Strider_Roshin wrote: »Strider_Roshin wrote: »
No, a shield that scales off of stamina is a stupid idea because stamina builds already have enough defense with dodge roll and they can block far longer than magicka builds. Bone shield needs to remain the way it is.
Must be nice to spam your damage shield. If I spammed dodge rolls I'd be out of stamina within seconds.
Sorc shield stacking is a problem, but the solution isn't to give stamina classes access to an incredibly powerful shield. Stamina DK's and Stamina NB's are already strong they don't need to get a ridiculous damage shield. BTW don't spam dodge roll like a scrub.
Lol the shield wasn't for PvP. Stamina does have the luxury of having decent resource management like a magicka user does. The shield was for PvE since stamina users have to eat a ceremonial guard's fire breath in the face; unlike magicka users, whom can out-heal the fire breath or pop on a shield to nullify all damage. Reverting this change just made this move useless again. Good job ZOS.
Rune_Relic wrote: »As a primarily stamina NB with the most to lose.....scaling a shield off stamina is just as OP as scaling a shield off magicka.
Lucius_Aelius wrote: »Rune_Relic wrote: »As a primarily stamina NB with the most to lose.....scaling a shield off stamina is just as OP as scaling a shield off magicka.
And yet mag builds have 3 shields and stam builds have 0.
And the fix for that is to have them all scale off health like they always should have (and Dodging needs to be nerfed a bit more too probably), if anyone wants to have a good defense you should actually have to spec for it instead of maximizing one resource and gaining both high damage and defense, it boggles the mind that something which makes so very little sense could ever have been allowed to continue for so long.
FriedEggSandwich wrote: »Rune_Relic wrote: »As a primarily stamina NB with the most to lose.....scaling a shield off stamina is just as OP as scaling a shield off magicka.
It's more op. Stamina builds can dodge, block and break free more than magicka builds, this isn't opinion. A damage shield is a legit form of mitigation. Stam builds should have none, magicka builds should get to use no more than one, this is my opinion.Lucius_Aelius wrote: »Rune_Relic wrote: »As a primarily stamina NB with the most to lose.....scaling a shield off stamina is just as OP as scaling a shield off magicka.
And yet mag builds have 3 shields and stam builds have 0.
And the fix for that is to have them all scale off health like they always should have (and Dodging needs to be nerfed a bit more too probably), if anyone wants to have a good defense you should actually have to spec for it instead of maximizing one resource and gaining both high damage and defense, it boggles the mind that something which makes so very little sense could ever have been allowed to continue for so long.
Direct heals like vigor, rally, all the resto staff skills and most of the templar heals all scale off your damage stat and max resource pool. This is an example of a defensive mechanic scaling with damage that everyone thinks is fine.
No, a shield that scales off of stamina is a stupid idea because stamina builds already have enough defense with dodge roll and they can block far longer than magicka builds. Bone shield needs to remain the way it is.
karakondzula wrote: »I love that change, finally i can make a viable health build.
karakondzula wrote: »I love that change, finally i can make a viable health build.
@karakondzula point me to a viable PvP health build would you... And sitting in a zerg spamming resto purge proxy does not constitute a viable PvP build. That's just an AP farm build, you can literally put just about any skills on your bar and be viable in a zerg.
karakondzula wrote: »karakondzula wrote: »I love that change, finally i can make a viable health build.
@karakondzula point me to a viable PvP health build would you... And sitting in a zerg spamming resto purge proxy does not constitute a viable PvP build. That's just an AP farm build, you can literally put just about any skills on your bar and be viable in a zerg.
Hell no, i'm not giving away my build. Zergs have nothing on me.
Strider_Roshin wrote: »Strider_Roshin wrote: »
No, a shield that scales off of stamina is a stupid idea because stamina builds already have enough defense with dodge roll and they can block far longer than magicka builds. Bone shield needs to remain the way it is.
Must be nice to spam your damage shield. If I spammed dodge rolls I'd be out of stamina within seconds.
Sorc shield stacking is a problem, but the solution isn't to give stamina classes access to an incredibly powerful shield. Stamina DK's and Stamina NB's are already strong they don't need to get a ridiculous damage shield. BTW don't spam dodge roll like a scrub.
Lol the shield wasn't for PvP. Stamina does have the luxury of having decent resource management like a magicka user does. The shield was for PvE since stamina users have to eat a ceremonial guard's fire breath in the face; unlike magicka users, whom can out-heal the fire breath or pop on a shield to nullify all damage. Reverting this change just made this move useless again. Good job ZOS.
This would "PvE" shield would have greatly affected PvP. I see PvP balance far more important than PvE's since it is far more competitive. Then again I guess you can call PvE competitive by doing the same content over and over again to get better times. Still though PvP balance > PvE balance.
karakondzula wrote: »karakondzula wrote: »I love that change, finally i can make a viable health build.
