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https://forums.elderscrollsonline.com/en/discussion/668861

A few Mag sorc PVP questions

Wrecking_Blow_Spam
Wrecking_Blow_Spam
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Hello, hope some of you kind people can answer some of my enquiries.

This is mainly aiming at solo pvp mag sorc, open world and duels, that kind of thing.

1) Which is better 7 Light or 5-1-1? (I have undaunted passives. Do you prefer extra max stats or better sustain?

2) shields, shields. So I really like empowered ward (last 10 sec and minor recovery 10% to you and nearby allies) but hardened obviously is much bigger.
Which do you prefer? Which do you think is better overall in pvp?
I'm also running healing ward and the light armour shield (stronger based on no of light armours morph) which do you prefer for this morph?

3) Sets - in your opinion and experience which set combos do you find the best? Kag, seducer, Magnus, julianos etc?
Jewellery- do you go with the basic will power? Are there any other combos that are more effective ?(eg transmutation)

4) Monster sets - do you squeeze a 2 piece in or just a one piece? Do you have a favourite combo that works well?


Thanks for any answers or help.

My current setup:
5 kag body,
2 engine gaurdian
3 will power (2 spell dmg, 1 rec)
Atro mundus
Random Destro sharpened
Random Resto defending
511 undaunted passives

I'm currently using empowered ward instead of hardened just to test it out.

I was thinking of dropping Engine Guardian and using 1 kena with 2 transmutation (weapons and shoulder or head) to get extra spell dmg and also recovery.

What do you guys think?

Note: if anyone read this far, thanks and also I haven't played sorc much, not used for months in pvp hence all my questions.



Edited by Wrecking_Blow_Spam on 8 August 2016 08:19
Xbox one EU
8 Flawless conquerors on all class specs (4 stam, 4 magicka)
Doesn't stand in red
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    Forgot to mention I do not have MSA weapons, waiting for update on console before I continue to run it.

    For enchants I have:
    Destro: Spell power
    Resto: absorb magicka

    Are any poisons worth using on the resto?

    Edit: I'm also a vampire for the extra 10% recovery and the other helpful passives. I use tri stat food.
    Edited by Wrecking_Blow_Spam on 8 August 2016 08:24
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • Dracane
    Dracane
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    7 light armor is still the best, because of the cost reduction. But nobody wants to loose ~1400 magicka because of loosing undaunted. It really depends on your setup.
    Seducer for example grants 8% cost reduction, just like 2 pieces of light armor. So why not using a proper offensive set and 2 more light armor instead ?

    As a beginner, you might want to use empowered ward. But when you look closely, you will find that empowered ward is pitiful.
    Conjured ward is the weakest magicka based shield in the game and empowered ward gains no bonus.
    It might last 10 seconds and cost less, but it will be gone in 1 hit in pvp, so you have to cast it even more often. So actually, empowered ward is a bait placed by the developers to make Sorcs nerf themselves. I pity everyone who takes this shield over hardened ward. But then again, it depends on your playstyle. Hardened ward is not always better.

    Your gear setup looks good in my opinion. You could have better stats and damage by replacing engine guardian and filling your weapon slot tho. Maybe 3 magnus or so. But your set should provide decent sustain unless nobody stuns and kills your guardian (which I ALWAYS do when I see it proc and any good player might do the same)

    Maybe you can also tell me, how you placed your champion points and what you have on your bars :)
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    Yes well I'm not new to the sorc but I've not played it in many months. I always had hardened ward but I thought id try empowered ward, I noticed it's significantly weaker.

    Normal move setup although it changes sometimes;
    Destro - Frags, curse, ward, endless fury, force pulse (interrupt morph) ultimate is normally ice comet.

    Resto - flex spot - mines (usually these)/boundless, streak, healing ward, light armour shield, power surge. Ultimate is Bats atm. Although I do switch around ultimates and sometimes use atro, overload and dawn breaker.
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    Not on atm so cannot see CP but it's split well.
    Blue - 100 Ele expert, some into Crit dmg, a few into thaum,
    Red - 21% bastion, some in hardy and Ele defender, some into crit resist.
    Green- Split mostly between reduced cost and regen. Have some into break free.
    This is just a rough estimate.
    Edited by Wrecking_Blow_Spam on 8 August 2016 08:44
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • covenant_merchant
    covenant_merchant
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    For PvP you might want to put 100 points in bastion, for your wards to actually be meaningful in those 6 seconds. Wards do not crit, and as a sorc, you usually have to rely on your wards, so points into crit resist are a bit superfluous.
  • Dracane
    Dracane
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    Not on atm so cannot see CP but it's split well.
    Blue - 100 Ele expert, some into Crit dmg, a few into thaum,
    Red - 21% bastion, some in hardy and Ele defender, some into crit resist.
    Green- Split mostly between reduced cost and regen. Have some into break free.
    This is just a rough estimate.

