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https://forums.elderscrollsonline.com/en/discussion/668861

Please make Magelight always-on again

  • Actually_Goku
    Actually_Goku
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    Personally I'm just sick of basically every skill in every patch always somehow benefitting NB's :s
  • artal
    artal
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    There is no skill involved. Especially on the part of the nightblades who do it. You take a bunch of damage from a combo, and before you can break free from the stun, you are dead. The passive magelight used to prevent a lot of it. But the current magelight is useless in that regard because you have to spam it.

    I don't care if it's a toggle or not, but the old passive detection should be added back, perhaps activating it can extend the range to 12m and prevent re-entering stealth for 3 seconds.

    You take 50% less dmg from stealth (and your allies nearby) just like before, you are NOT stunned just like before...You dont have to spam it to prevent any of this.
    Only active part is that you can keep nb 3 sec from being able to return to stealth.
    And please what are you talking about skill involved. Where was any skill involved in having toggle?

    If you get ganked by nb and you have radiant magelight on your bar, its just bad play on your part
  • Beardimus
    Beardimus
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    The comments on skill can run both ways, you are saying you want something to automatically protect you from an attack. Arguably that's using less skill.... Just saying.

    I hear you tho, you don't like the change. Maybe I'm less bothered as I use other skills to protect myself from the ganking. Either way the change has happened time to adapt and overcome
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • amgame308_ESO
    amgame308_ESO
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    What? I slot this skill on both bars. 90% of nightblades have no idea how to play once they can't cloak, plus you get empower for your next attack. And you get 50% damage reduction? What do you want? The game to play itself?

    Even when I run bow in both bars I wreck most of the baddies. The reveal is so good and the chuck and duck runners that worry more about not dying than actually killing their opponent get ruined if you have a gap closer.

    Dude hate to break it to OP but this is a L2P issue.
  • Bromburak
    Bromburak
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    It's just trash nightblades that insta-kill combo you from stealth. It happens nonstop now.

    If you are getting insta killed then your build needs a review and you need some training in PvP.
  • Vangy
    Vangy
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    Im confused...

    I run 5/1/1 sorc with inner light rml + ard 2500 impen. NBs cant even take off half my bar of hp from stealth combo.... Dosent inner light rml always reduce stealth damage? Or am I wrong and I have to turn it on before the damage reduction works?

    Edited: For clarity
    Edited by Vangy on 20 June 2016 03:45
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • GreenSoup2HoT
    GreenSoup2HoT
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    @Vangy Only radiant magelight has the 50% damage reduction. Also radiant magelights stealth damage reduction is passive while slotted (10% spell crit included here). As long as your on that bar, gankers cant 1 bang you. Activating the ability only gives you the stealth reveal and empower (might of the guild passive).
    Edited by GreenSoup2HoT on 20 June 2016 03:22
    PS4 NA DC
  • Vangy
    Vangy
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    @Vangy Only radiant magelight has the 50% damage reduction. Also radiant magelights stealth damage reduction is passive while slotted (10% spell crit included here). As long as your on that bar, gankers cant 1 bang you. Activating the ability only gives you the stealth reveal and empower (might of the guild passive).

    @GreenSoup2HoT

    Oops yeah, typo on my part. Im using the PvP morph rml. Yeah im pretty happy with rml the way it is. Dosent need to be on both bars now which is a huge saving grace for me.
    Edited by Vangy on 20 June 2016 03:44
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Beardimus
    Beardimus
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    Agreed on all the comments above, it's great just how it is now.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • GreenSoup2HoT
    GreenSoup2HoT
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    Vangy wrote: »
    @Vangy Only radiant magelight has the 50% damage reduction. Also radiant magelights stealth damage reduction is passive while slotted (10% spell crit included here). As long as your on that bar, gankers cant 1 bang you. Activating the ability only gives you the stealth reveal and empower (might of the guild passive).

    @GreenSoup2HoT

    Oops yeah, typo on my part. Im using the PvP morph rml. Yeah im pretty happy with rml the way it is. Dosent need to be on both bars now which is a huge saving grace for me.

    I think it was a terrible change in my opinion. The old radiant mage light allowed a different arch-type of gameplay that doesnt exist anymore (ill explain). I liked to call it the anti-gank build.

    The old RML gave you the ability to be a sentry for your team. It was always active but the biggest key feature that people forget is "other players did not know they were seen" (regardless of cloak also).

    You had to sacrifice to double slot radiant mage light on any class. This was my favorite playstyle. I used to be the guy who could find any ganker and kill them. Somthing that is much harder to do (you need the Sentry set to achieve this now but it is not the same).

    I understand the need for Inner Light to be a active ability since its needed for dps. However this new take on revealing abilitys is pretty lame in my opinion.

