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Boneshield back to health based :/ well that was a tease.

Cathexis
Cathexis
✭✭✭✭✭
So I guess stam sorcs will continue to have no way to repell damage from multiple opponents.

I was worried there for a minute, I thought maybe I would actually come back to playing this game but it seems I will be getting my life back again.

#notbuyingdarkbrotherhood
#banginhottiesinstead
Edited by Cathexis on 17 May 2016 23:10
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Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
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  • luxfreak
    luxfreak
    ✭✭✭
    Cathexis wrote: »
    So I guess stam sorcs will continue to have no way to repell damage from multiple opponents.

    I was worried there for a minute, I thought maybe I would actually come back to playing this game but it seems I will be getting my life back again.

    #banginhotties

    Dodge, dodge, dogedidodge, New Well-Fitted Trait wants to greet you, my honored, chick banging friend.
    Tank/DD with Hof HM clear
  • susmitds
    susmitds
    ✭✭✭✭✭
    ✭✭✭✭✭
    luxfreak wrote: »
    Cathexis wrote: »
    So I guess stam sorcs will continue to have no way to repell damage from multiple opponents.

    I was worried there for a minute, I thought maybe I would actually come back to playing this game but it seems I will be getting my life back again.

    #banginhotties

    Dodge, dodge, dogedidodge, New Well-Fitted Trait wants to greet you, my honored, chick banging friend.

    Stamina sustain is already pretty bad. They increased the cost of dodge roll by 15% in the patch. You will need 3 well-fitted just to dodge at the current cost. For PvE, using Well-Fitted is big hit to DPS.
  • RazielSR
    RazielSR
    ✭✭✭✭✭
    Insane...
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    OP!!

    Roll dodge + Shuffle + big shield es no bueno!
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • RazielSR
    RazielSR
    ✭✭✭✭✭
    And supposing that is true,that was before or after they did the change? I mean...laughable.
  • WillhelmBlack
    WillhelmBlack
    ✭✭✭✭✭
    ✭✭
    It was harsh but necessary. There's no way you should be able to.have that much dodge (up all the time) and a huge damage shield, it will never break.
    PC EU
  • RazielSR
    RazielSR
    ✭✭✭✭✭
    It was harsh but necessary. There's no way you should be able to.have that much dodge (up all the time) and a huge damage shield, it will never break.

    So the idea of the first change was another nonsense like the 60% drain for example?
  • Jade1986
    Jade1986
    ✭✭✭✭✭
    ✭✭✭
    Cathexis wrote: »
    So I guess stam sorcs will continue to have no way to repell damage from multiple opponents.

    I was worried there for a minute, I thought maybe I would actually come back to playing this game but it seems I will be getting my life back again.

    #banginhotties

    Welcome to the wonderful world of Dragonknights.
  • Jade1986
    Jade1986
    ✭✭✭✭✭
    ✭✭✭
    susmitds wrote: »
    luxfreak wrote: »
    Cathexis wrote: »
    So I guess stam sorcs will continue to have no way to repell damage from multiple opponents.

    I was worried there for a minute, I thought maybe I would actually come back to playing this game but it seems I will be getting my life back again.

    #banginhotties

    Dodge, dodge, dogedidodge, New Well-Fitted Trait wants to greet you, my honored, chick banging friend.

    Stamina sustain is already pretty bad. They increased the cost of dodge roll by 15% in the patch. You will need 3 well-fitted just to dodge at the current cost. For PvE, using Well-Fitted is big hit to DPS.

    OH NOES!!! NOT THREE WELL FITTED! Come back when you lose your dodge cost reduction from medium armor and have to use 7 gold trait items with 3 pieces of jewelry with dodge cost reduction on it in order to dodge at the current cost. :D
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    As a primarily stamina NB with the most to lose.....scaling a shield off stamina is just as OP as scaling a shield off magicka.
    Anything that can be exploited will be exploited
  • Cathexis
    Cathexis
    ✭✭✭✭✭
    Rune_Relic wrote: »
    As a primarily stamina NB with the most to lose.....scaling a shield off stamina is just as OP as scaling a shield off magicka.

