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RIP SORC!

  • FriedEggSandwich
    FriedEggSandwich
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    Rylana wrote: »
    DKsUnite wrote: »
    its moved the sorc away from no skill to skill again. No longer will you have pug sorcs being better then you just on class design. Hopefully they move all classes to more skill and less class mechanic winning designs.

    THIS, finally someone gets it.

    Us OG's that played sorc long before the 1.6 reroll craze have watched our class get ridiculed and attacked for months because of the terribad fotm rerolls using cheese templates.

    The men will be separated from the boys now, and good riddance if you ask me. The good sorcs will stay, the bads will go away. And those of us that stay, wont really change to our opponents, we will be as strong as we ever were.

    Agree. The thread should say "rip bad sorcs".
    PC | EU
  • Morimizo
    Morimizo
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    bowmanz607 wrote: »
    Lucky28 wrote: »
    bowmanz607 wrote: »
    Lucky28 wrote: »
    bowmanz607 wrote: »
    Lucky28 wrote: »
    Dredlord wrote: »
    Tyrion87 wrote: »
    If these changes go live, I'm done with this game.

    In 20 years of mmo's I have seen this reaction many times...

    when something op you have been crutching on gets taken away.

    Dont worry you'll get over it.


    Ps welcome to templar shield durations lol

    Not really the issue. The reason i loved sorc was because it wasn't spammy. this change just turned it into you now have spam your defense and i hate that ***. you have no choice now, spam or gtfo.

    Yes because spam=once every 6 seconds.

    more like every 2-3 seconds. and yes it is spammy and not just for sorcs.

    If your hitting your shields every 2 or 3 seconds, this nerf doesn't apply to you anyway because it is still being used before it is expired. I'm sorry but having to time your shields in 6 second windows is fine. Other players do this sort of thing on the regular. The most popular one being vigor. This is not the nerf everyone thinks it is. Just merely a bunch of overreacting fools who probably don't even realize how often they currently apply their shields and that 20 seconds was really a waste when someone is constantly attacking you anyway.

    lemme get this straight here. I say " i loved the sorc because it wasn't spammy" and your rebuttal is "well other classes spam"....... like really dude?.

    Not at all. I'm saying having to refresh shields every 6 seconds to survive does not make it spammy. Spam does not equal reapplying a buff every 6 seconds. It is inherently not spamming.

    I think what he means is that the whole fight becomes busier; after all, you could conceivably cast the shield 3x more if the shield isn't being torched quicker than 6 sec.
  • FriedEggSandwich
    FriedEggSandwich
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    KenaPKK wrote: »
    In my opinion, it won't change anything for PvE or PvP. The shield is just as large as it was before, and it can be cast just as quickly as before. Shield spam will still mitigate the same amount of damage.

    Don't know about pve, my only real experience of challenging pve is vMA, but there are times in that where my combined 39k ward lasts longer than 6 seconds, therfore allowing me to dps longer.
    PC | EU
  • Ampnode
    Ampnode
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    To everyone saying sorcs have been nerfed to the ground, go actually try out these changes instead of looking at things on paper and coming to the forums with all your "RIP"s. Even in live shields do not last 6 seconds if you're fighting. If anything, sorcs are stronger now that Harness Magicka fends against physical damage.

    Also, this is coming from somebody who plays sorcerer.
    Edited by Ampnode on 26 April 2016 04:05
    PC NA - CP640+

    Characters:
    Amp - Magicka Nightblade
    Amp - Magicka Sorcerer
    Amp - Magicka Templar
    Amp - Stamina Dragonknight
    Amp - Stamina Templar
    Amp - Magicka Dragonknight
    Amp - Stamina Sorcerer
    Amp - Stamina Nightblade
  • bowmanz607
    bowmanz607
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    Morimizo wrote: »
    bowmanz607 wrote: »
    Lucky28 wrote: »
    bowmanz607 wrote: »
    Lucky28 wrote: »
    bowmanz607 wrote: »
    Lucky28 wrote: »
    Dredlord wrote: »
    Tyrion87 wrote: »
    If these changes go live, I'm done with this game.

    In 20 years of mmo's I have seen this reaction many times...

    when something op you have been crutching on gets taken away.

    Dont worry you'll get over it.