    Why points into trauma ? I can't see any dots in your builds, besides maybe boundless storm. But that's trash anyway.

    Take those points and put them all into spell erosion in this heavy armor meta.
    And Bastion should be maxed. Once your health gets hit, you are most likely a 1 shot anyway. Light armor is suicide nowadays :D but sadly needed if you want to make magicka somewhat viable.
    Yes well I'm not new to the sorc but I've not played it in many months. I always had hardened ward but I thought id try empowered ward, I noticed it's significantly weaker.

    Normal move setup although it changes sometimes;
    Destro - Frags, curse, ward, endless fury, force pulse (interrupt morph) ultimate is normally ice comet.

    Resto - flex spot - mines (usually these)/boundless, streak, healing ward, light armour shield, power surge. Ultimate is Bats atm. Although I do switch around ultimates and sometimes use atro, overload and dawn breaker.

    Consider using overload on one bar. So you can use your long lasting abilities on it. Like surge, boundless storm and maybe mines if you want and then you even have space for 2 other things.

    This way you could move endless fury to your 2nd bar. Well actually, I would just remove mages fury entirely, it's a very bad ability. However, you can then use magelight on your first bar for more magicka and especially spell crit.
    When you keep on using the engine guardian to get reliable stamina resotration, you could also consider putting shuffle on your overload bar.
    Edited by Dracane on 8 August 2016 08:55
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    kasa-obake wrote: »
    For PvP you might want to put 100 points in bastion, for your wards to actually be meaningful in those 6 seconds. Wards do not crit, and as a sorc, you usually have to rely on your wards, so points into crit resist are a bit superfluous.

    I considered but I find having the extra 1000+ crit resist comes in handy, rather than running divines and gaining maybe 50 more recovery.
    Also hardy and Ele defender effect the dmg our shields take or so I read.
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • Dracane
    Dracane
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    kasa-obake wrote: »
    For PvP you might want to put 100 points in bastion, for your wards to actually be meaningful in those 6 seconds. Wards do not crit, and as a sorc, you usually have to rely on your wards, so points into crit resist are a bit superfluous.

    I considered but I find having the extra 1000+ crit resist comes in handy, rather than running divines and gaining maybe 50 more recovery.
    Also hardy and Ele defender effect the dmg our shields take or so I read.

    Non sense. When your shield is down, you are dead. No matter how much crit resist you have.
    100 bastian, 30 elemental and 30 hardy is good enough. I would always build for maximum base damage and maximum base damage resistance. I would completely ignore crit in pvp unless your are stamina, becaus stamina doesn't really need to sacrifise anything for it.
    Edited by Dracane on 8 August 2016 08:58
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • covenant_merchant
    covenant_merchant
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    @Wrecking_Blow_Spam I wouldn't suggest using divines in PvP since yeah, as you said, 50 more recovery is quite useless.
    My PvP gear is infused on big pieces since more pools = more damage, and well-fitted on small pieces since dodging is by far the best mechanic to avoid damage atm.
    Really, as a sorc in light armor, unless you play with the twilight matriarch, you do not have any readily available heals (healing ward expires after 6 seconds and can be burst through with pretty much any stam dps build). So if you can't shieldstack, you're pretty much done for, crit resist or not.
    With 100 points in bastion, I have 20k shields in PvP. And since those are non-critable, it lets you more time to pressure the enemy and be on the offensive than a 4-5k shield that you'd have to put up every two seconds.

    Or better even, try and PvP and see why you die, and then correct your build accordingly.
    For most sorcs, it is once their stamina runs out and they can't CC break. Then again, with engine guardian you might not have stamina issues, but relying on the proc is, as Dracane said, pretty useless against more experienced players who will stun, kill and hell even repent on your Engine if they are templars xD.

