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Magicka DK

Mustard
Mustard
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When will DK's get a buff to whip damage and GDB un-nerfed?

@ZOS_BrianWheeler

  • Lokey0024
    Lokey0024
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    When the sun rises in the West and sets in the East.
  • CMurder435
    CMurder435
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    ^
  • Aquanova
    Aquanova
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    Tonight maybe. We're gonna have maintenence agai ;)
    NA/PC
  • Mustard
    Mustard
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    Change it to Minor Vitality and give us back a real heal for GDB since no one even uses this spell at all now!

    Buff whip dmg by 2-3k dmg

    @ZOS_BrianWheeler
  • Armitas
    Armitas
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    I think the main problem with whip is that we synergize, or are possibly forced into, heavy armor with S/B which means, among other things, we lack penetration. The actual tool tip damage isn't terrible, it just keeps falling as we continue to make a viable build to survive and sustain in.
    Edited by Armitas on 3 August 2016 14:28
    Retired.
    Nord mDK
  • Mustard
    Mustard
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    Even with light armor, 45k magicka, and 3100 spell dmg buffed it still only hits for 5k on crit. With how much healing we have its laughable
  • Ghost-Shot
    Ghost-Shot
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    Mustard wrote: »
    Even with light armor, 45k magicka, and 3100 spell dmg buffed it still only hits for 5k on crit. With how much healing we have its laughable

    In pvp I have 37k magicka, 2.8k spell damage and my whips crit for like 6.5k on players I know run impen, something isn't right there.
  • Mustard
    Mustard
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    Ghost-Shot wrote: »
    Mustard wrote: »
    Even with light armor, 45k magicka, and 3100 spell dmg buffed it still only hits for 5k on crit. With how much healing we have its laughable

    In pvp I have 37k magicka, 2.8k spell damage and my whips crit for like 6.5k on players I know run impen, something isn't right there.

    WTB 10-12k whip crits!
  • Ghost-Shot
    Ghost-Shot
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    Mustard wrote: »
    Ghost-Shot wrote: »
    Mustard wrote: »
    Even with light armor, 45k magicka, and 3100 spell dmg buffed it still only hits for 5k on crit. With how much healing we have its laughable

    In pvp I have 37k magicka, 2.8k spell damage and my whips crit for like 6.5k on players I know run impen, something isn't right there.

    WTB 10-12k whip crits!

    I wish! I remember they used hit for like 700-900 damage back in the day, why can't they be 7-9k whips now lol
  • Mustard
    Mustard
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    Ghost-Shot wrote: »
    Mustard wrote: »
    Ghost-Shot wrote: »
    Mustard wrote: »
    Even with light armor, 45k magicka, and 3100 spell dmg buffed it still only hits for 5k on crit. With how much healing we have its laughable

    In pvp I have 37k magicka, 2.8k spell damage and my whips crit for like 6.5k on players I know run impen, something isn't right there.

    WTB 10-12k whip crits!

    I wish! I remember they used hit for like 700-900 damage back in the day, why can't they be 7-9k whips now lol

    I would settle for 7k normal and 9k crit!
  • Armitas
    Armitas
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    Mustard wrote: »
    Even with light armor, 45k magicka, and 3100 spell dmg buffed it still only hits for 5k on crit. With how much healing we have its laughable

    I have your spell damage but close to half your magicka and i have hit for 7.5k ( no idea how) but top tier wrecking blows crit me for less than 5k so you might just be hitting heavily armored opponents. I think in this case it might be mitigation that is stubbing your pototential hit. We don't have any passive weapon penetration like stamina does with maces, staff pen is sadly only for staff abilities so all we have is LA, if you can bear it, and weapon trait.

    Not to say whip doesn't currently have a damage problem, but just to explain why the damage is so surprising in your very high dps build.
    Retired.
    Nord mDK
  • Mustard
    Mustard
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    Armitas wrote: »
    Mustard wrote: »
    Even with light armor, 45k magicka, and 3100 spell dmg buffed it still only hits for 5k on crit. With how much healing we have its laughable

    I have your spell damage but close to half your magicka and i have hit for 7.5k ( no idea how) but top tier wrecking blows crit me for less than 5k so you might just be hitting heavily armored opponents. I think in this case it might be mitigation that is stubbing your pototential hit. We don't have any passive weapon penetration like stamina does with maces, staff pen is sadly only for staff abilities so all we have is LA, if you can bear it, and weapon trait.

    Not to say whip doesn't currently have a damage problem, but just to explain why the damage is so surprising in your very high dps build.

    With SnB do you suggest running more into penetration vs spell crit? Right now I run 100 elem. dmg, 57 spell crit, and 10 spell pen.