    This may be biased but i really enjoyed the old magelight. I still use the new one but i cannot find enemy players without notifying them which sucks.
    PS4 NA DC
  • Vangy
    Vangy
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    Vangy wrote: »
    @Vangy Only radiant magelight has the 50% damage reduction. Also radiant magelights stealth damage reduction is passive while slotted (10% spell crit included here). As long as your on that bar, gankers cant 1 bang you. Activating the ability only gives you the stealth reveal and empower (might of the guild passive).

    @GreenSoup2HoT

    Oops yeah, typo on my part. Im using the PvP morph rml. Yeah im pretty happy with rml the way it is. Dosent need to be on both bars now which is a huge saving grace for me.

    I think it was a terrible change in my opinion. The old radiant mage light allowed a different arch-type of gameplay that doesnt exist anymore (ill explain). I liked to call it the anti-gank build.

    The old RML gave you the ability to be a sentry for your team. It was always active but the biggest key feature that people forget is "other players did not know they were seen" (regardless of cloak also).

    You had to sacrifice to double slot radiant mage light on any class. This was my favorite playstyle. I used to be the guy who could find any ganker and kill them. Somthing that is much harder to do (you need the Sentry set to achieve this now but it is not the same).

    I understand the need for Inner Light to be a active ability since its needed for dps. However this new take on revealing abilitys is pretty lame in my opinion.

    This may be biased but i really enjoyed the old magelight. I still use the new one but i cannot find enemy players without notifying them which sucks.

    @GreenSoup2HoT

    Hmm... From what your saying it seems;

    For old mage light,
    1. If an enemy player is hidden (ie: the eye is closed)
    2. And you used mage light; you would see them but their eye would still be closed??

    And under the new scheme, they get barred from stealth and its pretty obvious. If that is so, then I really do think the "eye not opening" after one has been spotted a little broken... I mean, the whole purpose of the "eye marker" is to let you know when your hidden..

    My apologies if this is not what you meant and im talking gibberish lol =X

    Edited by Vangy on 20 June 2016 06:56
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • GreenSoup2HoT
    GreenSoup2HoT
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    Vangy wrote: »
    Vangy wrote: »
    @Vangy Only radiant magelight has the 50% damage reduction. Also radiant magelights stealth damage reduction is passive while slotted (10% spell crit included here). As long as your on that bar, gankers cant 1 bang you. Activating the ability only gives you the stealth reveal and empower (might of the guild passive).

    @GreenSoup2HoT

    Oops yeah, typo on my part. Im using the PvP morph rml. Yeah im pretty happy with rml the way it is. Dosent need to be on both bars now which is a huge saving grace for me.

    I think it was a terrible change in my opinion. The old radiant mage light allowed a different arch-type of gameplay that doesnt exist anymore (ill explain). I liked to call it the anti-gank build.

    The old RML gave you the ability to be a sentry for your team. It was always active but the biggest key feature that people forget is "other players did not know they were seen" (regardless of cloak also).

    You had to sacrifice to double slot radiant mage light on any class. This was my favorite playstyle. I used to be the guy who could find any ganker and kill them. Somthing that is much harder to do (you need the Sentry set to achieve this now but it is not the same).

    I understand the need for Inner Light to be a active ability since its needed for dps. However this new take on revealing abilitys is pretty lame in my opinion.

    This may be biased but i really enjoyed the old magelight. I still use the new one but i cannot find enemy players without notifying them which sucks.

    @GreenSoup2HoT

    Hmm... From what your saying it seems;

    For old mage light,
    1. If an enemy player is hidden (ie: the eye is closed)
    2. And you used mage light; you would see them but their eye would still be closed??

    And under the new scheme, they get barred from stealth and its pretty obvious. If that is so, then I really do think the "eye not opening" after one has been spotted a little broken... I mean, the whole purpose of the "eye marker" is to let you know when your hidden..

    My apologies if this is not what you meant and im talking gibberish lol =X

    With the old mage light, you could potentially see someone without there own hidden eye changing. At that point it would depend on there detection radius.

    When i used it, as a nightblade i could cloak up behind someone after ive spotted them and take them out. Only other players with radiant mage light would notice me. Which made ganking dangerous if you did not use it but also made the sacrifice to slot on both bars a hard choice to make. Either die to gankers with it or have better sustained fight abilitys for none stealth gameplay.

    I understand the change. I will probably use the sentry set soon to go back to how i loved to play.

    Edited by GreenSoup2HoT on 20 June 2016 07:10
    PS4 NA DC
  • Vangy
    Vangy
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    Vangy wrote: »
    Vangy wrote: »
    @Vangy Only radiant magelight has the 50% damage reduction. Also radiant magelights stealth damage reduction is passive while slotted (10% spell crit included here). As long as your on that bar, gankers cant 1 bang you. Activating the ability only gives you the stealth reveal and empower (might of the guild passive).