    I'm playing with 5 amberplasm, 3 willpower, 3 magnus atm, but before that, I used to run 5 seducer, 1 bloodspawn, 1 kena and vMSA staves. Both are pretty solid builds for PvP if you're going for sustain over insane max magicka and pets :)
    Edited by covenant_merchant on 8 August 2016 09:02
  • Torbschka
    Torbschka
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    Undaunted is way better, these 6% are like 200-300 spell DMG (2-4k bonus mGicka) plus more health and stam. More magicka = also better defense
  • Dracane
    Dracane
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    kasa-obake wrote: »
    @Wrecking_Blow_Spam I wouldn't suggest using divines in PvP since yeah, as you said, 50 more recovery is quite useless.
    My PvP gear is infused on big pieces since more pools = more damage, and well-fitted on small pieces since dodging is by far the best mechanic to avoid damage atm.
    Really, as a sorc in light armor, unless you play with the twilight matriarch, you do not have any readily available heals (healing ward expires after 6 seconds and can be burst through with pretty much any stam dps build). So if you can't shieldstack, you're pretty much done for, crit resist or not.
    With 100 points in bastion, I have 20k shields in PvP. And since those are non-critable, it lets you more time to pressure the enemy and be on the offensive than a 4-5k shield that you'd have to put up every two seconds.

    Or better even, try and PvP and see why you die, and then correct your build accordingly.
    For most sorcs, it is once their stamina runs out and they can't CC break. Then again, with engine guardian you might not have stamina issues, but relying on the proc is, as Dracane said, pretty useless against more experienced players who will stun, kill and hell even repent on your Engine if they are templars xD.

    I'm playing with 5 amberplasm, 3 willpower, 3 magnus atm, but before that, I used to run 5 seducer, 1 bloodspawn, 1 kena and vMSA staves. Both are pretty solid builds for PvP if you're going for sustain over insane max magicka and pets :)

    And even with the twilight, you need to spam shields :) Because 12k health (twilight)= a 1 shot in pvp. So no matter what you do, you need shields as a magicka sorc, there is no viable way around it.

    Edited by Dracane on 8 August 2016 09:10
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Dracane
    Dracane
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    Torbschka wrote: »
    Undaunted is way better, these 6% are like 200-300 spell DMG (2-4k bonus mGicka) plus more health and stam. More magicka = also better defense

    Nooo don't exaggerate :) 2% magicka is 722 magicka for me as a magicka stacker and you only loose 4% in comparions to 5-1-1 . That's a bit over 1400 magicka and for most people, it will be much less than that because they use spell damage and regen. That's 140 spell damage difference max. Something you can sacrifise for 8% cost reduction and regen.

    Not saying everyone should do that now. I as well run 5-1-1 because my pets asked me to do so, and I gladly do as my children demand.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • covenant_merchant
    covenant_merchant
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    Regarding the light armor shield, both morphs are good, though if you're having trouble sustaining, you'd better go for the Harness Magicka one.

    If you're a Breton, stacking reduce cost isn't worth it since it has diminished returns, so I'd suggest switching your jewerly enchant to recovery instead. Unless you go for 5 seducer, which is a better set this patch than kag's hope, simply because magicka is harder to sustain nowadays. With 5 seducer, you can easily run 3 spell damage glyphs.

    Without vMSA staves, 5 seducer + 3 magnus or 3 shadowdancer is a really good combination.

    Unless you go for new sets, which you do not have yet on console at any rate, like 5 necropotence + 5 amberplasm or 5 imperial physique + 5 necropotence or 5 alteration mastery + 5 necropotence or whichever, the Willpower bonus is too much to pass up, so I'd suggest sticking to it :)

  • PureEnvelope35
    PureEnvelope35
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    My current setup:
    5 kag body,
    2 engine gaurdian
    3 will power (2 spell dmg, 1 rec)
    Atro mundus
    Random Destro sharpened
    Random Resto defending
    511 undaunted passives

    The 2 engine guardian you can replace with, per say 2 Magnus armor and Magnus staves or 1 kena piece 1 Torug's piece and Torug's staves which can add more sustain and/or damage whilst you try to get maelstrom weapons farmed.
    Otherwise you can experiment with 5 1 1 and 7 light, it differs from playstyle to playstyle.
    Fashion is the true endgame.PC EU
  • Dracane
    Dracane
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    kasa-obake wrote: »
    Regarding the light armor shield, both morphs are good, though if you're having trouble sustaining, you'd better go for the Harness Magicka one.