  • Armitas
    Armitas
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    Mustard wrote: »
    Armitas wrote: »
    Mustard wrote: »
    Even with light armor, 45k magicka, and 3100 spell dmg buffed it still only hits for 5k on crit. With how much healing we have its laughable

    I have your spell damage but close to half your magicka and i have hit for 7.5k ( no idea how) but top tier wrecking blows crit me for less than 5k so you might just be hitting heavily armored opponents. I think in this case it might be mitigation that is stubbing your pototential hit. We don't have any passive weapon penetration like stamina does with maces, staff pen is sadly only for staff abilities so all we have is LA, if you can bear it, and weapon trait.

    Not to say whip doesn't currently have a damage problem, but just to explain why the damage is so surprising in your very high dps build.

    With SnB do you suggest running more into penetration vs spell crit? Right now I run 100 elem. dmg, 57 spell crit, and 10 spell pen.

    It will depend on your crit, mundus and how many dots you use.

    I go 75 into thaumaturge and none in crit damage because I don't use the shadow stone, I have very low crit and run 4 dots, dawnbreaker, volatile, engulfing, burning embers. 75 in Thaumaturge also gives your powerlash 10% more damage via the exploit passive.

    If your crit chance is high enough (60% is what I hear now rather than 50%) and you have the shadow stone then crit damage "might" be better, I don't know. You really need the shadow stone for elfborn to work because if I understand correctly the shadow stone directly adds to your crit modifier, and any % increases, such as elfborn, add to that cumulative total. There is also the matter of all the impenetrable out there. I think most pvpers try to meet 2k crit resistance so use that, your total crity modifier, crit chance, and number of dots in your build to figure out whether you should go crit or thaumaturge, but if I were to guess at face value thaumaturge would serve you better than a full 57 in elfborn.

    Someone did a really nice math post on this which I can't seem to find and I think it ended with 5 dots making thaumaturge better than elfborn in PvE dps which doesn't have crit resistance. That was assuming 60% crit and shadow iirc. So I imagine thaumaturge would easily pull ahead of elfborn when you factor crit resistance and 10% powerlash.
    Edited by Armitas on 3 August 2016 15:57
    Retired.
    Nord mDK
  • pmn100b16_ESO
    pmn100b16_ESO
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    I had an idea for a mDK buff. A spell damage buff with talons that increases based on the number of people hit by the talons. So 1 person would be no or small spell damage buff, rising to a max spell damage buff at about 10 people or something. Would give mDKs some much needed burst and better healing when out numbered, but not give them any extra buffs in 1v1s.
  • Ghostbane
    Ghostbane
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    The SD scaling curve of certain DK abilities power is completely pathetic. Whip for example, the tooltip progress increase based on your stats is terrible, compared with other spammable abilities. But such is life.

    Crit is fun and all that, but penetration is where it is at. Especially with all these new founded heavy armor users permarolling about.
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
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    Addons
  • Mustard
    Mustard
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    @ZOS_BrianWheeler why is the scaling different for DK abilities vs other classes?
  • Lokey0024
    Lokey0024
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    Fix Dragonsblood so i can run destro/SnB. And an execute so the rolliepollies can actually die.
  • Waylander
    Waylander
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    Maybe we are looking at this the wrong way.

    When will all other classes be nerfed down to mDK's level @ZOS_BrianWheeler

    We got to work for our kills, when will other classes also have to!

    Suggestions:
    Nerf regen CP from max 25% to 10%
    Nerf cost reduction CP from max 16% to 8%
    Nerf Templar Healing
    Nerf Jebus Beam
    Nerf Incap Strike
    Nerf Dawnbreaker of Smiting
    Nerf Dizzying Swing
    Nerf Executioner/Reverse Slice
    Nerf Surprise Attack
    Nerf Snipe
    Nerf Poison Injection
    Nerf Vigor
    Nerf Rally
    Nerf Negate
    Nerf Reactive
    Nerf Fassalas
    Nerf Viper
    Nerf Vicecannon
    Nerf Cloak
    Nerf Shuffle
    Nerf major mending / major vitality stacking
    Nerf anything else I missed
    Buff Blood Alter


    Nocturnal - AD Oceanic PvP Guild
    Waylander
    Frankie
    Krylla
    Uniter
    Macgyverr
    Ivy
  • K4RMA
    K4RMA
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    I 1vXed Saramiszerg with talon spam and reflect

    Its all you need bro
    nerf mdk
  • ZoM_Head
    ZoM_Head
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    Its not just a matter of buff this and nerf that you guys.

    Lots of passives need tweaks, compared to other classes (Nbs getting more regen passively, Templars gaining major mending etc), mDks need to be very thoroughly thought through and done correctly.

