Wrecking_Blow_Spam wrote: »Not on atm so cannot see CP but it's split well.
Blue - 100 Ele expert, some into Crit dmg, a few into thaum,
Red - 21% bastion, some in hardy and Ele defender, some into crit resist.
Green- Split mostly between reduced cost and regen. Have some into break free.
This is just a rough estimate.
Wrecking_Blow_Spam wrote: »Yes well I'm not new to the sorc but I've not played it in many months. I always had hardened ward but I thought id try empowered ward, I noticed it's significantly weaker.
Normal move setup although it changes sometimes;
Destro - Frags, curse, ward, endless fury, force pulse (interrupt morph) ultimate is normally ice comet.
Resto - flex spot - mines (usually these)/boundless, streak, healing ward, light armour shield, power surge. Ultimate is Bats atm. Although I do switch around ultimates and sometimes use atro, overload and dawn breaker.
kasa-obake wrote: »For PvP you might want to put 100 points in bastion, for your wards to actually be meaningful in those 6 seconds. Wards do not crit, and as a sorc, you usually have to rely on your wards, so points into crit resist are a bit superfluous.
Wrecking_Blow_Spam wrote: »kasa-obake wrote: »For PvP you might want to put 100 points in bastion, for your wards to actually be meaningful in those 6 seconds. Wards do not crit, and as a sorc, you usually have to rely on your wards, so points into crit resist are a bit superfluous.
I considered but I find having the extra 1000+ crit resist comes in handy, rather than running divines and gaining maybe 50 more recovery.
Also hardy and Ele defender effect the dmg our shields take or so I read.
kasa-obake wrote: »@Wrecking_Blow_Spam I wouldn't suggest using divines in PvP since yeah, as you said, 50 more recovery is quite useless.
My PvP gear is infused on big pieces since more pools = more damage, and well-fitted on small pieces since dodging is by far the best mechanic to avoid damage atm.
Really, as a sorc in light armor, unless you play with the twilight matriarch, you do not have any readily available heals (healing ward expires after 6 seconds and can be burst through with pretty much any stam dps build). So if you can't shieldstack, you're pretty much done for, crit resist or not.
With 100 points in bastion, I have 20k shields in PvP. And since those are non-critable, it lets you more time to pressure the enemy and be on the offensive than a 4-5k shield that you'd have to put up every two seconds.
Or better even, try and PvP and see why you die, and then correct your build accordingly.
For most sorcs, it is once their stamina runs out and they can't CC break. Then again, with engine guardian you might not have stamina issues, but relying on the proc is, as Dracane said, pretty useless against more experienced players who will stun, kill and hell even repent on your Engine if they are templars xD.
I'm playing with 5 amberplasm, 3 willpower, 3 magnus atm, but before that, I used to run 5 seducer, 1 bloodspawn, 1 kena and vMSA staves. Both are pretty solid builds for PvP if you're going for sustain over insane max magicka and pets
Undaunted is way better, these 6% are like 200-300 spell DMG (2-4k bonus mGicka) plus more health and stam. More magicka = also better defense
Wrecking_Blow_Spam wrote: »
My current setup:
5 kag body,
2 engine gaurdian
3 will power (2 spell dmg, 1 rec)
Atro mundus
Random Destro sharpened
Random Resto defending
511 undaunted passives
kasa-obake wrote: »Regarding the light armor shield, both morphs are good, though if you're having trouble sustaining, you'd better go for the Harness Magicka one.
If you're a Breton, stacking reduce cost isn't worth it since it has diminished returns, so I'd suggest switching your jewerly enchant to recovery instead. Unless you go for 5 seducer, which is a better set this patch than kag's hope, simply because magicka is harder to sustain nowadays. With 5 seducer, you can easily run 3 spell damage glyphs.
Without vMSA staves, 5 seducer + 3 magnus or 3 shadowdancer is a really good combination.
Unless you go for new sets, which you do not have yet on console at any rate, like 5 necropotence + 5 amberplasm or 5 imperial physique + 5 necropotence or 5 alteration mastery + 5 necropotence or whichever, the Willpower bonus is too much to pass up, so I'd suggest sticking to it
kasa-obake wrote: »@Dracane nah as altmer, cost reduction is great!
I just meant as a Breton, stacking cost reduction yields diminishing returns, since you already have the 4% from your passives, and whatever you decided to put in the CP green tree. (Empirically tested on my char).
So as Breton = go for recovery, but as Altmer = cost reduction is better.
Wrecking_Blow_Spam wrote: »Not on atm so cannot see CP but it's split well.
Blue - 100 Ele expert, some into Crit dmg, a few into thaum,
Red - 21% bastion, some in hardy and Ele defender, some into crit resist.
Green- Split mostly between reduced cost and regen. Have some into break free.
This is just a rough estimate.
Why points into trauma ? I can't see any dots in your builds, besides maybe boundless storm. But that's trash anyway.
Take those points and put them all into spell erosion in this heavy armor meta.
And Bastion should be maxed. Once your health gets hit, you are most likely a 1 shot anyway. Light armor is suicide nowadays but sadly needed if you want to make magicka somewhat viable.Wrecking_Blow_Spam wrote: »Yes well I'm not new to the sorc but I've not played it in many months. I always had hardened ward but I thought id try empowered ward, I noticed it's significantly weaker.
Normal move setup although it changes sometimes;
Destro - Frags, curse, ward, endless fury, force pulse (interrupt morph) ultimate is normally ice comet.
Resto - flex spot - mines (usually these)/boundless, streak, healing ward, light armour shield, power surge. Ultimate is Bats atm. Although I do switch around ultimates and sometimes use atro, overload and dawn breaker.