    Ps welcome to templar shield durations lol

    Not really the issue. The reason i loved sorc was because it wasn't spammy. this change just turned it into you now have spam your defense and i hate that ***. you have no choice now, spam or gtfo.

    Yes because spam=once every 6 seconds.

    more like every 2-3 seconds. and yes it is spammy and not just for sorcs.

    If your hitting your shields every 2 or 3 seconds, this nerf doesn't apply to you anyway because it is still being used before it is expired. I'm sorry but having to time your shields in 6 second windows is fine. Other players do this sort of thing on the regular. The most popular one being vigor. This is not the nerf everyone thinks it is. Just merely a bunch of overreacting fools who probably don't even realize how often they currently apply their shields and that 20 seconds was really a waste when someone is constantly attacking you anyway.

    lemme get this straight here. I say " i loved the sorc because it wasn't spammy" and your rebuttal is "well other classes spam"....... like really dude?.

    Not at all. I'm saying having to refresh shields every 6 seconds to survive does not make it spammy. Spam does not equal reapplying a buff every 6 seconds. It is inherently not spamming.

    I think what he means is that the whole fight becomes busier; after all, you could conceivably cast the shield 3x more if the shield isn't being torched quicker than 6 sec.

    Increases the need for resource management if you cast it that much. Since resource management is currently a joke, no problems there.

    Besides, in a fight against a sorc you have to keep up the pressure and any competent dps is bring down those shields quicker than 6 seconds which means that it never gets to 6 seconds. Most specs are refreshing within 5 seconds or less.
  • ManDraKE
    ManDraKE
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    So I was optimistic when I first jumped on the PTS, then I ran into THIS guy...

    KqoUwqS.jpg

    LOL, WHAT? Is this what ZOS calls "balancing stamina"?

    They needed to nerf my Ward for this???

    By the way I DID kill that guy after 3 or 4 tries, but it wasn't easy and I think he might have been AFK, LOL.

    want to see the numbers of the dawnbreaker of smithing on my 43k max magika sorc? Plus that one is not doggeable lol
    Finally there are stamina ultimates, no longer be forced to run ultimates that hit almost the same than my regular stamina abilities
  • Lucky28
    Lucky28
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    bowmanz607 wrote: »
    Morimizo wrote: »
    bowmanz607 wrote: »
    Lucky28 wrote: »
    bowmanz607 wrote: »
    Lucky28 wrote: »
    bowmanz607 wrote: »
    Lucky28 wrote: »
    Dredlord wrote: »
    Tyrion87 wrote: »
    If these changes go live, I'm done with this game.

    In 20 years of mmo's I have seen this reaction many times...

    when something op you have been crutching on gets taken away.

    Dont worry you'll get over it.


    Ps welcome to templar shield durations lol

    Not really the issue. The reason i loved sorc was because it wasn't spammy. this change just turned it into you now have spam your defense and i hate that ***. you have no choice now, spam or gtfo.

    Yes because spam=once every 6 seconds.

    more like every 2-3 seconds. and yes it is spammy and not just for sorcs.

    If your hitting your shields every 2 or 3 seconds, this nerf doesn't apply to you anyway because it is still being used before it is expired. I'm sorry but having to time your shields in 6 second windows is fine. Other players do this sort of thing on the regular. The most popular one being vigor. This is not the nerf everyone thinks it is. Just merely a bunch of overreacting fools who probably don't even realize how often they currently apply their shields and that 20 seconds was really a waste when someone is constantly attacking you anyway.

    lemme get this straight here. I say " i loved the sorc because it wasn't spammy" and your rebuttal is "well other classes spam"....... like really dude?.

    Not at all. I'm saying having to refresh shields every 6 seconds to survive does not make it spammy. Spam does not equal reapplying a buff every 6 seconds. It is inherently not spamming.

    I think what he means is that the whole fight becomes busier; after all, you could conceivably cast the shield 3x more if the shield isn't being torched quicker than 6 sec.

    Increases the need for resource management if you cast it that much. Since resource management is currently a joke, no problems there.

    Besides, in a fight against a sorc you have to keep up the pressure and any competent dps is bring down those shields quicker than 6 seconds which means that it never gets to 6 seconds. Most specs are refreshing within 5 seconds or less.

    all it would mean is that if i continued playing the game i would just go full burst. which when i do there are only a handful of players that i've come up against which i cannot kill in 2-3 hits. there is your resource management.

