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Healer trying to dps too much

ZinnathPS4
ZinnathPS4
Soul Shriven
What do you do when your healer is running out of magicka because they are dpsing too much and often late on heals. There was one instance where the templar completely stopped healing once the boss hit 30% and radiant destruction on the boss while the tank and dps all died from damage. Also the templar doesn't use shards and doesn't use repentance.... what is one to do?
  • Taternater
    Taternater
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    Run the same direction the enemy is running.
  • nine9six
    nine9six
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    Kindly ask the Healer to Heal.

    HoT during execute, burn while monitoring Health to Damage. Play it by ear.

    ...what I do, anyway.

    *edit*

    I mean when I'm on my Healer.
    Edited by nine9six on 18 August 2016 15:16
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  • Danksta
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    1. Explain to healer what they could do better to help the group.
    2. Kick the healer.
    3. Slot your own heals.

    Take your pick.
    BawKinTackWarDs PS4/NA

  • Acharnor
    Acharnor
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    I was guilty of this last night and we wiped b/c I was not paying attention. I was very embarassed and apologised profusely. I was with a group doing much less damage than I was used to. We rezzed, I focused on healing and let the group take their time wearing the boss down. No more deaths. A hard earned lesson!
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  • Cinnamon_Spider
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    Try explaining the issues to them. If they won't listen, or change, find another healer.
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  • Brrrofski
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    Yeh, i'm one of those healers :)

    Only on easy dungeons woth guildies though.

    I heal on my NB sometimes so don't have shards or repentance.

    Thing is, on some thought fight, RD spam is worth it even if it a dps dies. It's too strong not to want it on the boss.
    Edited by Brrrofski on 18 August 2016 14:46
  • Robbmrp
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    Sounds like it's time for you to roll a healer. Then you can slot the skills you want others to for you. Everyone has skills that will heal them in this game through class or weapon morphs. Whether they choose to take those skills or not is on them.

    From a healers perspective, I toss up HoT heals and then DPS to help the group as healers ARE expected to DPS also. If they are only healing, other players will get upset that they aren't DPS'ing.

    The bottom line is everyone needs to help the group. Everyone should have a heal ability or potion that they can pop at times and not rely on one player who's expected to heal/dps/debuff/buff etc. Everything that a DPS does can help a healer. When a player is standing in red and refusing to move because it will lower their DPS, they shouldn't blame the healer if they die.....

    I'm not saying that's what happened with your group, but it is pretty typical of some of the dungeon runs I have been on.
    NA Server - Kildair
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    It's a L2P issue on both sides. You are right in everything you say except 1 thing. Regardless of who your DPS is they need to understand that they won't be out DPSing a Templar in an execute situation.

    A bit of communication is needed between all parties really. I've made the mistake of doing what you described, but I've also saved many groups by doing it as well. The Templar needs to survey the situation and block cancel the beam, but the other group members should understand that they have a Mariano Rivera in the group and would be wise to back off a bit while the closer closes.
  • WuffyCerulei
    WuffyCerulei
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    I do use RD on bosses at the proper moment, but in dungeons, I usually have Breath of Life slotted on my DPS bar in case.
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  • WuffyCerulei
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    Robbmrp wrote: »
    Sounds like it's time for you to roll a healer. Then you can slot the skills you want others to for you. Everyone has skills that will heal them in this game through class or weapon morphs. Whether they choose to take those skills or not is on them.

    From a healers perspective, I toss up HoT heals and then DPS to help the group as healers ARE expected to DPS also. If they are only healing, other players will get upset that they aren't DPS'ing.

    The bottom line is everyone needs to help the group. Everyone should have a heal ability or potion that they can pop at times and not rely on one player who's expected to heal/dps/debuff/buff etc. Everything that a DPS does can help a healer. When a player is standing in red and refusing to move because it will lower their DPS, they shouldn't blame the healer if they die.....

    I'm not saying that's what happened with your group, but it is pretty typical of some of the dungeon runs I have been on.