Consider using overload on one bar. So you can use your long lasting abilities on it. Like surge, boundless storm and maybe mines if you want and then you even have space for 2 other things.
This way you could move endless fury to your 2nd bar. Well actually, I would just remove mages fury entirely, it's a very bad ability. However, you can then use magelight on your first bar for more magicka and especially spell crit.
When you keep on using the engine guardian to get reliable stamina resotration, you could also consider putting shuffle on your overload bar.
Wrecking_Blow_Spam wrote: »Not on atm so cannot see CP but it's split well.
Blue - 100 Ele expert, some into Crit dmg, a few into thaum,
Red - 21% bastion, some in hardy and Ele defender, some into crit resist.
Green- Split mostly between reduced cost and regen. Have some into break free.
This is just a rough estimate.
Why points into trauma ? I can't see any dots in your builds, besides maybe boundless storm. But that's trash anyway.
Take those points and put them all into spell erosion in this heavy armor meta.
And Bastion should be maxed. Once your health gets hit, you are most likely a 1 shot anyway. Light armor is suicide nowadays but sadly needed if you want to make magicka somewhat viable.Wrecking_Blow_Spam wrote: »Yes well I'm not new to the sorc but I've not played it in many months. I always had hardened ward but I thought id try empowered ward, I noticed it's significantly weaker.
Normal move setup although it changes sometimes;
Destro - Frags, curse, ward, endless fury, force pulse (interrupt morph) ultimate is normally ice comet.
Resto - flex spot - mines (usually these)/boundless, streak, healing ward, light armour shield, power surge. Ultimate is Bats atm. Although I do switch around ultimates and sometimes use atro, overload and dawn breaker.
Consider using overload on one bar. So you can use your long lasting abilities on it. Like surge, boundless storm and maybe mines if you want and then you even have space for 2 other things.
This way you could move endless fury to your 2nd bar. Well actually, I would just remove mages fury entirely, it's a very bad ability. However, you can then use magelight on your first bar for more magicka and especially spell crit.
When you keep on using the engine guardian to get reliable stamina resotration, you could also consider putting shuffle on your overload bar.
Why you think that? I feel like Fury is an amazing ability.
My bars look like this,
Destro - Fury, crushing shock, curse, flex (surge, ele drain, rune cage, radiant magelight), frags, smiting dawnbreaker / negate
Resto - Healing ward, mines / surge, harness magicka, hardened ward (agreed, way better morph), strak, comet
kasa-obake wrote: »@Dracane I have 75 points in the Arcanist simply because my main is my crafter, and I cba to wait twice as long to harvest/farm my raw mats xD
Otherwise, 39 into Tumbling for the roll dodge cost reduction, and 53 in magicka cost reduction. If I didn't have to collect raw mats, I'd put more in it, but alas I'm really too impatient to wait at dem nodes.
As for Tumbling, my main reflex for whatever reason is to dodge frags, snipes or any other dodgeable attack whenever I can. And early on, I noticed that I died due to stamina management problems mostly. If I can't CC break in time, then I can't put shields up fast enough, and I'm easy pickings. Especially considering that the skill level of the majority of randoms is getting better (imo at least), and most nightblades or any class really, will ulti dump you once your shields are already low and not at 20k as before.
So yeah, I solved my stamina management issues (I mean dodging is all well and good, as well as annoying for your opponent, but if you can't CC break the one hit that counts, then all your swift and graceful rolls earlier were ultimately pointless), by putting points into Tumbling, and wearing 1 Bloodspawn piece, as well as well-fitted gear since the DB patch.
In duels though, in addition to 1 piece Bloodspawn, I wear a willpower piece with a stamina regen enchant (when fighting sorcs or magicka dks usually), giving me about 1.4k stam regen (the reduced dodge cost notwithstanding), while still keeping 1.7k magicka regen and 2.3-2.4k unbuffed spell damage, which isn't bad at all, and allows me to use shuffle to be even more cancerous.
7 light armor is still the best, because of the cost reduction. But nobody wants to loose ~1400 magicka because of loosing undaunted. It really depends on your setup.
Seducer for example grants 8% cost reduction, just like 2 pieces of light armor. So why not using a proper offensive set and 2 more light armor instead ?
7 light armor is still the best, because of the cost reduction. But nobody wants to loose ~1400 magicka because of loosing undaunted. It really depends on your setup.
Seducer for example grants 8% cost reduction, just like 2 pieces of light armor. So why not using a proper offensive set and 2 more light armor instead ?
Light armor cost reduction is only 3% per piece not 4.
If you´re playing a build that has any kind of magica reg seducer (sadly) outperforms every other set in terms of usefulness apart from lich and amberplasm (the latter only if you can make use of the stamreg offered).
Pets were never a my thing, except in PVE, because they needed 2 bars to function with a weapon swap. How do you deal with that?
Pets were never a my thing, except in PVE, because they needed 2 bars to function with a weapon swap. How do you deal with that?
Wrecking_Blow_Spam wrote: »kasa-obake wrote: »For PvP you might want to put 100 points in bastion, for your wards to actually be meaningful in those 6 seconds. Wards do not crit, and as a sorc, you usually have to rely on your wards, so points into crit resist are a bit superfluous.
I considered but I find having the extra 1000+ crit resist comes in handy, rather than running divines and gaining maybe 50 more recovery.
Also hardy and Ele defender effect the dmg our shields take or so I read.
Non sense. When your shield is down, you are dead. No matter how much crit resist you have.
100 bastian, 30 elemental and 30 hardy is good enough. I would always build for maximum base damage and maximum base damage resistance. I would completely ignore crit in pvp unless your are stamina, becaus stamina doesn't really need to sacrifise anything for it.