    Factor here, is enjoyment. and that would go out the window, and that is all that matters to me.
    Edited by Lucky28 on 26 April 2016 04:20
    Invictus
  • Khenzy
    Khenzy
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    I'm just sad that such a fun spec like Stamina Sorcerers are not getting any love.
  • NativeJoe
    NativeJoe
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    Ampnode wrote: »
    To everyone saying sorcs have been nerfed to the ground, go actually try out these changes instead of looking at things on paper and coming to the forums with all your "RIP"s. Even in live shields do not last 6 seconds if you're fighting. If anything, sorcs are stronger now that Harness Magicka fends against physical damage.

    Also, this is coming from somebody who plays sorcerer.

    And this is coming from someone who also plays a sorc. I wasn't playing a cookie cutter build, and I kept my opponents running from me alot of the time. allowing me to out pace my opponents with resource management and timing. This new set up doesn't screw with the sorcs that are OL builds/ stacking attacks to destroy their opponents in 10 seconds flat. it messes with every other build.

    I am talking about sorc shield tanking, Sorc pet builds (with 5 pets out we'd take 125% more damage from proxy), and For those that liked to CC opponents to death with sets like winterborn... we didn't spam shields and launch a billion attacks to get rid of our opponents immediately, we timed our attacks to get rid of our opponents and mitigated damage in the mean time.

    This patch allows everyone to sport shields like us, and keep their own mitigation techniques to boot. It may annihilate the "bad sorcs" whom chose other routes then the cookie cutter spell power stacking builds.

    So yes this hardly changes things for you. it is worlds of change for others sporting different builds.
    Edited by NativeJoe on 26 April 2016 04:25
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • NativeJoe
    NativeJoe
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    Well, we all know that Zenimax just can't balance at all. They're really just incompetent at anything else than nice storylines and shiny effects, any balance is thrown out the window for the next shiny crown store item that costs 5k crowns each (hello merchant and banker). We got the power creep that just keeps going up more and more, PvP is just a major gankfest and PvE is just all about dps.

    Niether of which we can compete with now.
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • Punn
    Punn
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    I will say this sorcerers were in a really good spot the last couple of patches. I'm cool with lowering the shields time frame down, But 6secs is too low. 12secs would be a better time frame. Sorcs do not have great heals or a built in dodge chance so we have to rely on that ward to keep us alive. NB for example have a built in dodge chance in their skill tree, with other stam builds using shuffle for a dodge chance. Stam builds are getting a shield of their own this patch. Does anyone else not see the issue with this? So on top of a mean 20% dodge chance you have like a 7k ward with bone shield now, plus the ability to dodge roll multiple times. Magicka sorcerers do not the luxury of really dodge rolling attacks often we also don't have a dodge chance on top of a ward, like stam builds are going to have. So now stam builds will have multiple ways of mitigating a ton of dmg while your killing the only way a sorcerer can survive affectively in pvp and in solo pve. The sorcerer was really hurt offensively as well, by taking away dawnbreaker. This was by far the best instant dps ulti we had. The point im trying to make is this you are really hurting this class form two different angles this patch. This wasn't a small change this was a complete game changing move.
  • Derra
    Derra
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    Rylana wrote: »
    I cackle with glee at the sorc changes. You fools that see only duration as something important have no idea how strong all flavors of sorc just became.

    Between skill stacks, timed rotation, and proper gear, the sorc has returned to glory.

    Not really - atleast for most sorcs. Their main dmg ultimate was changed to physical. The only possibility to not play destro staff was taken away.

    Also now every player they meet will run with dampen magica which is a stronger version of their own class shield (so now we have the same defensive shield as everyone + heavily nerfed streak while every other class still has some pretty strong def).
    I already shudder at the thought of fighting a templar who can put up a 12k ward and BOL under his shield...

    The changes only have the effect that i have to put hardened on mainbar. But everything else getting changed just passively nerfs the class for most builds.

    If returned to glory for you means returned to negatebot then idk what to say. That was the worst period of sorcplay i can think of.

