Hey Folks, we know its tough to get 12 players together but... we would LOVE to see some feedback on the changes to Sanctum Ophidia (Normal and/or Vet).
timidobserver wrote: ».Hey Folks, we know its tough to get 12 players together but... we would LOVE to see some feedback on the changes to Sanctum Ophidia (Normal and/or Vet).
A group from my guild went in for a very short attempt at it, but we did not get very far. We did not have the right people to make a real attempt out of it. The only feedback I have is that the serpent image needs a lot more health and/or the time limit for killing it needs to be decreased. It also needs to do more damage. Also add a mechanic that makes the people dpsing the image do more than stand stationary behind it and hit it.
Once we take a solid group in I will leave more feedback.
Paulington wrote: »Well, we three-manned the trash before Mantikora and it was noticeably more difficult of course. Mantikora has about 2.9x the health of live which means burning like we do now is out of the window, can we expect these kind of health increases across the board @ZOS_Finn?
I know for sure we'll be in there once we get our character copies..
Dagoth_Rac wrote: »Just out of curiosity, what are you looking for from the new Veteran Sanctum? Is this supposed to be on par with Veteran Maw? Midway between Sanctum live and Veteran Maw live? Info like that would probably help us give you better feedback.
Hey Folks, we know its tough to get 12 players together but... we would LOVE to see some feedback on the changes to Sanctum Ophidia (Normal and/or Vet).
ZOS_GinaBruno wrote: »This is the official feedback thread for Sanctum Ophidia updates. Specific feedback that the team is looking for includes the following:[*] Did you play the Normal or Veteran version of this Trial?
[*] How did running this Trial feel compared to how it is currently on the Live megaservers?
[*] Did you find any issues in regards to balance?
[*] Did you like the rewards you received?
[*] Do you have any other general feedback?
@ZOS_Finn any plans to do this for AA and HRC?We want Sanctum Ophidia to provide a challenge similar to Maw of Lorkhaj. The mechanics haven't changed drastically so there isn't much of a learning curve in that regard but we would like for the challenge to be similar. What we want to avoid is the disparity that currently exists between the Trials and Maw of Lorkhaj.
The goal for normal is to provide a fun and entertaining challenge much like Normal Maw of Lorkhaj.
Hey Folks, we know its tough to get 12 players together but... we would LOVE to see some feedback on the changes to Sanctum Ophidia (Normal and/or Vet).
We want Sanctum Ophidia to provide a challenge similar to Maw of Lorkhaj. The mechanics haven't changed drastically so there isn't much of a learning curve in that regard but we would like for the challenge to be similar. What we want to avoid is the disparity that currently exists between the Trials and Maw of Lorkhaj.
The goal for normal is to provide a fun and entertaining challenge much like Normal Maw of Lorkhaj.
NewBlacksmurf wrote: »Hey Folks, we know its tough to get 12 players together but... we would LOVE to see some feedback on the changes to Sanctum Ophidia (Normal and/or Vet).
Perhaps the feedback is, we absolutely need a trial group finder different from group finder.
Perhaps a sign up list with dates and each week unique in each major town where a trial is located (just to not overwhelm the servers).
Tent specifying one trial (at first) and if I sign the book in one town, it won't carry over to another town.
This concept would allow people to set a trial looking for others to sign up.
It also would allow ppl to sign up to be picked up.
Options.
Trial name.
Vet / normal
Role
This will reset every Sunday or Monday.
One sign up to start in the same town of the trial zone so Belkarth forCraglorn.
I don't expect you all to whip up a grouping tool from scratch for 12 mans but I think it's simple to have a book looking UI that lists name so we can invite or message player/account for invite.
Names will only appear in book when players are online. (I know that sounds weird) but this is so there isn't a list to sort through of 1,000 names who aren't avilable.
Basically this will look like the guild UI on consoles but the tent and boom are the animations very similar to the undaunted.
I'd ask that if you do this, that there be some vendors about to craft food, merchants for repairs, would gems
(REALISTIC FEEDBACK)
-absent of a suggestion.
We need a PTS grouping tool to test this for ya thy just grips anyone and go. We can do templates so no biggie
Dagoth_Rac wrote: »We want Sanctum Ophidia to provide a challenge similar to Maw of Lorkhaj. The mechanics haven't changed drastically so there isn't much of a learning curve in that regard but we would like for the challenge to be similar. What we want to avoid is the disparity that currently exists between the Trials and Maw of Lorkhaj.
The goal for normal is to provide a fun and entertaining challenge much like Normal Maw of Lorkhaj.
Personally, I was hoping this would not be the case. The game to me has a problem with almost all instanced PvE content being either fairly easy or super elite difficulty. The gulf between Vet Maelstrom and Vet Maw compared to everything else is enormous. I was hoping Vet Sanctum might be a middle ground. And that maybe AA and HRC would be redone in the future and fall at different spots in the difficulty curve.