@karakondzula point me to a viable PvP health build would you... And sitting in a zerg spamming resto purge proxy does not constitute a viable PvP build. That's just an AP farm build, you can literally put just about any skills on your bar and be viable in a zerg.
Hell no, i'm not giving away my build. Zergs have nothing on me.
Ok so I'm going to bet you are likely running a DK or templar, and likely deal very little damage.
Not only that, but if they have nothing on you, why do you need a damage shield?..
karakondzula wrote: »I love that change, finally i can make a viable health build.
@karakondzula point me to a viable PvP health build would you... And sitting in a zerg spamming resto purge proxy does not constitute a viable PvP build. That's just an AP farm build, you can literally put just about any skills on your bar and be viable in a zerg.
No, a shield that scales off of stamina is a stupid idea because stamina builds already have enough defense with dodge roll and they can block far longer than magicka builds. Bone shield needs to remain the way it is.
@Firerock2 Dodge roll is not a universal defense. Dodge cannot avoid dots, curses, dets, channeled attacks, siege, just to name a few key things. Dodge also has an exponential cost increase. Blocking longer hardly makes up for that. Shields provide defense for EVERYTHING, can absorb damage indefinitely, can't be crit, and get stronger with offensive stats.
They are in no way even close to equal.
dimensional wrote: »Bone Shield is a damage shield intended for health stacking tanks, which is a much needed buff given how they currently perform. So I'm glad they did this.
dimensional wrote: »Bone Shield is a damage shield intended for health stacking tanks, which is a much needed buff given how they currently perform. So I'm glad they did this.
I'm a health stacking tank. bone shield is worthless because when i cast it, a third of my freaking stam disapears to do so.
it's a catch 22, because i know that shield spamming, dodge roll spamming players would abuse it if it scaled off their primary stat. they have high stam, so not only can they AFFORD the resources to use it, but it's STRENGTHENED by their primary resource that also allows them to dodge roll, block, attack, etc. the killer though, at the same time, ONLY stam builds have the resources to even use the damn shield in the first place because it's so expensive.
with it being so expensive, it sure doesn't mitigate a lot, particularly in cyrodil. health stackers like be can have a good 32k health if we build for enough stam to be able to block, taunt and do our jobs as a tank. 30% of 32k is a good amount of health for a shield. at 32k health bone shield should be shielding for like 9k. at 2500 health bone shield should be shielding 7200, but these are cut in HALF in cyrodil. the problem is, the cost is balanced for PvE and its kind of O.K. in PvP its WAY too freaking high. 3500 stamina for a 15% health shield? thats about 1/3rd stam out of my bar for a 3000 health shield if i'm stacking health instead of stam. a shield that goes away after a single hit from any loser in cyrodil.
what they need to do now is balance the cost. it needs to cost 50-60% the stam as it does now. this will benefit PvE tanks greatly with all the horse crap they've been screwing us with on block costs. this will also benefit pvp tanks because we can have the stam to CC and do our jobs, plus have survivability to take a couple extra hits. and lastly it will not scale off stam, and stam users will still be able to benefit because it'll scale off their little health pools and they can still dodge and be the fancy milk drinkers they are.
So I guess stam sorcs will continue to have no way to repell damage from multiple opponents.
I was worried there for a minute, I thought maybe I would actually come back to playing this game but it seems I will be getting my life back again.
#notbuyingdarkbrotherhood.
#banginhottiesinstead
Rune_Relic wrote: »As a primarily stamina NB with the most to lose.....scaling a shield off stamina is just as OP as scaling a shield off magicka.
And yet mag builds have 3 shields and stam builds have 0.
Joy_Division wrote: »karakondzula wrote: »I love that change, finally i can make a viable health build.
@karakondzula point me to a viable PvP health build would you... And sitting in a zerg spamming resto purge proxy does not constitute a viable PvP build. That's just an AP farm build, you can literally put just about any skills on your bar and be viable in a zerg.
Viable build
No, a shield that scales off of stamina is a stupid idea because stamina builds already have enough defense with dodge roll and they can block far longer than magicka builds. Bone shield needs to remain the way it is.
@Firerock2 Dodge roll is not a universal defense. Dodge cannot avoid dots, curses, dets, channeled attacks, siege, just to name a few key things. Dodge also has an exponential cost increase. Blocking longer hardly makes up for that. Shields provide defense for EVERYTHING, can absorb damage indefinitely, can't be crit, and get stronger with offensive stats.
They are in no way even close to equal.
Just because you yell, doesn't make you correct.
Shield provide defense for EVERYTHING, huh? What happens if I have a shield and I get hit by a templar's javelin? I get stunned. What happens if I dodge the javelin? It misses entirely, no stun. Apparently shields don't defend against everything. However, the dodge roll completely negated the Javelin.