    And yet mag builds have 3 shields and stam builds have 0.
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
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    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
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  • Lucius_Aelius
    Lucius_Aelius
    ✭✭✭✭
    Cathexis wrote: »
    Rune_Relic wrote: »
    As a primarily stamina NB with the most to lose.....scaling a shield off stamina is just as OP as scaling a shield off magicka.

    And yet mag builds have 3 shields and stam builds have 0.

    And the fix for that is to have them all scale off health like they always should have (and Dodging needs to be nerfed a bit more too probably), if anyone wants to have a good defense you should actually have to spec for it instead of maximizing one resource and gaining both high damage and defense, it boggles the mind that something which makes so very little sense could ever have been allowed to continue for so long.
    Edited by Lucius_Aelius on 17 May 2016 16:42
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  • Lexxypwns
    Lexxypwns
    ✭✭✭✭✭
    ✭✭✭✭
    Dear stamina builds,

    Get rekt

    Sincerely,
    Magika Builds
  • XaXa
    XaXa
    ✭✭✭✭
    Lexxypwns wrote: »
    Dear stamina builds,

    Get rekt

    Sincerely,
    Magika Builds

    Back to elder staff online
  • Cathexis
    Cathexis
    ✭✭✭✭✭
    Cathexis wrote: »
    Rune_Relic wrote: »
    As a primarily stamina NB with the most to lose.....scaling a shield off stamina is just as OP as scaling a shield off magicka.

    And yet mag builds have 3 shields and stam builds have 0.

    And the fix for that is to have them all scale off health like they always should have (and Dodging needs to be nerfed a bit more too probably), if anyone wants to have a good defense you should actually have to spec for it instead of maximizing one resource and gaining both high damage and defense, it boggles the mind that something which makes so very little sense could ever have been allowed to continue for so long.

    What??? That's crazy. You should be able to have competitive damage and adequate defense to survive through skill.

    Otherwise, why play a tank build? You will never be able to defeat opponents, especially if higher defense is inaquate vs large numbers.

    Which brings me to my next point: health scaling shields are useless and synergize poorly with min/max. Why would anyone want them - if you are health spec, then you have a severely limited ability to spam shields, so you get what... One shield cast every like 10 seconds. It's just silly.

    No the fix here is easier - make a shield scaled offall resources and let players choose for themselves instead of pigeonholing people based on your own expectations about how to play.
    Edited by Cathexis on 17 May 2016 21:55
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
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  • acw37162
    acw37162
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    I really wish they would chime in on why they reverted this.

    I know players have their thoughts but i would like to know what they found was the reason to turn it back to a skill practically no one uses.

    I know I won't be using it next patch
  • Cathexis
    Cathexis
    ✭✭✭✭✭
    acw37162 wrote: »
    I really wish they would chime in on why they reverted this.

    I know players have their thoughts but i would like to know what they found was the reason to turn it back to a skill practically no one uses.

    I know I won't be using it next patch

    If it gives me at least 6k damage absorb based on health I will use it, but with my current health that means it would need to provide 30% of my current health AFTER battlespirit. I don't see it working that way.

    A 2k damage shieldis no good if you are getting hit for 10k and 8k is going to go unmitigated. You may as well just absorb the hit for 5k mitigated damage with full armor mitigation and damage reduction.

    And on a stam sorc, your damage isnt high enough that you can afford to spec into health and still do damage. You have to go full stam, period. But hey lets assume for a moment then that I could just stack hardened ward to compensate...then I'm draining 2 pools instead of one, having to make 2 casts instead of one, and needing to stack 2 types of regen instead of one.

    Thats not even factoring in poisons.

