Princess_Asgari wrote: »Testing RNG isnt something very easy to test. It would take an absurd amount of trials on both shuffle and blur. Even then people will argue that you are arguing about RNG and it wont get anywhere.
You could just duel someone and do 100 light attacks against both buffs while counting the dodges for a decent average. Won't take more than ten minutes.
That it takes only 10 minutes is exactly what troubles me !
How likely is it that people have already done that and found out what triggered the additional dodge chance...
Would they report that back on this forum ?
Or would they keep that little secret for their own benefit !
Mostly keep it.
The perception people have about shuffle dodge chances is affected by dodge rolling.
Seriously, when you notice that someone has dodged your attacks 5-6 times in a row. Save the clip and look at it.
You probably will notice 1 or 2 dodge roll in that time frame. Remember that when one dodge roll, they still dodge incoming attack for a fraction of a second after the dodge roll.
CapuchinSeven wrote: »The perception people have about shuffle dodge chances is affected by dodge rolling.
Seriously, when you notice that someone has dodged your attacks 5-6 times in a row. Save the clip and look at it.
You probably will notice 1 or 2 dodge roll in that time frame. Remember that when one dodge roll, they still dodge incoming attack for a fraction of a second after the dodge roll.
Again...
...I'm USING shuffle and seeing the difference, I'm not referring to people I'm attacking.
I know if I'm pressing the dodge button or not.
CapuchinSeven wrote: »The perception people have about shuffle dodge chances is affected by dodge rolling.
Seriously, when you notice that someone has dodged your attacks 5-6 times in a row. Save the clip and look at it.
You probably will notice 1 or 2 dodge roll in that time frame. Remember that when one dodge roll, they still dodge incoming attack for a fraction of a second after the dodge roll.
Again...
...I'm USING shuffle and seeing the difference, I'm not referring to people I'm attacking.
I know if I'm pressing the dodge button or not.
Not saying what you are seeing is BS, but share data and proofs, it will help getting your point across.
Also my initial message was not directly aimed at you, but in general : a lot of people have misconception about dodge and dodge roll. It's frustrating, but if someone has the stamina to dodge roll 4-5 times in a row, well he's essentially immune to all incoming attack except Jesus Beam and ground AOE until he's done doing his little circus.
I tested, near 500 animation cancelled attacks, result was 21% dodge chance with shuffle.
Working as intended...
Sandman929 wrote: »
I tested 5000 animation cancelled attacks and it was 90% with Shuffle.
It's not true, but I can write it.
Sandman929 wrote: »
I tested 5000 animation cancelled attacks and it was 90% with Shuffle.
It's not true, but I can write it.
Sums up everything written in this post by everyone, which is why I asked the OP to throw up an actual test. No point debating something changing with shuffle if you can't prove there's an issue beyond "it feels to strong".
I tested, near 500 animation cancelled attacks, result was 21% dodge chance with shuffle.
Working as intended...
Sandman929 wrote: »
I tested 5000 animation cancelled attacks and it was 90% with Shuffle.
It's not true, but I can write it.
Sums up everything written in this post by everyone, which is why I asked the OP to throw up an actual test. No point debating something changing with shuffle if you can't prove there's an issue beyond "it feels to strong".
Different kinds of single target damage deliver so far a proc chance of between 20% and 40-50%.
CapuchinSeven wrote: »I tested, near 500 animation cancelled attacks, result was 21% dodge chance with shuffle.
Working as intended...
I'm not saying your result is wrong but that's a tiny tiny sample size for testing two random numbers.Sandman929 wrote: »
I tested 5000 animation cancelled attacks and it was 90% with Shuffle.
It's not true, but I can write it.
Sums up everything written in this post by everyone, which is why I asked the OP to throw up an actual test. No point debating something changing with shuffle if you can't prove there's an issue beyond "it feels to strong".
And I pointed out I'm not going to sit wasting time testing a RNG unless others have felt the same way, which is why the post simply asked "has anyone else noticed this?". No statement of fact was made, just the question, has anyone else noticed this?
Analytical evidence is king but RNG testing is an utter pain AND can take a while, that's before you even factor in that this is in a PVP forum and harder to test without dueling or knowing someone else on another faction that's willing to put the same amount of time in.
So I simply asked the question.Different kinds of single target damage deliver so far a proc chance of between 20% and 40-50%.
I also noticed this as well, but I put it down to just typical RNG testing, this adds yet another level to the testing because you can't just stand their light attacking each other, and so on...