damage, 1.9k Magicka Recovery. and somewhere around 39.5k Magicka on the Resto bar with the rest of the stats staying the same. This is all fully buffed with pots, enchants and everything. Using tri-stat pots obviously, although sometimes I'd use Immovable pots.
My Overloads are hitting for around 18k... And I might sometimes Empower them... So yeah you get the idea. The difference is noticable even for your staff attacks though, so don't underestimate the Elegance set.
What I run solo open world is pretty standart for a sorc. I would love to get creative with the Amberplasm set, but have to wait until next week. I'll surely run my Elegance but instead of Seducer I'll go with Amberplasm. Maybe I'll even run with TBS and Amberplasm who knows? Anyways right now its simple:
2 Engine Guardian
5 Seducer
3 Willpower
1 Moondancer Destro Staff (just cuz it looks badass) => Spell Damage Enchant
1 Elegance Resto Staff => The Root Poison (forgot the name for it, the CC immunity is really handy)
I keep it simple, because its pretty damn effective. The sustain is huge and while the damage is a bit low for my taste, I really don't care, because Overload.
Stats are okay too: 40k Magicka, 3.1k Spell Damage, 1.9 Magicka Recovery. Sustain is amazing. Can stay up all night Streaking around Cyrodiil/Imperial City spamming my beloved Hardened Ward. I'll say it again, the damage gap is noticable between my creative and interesting Elegant set-up and this... thing. But its really the best you can have currently for solo play. Combos will still be lethal, but you must be quicker with your burst and your CCs.
You want to know my bar set-up too? Cause this comment is getting really long, so I thought I won't put everything in..!
can u give your bar set up pls? rly curious and like your replies.
@TreeHugger1 Sure mate, it has changed a bit since the post, but for now front bar is destro:
- Crystal Frags
- Force Pulse
- Velocious Curse
- Bound Aegis (stopped using inner light here for 1 simple reason=> more mag on the overload bar)
- Hardened Ward
> OVERLOAD
Back bar is resto staff
- Boundless Storm
- Streak
- Healing Ward
- Bound Aegis
- Power Surge
> SHOOTING STAR
Overload bar:
- Crystal Frags
- Endless Fury
- Hardened Ward
- Bound Aegis
- Inner Light
@Dracane I never said sorcs were easy to play. I use a weird set-up, a weird build, and have a weird playstyle that might not be for everyone. OP was talking about an outnumbered situation. Which is why Streak is great, in a 1v1 or 1v2 its very different, you can't just blink all around the place, the whole "chase me" thing. Plus there's no point in running or being extremely mobile in a 1v1. Burst and ressources count more, cause there's no tree or rock to hide behind.
As for the combo, Frags is on the overload bar too, so the whole point is to overload them while they are CC breaking. Its mad burst and with overloads hitting for around 18k, there's really nothing anyone can do unless there's a templar spamming breath of life right next to him. Basically, i would consider myself being pretty close to @Thelon playstyle, expect not nearly as good and with a destro staff for the weaves. Keep in mind tht all this was before the recovery change, so this is probably not nearly as effective as it used to be. I don't PvP much anymore, farming Maelstrom/MoL/SO/AA/HRC is pretty much all of my playtime, don't have time to set foot into Cyro.
Always this 18k overload non sense. I have 72k magicka and 3k spell damage and my overload hits for 12k crit maybe against light armor. Maybe MAX 14-16k against 0 cp players.
Your overload does not hit for 18k. Stop telling such lies.
Well, when you see SRIBES' sorc build with 20k overloads, my 18k aren't even that impressive in comparison. People are hitting for 25k Meteors in Cyrodiil. Overload's base damage hits harder than an Ice Comet. So yes with Elegance and an Empower from Inner light your Overload will hit for 18k. Yes obviously I'm making an exaggeration, you won't hit for 18k all the time, but I've seen enough of them to say that it happens fairly often. After all in PvE, I hit for 45k with only Major Breach/Major Sorcerery. Obviously CP aren't the same and impen screws things up. And I'm pretty sure there are diminishing returns on stacking magicka for damage, but I'm not sure at all.
I started trying dual wield today. I landed a 15k curse and that wasn't even fully buffed.