    Its completely unreasonable.
    Edited by Cathexis on 17 May 2016 22:43
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
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    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
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  • dimensional
    dimensional
    ✭✭✭✭✭
    Bone Shield is a damage shield intended for health stacking tanks, which is a much needed buff given how they currently perform. So I'm glad they did this.
  • Cathexis
    Cathexis
    ✭✭✭✭✭
    Bone Shield is a damage shield intended for health stacking tanks, which is a much needed buff given how they currently perform. So I'm glad they did this.

    @dimensional Yes, however if it scaled off stamina you wouldn't need to health stack because you could just shield spam.

    :s Stupidity!!! :s
    Edited by Cathexis on 17 May 2016 22:45
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
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  • Aspi90
    Aspi90
    ✭✭✭
    They could have just leave one morph with a shield scaling of stam and one scaling of health.
  • Cathexis
    Cathexis
    ✭✭✭✭✭
    Aspi90 wrote: »
    They could have just leave one morph with a shield scaling of stam and one scaling of health.

    PLEASE JUST DO THIS, SO MUCH LESS DRAMA.

    @Wrobel
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
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  • Cathexis
    Cathexis
    ✭✭✭✭✭
    luxfreak wrote: »
    Cathexis wrote: »
    So I guess stam sorcs will continue to have no way to repell damage from multiple opponents.

    I was worried there for a minute, I thought maybe I would actually come back to playing this game but it seems I will be getting my life back again.

    #banginhotties

    Dodge, dodge, dogedidodge, New Well-Fitted Trait wants to greet you, my honored, chick banging friend.

    All I have to do is grind for hours, recraft, and pay overinflated prices for tempering alloys? naw done that twice already. It wasn't fun either time, it wont start being fun again.
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
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    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
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  • Lucius_Aelius
    Lucius_Aelius
    ✭✭✭✭
    Cathexis wrote: »
    Cathexis wrote: »
    Rune_Relic wrote: »
    As a primarily stamina NB with the most to lose.....scaling a shield off stamina is just as OP as scaling a shield off magicka.

    And yet mag builds have 3 shields and stam builds have 0.

    And the fix for that is to have them all scale off health like they always should have (and Dodging needs to be nerfed a bit more too probably), if anyone wants to have a good defense you should actually have to spec for it instead of maximizing one resource and gaining both high damage and defense, it boggles the mind that something which makes so very little sense could ever have been allowed to continue for so long.

    What??? That's crazy. You should be able to have competitive damage and adequate defense to survive through skill.

    Otherwise, why play a tank build? You will never be able to defeat opponents, especially if higher defense is inaquate vs large numbers.

    Which brings me to my next point: health scaling shields are useless and synergize poorly with min/max. Why would anyone want them - if you are health spec, then you have a severely limited ability to spam shields, so you get what... One shield cast every like 10 seconds. It's just silly.

    No the fix here is easier - make a shield scaled offall resources and let players choose for themselves instead of pigeonholing people based on your own expectations about how to play.

    You make my own point for me, that's literally the whole point. Shields shouldn't synergize with Min/Max builds, as far as I'm concerned Min/Max builds shouldn't be a viable thing for anyone but the most insanely good players. The fact that Health is something so easily ignored and disregarded as unwanted and not useful is evidence of something being broken with this game, Health should be something that everyone specs into to some varying degree depending on how much survivability they want, with Shields becoming more useful the more Health you have because that's what would be balanced.

    Having a strong offense automatically provide a strong defense without any need to spec into survivability whatsoever apart from equipping a Shield or two on your skill bar is an utterly broken mechanic that invalidates the entire idea of someone being a Tank, where the notion is universally that you have to have trade-offs. If you want something you have to give up something for it, and if you want survivability then you have to sacrifice damage to a relatively equal degree.