    If you're a Breton, stacking reduce cost isn't worth it since it has diminished returns, so I'd suggest switching your jewerly enchant to recovery instead. Unless you go for 5 seducer, which is a better set this patch than kag's hope, simply because magicka is harder to sustain nowadays. With 5 seducer, you can easily run 3 spell damage glyphs.

    Without vMSA staves, 5 seducer + 3 magnus or 3 shadowdancer is a really good combination.

    Unless you go for new sets, which you do not have yet on console at any rate, like 5 necropotence + 5 amberplasm or 5 imperial physique + 5 necropotence or 5 alteration mastery + 5 necropotence or whichever, the Willpower bonus is too much to pass up, so I'd suggest sticking to it :)

    I am Altmer and I use cost reduction on my yewelry for my pve tank build. Should I run magicka regen instead ? I felt like, I run out of magicka with regen super fast and with cost reduction I can sustain much longer.


    And in open pvp, I replaces willpower with ancient grace :) The damage difference is small. I think, willpower is overrated. I only use 2 willpower on my tank build.
    Edited by Dracane on 8 August 2016 09:17
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • covenant_merchant
    covenant_merchant
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    @Dracane nah as altmer, cost reduction is great!
    I just meant as a Breton, stacking cost reduction yields diminishing returns, since you already have the 4% from your passives, and whatever you decided to put in the CP green tree. (Empirically tested on my char).
    So as Breton = go for recovery, but as Altmer = cost reduction is better.
  • Dracane
    Dracane
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    kasa-obake wrote: »
    @Dracane nah as altmer, cost reduction is great!
    I just meant as a Breton, stacking cost reduction yields diminishing returns, since you already have the 4% from your passives, and whatever you decided to put in the CP green tree. (Empirically tested on my char).
    So as Breton = go for recovery, but as Altmer = cost reduction is better.

    I see, good :)
    How did you spend your green CP ? I went for 100 cost reduction and a few into regen for a long time. I now put a bit more into regen, because many people said so.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • SanTii.92
    SanTii.92
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    Dracane wrote: »
    Not on atm so cannot see CP but it's split well.
    Blue - 100 Ele expert, some into Crit dmg, a few into thaum,
    Red - 21% bastion, some in hardy and Ele defender, some into crit resist.
    Green- Split mostly between reduced cost and regen. Have some into break free.
    This is just a rough estimate.

    Why points into trauma ? I can't see any dots in your builds, besides maybe boundless storm. But that's trash anyway.

    Take those points and put them all into spell erosion in this heavy armor meta.
    And Bastion should be maxed. Once your health gets hit, you are most likely a 1 shot anyway. Light armor is suicide nowadays :D but sadly needed if you want to make magicka somewhat viable.
    Yes well I'm not new to the sorc but I've not played it in many months. I always had hardened ward but I thought id try empowered ward, I noticed it's significantly weaker.

    Normal move setup although it changes sometimes;
    Destro - Frags, curse, ward, endless fury, force pulse (interrupt morph) ultimate is normally ice comet.

    Resto - flex spot - mines (usually these)/boundless, streak, healing ward, light armour shield, power surge. Ultimate is Bats atm. Although I do switch around ultimates and sometimes use atro, overload and dawn breaker.

    Consider using overload on one bar. So you can use your long lasting abilities on it. Like surge, boundless storm and maybe mines if you want and then you even have space for 2 other things.

    This way you could move endless fury to your 2nd bar. Well actually, I would just remove mages fury entirely, it's a very bad ability. However, you can then use magelight on your first bar for more magicka and especially spell crit.
    When you keep on using the engine guardian to get reliable stamina resotration, you could also consider putting shuffle on your overload bar.

    Why you think that? I feel like Fury is an amazing ability.

    My bars look like this,

    Destro - Fury, crushing shock, curse, flex (surge, ele drain, rune cage, radiant magelight), frags, smiting dawnbreaker / negate
    Resto - Healing ward, mines / surge, harness magicka, hardened ward (agreed, way better morph), strak, comet
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Dracane
    Dracane
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    sAnn92 wrote: »
    Dracane wrote: »
    Not on atm so cannot see CP but it's split well.
    Blue - 100 Ele expert, some into Crit dmg, a few into thaum,
    Red - 21% bastion, some in hardy and Ele defender, some into crit resist.
    Green- Split mostly between reduced cost and regen. Have some into break free.
    This is just a rough estimate.