And yea it's true, overload can hit for these numbers. But that's against light armor targets with 0 cp into elemental defender and you will almost never find people like this.
With that being said, it's like comparing your overload on a sheep with 0 resistance, vs a high defense boss.
IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »TreeHugger1 wrote: »IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »Okay first thing you need to know is that any random staff blows the Maelstrom Staff out of the water if you're not using Wall Of Elements which you obviously aren't because its PvP. So keep those weapons you have now.
Second thing is that there's no point in running 3 shields. Choose 1 (Hardened Ward) and then the resto staff. No point in running shields that don't overlap for more than 6 seconds. Use Boundless Storm for armor and mobility instead of Dampen Magic. Why Hardened and not Empowered? 10 second duration is useless in outnumbered situations, and the stronger ward buys you more time to counter-attack. Use shields reactively. If you're taking damage, pop a shield. Don't spam your shield before entering a fight its useless, it only last 6 seconds remember?
Third thing as far as traits go, run 5 Impen and 2 Well-Fitted. I've always been using Impen in PvP, even before the modifications to shields (note that I don't say nerf, I don't consider it a nerf) and Well-Fitted for those occasional Dodge rolls. For Undaunted I suggest running 6 light 1 heavy, that way you have very decent sustain and very decent stat pools. Apparently sustain is even tougher this patch, so 6 light 1 heavy just seems to be the perfect set-up.
Now for the gear set-ups apparently regen formula has been changed. So I would suggest running cost reduction over recovery. So Seducer is probably still the number 1 set. Restored to its former glory as some would say. Amberplasm looks pretty nice too, but it needs testing. Kags is also fairly good. Engine Guardian is a must if you plan on 1vXing.
Run Inner Light on your front bar and enpower that C-Frag. Run Power Surge on back bar, its better, more simple and works in stealth.
Use Overload! I know many people who hate it, but its very effective and it does really hit like a truck. The whole point behind Overload is not spamming it, but using it like you would use an Ice Comet or a Dawnbreaker. If you spam Overload, everyone will dodge it and you'll end up getting yourself killed. Overload the opponent only when he's stunned or in the process of breaking free (Streak, Frags, interrupts from Crushing Shock). Its a difficult thing to get right, far from being easy mode as everyone claims.
Run Shooting Star on your back bar. If you see enemies grouped up, cast it in the middle while Streaking through them, to stun them. Why Shooting Star over Ice Comet? That ulti return for each target hit enables you to use a few Overloads for cleaning up the mess.
Run Streak on the front bar. Use it offensively. You are a Sorc, AKA the most mobile class in the game (be it magicka or stamina), use that to your advantage, but be careful not to Streak more than 3 times in a row. Also animation cancel Streak so that you don't get that stupid root after casting it. My personal most effective combo is: Curse > Streak > Frag > *Overload Bar* > Endless Fury > 2 Overload attacks. Always works and kills even the most annoying Templars. Someone Crit Rushes to your face? Curse them, Streak through them, EXPOSE THEM! Someone perma-dodging? Curse them, Streak through them, EXPOSE THEM!
Don't use Daedric Minefield. Its s*** believe me, its very niche and only an idiot will walk into more than 1 mine at a time. There are idiots out in Cyro, but not to that point. If you want an immobilise either use the other morph of Mines (Daedric Tomb) or Restraining Prison. Both function much better than mines. Why? Mine + Atro camping is a meta I never took part in. To me if you stay immobile in one spot as a Sorc, you die. Mobility is your strength, use it!
These are my tips for playing magicka Sorc in PvP. I can give my skills, my stats and my gear, just ask for it. @Wrecking_Blow_Spam
Good stuff, although I'll disagree on a few things including gear traits. I'd keep infused on the large and divines or Impen on the small. I use CP in tumbling over well-fitted, since CP can't give more max magicka.
+1000 on hardened over empowered ward. You also absolutely need to block cancel the animation on it, or the shield is like four seconds. Practice! Front bar it and keep it in your rotation, if you have to flip bars to cast it you will die. Once you get it right, it's great in PVE too.
I keep ice comet for the dot and the AOE effect, it seems to do better with potatoes sitting on that spot.