    Edit: And the worst part being that nerf to duration of shields only changes the survivability when ganked. Every moron with a bow is salivating already.
    Edited by Derra on 26 April 2016 05:42
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Joy_Division
    Joy_Division
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    Derra wrote: »
    Rylana wrote: »
    I cackle with glee at the sorc changes. You fools that see only duration as something important have no idea how strong all flavors of sorc just became.

    Between skill stacks, timed rotation, and proper gear, the sorc has returned to glory.

    Not really - atleast for most sorcs. Their main dmg ultimate was changed to physical. The only possibility to not play destro staff was taken away.

    Also now every player they meet will run with dampen magica which is a stronger version of their own class shield (so now we have the same defensive shield as everyone + heavily nerfed streak while every other class still has some pretty strong def).

    The changes only have the effect that i have to put hardened on mainbar. But everything else getting changed just passively nerfs the class for most builds.

    If returned to glory for you means returned to negatebot then idk what to say. That was the worst period of sorcplay i can think of.

    Edit: And the worst part being that nerf to duration of shields only changes the survivability when in ganked. Every moron with a bow is salivating already.

    I think more sorcerers will eventually come around to this perspective if these changes go Live.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • newtinmpls
    newtinmpls
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    Ryuho wrote: »
    Conjured Ward: Reduced the duration of this ability and the Hardened Ward morph to 6 seconds from 20 seconds.
    Empowered Ward (Conjured Ward morph): Reduced the duration of this morph to 8 seconds from 20 seconds.

    Idk what to say..

    Sigh.... now I know who will be dying a LOT. Time to pull out my other characters.

    Once again I have to ask do any of the Dev's actually play the game?
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • andryuhav
    andryuhav
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    I am sure this is PVP-driven. Sorc shields are also used in PVE, you know, and this hits my PVE experience pretty hard.
  • AzraelKrieg
    AzraelKrieg
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    andryuhav wrote: »
    I am sure this is PVP-driven. Sorc shields are also used in PVE, you know, and this hits my PVE experience pretty hard.

    It pretty much is because shield stacking is a prevalent tactic in PvP by sorcs that want to play in easy mode. They know shields can't be crit so they can run without impen armour and Harden Ward and Annulment can last a long time in live. Bringing it all down to a few seconds is more in line with how long those shields actually will last in PvP
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • Laggus
    Laggus
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    It's also worth noting that there were many, many other changes to Sorcerers - not just the two listed in the first post. It may be worth looking at all the changes as a bigger picture, and remembering those while testing out the changes on the PTS.

    i did, and the ward change is the only one i take issue with. i believe a far more reasonable change is 10 sec and 12 sec, the way it is now is just far far far to much of a reduction

    That's fair. Shields as a whole is something that got changed so it's worth trying these out (maybe even in Cyrodiil against other players) to see how it feels. We'll be publishing individual feedback threads for all the classes in a bit, and you can post your thoughts there after giving it a test run. :)

    First page of QQ and folded already? Theres no way anyone has tried anything out properly yet. This was how Sorcs got OP as hell in the first place.
  • Nifty2g
    Nifty2g
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    Let me ask you something, how is this even an issue?

    If you're in a fight your shield isn't going to last 8 seconds. Why is this even an issue, are you all just posting because you see it has a time reduction?

    Nothing has changed...

    If anything sorcs now have 3 shields against physical damage.
    Edited by Nifty2g on 26 April 2016 06:12
    #MOREORBS
  • WillhelmBlack
    WillhelmBlack
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    You're gonna be refreshing that shield more than every 6 seconds in PvP anyway with that high stamina burst incoming. I think it will work out great for PvE balance actually.
    PC EU
  • Vangy
    Vangy
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    So I was optimistic when I first jumped on the PTS, then I ran into THIS guy...

    KqoUwqS.jpg

    LOL, WHAT? Is this what ZOS calls "balancing stamina"?

    They needed to nerf my Ward for this???

    By the way I DID kill that guy after 3 or 4 tries, but it wasn't easy and I think he might have been AFK, LOL.

    Almost 8k ambush and a 18k incapacitating strike?? Even with a 25% decrease to its damage it would have hit you for about 14k. Were you running around in 7/7 divines? Jeebus you got hit harrrrrrd. Get some impen if you havent already. Even pre-buff to stamina I daresasy that NB would have cheesed you just as fast lol.
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • karakondzula
    karakondzula
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    My message to Sorcs will be their usual response to everyone. Get ready, here it comes:


    L2P!!!

