UltimaJoe777 wrote: »As I thought. OP is just another person complaining about RNG. I'd hate to see him PvP in Runescape Classic where everything is pretty much governed by RNG.
For those that do not understand what I mean RNG and Luck go hand in hand in game mechanics so basically OP is unlucky and blaming something based on luck instead of RNG like every insane player should. Unless what they are really complaining about is how Shuffle deals with Snares which is just sad...
TL;DR? This thread is just another RNG QQ thread.
SleepyTroll wrote: »What if they kept the 20% dodge chance but then gave it a .5 second or whatever cool down so that it couldn't dodge multiple attacks with one proc?
Shuffle has always been known to be a broken skill.
• 20% chance to dodge attacks? Sure it is.... sure lol....
• Dodges DoT ticks, weakening DoTs on builds running Major Evasion by a large amount.
• Shuffle (the morph 99% of players choose) grants 0.5 seconds of Snare/Immobilization immunity per piece of Medium Armor worn. That's 3.5 seconds which is insane.
The skill simply needs to be reworked. I have a feeling Shuffle will never get nerfed though. Too many complaints from the terrible players would roll in. They'd say it's totally balanced like Malubeth and they need to use it to be competitive
I dont know, im just gonna..

Just because you hate it does not mean it needs to go
You guys have to learn to live with what you got, this permanent whining is an abomination, not shuffle. It is not fun when the game is changing every few weeks - how can one learn to live with what one got and get better, if it is changing all the time - this has to stop.
TequilaFire wrote: »I just don't know anymore because there is so much lag.
I wonder what it would be like to compare abilities in an environment where they actually worked correctly.
NewBlacksmurf wrote: »PvP really needs all of its own stuff for mostly every skill.
Meaning, same skill does XYZ in PvP or doesn't do Y or Z in PvP at all with diff tool tip and icon for same name.
Then PvE would have its own
There are 20-30 skills that get nerfed or changed each quarter when all that's needed is to seperate PvP from PvE in skill and ability functionality. This solves all issues forever
UltimaJoe777 wrote: »vyndral13preub18_ESO wrote: »UltimaJoe777 wrote: »As I thought. OP is just another person complaining about RNG. I'd hate to see him PvP in Runescape Classic where everything is pretty much governed by RNG.
For those that do not understand what I mean RNG and Luck go hand in hand in game mechanics so basically OP is unlucky and blaming something based on luck instead of RNG like every insane player should. Unless what they are really complaining about is how Shuffle deals with Snares which is just sad...
TL;DR? This thread is just another RNG QQ thread.
the pvp crowd does like to pat itself on the back about how skilled they are. random luck doesn't really sound much like skillful game play.
Know what's crazy though? There is SO much more RNG involved in PvP from the various sets people run and THIS is the only one people complain about. You don't see people complaining if a Dwemer Sphere happens to heal someone because it rolled Health return.
NewBlacksmurf wrote: »PvP really needs all of its own stuff for mostly every skill.
Meaning, same skill does XYZ in PvP or doesn't do Y or Z in PvP at all with diff tool tip and icon for same name.
Then PvE would have its own
There are 20-30 skills that get nerfed or changed each quarter when all that's needed is to seperate PvP from PvE in skill and ability functionality. This solves all issues forever
Yes, it would - it is in pretty much any game like this - PvE and PvP has totally different way in which it deals with damage and mitigation - while in PvE it is like steady drops from a facet, PvP is like being hit by a water thrower - it requires different measures, skill and ability sets - both are not compatible to each other.
Sneaky-Snurr wrote: »GrumpyDuckling wrote: »Removing it from the game hurts PVE tanks, so I can't advocate for complete removal. But I agree that in PVP it doesn't make sense when there is already a roll dodge.
@GrumpyDuckling Okay..? Let me twist your words so you can have a clear outlook on what you just said doesn't make any sense either.
"But I agree that in PVE it doesn't make sense when there is already a roll dodge too!".
Bolded the word in case you miss it
thankyourat wrote: »I don't know where you see a problem with this at all - in average every 5th attack on him will be auto-dodged and not hit him, that is like a resistance passive against damage, nothing more - there is no need to change anything. And it is special in comparison to other resistances, in that it is not a reduction of damage, but a total avoidance if successful. Which is good as well. There does not need to be a counter to it - it works like magical restance of a Breton in Skyrim basically, just against any damage. In 4 out of 5 cases it will not help him at all, he will be hit with full force - just in 1 out of 5 he will in average be able to avoid being hit.
But in PvP that one hit could be to much. I think shuffle is cheesy and a little op, but I'm fine with it as long as they can't dodge when they are CC'd. You can't do anything else while CC'd you shouldn't be able to dodge either.
IzakiBrotheSs wrote: »UltimaJoe777 wrote: »vyndral13preub18_ESO wrote: »UltimaJoe777 wrote: »As I thought. OP is just another person complaining about RNG. I'd hate to see him PvP in Runescape Classic where everything is pretty much governed by RNG.
For those that do not understand what I mean RNG and Luck go hand in hand in game mechanics so basically OP is unlucky and blaming something based on luck instead of RNG like every insane player should. Unless what they are really complaining about is how Shuffle deals with Snares which is just sad...
TL;DR? This thread is just another RNG QQ thread.
the pvp crowd does like to pat itself on the back about how skilled they are. random luck doesn't really sound much like skillful game play.
Know what's crazy though? There is SO much more RNG involved in PvP from the various sets people run and THIS is the only one people complain about. You don't see people complaining if a Dwemer Sphere happens to heal someone because it rolled Health return.
Cause that thing can be interrupted tho.
UltimaJoe777 wrote: »thankyourat wrote: »I don't know where you see a problem with this at all - in average every 5th attack on him will be auto-dodged and not hit him, that is like a resistance passive against damage, nothing more - there is no need to change anything. And it is special in comparison to other resistances, in that it is not a reduction of damage, but a total avoidance if successful. Which is good as well. There does not need to be a counter to it - it works like magical restance of a Breton in Skyrim basically, just against any damage. In 4 out of 5 cases it will not help him at all, he will be hit with full force - just in 1 out of 5 he will in average be able to avoid being hit.
But in PvP that one hit could be to much. I think shuffle is cheesy and a little op, but I'm fine with it as long as they can't dodge when they are CC'd. You can't do anything else while CC'd you shouldn't be able to dodge either.
This is basically like saying Medium Armor Stamina Builds should not be able to defend themselves against oncoming attacks. Light Armor and Magicka Builds have Damage Shields and Heals and Heavy Armor can mitigate damage pretty good but Stamina relies entirely on dodging which also consumes Stamina and too much Dodge Rolling leaves them unable to fight back. A 20% chance to auto-dodge 1 or a few attacks depending on how bombarded they are is quite useful.
Also I would again like to state Shuffle is NOT the only means of dodging. Blur, Hist Bark, the other morph called Elude, and Spectre's Eye all grant Major Evasion so why is Shuffle literally the only skill complained about here? I say Shuffle because Evasion itself should be complained about so it just makes all this crying about Shuffle look stupid.