    And you can't always heal fast enough when one of the DPS get's one-shotted or is right beside the boss's AOE while on low health. However, they usually apologize for being clumsy. Sometimes they're just *** about heals.
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  • ZinnathPS4
    ZinnathPS4
    Soul Shriven
    What about the lack of shards and repentance, typically if your dps is going for maximum damage you don't want your dps slotting heals and hots to stay alive.
    Edited by ZinnathPS4 on 18 August 2016 14:54
  • Jeremy
    Jeremy
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    ZinnathPS4 wrote: »
    What do you do when your healer is running out of magicka because they are dpsing too much and often late on heals. There was one instance where the templar completely stopped healing once the boss hit 30% and radiant destruction on the boss while the tank and dps all died from damage. Also the templar doesn't use shards and doesn't use repentance.... what is one to do?

    I did a dungeon last night where the tank was wearing a destruction staff and proceeded to shoot lightning the entire dungeon. So this is not just a healer phenomenon.

    I agree with some of your post though. People should prioritize their stated roles. That is the point of having combat roles to begin with. These players who want to perform other combat roles and do something other than what they signed up for should simply sign up as their preferred role instead.

    But I would not be so quick to kick them or start a feud that could end the group. A lot of times you can get the job done even with a sloppy group. The tone of your post leads me to suspect you might be a tad too demanding since you seem to criticize the Templar for not using the specific abilities you believe that he or she should be using. That's where you lose me. You should allow players to play their characters as they wish. But expecting them to prioritize their chosen combat roles is not unreasonable.


    Edited by Jeremy on 19 August 2016 01:33
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    I often fall asleep while healing. No one in the group ever thinks it is as funny as i do.

    Anywho you cant really blame them. Ive seen tons of post o these forums saying if you arent also dpsing as a healer you suck. So healers dps. Which has always been funny to me since in like 90% of the dungeons 2 dps doing decent dps kill a boss very fast.

    But whatever. It isnt enough you keep them alive you need to carry them to the finish line as dps as well.
  • Robbmrp
    Robbmrp
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    Robbmrp wrote: »
    Sounds like it's time for you to roll a healer. Then you can slot the skills you want others to for you. Everyone has skills that will heal them in this game through class or weapon morphs. Whether they choose to take those skills or not is on them.

    From a healers perspective, I toss up HoT heals and then DPS to help the group as healers ARE expected to DPS also. If they are only healing, other players will get upset that they aren't DPS'ing.

    The bottom line is everyone needs to help the group. Everyone should have a heal ability or potion that they can pop at times and not rely on one player who's expected to heal/dps/debuff/buff etc. Everything that a DPS does can help a healer. When a player is standing in red and refusing to move because it will lower their DPS, they shouldn't blame the healer if they die.....

    I'm not saying that's what happened with your group, but it is pretty typical of some of the dungeon runs I have been on.

    And you can't always heal fast enough when one of the DPS get's one-shotted or is right beside the boss's AOE while on low health. However, they usually apologize for being clumsy. Sometimes they're just *** about heals.

    @wolfninja101b14_ESO because they have 16k health in a Vet Dungeon or Trial with a food buff.....You'd think with all that max stamina they could at least block.....
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  • ZinnathPS4
    ZinnathPS4
    Soul Shriven
    For pretty tough content, you need pretty specific skills used to maximum damage output. Perfect example is helping a stam class keep kena up 75% of the fight or more they will probably need shards or repentance.
  • Robbmrp
    Robbmrp
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    ZinnathPS4 wrote: »
    For pretty tough content, you need pretty specific skills used to maximum damage output. Perfect example is helping a stam class keep kena up 75% of the fight or more they will probably need shards or repentance.

    Oh, thanks for reminding me....I forgot about the below so it's now updated....

    Everyone should have a heal ability or potion that they can pop at times and not rely on one player who's expected to heal/dps/debuff/buff/other player resource management etc. Everything that a DPS does can help a healer.
    NA Server - Kildair
  • Lord_Eomer
    Lord_Eomer
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    ZinnathPS4 wrote: »
    What do you do when your healer is running out of magicka because they are dpsing too much and often late on heals. There was one instance where the templar completely stopped healing once the boss hit 30% and radiant destruction on the boss while the tank and dps all died from damage. Also the templar doesn't use shards and doesn't use repentance.... what is one to do?

    Invite me to your group for new dungeon, I have great healer and only healing!

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  • Jeremy
    Jeremy
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    I often fall asleep while healing. No one in the group ever thinks it is as funny as i do.