    Why points into trauma ? I can't see any dots in your builds, besides maybe boundless storm. But that's trash anyway.

    Take those points and put them all into spell erosion in this heavy armor meta.
    And Bastion should be maxed. Once your health gets hit, you are most likely a 1 shot anyway. Light armor is suicide nowadays :D but sadly needed if you want to make magicka somewhat viable.
    Yes well I'm not new to the sorc but I've not played it in many months. I always had hardened ward but I thought id try empowered ward, I noticed it's significantly weaker.

    Normal move setup although it changes sometimes;
    Destro - Frags, curse, ward, endless fury, force pulse (interrupt morph) ultimate is normally ice comet.

    Resto - flex spot - mines (usually these)/boundless, streak, healing ward, light armour shield, power surge. Ultimate is Bats atm. Although I do switch around ultimates and sometimes use atro, overload and dawn breaker.

    Consider using overload on one bar. So you can use your long lasting abilities on it. Like surge, boundless storm and maybe mines if you want and then you even have space for 2 other things.

    This way you could move endless fury to your 2nd bar. Well actually, I would just remove mages fury entirely, it's a very bad ability. However, you can then use magelight on your first bar for more magicka and especially spell crit.
    When you keep on using the engine guardian to get reliable stamina resotration, you could also consider putting shuffle on your overload bar.

    Why you think that? I feel like Fury is an amazing ability.

    My bars look like this,

    Destro - Fury, crushing shock, curse, flex (surge, ele drain, rune cage, radiant magelight), frags, smiting dawnbreaker / negate
    Resto - Healing ward, mines / surge, harness magicka, hardened ward (agreed, way better morph), strak, comet

    I always hated mages fury. At 20% health or below, it doesn't matter if I use an execute or any other spammable ability. And mages fury is not even really instant. You first shoot the lightning in the air, until it calls down eventually. In beta, it was muuuuuch better. Don't know why the changed the instant impact. However and many times, mage's fury doesn't even 1 shot, which I would definately expect from a 20% execute that is so easy to avoid.

    But that's only my personal opinion. I think mage's fury is very hindering.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • covenant_merchant
    covenant_merchant
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    @Dracane I have 75 points in the Arcanist simply because my main is my crafter, and I cba to wait twice as long to harvest/farm my raw mats xD
    Otherwise, 39 into Tumbling for the roll dodge cost reduction, and 53 in magicka cost reduction. If I didn't have to collect raw mats, I'd put more in it, but alas I'm really too impatient to wait at dem nodes.

    As for Tumbling, my main reflex for whatever reason is to dodge frags, snipes or any other dodgeable attack whenever I can. And early on, I noticed that I died due to stamina management problems mostly. If I can't CC break in time, then I can't put shields up fast enough, and I'm easy pickings. Especially considering that the skill level of the majority of randoms is getting better (imo at least), and most nightblades or any class really, will ulti dump you once your shields are already low and not at 20k as before.

    So yeah, I solved my stamina management issues (I mean dodging is all well and good, as well as annoying for your opponent, but if you can't CC break the one hit that counts, then all your swift and graceful rolls earlier were ultimately pointless), by putting points into Tumbling, and wearing 1 Bloodspawn piece, as well as well-fitted gear since the DB patch.

    In duels though, in addition to 1 piece Bloodspawn, I wear a willpower piece with a stamina regen enchant (when fighting sorcs or magicka dks usually), giving me about 1.4k stam regen (the reduced dodge cost notwithstanding), while still keeping 1.7k magicka regen and 2.3-2.4k unbuffed spell damage, which isn't bad at all, and allows me to use shuffle to be even more cancerous.
    Edited by covenant_merchant on 8 August 2016 09:43
  • Dracane
    Dracane
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    kasa-obake wrote: »
    @Dracane I have 75 points in the Arcanist simply because my main is my crafter, and I cba to wait twice as long to harvest/farm my raw mats xD
    Otherwise, 39 into Tumbling for the roll dodge cost reduction, and 53 in magicka cost reduction. If I didn't have to collect raw mats, I'd put more in it, but alas I'm really too impatient to wait at dem nodes.