    Except this game doesn't do that, because it's broken and doesn't make any kind of sense in the slightest regarding this particular aspect of the combat design. All that needs to happen is for Health to he restored as an important thing for everyone to have in significant quantities, certainly at the least moreso than it is now. Tanks are the only ones who should spec more into Health than other things, but nobody besides crazy, insanely good players should be running with no Health at all under any circumstances, not if they expect to stay alive, anyway.

    Of course the game would need to be rebalanced because what I'm talking about is a full-on paradigm shift to something more like to when there were still softcaps, not that I'm necessarily advocating for softcaps (though I think reintroducing them could potentially be a good idea), but at the very least through a change in how people manage their defenses people could be incentivized to have more balanced builds without softcaps being introduced. If all that happened Hybrid Builds might even become properly viable again, which is entirely a good thing and to a large extent is the point.

    I'm certainly not suggesting that something closely resembling most min/max builds shouldn't still be viable, just that you'd need to spec some points into Health, and if the game were rebalanced around this change then it could potentially not even change your time to kill very much, just make it so you have to work a little harder to stay alive while you go about fighting. Hybrids should definitely never be better than min/maxing or more incentivized, but right now all the incentives are in favor of min/maxing and utterly opposed to Hybrids, and all I want is for the scales to be balanced and both be equally viable in their own ways.

    Most of the reason Hybrids are largely not viable is that min/maxing gets so much and sacrifices nothing for it, they have no trade-offs. Sure they can and should be hard to play, but just because you're good at the game doesn't mean you should have a free pass to be absurdly powerful with no drawbacks. If you want to be insanely powerful running a pure min/max build then it should be insanely difficult to stay alive, and it isn't nearly hard enough as it stands, practically no one should be able to do it.

    The only thing I think that needs to happen is for Shields to no longer scale off of anything besides Health, and also potentially give a slightly increased cost to dodge rolling if necessary to stop Stamina builds from becoming OP in response to Magicka builds taking a hit to their Shields. Everything else should mostly fall into place on it's own when that one fundamentally broken aspect of the combat system is fixed, it's a linchpin that's missing and stopping everything else from working the way they're supposed to. Not that this one change will magically balance the whole game perfectly, far from it, but I believe it would be a giant leap in the right direction.

    Tanks and Healers will go back to being appreciated and sought for in groups, and people would actually play Tanks and Healers more if they know and feel that it's okay to be a Hybrid and not just being one thing, because Tanking and Healing can be boring for a lot of people and getting to Heal and Tank at once or Tank and DPS or whathaveyou helps people enjoy the roll and more people will play as them. That's how the game was originally intended to be played in the Developers' own words, but it doesn't happen because people feel like they're forced to min/max just to be competitive, and that desperately needs to change.
    Edited by Lucius_Aelius on 18 May 2016 00:25
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    Wags-His-Tail - 20 Argonian Sorcerer - Recruit - TBD
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  • Firerock2
    Firerock2
    ✭✭✭✭✭
    Cathexis wrote: »
    Aspi90 wrote: »
    They could have just leave one morph with a shield scaling of stam and one scaling of health.

    PLEASE JUST DO THIS, SO MUCH LESS DRAMA.

    @Wrobel

    No, a shield that scales off of stamina is a stupid idea because stamina builds already have enough defense with dodge roll and they can block far longer than magicka builds. Bone shield needs to remain the way it is.
  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    susmitds wrote: »
    luxfreak wrote: »
    Cathexis wrote: »
    So I guess stam sorcs will continue to have no way to repell damage from multiple opponents.

    I was worried there for a minute, I thought maybe I would actually come back to playing this game but it seems I will be getting my life back again.

    #banginhotties

    Dodge, dodge, dogedidodge, New Well-Fitted Trait wants to greet you, my honored, chick banging friend.

    Stamina sustain is already pretty bad. They increased the cost of dodge roll by 15% in the patch. You will need 3 well-fitted just to dodge at the current cost. For PvE, using Well-Fitted is big hit to DPS.