    I still have some hope that Zenimax will make a light armoured mDKs very good and competitive to other light builds, same for heavy builds...but only time will tell.

    ps: I really think Zeni should change the GDB and Coagulating blood to make it similar to Vigor but magicka based (as a tank, it sure would be nice to have some sort of aoe group heal indeed), but thats my opinion.
    Edited by ZoM_Head on 4 August 2016 11:02
    mDKs still need a lot of love!
  • IxskullzxI
    IxskullzxI
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    ZoM_Head wrote: »
    Its not just a matter of buff this and nerf that you guys.

    Lots of passives need tweaks, compared to other classes (Nbs getting more regen passively, Templars gaining major mending etc), mDks need to be very thoroughly thought through and done correctly.

    I still have some hope that Zenimax will make a light armoured mDKs very good and competitive to other light builds, same for heavy builds...but only time will tell.

    ps: I really think Zeni should change the GDB and Coagulating blood to make it similar to Vigor but magicka based (as a tank, it sure would be nice to have some sort of aoe group heal indeed), but thats my opinion.

    If rather not see Dragon blood be a hot. I'm a sitting duck on a dk. Gimme meh burst heal pls.
    #HowDoYouLikeYourDK?
  • caeliusstarbreaker
    caeliusstarbreaker
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    Waylander wrote: »
    Maybe we are looking at this the wrong way.

    When will all other classes be nerfed down to mDK's level @ZOS_BrianWheeler

    We got to work for our kills, when will other classes also have to!

    Suggestions:
    Nerf regen CP from max 25% to 10%
    Nerf cost reduction CP from max 16% to 8%
    Nerf Templar Healing
    Nerf Jebus Beam
    Nerf Incap Strike
    Nerf Dawnbreaker of Smiting
    Nerf Dizzying Swing
    Nerf Executioner/Reverse Slice
    Nerf Surprise Attack
    Nerf Snipe
    Nerf Poison Injection
    Nerf Vigor
    Nerf Rally
    Nerf Negate
    Nerf Reactive
    Nerf Fassalas
    Nerf Viper
    Nerf Vicecannon
    Nerf Cloak
    Nerf Shuffle
    Nerf major mending / major vitality stacking
    Nerf anything else I missed
    Buff Blood Alter


    I didn't see biting jabs here so I support this
    Rhage Lionpride DC Stamina Templar
    K-Hole
  • AverageJo3Gam3r
    AverageJo3Gam3r
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    @caeliusstarbreaker jabs/sweeps is balanced IMO because it's a channel. As a mDK I have plenty of tools to fight it between blocking, CC, and talons.

    I actually love fighting Templars, especially magplars because it's a long, difficult fight. I love baiting a Templar into beaming me while they're sitting at 60% health. Bash the beam, CC, meteor, flame lash and they're done. Can't get greedy with that beam!

    Stamplars are harder to fight as they have more burst and can still purify my DoTs. But overall I have no issues with Templars. It's that dang fear+incap strike combo that I hate.
  • Joy_Division
    Joy_Division
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    Just re-roll stam DK and do 50K DPS in PvE trials.

    There, your DK is fixed.

    Signed: Wrobel.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • _Chaos
    _Chaos
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    Just re-roll stam DK and do 50K DPS in PvE trials.

    There, your DK is fixed.

    Signed: Wrobel.

    60534530.png
    'Chaos
  • zyk
    zyk
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    IMO, the place to start fixing Magicka DK is fixing the Magicka/Stamina build divide. This won't solve all issues, but it's the most glaring balance issue in the game.

    The DK class is fundamentally strong as evidenced by the Stam DK.
  • AverageJo3Gam3r
    AverageJo3Gam3r
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    @zyk is stamDK good evidence that DK is strong? How many DK abilities are really used in a stamDK load out? A DoT, maybe an ultimate?
  • zyk
    zyk
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    @zyk is stamDK good evidence that DK is strong? How many DK abilities are really used in a stamDK load out? A DoT, maybe an ultimate?

    The DK class has a variety of abilities useful to a Stam DK. In addition to its Stam ability morphs, which are all useful, I use the following Magicka abilities in different scenarios: Fossilize, Igneous, Wings, Volatile Armor, Talons and GDB. Then, of course, there are the DK passives which people seem to underestimate the value of.

    If the DK class was weak, so too would the Stam DK relative to other Stam variants of classes. This is not at all the case. At all.
  • Mustard
    Mustard
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    Just make whip hit harder, bring back ash cloud, and green dragons blood to what it was before.
  • Mustard
    Mustard
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    @Wrobel why no love for the magicka dk?
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