Mines are still good against nightblades that spam lotus fan over and over without looking at where they'll land. But most importantly, daedric mines completely negate melee pets, IC mobs, and NPC guards chasing you. It's a utility skill that gets rid of annoyances and thus worth a bar slot over spending time killing those mobs. (Drop mines. Guards/Mobs/pets get stuck. Walk away normally and focus on other players.)
I disagree on the empowering thing, empowered frags don't hit much harder than a force pulse and a procced frag together. I recently removed it from my bar for mages wrath.
I agree completely on using streak as a weapon. Streak and overload is a great combination.
Mages wrath is a must, if you're not using it to finish people off, they'll just vigor, rally, and BoL back to full.
Edit: you're seriously making me rethink mines instead of radiant/Mage light or double barred frags. In a PVP fight there's almost never a good time to mines over say, defensive rune.
I run a "weird" sorcerer set-up so its very hard to explain how everything works without actually seeing it. Basically be as mobile as possible and as aggressive as possible no matter what. Use Overload and Streak, the best sorcerer abilities.
But yes I do think that mines aren't that useful at all, they are very glorified by streamers but in my experience, Daedric Mines is a really useless skill. If anything the other morph is great for ground control, but its pretty much Restraining Prison with a bit of damage.
@Wrecking_Blow_Spam
Endless Fury is the way to go. Its much better in open world. Kill a Jesus Beamer get 4k magicka. Simple as that. I use Endless.
So to me personally if you plan on going out solo, Engine Guardian is a must. Nothing beats those ressource returns. Ironically, I just dropped it for a more offensive set-up, but I only use it when I have my 2 squad mates.
So I'll tell you what my new gear set up is:
1 Molag Kena shoulder piece
5 Seducer pieces on the body
3 Elegance on the jewelry and 1 Elegance on the body
1 Elegance Destruction Staff (inferno, sharpened I FINALLY GOT IT!!!) => Spell Damage Enchant
1 Elegance Restoration Staff => Increase Stamina Cost Poison (cuz I'm jealous of stamina builds' sustain)
So here I have around 41k Magicka on the Destro bar with 3.4k Spell Damage, 1.9k Magicka Recovery. and somewhere around 39.5k Magicka on the Resto bar with the rest of the stats staying the same. This is all fully buffed with pots, enchants and everything. Using tri-stat pots obviously, although sometimes I'd use Immovable pots.
My Overloads are hitting for around 18k... And I might sometimes Empower them... So yeah you get the idea. The difference is noticable even for your staff attacks though, so don't underestimate the Elegance set.
What I run solo open world is pretty standart for a sorc. I would love to get creative with the Amberplasm set, but have to wait until next week. I'll surely run my Elegance but instead of Seducer I'll go with Amberplasm. Maybe I'll even run with TBS and Amberplasm who knows? Anyways right now its simple:
2 Engine Guardian
5 Seducer
3 Willpower
1 Moondancer Destro Staff (just cuz it looks badass) => Spell Damage Enchant
1 Elegance Resto Staff => The Root Poison (forgot the name for it, the CC immunity is really handy)
I keep it simple, because its pretty damn effective. The sustain is huge and while the damage is a bit low for my taste, I really don't care, because Overload.
Stats are okay too: 40k Magicka, 3.1k Spell Damage, 1.9 Magicka Recovery. Sustain is amazing. Can stay up all night Streaking around Cyrodiil/Imperial City spamming my beloved Hardened Ward. I'll say it again, the damage gap is noticable between my creative and interesting Elegant set-up and this... thing. But its really the best you can have currently for solo play. Combos will still be lethal, but you must be quicker with your burst and your CCs.
You want to know my bar set-up too? Cause this comment is getting really long, so I thought I won't put everything in..!
can u give your bar set up pls? rly curious and like your replies.