    What the heck? What a horrible change.
  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    Firerock2 wrote: »
    Cathexis wrote: »
    Aspi90 wrote: »
    They could have just leave one morph with a shield scaling of stam and one scaling of health.

    PLEASE JUST DO THIS, SO MUCH LESS DRAMA.

    @Wrobel

    No, a shield that scales off of stamina is a stupid idea because stamina builds already have enough defense with dodge roll and they can block far longer than magicka builds. Bone shield needs to remain the way it is.

    Must be nice to spam your damage shield. If I spammed dodge rolls I'd be out of stamina within seconds.
  • NativeJoe
    NativeJoe
    ✭✭✭✭✭
    Cathexis wrote: »
    Rune_Relic wrote: »
    As a primarily stamina NB with the most to lose.....scaling a shield off stamina is just as OP as scaling a shield off magicka.

    And yet mag builds have 3 shields and stam builds have 0.

    And the fix for that is to have them all scale off health like they always should have (and Dodging needs to be nerfed a bit more too probably), if anyone wants to have a good defense you should actually have to spec for it instead of maximizing one resource and gaining both high damage and defense, it boggles the mind that something which makes so very little sense could ever have been allowed to continue for so long.

    Sir.... have you actually tried your idea out? I have. Boneshield on a 75k health sorc amount to a little over 13k. they last 6 seconds and to get your health that high you give up alot of resources... it's just not feasible to shield this way. if they made all shields this way... no one would use them.

    wnV7HI0.png
    it's just not viable to run like this when people are doing this sort of damage anyway...

    HA9DBuF.png
    Edited by NativeJoe on 18 May 2016 01:56
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • Firerock2
    Firerock2
    ✭✭✭✭✭
    Firerock2 wrote: »
    Cathexis wrote: »
    Aspi90 wrote: »
    They could have just leave one morph with a shield scaling of stam and one scaling of health.

    PLEASE JUST DO THIS, SO MUCH LESS DRAMA.

    @Wrobel

    No, a shield that scales off of stamina is a stupid idea because stamina builds already have enough defense with dodge roll and they can block far longer than magicka builds. Bone shield needs to remain the way it is.

    Must be nice to spam your damage shield. If I spammed dodge rolls I'd be out of stamina within seconds.

    Sorc shield stacking is a problem, but the solution isn't to give stamina classes access to an incredibly powerful shield. Stamina DK's and Stamina NB's are already strong they don't need to get a ridiculous damage shield. BTW don't spam dodge roll like a scrub.
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    Rune_Relic wrote: »
    As a primarily stamina NB with the most to lose.....scaling a shield off stamina is just as OP as scaling a shield off magicka.

    ^ This guy gets it.
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Strider_Roshin
    Strider_Roshin
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    Firerock2 wrote: »
    Firerock2 wrote: »
    Cathexis wrote: »
    Aspi90 wrote: »
    They could have just leave one morph with a shield scaling of stam and one scaling of health.

    PLEASE JUST DO THIS, SO MUCH LESS DRAMA.

    @Wrobel

    No, a shield that scales off of stamina is a stupid idea because stamina builds already have enough defense with dodge roll and they can block far longer than magicka builds. Bone shield needs to remain the way it is.

    Must be nice to spam your damage shield. If I spammed dodge rolls I'd be out of stamina within seconds.

    Sorc shield stacking is a problem, but the solution isn't to give stamina classes access to an incredibly powerful shield. Stamina DK's and Stamina NB's are already strong they don't need to get a ridiculous damage shield. BTW don't spam dodge roll like a scrub.

    Lol the shield wasn't for PvP. Stamina does have the luxury of having decent resource management like a magicka user does. The shield was for PvE since stamina users have to eat a ceremonial guard's fire breath in the face; unlike magicka users, whom can out-heal the fire breath or pop on a shield to nullify all damage. Reverting this change just made this move useless again. Good job ZOS.
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