    L2P!!!

    L2p!!!

    Anyway knowing how hard Sorcs cry when someone even mention shields i bet ZOS will revert this change in next PTS patch, and thats just sad.
  • FearlessOne_2014
    FearlessOne_2014
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    bowmanz607 wrote: »
    O man. Now you need to choose to play defense or offense or some balance of the two. Ahhhhhbbbb. Come on now.

    And yet now sorcs will be the only class needing to do so, Templar's BoL, DKs insane inanate damage reduction and immunity, NBs, stealth which I've still to this day not seen Cloak get the same treatment as Sorcs Bolt Escape, which is not a escape unless the player the sorc is escaping from has a L2P problem. I'm fine with them taking away sorcs shields if they give sorcs more burst or another way to play competitive with the rest of the big boys more so looking at you Mageblades, Stam DKs and Stamblades in the DB DLC.

    But as another mentioned sorcs will and always have adapted to all of the sorcs nerfs in the past so why not now. Tho if the nerf is truly too much which is what I'm trying to figure out now on the PTS as I type this, well you can expect to see very few sorcs and the future and possible many players that only have a sorcerer on their account to look elsewhere for their mage-like entertainment.

    Damn, I'm soo glad I've got a Mageplar, and a Mageblade also into the veteran ranks! at least for me no change for me this time around. Just will possible be forced to learn how to play one of those class. Oh well such is the nature of the beast.
  • strikeback1247
    strikeback1247
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    I've been reading some of the posts here and you guys do realise that proxy det got nerfed, not buffed right? So your pet builds became stronger! ;)
    P.A.W.S. - Positively Against Wild Sasquatches - NO TO BIGFOOT!
  • Derra
    Derra
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    Nifty2g wrote: »
    Let me ask you something, how is this even an issue?

    If you're in a fight your shield isn't going to last 8 seconds. Why is this even an issue, are you all just posting because you see it has a time reduction?

    Nothing has changed...

    If anything sorcs now have 3 shields against physical damage.

    It´s not. The only thing changing is sorcs are now super vulnerable for ganking. Which i suspect was the main point.

    The Harness/Dampen change is stupid - no other way to put it. Now ppl are going to stack three shields all of them absorbing every type of dmg :tired_face: a solution only zos could come up with.

    Players: We want less shields.
    ZOS: Ok everyone gets a hardened ward.
    Players: :neutral::no_mouth::dizzy:
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • FearlessOne_2014
    FearlessOne_2014
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    Ok so my after a few minutes of talking and putting the shield changes to the test my results are. Shields are absolutely useless as it stands on the current version of the pts. You can't even proc Kena and do a quarter of a sorcerer's normal damage rotation, meaning not only a survival nerf but a dps nerf as well. Again I am now throwing almost everything out of the window as far as what I know about sorcs, and going to "try" to come up with a viable build dealing competitive dps and is able to hold it's own, "without any useless shields."

    I just hope I'm up for the task because it's a pretty big one. Oh and I'm going to be running these tests on a Breton Sorcerer because of the defensive passive to spell resist.

    I'll update as needed.
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Laggus wrote: »
    It's also worth noting that there were many, many other changes to Sorcerers - not just the two listed in the first post. It may be worth looking at all the changes as a bigger picture, and remembering those while testing out the changes on the PTS.

    i did, and the ward change is the only one i take issue with. i believe a far more reasonable change is 10 sec and 12 sec, the way it is now is just far far far to much of a reduction

    That's fair. Shields as a whole is something that got changed so it's worth trying these out (maybe even in Cyrodiil against other players) to see how it feels. We'll be publishing individual feedback threads for all the classes in a bit, and you can post your thoughts there after giving it a test run. :)

    First page of QQ and folded already? Theres no way anyone has tried anything out properly yet. This was how Sorcs got OP as hell in the first place.

