Anyone else notice that the PC release date has been put back to the 31st of June? I hope that's just a typo... but then I suppose one never knows when an assassin will appear!
ZOS_JessicaFolsom wrote: »This is the official discussion thread for the blog article Dark Brotherhood Loyalty Reward: Your New Personality. Learn about the Assassin Personality, a new way to make your character unique in Dark Brotherhood!
Please make them relate to the constellations. I don't mean make them obtainable through the Mundus stones, but rather just name them after the constellations of the Tamriel and have those personalities be thematically linked. In the Elder Scrolls world, the Constellations correlate to a birth sign, much like the zodiac in our own astrology, and these links relate to a persons personality; which makes this wholly appropriate. Admittedly, this would require renaming the one we're already getting, but that's such a minor change in order to create a really cool link between a game feature and the world itself.
For instance:
The Shadow (Assassin) -- The Shadow would take the place of the Assassin personality slated for release with Dark Brotherhood.
The Mage -- Is, well a Mage. He's confident and opinionated but he's got better things to do than associate with the common rabble.
The Lord -- The Lord is more refined than your average adventurer. He is well versed in etiquette and culture. He's proud and stately but not above kindness. He can be spotted tossing coins to beggars in order to make them go away.
The Lover -- The Lover is a seductress. She makes the boys uncomfortable because while she's alluring she knows what she wants and plays by her own rules.
The Ritual -- The Ritual is secretive a covetous. Like the Mage, he knows he his powerful, but he hides within himself. His knowledge is his own.
The Thief -- Is similar to the Shadow, but more laid back, less weapon oriented. Less menacing.
The Atronach -- The Atronach is, well the Atronach is surprisingly down to earth. He's just a regular Joe trying to get by.
The Tower -- The Tower is stalwart and stoic. He stands up straight, chest out, shoulder back. He is a bastion of strength and power.
The Lady -- Is the more effeminate version of the Lord. Courtly and courteous, she's nurturing but authoritative. Respectful and respected.
The Warrior -- The Warrior is a grizzled veteran. He's the mercenary. He's seen some sh!t and has a dozen war stories he could tell at the drop of a hat.
The Apprentice -- The Apprentice is like the Mage, but more humble, studious. He has questions rather than answers, which makes him friendly and outgoing.
The Steed -- The Steed is the athlete. Ready to go at a moments notice. Nothing makes them happier than getting up early and going for a run. Their idle animations would involve lots of stretching and moving about; like a jogger waiting on a crosswalk. They're insufferable.
In all, I think sticking to the constellation theme for personalities would not only provide a wide array of choices for players, but also help prevent the drift I'm starting to see from incredibly unique MMORPG, to just-another-fantasy-RPG. A small detail which would bring ESO back to it's Elder Scrolls roots.
-- Sheds-His-Tail
It's just a typo I guess ^^.
These personalities are very cool. When can we get to hear more about the new ones that were showed in PTS but couldn't be tried ?
MyNameIsElias wrote: »When is the next crownstore showcase?!!
ShedsHisTail wrote: »Still think this should be renamed "The Shadow" and all future personalities themed to the other constellations as per this largely unnoticed thread I made last week.
It changes how you stand and walk. Also adds new emotes as well. I think that covers it
Try posting/searching in the PTS Server Forum. They have access to the personality, maybe someone there is able to answer your questions. Not sure, but there may already be a post on it .....It changes how you stand and walk. Also adds new emotes as well. I think that covers it
I know what it does, I want to know how it's implemented. So does it have it's own tab? Is it in the costumes tab? The Mementos tab? Is it something like disguises that is an item that takes up space in your inventory that needs to be equipped and taken off? I full on understand the 'intrigue' of keeping it mum but a simple 'Assassin Personality, first in line of the new Personality tab.' in the main post would clear up my confusion over how it's going to be implemented in game especially with how close they are to releasing the DLC. Showing me a video with little context of the loyalty reward doesn't add incentive to me about buying the dlc.
Try posting/searching in the PTS Server Forum. They have access to the personality, maybe someone there is able to answer your questions. Not sure, but there may already be a post on it .....
It changes how you stand and walk. Also adds new emotes as well. I think that covers it
I know what it does, I want to know how it's implemented. So does it have it's own tab? Is it in the costumes tab? The Mementos tab? Is it something like disguises that is an item that takes up space in your inventory that needs to be equipped and taken off? I full on understand the 'intrigue' of keeping it mum but a simple 'Assassin Personality, first in line of the new Personality tab.' in the main post would clear up my confusion over how it's going to be implemented in game especially with how close they are to releasing the DLC. Showing me a video with little context of the loyalty reward doesn't add incentive to me about buying the dlc.
ShedsHisTail wrote: »Still think this should be renamed "The Shadow" and all future personalities themed to the other constellations as per this largely unnoticed thread I made last week.
https://forums.elderscrollsonline.com/en/discussion/266565/re-personalities#latestPlease make them relate to the constellations. I don't mean make them obtainable through the Mundus stones, but rather just name them after the constellations of the Tamriel and have those personalities be thematically linked. In the Elder Scrolls world, the Constellations correlate to a birth sign, much like the zodiac in our own astrology, and these links relate to a persons personality; which makes this wholly appropriate. Admittedly, this would require renaming the one we're already getting, but that's such a minor change in order to create a really cool link between a game feature and the world itself.
For instance:
The Shadow (Assassin) -- The Shadow would take the place of the Assassin personality slated for release with Dark Brotherhood.
The Mage -- Is, well a Mage. He's confident and opinionated but he's got better things to do than associate with the common rabble.
The Lord -- The Lord is more refined than your average adventurer. He is well versed in etiquette and culture. He's proud and stately but not above kindness. He can be spotted tossing coins to beggars in order to make them go away.
The Lover -- The Lover is a seductress. She makes the boys uncomfortable because while she's alluring she knows what she wants and plays by her own rules.
The Ritual -- The Ritual is secretive a covetous. Like the Mage, he knows he his powerful, but he hides within himself. His knowledge is his own.
The Thief -- Is similar to the Shadow, but more laid back, less weapon oriented. Less menacing.
The Atronach -- The Atronach is, well the Atronach is surprisingly down to earth. He's just a regular Joe trying to get by.
The Tower -- The Tower is stalwart and stoic. He stands up straight, chest out, shoulder back. He is a bastion of strength and power.
The Lady -- Is the more effeminate version of the Lord. Courtly and courteous, she's nurturing but authoritative. Respectful and respected.
The Warrior -- The Warrior is a grizzled veteran. He's the mercenary. He's seen some sh!t and has a dozen war stories he could tell at the drop of a hat.
The Apprentice -- The Apprentice is like the Mage, but more humble, studious. He has questions rather than answers, which makes him friendly and outgoing.
The Steed -- The Steed is the athlete. Ready to go at a moments notice. Nothing makes them happier than getting up early and going for a run. Their idle animations would involve lots of stretching and moving about; like a jogger waiting on a crosswalk. They're insufferable.
In all, I think sticking to the constellation theme for personalities would not only provide a wide array of choices for players, but also help prevent the drift I'm starting to see from incredibly unique MMORPG, to just-another-fantasy-RPG. A small detail which would bring ESO back to it's Elder Scrolls roots.
-- Sheds-His-Tail