    As for Tumbling, my main reflex for whatever reason is to dodge frags, snipes or any other dodgeable attack whenever I can. And early on, I noticed that I died due to stamina management problems mostly. If I can't CC break in time, then I can't put shields up fast enough, and I'm easy pickings. Especially considering that the skill level of the majority of randoms is getting better (imo at least), and most nightblades or any class really, will ulti dump you once your shields are already low and not at 20k as before.

    So yeah, I solved my stamina management issues (I mean dodging is all well and good, as well as annoying for your opponent, but if you can't CC break the one hit that counts, then all your swift and graceful rolls earlier were ultimately pointless), by putting points into Tumbling, and wearing 1 Bloodspawn piece, as well as well-fitted gear since the DB patch.

    In duels though, in addition to 1 piece Bloodspawn, I wear a willpower piece with a stamina regen enchant (when fighting sorcs or magicka dks usually), giving me about 1.4k stam regen (the reduced dodge cost notwithstanding), while still keeping 1.7k magicka regen and 2.3-2.4k unbuffed spell damage, which isn't bad at all, and allows me to use shuffle to be even more cancerous.

    I agree.
    I really like how open minded you are when it comes to such things. I'm completely blocking myself and just can't get myself to sacrifise any damage for regen.

    You would outlast me by far in open pvp and against multiple enemies :) But for 1v1, I always prefer raw brutality and I would definately win against any sustained Sorc.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Jsmalls
    Jsmalls
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    Personally I would change your staff to a willpower sharpened staff, your resto as a shadow dancer resto defending. Get rid of engine guardian because we don't need more RNG in our lives. Use a willpower necklace, willpower ring, and shadow dancer ring, then use either head or shoulders shadow dancer and 1 piece molag kena. Meteor on your back bar naturally, and now your shields will be significantly stronger. Also rule of thumb for Sorcs is to run one major shield one minor shield (Major=Hardened,Dampen. Minor=Empowered,Harness). Harness Magicka kicks empowered wards ass in Magicka returns so I always go Hardened and harness (granted I don't run a restoration staff so depends on your bar setup)

    At this point you have to fine tune your build to how much Magicka recovery you need to survive. The returns from harness are so amazing that when fighting a Magicka build harness usually takes care of you 100% (I have around 850 recovery) but when fighting stamina players that goes out of the window, so atronach is a must have in most circumstances. (I REALLY like running The Mage, but recovery is definitely an important part of PvP).

    Id personally run 6 light, 1 medium, but 5 1 1 means bigger shields and unfortunately we're required as Mag Sorcs to run shields because we have no other defense.

    But dropping engine guardian for an extra 1500 Magicka front bar, and 3k Magicka on your back bar, along with 129 spell damage definitely helps (I'd run Spell power cure instead of Kags personally cuz that's an extra 1500 Magicka and 129 spell damage).

    Idk if you're on X1 or PS4 but if you want a updated build for Shadows of the Hist DLC can Message me a couple days to a week into the Dlc, I have a couple ideas but I need to test them out first.

    X1 GT: J smalls
    Edited by Jsmalls on 8 August 2016 10:11
  • Bromburak
    Bromburak
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    In general I would replace hardened ward and go with emp ward and twilight since she heals like a boss whenever you need it.
    The problem with that is, you cannot do this in CP campaign because she is first target and usually one shotted for a reason.
  • maboleth
    maboleth
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    Pets were never a my thing, except in PVE, because they needed 2 bars to function with a weapon swap. How do you deal with that?
  • Derra
    Derra
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    Dracane wrote: »
    7 light armor is still the best, because of the cost reduction. But nobody wants to loose ~1400 magicka because of loosing undaunted. It really depends on your setup.
    Seducer for example grants 8% cost reduction, just like 2 pieces of light armor. So why not using a proper offensive set and 2 more light armor instead ?

    Light armor cost reduction is only 3% per piece not 4.

    If you´re playing a build that has any kind of magica reg seducer (sadly) outperforms every other set in terms of usefulness apart from lich and amberplasm (the latter only if you can make use of the stamreg offered).
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Dracane
    Dracane
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    Derra wrote: »
    Dracane wrote: »
    7 light armor is still the best, because of the cost reduction. But nobody wants to loose ~1400 magicka because of loosing undaunted. It really depends on your setup.
    Seducer for example grants 8% cost reduction, just like 2 pieces of light armor. So why not using a proper offensive set and 2 more light armor instead ?