    It's just that now sorcs got nothing really special for survivability, we already didn't have anything to use as a main dps skill, now suddenly everyone got the main benefit of being a sorc while nerfing down sorcs only defence.
    Edited by cosmic_niklas_93b16_ESO on 26 April 2016 08:59
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Nifty2g
    Nifty2g
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    Laggus wrote: »
    It's also worth noting that there were many, many other changes to Sorcerers - not just the two listed in the first post. It may be worth looking at all the changes as a bigger picture, and remembering those while testing out the changes on the PTS.

    i did, and the ward change is the only one i take issue with. i believe a far more reasonable change is 10 sec and 12 sec, the way it is now is just far far far to much of a reduction

    That's fair. Shields as a whole is something that got changed so it's worth trying these out (maybe even in Cyrodiil against other players) to see how it feels. We'll be publishing individual feedback threads for all the classes in a bit, and you can post your thoughts there after giving it a test run. :)

    First page of QQ and folded already? Theres no way anyone has tried anything out properly yet. This was how Sorcs got OP as hell in the first place.

    It's just that now sorcs got nothing really special for survivability, we already didn't have anything to use as a main dps skill, now suddenly everyone got the main benefit of being a sorc while nerfing down sorcs only defence.
    the main benefit is not nerfed at all, your shield will never last more than 8 seconds in combat... now you have 3 shields... why are you even complaining. And don't tell me how you waste time casting shields, have you never seen a sorc pvp video?
    https://www.youtube.com/watch?v=HMUkn4Sjojk
    so whats your issue man
    #MOREORBS
  • Van_0S
    Van_0S
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    Yes!!!
    Now we can finally RIP these Sorc to the ground!!
    Hahahahahahaha!!!!!!!
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
    ✭✭✭✭✭
    Nifty2g wrote: »
    Laggus wrote: »
    It's also worth noting that there were many, many other changes to Sorcerers - not just the two listed in the first post. It may be worth looking at all the changes as a bigger picture, and remembering those while testing out the changes on the PTS.

    i did, and the ward change is the only one i take issue with. i believe a far more reasonable change is 10 sec and 12 sec, the way it is now is just far far far to much of a reduction

    That's fair. Shields as a whole is something that got changed so it's worth trying these out (maybe even in Cyrodiil against other players) to see how it feels. We'll be publishing individual feedback threads for all the classes in a bit, and you can post your thoughts there after giving it a test run. :)

    First page of QQ and folded already? Theres no way anyone has tried anything out properly yet. This was how Sorcs got OP as hell in the first place.

    It's just that now sorcs got nothing really special for survivability, we already didn't have anything to use as a main dps skill, now suddenly everyone got the main benefit of being a sorc while nerfing down sorcs only defence.
    the main benefit is not nerfed at all, your shield will never last more than 8 seconds in combat... now you have 3 shields... why are you even complaining. And don't tell me how you waste time casting shields, have you never seen a sorc pvp video?
    https://www.youtube.com/watch?v=HMUkn4Sjojk
    so whats your issue man

    That all other classes got the sorcs main defence too while leaving sorcs without anything special at all. At this rate we can just play any other class and pretend we're a sorc anyway......
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • bowmanz607
    bowmanz607
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    bowmanz607 wrote: »
    O man. Now you need to choose to play defense or offense or some balance of the two. Ahhhhhbbbb. Come on now.

    And yet now sorcs will be the only class needing to do so, Templar's BoL, DKs insane inanate damage reduction and immunity, NBs, stealth which I've still to this day not seen Cloak get the same treatment as Sorcs Bolt Escape, which is not a escape unless the player the sorc is escaping from has a L2P problem. I'm fine with them taking away sorcs shields if they give sorcs more burst or another way to play competitive with the rest of the big boys more so looking at you Mageblades, Stam DKs and Stamblades in the DB DLC.

    But as another mentioned sorcs will and always have adapted to all of the sorcs nerfs in the past so why not now. Tho if the nerf is truly too much which is what I'm trying to figure out now on the PTS as I type this, well you can expect to see very few sorcs and the future and possible many players that only have a sorcerer on their account to look elsewhere for their mage-like entertainment.

    Damn, I'm soo glad I've got a Mageplar, and a Mageblade also into the veteran ranks! at least for me no change for me this time around. Just will possible be forced to learn how to play one of those class. Oh well such is the nature of the beast.

    Sorcs will be fine. This really doesn't effect fights against competent players. Most fights Sorcs reapply their shields inside of 6 seconds because the other player has to keep constant pressure to get through the shields. People complain from simply reading without testing.
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