    Anywho you cant really blame them. Ive seen tons of post o these forums saying if you arent also dpsing as a healer you suck. So healers dps. Which has always been funny to me since in like 90% of the dungeons 2 dps doing decent dps kill a boss very fast.

    But whatever. It isnt enough you keep them alive you need to carry them to the finish line as dps as well.

    What I do is test the group first.

    A group with a good tank and competent damage dealers - it's pretty easy to switch back and forth between healing and DPS. But if the group consistently takes massive spike damage I don't even attempt doing any damage because it's just too risky.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Jeremy wrote: »
    I often fall asleep while healing. No one in the group ever thinks it is as funny as i do.

    Anywho you cant really blame them. Ive seen tons of post o these forums saying if you arent also dpsing as a healer you suck. So healers dps. Which has always been funny to me since in like 90% of the dungeons 2 dps doing decent dps kill a boss very fast.

    But whatever. It isnt enough you keep them alive you need to carry them to the finish line as dps as well.

    What I do is test the group first.

    A group with a good tank and competent damage dealers - it's pretty easy to switch back and forth between healing and DPS. But if the group consistently takes massive spike damage I don't even attempt doing any damage because it's just too risky.

    I think a lit of people miss this step. Once you have done a couple dungeons, you should be able to tell on the first group pull or two what to expect from a group. Then if you want it to go smoothly you adjust.

    And this isnt just about healers. Dps need to adjust to how the tank pulls and what the healer does as well.

    But If you want to spend the next 30 mins fighting with people, you Dont adjust at all and let the blaming begin.
    Edited by vyndral13preub18_ESO on 18 August 2016 15:29
  • Daishichi
    Daishichi
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    Jeremy wrote: »
    The tone of your post leads me to suspect you might be a tad too demanding since you seem to criticize the Templar for not using the specific abilities you believe that he or she should be using. That's where you lose me. You should allow players to play their characters as they wish.

    Thank you! I tried WGT with a PUG last week and had crown demanding I use abilities I don't prefer and morphs I didn't choose. If you have a healer, go play it. If you don't, STFU.

    The guy was expecting me to drop Barrier on command during Planar Inhibitor while I was on portal duty. If you can't survive without your healer for ten seconds during the many mechanics that take them out of commission, you're a one-shot wonder and a soul gem sinkhole.

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  • xRIVALENx
    xRIVALENx
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    ZinnathPS4 wrote: »
    What do you do when your healer is running out of magicka because they are dpsing too much and often late on heals. There was one instance where the templar completely stopped healing once the boss hit 30% and radiant destruction on the boss while the tank and dps all died from damage. Also the templar doesn't use shards and doesn't use repentance.... what is one to do?

    Always have a backup plan for keeping yourself alive. As a tank I normally keep a restoration staff and survival abilities on my bars in case the healer dies or as in this case, decides to switch roles.
  • ZinnathPS4
    ZinnathPS4
    Soul Shriven
    What do you do when the healer has 3k spell damage and 1200 regen because he is more concerned about dpsing and doesn't have room on his bar for shards to help the tank? I get it Off dpsing is great and does help, but there is a fine line and I'm trying to figure out how to adjust.
  • code65536
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    For 4-man content, it's usually a good idea for the healer to be doing some damage. Trials are the only place where a healer should be a pure healer.

    That said, the healer must not forget that their first responsibility is to heal.
    • Always keep heal-over-time abilities (HoTs) going. Before going to DPS, I would lay down my Ritual of Retribution and cast Mutagen a couple of times. Those two HoTs are generally enough to keep the group healed and free me to do DPS. I always stop DPS and refresh these HoTs as they start to run out. Purifying Light is also good, and I would use that too unless I've been asked to run orbs or ele instead.
    • I keep Breath of Life on my DPS bar. If there is a burst of damage that my HoTs can't handle, I will stop DPS and throw out emergency burst heals.
    • Magicka sustain is very important. I still want to stack as much spell damage as I can, so that my heals actually have potency, but I first make sure there's enough sustain so that I can throw out emergency heals whenever needed. Also, if I'm starting to run low on magicka, instead of doing DPS, I'll do some heavy resto attacks to restore magicka, going back to DPS only after I feel comfortable with my resource pool again. With my healer, I use the Atronach mundus, and I tried 3xSD with no recovery, 2x SD with 1 recovery, and 1x SD with 2 recovery, and found that 2x SD and 1 recovery was the best balance for having just enough sustain for my particular build and CP level.