And with vCOA, vICP, and vWGT being reduced in difficulty soon, there is really going to be a dearth of content for very good, but not necessarily elite, players. It just seems like there is content that almost everybody can complete, and content that almost nobody can complete, and nothing in between.
Dagoth_Rac wrote: »We want Sanctum Ophidia to provide a challenge similar to Maw of Lorkhaj. The mechanics haven't changed drastically so there isn't much of a learning curve in that regard but we would like for the challenge to be similar. What we want to avoid is the disparity that currently exists between the Trials and Maw of Lorkhaj.
The goal for normal is to provide a fun and entertaining challenge much like Normal Maw of Lorkhaj.
Personally, I was hoping this would not be the case. The game to me has a problem with almost all instanced PvE content being either fairly easy or super elite difficulty. The gulf between Vet Maelstrom and Vet Maw compared to everything else is enormous. I was hoping Vet Sanctum might be a middle ground. And that maybe AA and HRC would be redone in the future and fall at different spots in the difficulty curve.
And with vCOA, vICP, and vWGT being reduced in difficulty soon, there is really going to be a dearth of content for very good, but not necessarily elite, players. It just seems like there is content that almost everybody can complete, and content that almost nobody can complete, and nothing in between.
I agree that we need more "intermediate" content. I thought vCoA was a good fit in this department. It has been out for a long time and it's reasonable to get nerfed so more players can complete it, but there's no replacement content at that difficultly level. Maybe normal ICP and WGT are in this range now that they have been nerfed?
That said, normal MoL is not terribly hard. The biggest issue I have had was with bugs on the final boss. And as more people complete it, it will easier to have a mixed group of experienced players and new players go through it.
I would also welcome a range of difficulty in the trials -- both for normal and vet modes. VMA may be "aspirational" content, but the tools need to be in place for players to get there.
Dagoth_Rac wrote: »We want Sanctum Ophidia to provide a challenge similar to Maw of Lorkhaj. The mechanics haven't changed drastically so there isn't much of a learning curve in that regard but we would like for the challenge to be similar. What we want to avoid is the disparity that currently exists between the Trials and Maw of Lorkhaj.
The goal for normal is to provide a fun and entertaining challenge much like Normal Maw of Lorkhaj.
Personally, I was hoping this would not be the case. The game to me has a problem with almost all instanced PvE content being either fairly easy or super elite difficulty. The gulf between Vet Maelstrom and Vet Maw compared to everything else is enormous. I was hoping Vet Sanctum might be a middle ground. And that maybe AA and HRC would be redone in the future and fall at different spots in the difficulty curve.
And with vCOA, vICP, and vWGT being reduced in difficulty soon, there is really going to be a dearth of content for very good, but not necessarily elite, players. It just seems like there is content that almost everybody can complete, and content that almost nobody can complete, and nothing in between.
I agree that we need more "intermediate" content. I thought vCoA was a good fit in this department. It has been out for a long time and it's reasonable to get nerfed so more players can complete it, but there's no replacement content at that difficultly level. Maybe normal ICP and WGT are in this range now that they have been nerfed?
That said, normal MoL is not terribly hard. The biggest issue I have had was with bugs on the final boss. And as more people complete it, it will easier to have a mixed group of experienced players and new players go through it.
I would also welcome a range of difficulty in the trials -- both for normal and vet modes. VMA may be "aspirational" content, but the tools need to be in place for players to get there.
Yeah ... perhaps DSA could be rescaled ...
what's going to happen when ZOS increases from cp 160 to the next level increase? Is this going to be the constant future of ESO? Content comes and goes and then has to be re-scaled to be relevant again? Seems like a terrible plan and waste of resources that should be going towards balancing PVP and PVE and the classes ... Battle Spirit is BS.
Hey Folks, we know its tough to get 12 players together but... we would LOVE to see some feedback on the changes to Sanctum Ophidia (Normal and/or Vet).
Tell me how to fix having no sound at all and I'll put a group togetherI am not going to try to do a trial without sound considering your guys' stance is to make so much of combat based off of audio and visual cues.
I lost ALL SOUND after about 5 minutes on the PTS. right after equipping costumes, wolf mount, hat and personality. Is the only way to do a full re-install of the PTS? or wait until you guys put a fix out and use a template toon by that time?
Well, we knew how it spreads from player to player because that's how it works in the version of Sanctum Ophidia on Live. But we didn't know whether it was supposed to be purgeable in Normal mode. Sometimes effects are different between the 'easy' and the 'hard' version. Take for example Allene Pellingare's summoned bats in Wayrest Sewers - in normal Wayrest the bats can be CCed, but not in Veteran Wayrest.@baratron the poison mechanic on the bridge/throughout SO that you mention is an intended feature of the trial. It cannot be purged and will spread to any player standing on the poisonous circle.
BUGS:
[*] Some rooms were completely black upon entering, e.g.