I will have to agree that shuffle makes no sense in this game. We already have a dodge mechanic in this game called...wait for it....Dodge! Yes, that's right we can dodge attacks completely with a 100% chance to dodge if we dodge at the right time. Adding a separate skill that allows one to dodge separate of the action of actually dodging, seems just a wee bit redundant.
Actually_Goku wrote: »Or maybe make the 20% dodge chance "additive rather than multiplicative, as was intended originally"
Gg
Molag_Crow wrote: »I'm surprised to see a topic like this, because I have taken a little break from ESO, haven't really been playing it for a few weeks now, well at least until the new DLC comes to console... and the main reason is because I spend most of my time in Cyrodiil, and I'm pretty much bored of going against stamina classes who use Shuffle. RNG dodge (supposedly 20%) isn't fun, it doesn't make sense. It would make more sense if it reduced incoming damage for a small time, not RNG dodge when (like you said) we already have dodge roll.
GrumpyDuckling wrote: »Removing it from the game hurts PVE tanks, so I can't advocate for complete removal. But I agree that in PVP it doesn't make sense when there is already a roll dodge.
Molag_Crow wrote: »I'm surprised to see a topic like this, because I have taken a little break from ESO, haven't really been playing it for a few weeks now, well at least until the new DLC comes to console... and the main reason is because I spend most of my time in Cyrodiil, and I'm pretty much bored of going against stamina classes who use Shuffle. RNG dodge (supposedly 20%) isn't fun, it doesn't make sense. It would make more sense if it reduced incoming damage for a small time, not RNG dodge when (like you said) we already have dodge roll.
Its a broken skill that is abused like hell.
UltimaJoe777 wrote: »As I thought. OP is just another person complaining about RNG. I'd hate to see him PvP in Runescape Classic where everything is pretty much governed by RNG.
For those that do not understand what I mean RNG and Luck go hand in hand in game mechanics so basically OP is unlucky and blaming something based on luck instead of RNG like every insane player should. Unless what they are really complaining about is how Shuffle deals with Snares which is just sad...
TL;DR? This thread is just another RNG QQ thread.
vyndral13preub18_ESO wrote: »UltimaJoe777 wrote: »As I thought. OP is just another person complaining about RNG. I'd hate to see him PvP in Runescape Classic where everything is pretty much governed by RNG.
For those that do not understand what I mean RNG and Luck go hand in hand in game mechanics so basically OP is unlucky and blaming something based on luck instead of RNG like every insane player should. Unless what they are really complaining about is how Shuffle deals with Snares which is just sad...
TL;DR? This thread is just another RNG QQ thread.
the pvp crowd does like to pat itself on the back about how skilled they are. random luck doesn't really sound much like skillful game play.
• 20% chance to dodge attacks? Sure it is.... sure lol....
These permanent changes need to stop - live with what you got. I am really tired to see the game changing every few weeks - this really has to stop. You all know, that ZOS breaks things, whenever they change something - give them a chance to get something right and then never change it again or the game will always stay broken in one way or the other.
These permanent changes need to stop - live with what you got. I am really tired to see the game changing every few weeks - this really has to stop. You all know, that ZOS breaks things, whenever they change something - give them a chance to get something right and then never change it again or the game will always stay broken in one way or the other.
They cant fix it.
GrumpyDuckling wrote: »Removing it from the game hurts PVE tanks, so I can't advocate for complete removal. But I agree that in PVP it doesn't make sense when there is already a roll dodge.
I don't know where you see a problem with this at all - in average every 5th attack on him will be auto-dodged and not hit him, that is like a resistance passive against damage, nothing more - there is no need to change anything. And it is special in comparison to other resistances, in that it is not a reduction of damage, but a total avoidance if successful. Which is good as well. There does not need to be a counter to it - it works like magical restance of a Breton in Skyrim basically, just against any damage. In 4 out of 5 cases it will not help him at all, he will be hit with full force - just in 1 out of 5 he will in average be able to avoid being hit.