    If the group is good about avoiding damage, not standing in stupid, etc., I would typically spend 90+% of my time doing DPS and letting my HoTs do almost all the work.
    Edited by code65536 on 18 August 2016 17:38
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  • xRIVALENx
    xRIVALENx
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    ZinnathPS4 wrote: »
    What do you do when the healer has 3k spell damage and 1200 regen because he is more concerned about dpsing and doesn't have room on his bar for shards to help the tank? I get it Off dpsing is great and does help, but there is a fine line and I'm trying to figure out how to adjust.

    Really depends on the dungeon or content to be honest. As a tank I never expect to see shards being used, I can maintain my stamina quite well with heavy attacks. If they are used, bonus.
  • DRXHarbinger
    DRXHarbinger
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    ZinnathPS4 wrote: »
    What do you do when your healer is running out of magicka because they are dpsing too much and often late on heals. There was one instance where the templar completely stopped healing once the boss hit 30% and radiant destruction on the boss while the tank and dps all died from damage. Also the templar doesn't use shards and doesn't use repentance.... what is one to do?

    Better if stamplar in the group has repentence on. It's a much bigger boost.
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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Politely ask them to heal and not to DPS and if they either refuse to the groups wishes or continue to DPS more than healing then you kick them and find a new healer.
  • LadyNalcarya
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    Politely ask them to heal and not to DPS and if they either refuse to the groups wishes or continue to DPS more than healing then you kick them and find a new healer.

    This, pretty much.
    Adding extra dps is awesome, but if a person cant play their main role while doing so, its better to stick to just playing that main role. Its like if a tank would be so concetrated on spamming wrecking blow on adds that they would lose aggro on the boss and cause a wipe... It kinda defeats the purpose of having a tank in group, right?
    Edited by LadyNalcarya on 18 August 2016 16:28
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  • Acharnor
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    A good healer adjusts their game accordingly - sometimes you F it up like I did. Was just a reminder to me to pay attn. I do hate being ordered about though. Makes me want to take my resto staff and go home.
    Celebrate for life is short but sweet for certain.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Acharnor wrote: »
    A good healer adjusts their game accordingly - sometimes you F it up like I did. Was just a reminder to me to pay attn. I do hate being ordered about though. Makes me want to take my resto staff and go home.

    I just wish there were targeted heals in this game. It can be hard to just let one annoying person die.
    Edited by vyndral13preub18_ESO on 18 August 2016 16:33
  • Totalitarian
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    ZinnathPS4 wrote: »
    What do you do when your healer is running out of magicka because they are dpsing too much and often late on heals. There was one instance where the templar completely stopped healing once the boss hit 30% and radiant destruction on the boss while the tank and dps all died from damage. Also the templar doesn't use shards and doesn't use repentance.... what is one to do?

    If the healer is running out of magicka, they're not doing it right. It's a good idea to keep about ~30% of your magicka pool filled at all times, to be ready for an emergency. When you get to that mark, it's a good idea to Heavy Attack via Resto Staff. Good thing that Templars have really cheap DPS; they can keep that up for days. Plus, the free blue potions that drop from bosses are great to sustain magicka.

    Healers can be late on heals because A: They are focusing too much on DPS. B: They don't have a good reaction time. C: They've changed their build recently. Yesterday, I tried doing vICP, and my healing was a significant step down from how it normally is because the magicka DK wanted Elemental Drain (I don't take that for 4-man content unless asked). So I had to swap my bars around a bit. It messed up my healing and abilities. But I guess that's just a 'get used to it' issue. On the bright side, an Elemental Drain-Crushing Shock Templar has great magicka sustain.

    Also, they shouldn't be letting people die during Radiant Destruction channel. They should be canceling it early if they need to heal.

    The Templar healer also seemed rather inexperienced. He should know that you get really good DPS by using Blazing Spear (Shards), and free heals with Repentance, so you can DPS more.


    However, now I must bring up some questions for you: did your group stand in red constantly? Did your group run away from the healer (not the healer running away from you)? Because those could be reasons for dying and late heals. I hate seeing group members die during Lord Warden Dusk because they're on the other side of the arena and I can't heal them, so distance can be a real cause of slow heals/deaths.
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