    @GreenSoup2HoT

    Oops yeah, typo on my part. Im using the PvP morph rml. Yeah im pretty happy with rml the way it is. Dosent need to be on both bars now which is a huge saving grace for me.

    I think it was a terrible change in my opinion. The old radiant mage light allowed a different arch-type of gameplay that doesnt exist anymore (ill explain). I liked to call it the anti-gank build.

    The old RML gave you the ability to be a sentry for your team. It was always active but the biggest key feature that people forget is "other players did not know they were seen" (regardless of cloak also).

    You had to sacrifice to double slot radiant mage light on any class. This was my favorite playstyle. I used to be the guy who could find any ganker and kill them. Somthing that is much harder to do (you need the Sentry set to achieve this now but it is not the same).

    I understand the need for Inner Light to be a active ability since its needed for dps. However this new take on revealing abilitys is pretty lame in my opinion.

    This may be biased but i really enjoyed the old magelight. I still use the new one but i cannot find enemy players without notifying them which sucks.

    @GreenSoup2HoT

    Hmm... From what your saying it seems;

    For old mage light,
    1. If an enemy player is hidden (ie: the eye is closed)
    2. And you used mage light; you would see them but their eye would still be closed??

    And under the new scheme, they get barred from stealth and its pretty obvious. If that is so, then I really do think the "eye not opening" after one has been spotted a little broken... I mean, the whole purpose of the "eye marker" is to let you know when your hidden..

    My apologies if this is not what you meant and im talking gibberish lol =X

    With the old mage light, you could potentially see someone without there own hidden eye changing. At that point it would depend on there detection radius.

    When i used it, as a nightblade i could cloak up behind someone after ive spotted them and take them out. Only other players with radiant mage light would notice me. Which made ganking dangerous if you did not use it but also made the sacrifice to slot on both bars a hard choice to make. Either die to gankers with it or have better sustained fight abilitys for none stealth gameplay.

    I understand the change. I will probably use the sentry set soon to go back to how i loved to play.

    Sounds fun! Anti-gank ganker haha =X
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • GreenSoup2HoT
    GreenSoup2HoT
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    @Vangy It totally was. I miss it so much :( , however i still have high hopes that i can figure out a way to do it again! :)
    PS4 NA DC
  • josh.lackey_ESO
    josh.lackey_ESO
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    Beardimus wrote: »
    The comments on skill can run both ways, you are saying you want something to automatically protect you from an attack. Arguably that's using less skill.... Just saying.

    You're setting up a false equivalency. There is no skill involved in standing somewhere minding your own business. There is also no skill involved in standing somewhere minding your own business with Radiant Magelight on.

    Of course now, you're saying that I want something to automatically protect me from an attack -- all the while you're claiming the new Radiant Magelight does this. That is not what I want; that is not what I said I want. I want passive stealth detection. I can address an enemy only if I can detect him. I don't want automatic protection, I want the ability to react.
  • holosoul
    holosoul
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    One solution is if stealth didn't hide your character, but still applied crouch damage and stun with the same eye/detect mechanics it currently has. The only difference being if you're physically noted by other players they can turn and attack you.
  • holosoul
    holosoul
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    and before you say, but holo! that would make it impossible to use!!!

    - Not if you're stealthy
  • Beardimus
    Beardimus
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    Man Josh you have your answer for everything, I hope you put the same effort into finding a work around for your problem, Bottom line is the change has happened, so adapt & overcome at the least, see the positives at best. Being stubborn means you get no where as the skill ain't changing any time soon, if others are happy surely you could be (with some flex on position)

    Genuinely not meant as an agro reply I'm just sorry that our suggestions / point of view didn't help you any :( we dat is happy with the change
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Lucius_Aelius
    Lucius_Aelius
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    I think it's a good change, Nightblades shouldn't have been automatically revealed so easily, now if you want to search for a Nightblade it has to be an active search instead of a passive one, as I think it should be. Also in battle against a Nightblade you can use it and swap back to your other bar while retaining the effect for the duration, which means that there's no need to have it on both bars unless you attack with both bars, which lots of people don't.

    For me of course I run Stam builds and only ever used this for the reveal, so I never needed it for the damage anyway. I use it on my Sword and Shield bar, so Magelight and its Stealth damage reduction fit with that being the bar I switch to for max HP and resistance when needed.
    Edited by Lucius_Aelius on 21 June 2016 19:33
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  • holosoul
    holosoul
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    Also in battle against a Nightblade you can use it and swap back to your other bar while retaining the effect for the duration

    The actual window that you can reveal is only 2 seconds, so I don't see how you can realistically switch back.
    The tooltip says 5 seconds because if you reveal a nightblade in the first two seconds, they are stuck out of stealth for the duration.
    If you were actively searching, and did not find one, the ending 3 seconds will not reveal.

    just thought you should know that you should probably not be switching bars so quickly.
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