    Light armor cost reduction is only 3% per piece not 4.

    If you´re playing a build that has any kind of magica reg seducer (sadly) outperforms every other set in terms of usefulness apart from lich and amberplasm (the latter only if you can make use of the stamreg offered).

    A damn, regen was 4%, right ? Still, 6% is great.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Bromburak
    Bromburak
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    Pets were never a my thing, except in PVE, because they needed 2 bars to function with a weapon swap. How do you deal with that?

    In theory sorcs can be fine with this because her heals are powerful and more useful than resto staff , healing ward and bound armor as long we play with mage light for at least one extra source of extra magicka and crit chance.

    However, I don't like pets and passive play styles either but they have very strong features on a Magicka Sorc in 1 vs. 1.
    While having 2 pets out their damage is pretty awesome on high Magicka builds, while the only thing that you need todo is keeping your shield up and debuff your target with Destro and curse and trigger a frag in between. It's odd but the pressure is actually coming from the pets.

    The problem with that is it only works great in 1 vs. 1 because as soon your pets run after other enemies you are screwed because there is no pet target control. As well your twilight is always 1-2 shotted with 13k health only but subject to change soon ...


    Edited by Bromburak on 8 August 2016 12:27
  • mook-eb16_ESO
    mook-eb16_ESO
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    For PVP I think emp ward is useless in pvp because the shield size is not big enough the extra seconds will get you nowhere, the extra hit points will save your life(30%) extra thats a 2k+ hit point per cast, the more magica you have the bigger the ward. Better to have crazy sustain, farm/buy the lich set and use spell power mundus, and willpower rings with and staff with spell power enchant; dependant on your race. Don't forget you can use pts to test if unsure and don't want to commit real mats, gold, time etc
    Edited by mook-eb16_ESO on 8 August 2016 11:05
  • Dracane
    Dracane
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    maboleth wrote: »
    Pets were never a my thing, except in PVE, because they needed 2 bars to function with a weapon swap. How do you deal with that?

    The problem as a summoner, is that your stats are very bad.
    You can't play with bound armor or magelight, because your build will be ineffective when you have even less free slots.

    So a normal Sorc will reach much better numbers than a necropotence Summoner. As a summoner, you have to decide if you go full magicka and 0 regen, or try a mid way. But then you will still have less regen and probably even less magicka and definately less spell damage than a normal Sorcerer.
    Edited by Dracane on 8 August 2016 11:00
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Araviel2
    Araviel2
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    Dracane wrote: »
    kasa-obake wrote: »
    For PvP you might want to put 100 points in bastion, for your wards to actually be meaningful in those 6 seconds. Wards do not crit, and as a sorc, you usually have to rely on your wards, so points into crit resist are a bit superfluous.

    I considered but I find having the extra 1000+ crit resist comes in handy, rather than running divines and gaining maybe 50 more recovery.
    Also hardy and Ele defender effect the dmg our shields take or so I read.

    Non sense. When your shield is down, you are dead. No matter how much crit resist you have.
    100 bastian, 30 elemental and 30 hardy is good enough. I would always build for maximum base damage and maximum base damage resistance. I would completely ignore crit in pvp unless your are stamina, becaus stamina doesn't really need to sacrifise anything for it.

    i am probably one of the few sorcs who thinks that putting 100 points into bastion is suboptimal.
    why? because of diminishing returns and because we can't increase our magica pool whit champion points, while most other things that we usually use gear traits for can. and ofc increasing magica pool = stronger shields as well as damage.

    personally i put no more than 76 points into bastion, and more into elemental, hardy and resistant to avoid getting insta gibbed once my shields are down ( and a little crit res goes along way to prevent that). the difference from 100 point bastion is 4%.

    and to compensate for a weaker shield one can also move harden ward to the attack bar, and that is something that i think is a good idea in any case as i think it makes more sense to keep our most spammable skills together whit crystals to proc frags whit.

    Edited by Araviel2 on 8 August 2016 13:17
    Araviel -Professional Zerg surfing mutagen spammer [DC-EU]
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