@TreeHugger1 Sure mate, it has changed a bit since the post, but for now front bar is destro:
- Crystal Frags
- Force Pulse
- Velocious Curse
- Bound Aegis (stopped using inner light here for 1 simple reason=> more mag on the overload bar)
- Hardened Ward
> OVERLOAD
Back bar is resto staff
- Boundless Storm
- Streak
- Healing Ward
- Bound Aegis
- Power Surge
> SHOOTING STAR
Overload bar:
- Crystal Frags
- Endless Fury
- Hardened Ward
- Bound Aegis
- Inner Light
@Dracane I never said sorcs were easy to play. I use a weird set-up, a weird build, and have a weird playstyle that might not be for everyone. OP was talking about an outnumbered situation. Which is why Streak is great, in a 1v1 or 1v2 its very different, you can't just blink all around the place, the whole "chase me" thing. Plus there's no point in running or being extremely mobile in a 1v1. Burst and ressources count more, cause there's no tree or rock to hide behind.
As for the combo, Frags is on the overload bar too, so the whole point is to overload them while they are CC breaking. Its mad burst and with overloads hitting for around 18k, there's really nothing anyone can do unless there's a templar spamming breath of life right next to him. Basically, i would consider myself being pretty close to @Thelon playstyle, expect not nearly as good and with a destro staff for the weaves. Keep in mind tht all this was before the recovery change, so this is probably not nearly as effective as it used to be. I don't PvP much anymore, farming Maelstrom/MoL/SO/AA/HRC is pretty much all of my playtime, don't have time to set foot into Cyro.
Always this 18k overload non sense. I have 72k magicka and 3k spell damage and my overload hits for 12k crit maybe against light armor. Maybe MAX 14-16k against 0 cp players.
Your overload does not hit for 18k. Stop telling such lies.
Well, when you see SRIBES' sorc build with 20k overloads, my 18k aren't even that impressive in comparison. People are hitting for 25k Meteors in Cyrodiil. Overload's base damage hits harder than an Ice Comet. So yes with Elegance and an Empower from Inner light your Overload will hit for 18k. Yes obviously I'm making an exaggeration, you won't hit for 18k all the time, but I've seen enough of them to say that it happens fairly often. After all in PvE, I hit for 45k with only Major Breach/Major Sorcerery. Obviously CP aren't the same and impen screws things up. And I'm pretty sure there are diminishing returns on stacking magicka for damage, but I'm not sure at all.
I started trying dual wield today. I landed a 15k curse and that wasn't even fully buffed.
And yea it's true, overload can hit for these numbers. But that's against light armor targets with 0 cp into elemental defender and you will almost never find people like this.
With that being said, it's like comparing your overload on a sheep with 0 resistance, vs a high defense boss.
Yeah dual wield does do stupid damage Oh you would be surprised to see that most sorcs still run full divines, so when the frag blows their shield overload gets pretty hectic. And a lot of people are still playing their sorcs like that, using outdated builds that aren't exactly viable today. Also a lot of people focus on Hardy these days. Between that and Resistant you don't have too many points to spare on Elemental Defender. People with low spell resist and me with almost 10k penetration (destro staff OP) fuly eat those Overloads.
i currently use 5xtbs/5xinfall with vma lightning destro/resto with decent results. 1v1 not too strong but thats likely player fault (me), but 2/3vX it shines, floating solo around 2 zergs fighting and it is really strong. i have gotten some stupid high curses/frags. especially after a heavy attack.
IzakiBrotheSs wrote: »@Dracane yeah I'm excited and sadened at the same time for all those monster sets. I'm a staff user and the Elegance set actually has a meaning with a lightning staff, those heavy attacks can really hurt at low health. But I guess I'll have to go with a SnB sorc to try and reach the highest possible max magicka without pets and necropotence. Or I might run a Destro/Dual Wield build but I have no idea of what to do for heals. If we only had some sort of self heal that is not reliant on the Twilight... Its going to be tough to come up with something decent.
What I don't like with dual wield is the fact that you can't pressure enough, the only thing that works is burst and even then the burst is not strong enough (cause now detonation sucks). I'd say overload, but it can be countered really easily, which is why I use a staff too. All in all, dual wield is really not appealing enough for me, neither is SnB cause I'd lose a lot of penetration. I don't like to rely on burst and prefer sustain.
Another great thing about Overload is that magicka return. But I find the tooltips quite misleading, what does Power Overload actually do apart from boosting the range of heavy attacks?
Sorc is not as easy to play as you claim. It's very hard to play and almost all sorc I see fail when it comes to this.
Sorc requires your opponent to make heavy mistake. As a Sorc, you rely on exploiting someone elses failure.