Yolokin_Swagonborn wrote: »Is there a reason we were given no tel-var stones? Last PTS we had 10mil gold, 10mil ap, and 10mil telvar. would be nice to have tel var again to buy things and test them out.
Strider_Roshin wrote: »Please make the adds strong again. They were already easy, this is just overkill.
The monsters in IC was far too easy now, it used to be fun because you could get bursted down if you didnt stay on edge, now its back to same cakewalk the other zones (wrothgar, craglorn etc) are. Please keep the ic mobs the same or even more difficult then currently on live.
I had a quick look at the district capture yesterday; it's a nice addition but it seems as though it was just plonked in with no real purpose to it, and there's not much effort involved in the capture. You also have a bunch of alliance soldiers just standing around as Daedra and Legion Zero soldiers just pass them by; there should at least be a bit of conflict going on between them.
Something that could address both these factors would be to move the flag further back (closer to the inoperable Palace District gate) and put in an alliance barricade. The barricade would act as a break between the Daedra and alliance forces, giving more credence to the fact that they are not engaging each other. It would also add an extra level to the capture itself, as attackers would have to get through the NPCs at the barricade before dealing with the ones at the flag.
Beyond this, as mentioned above, I think that each district should have more than one capture point, to make the battle for the district a bit more interesting. For example, there are a number of ruined buildings in most districts, some of which are empty. Putting a capture flag in a couple of these (in addition to the one by the Palace District gate), with guards on the building entrances, would bring a bit more depth to the idea of "capturing" the entire district.
Finally (I didn't have time to check this), there should be District Capture missions available if there aren't already, similar to the Cyrodiil Battle missions (Capture Chalman Mine, Capture Alessia Farm, etc). That would provide an additional incentive to capture a district.
I'm going to have a wander around the city later, see if I can find some interesting places to suggest for where ZOS could put the other two in each districtSaltypretzels wrote: »So far everyone has agreed that 3 capture points are needed (and I'm sure people would all agree that having them located in interesting places would be more fun). Please make these changes unless you want a flood of complaints when this goes live.
I had a quick look at the district capture yesterday; it's a nice addition but it seems as though it was just plonked in with no real purpose to it, and there's not much effort involved in the capture. You also have a bunch of alliance soldiers just standing around as Daedra and Legion Zero soldiers just pass them by; there should at least be a bit of conflict going on between them.
Something that could address both these factors would be to move the flag further back (closer to the inoperable Palace District gate) and put in an alliance barricade. The barricade would act as a break between the Daedra and alliance forces, giving more credence to the fact that they are not engaging each other. It would also add an extra level to the capture itself, as attackers would have to get through the NPCs at the barricade before dealing with the ones at the flag.
Beyond this, as mentioned above, I think that each district should have more than one capture point, to make the battle for the district a bit more interesting. For example, there are a number of ruined buildings in most districts, some of which are empty. Putting a capture flag in a couple of these (in addition to the one by the Palace District gate), with guards on the building entrances, would bring a bit more depth to the idea of "capturing" the entire district.
Finally (I didn't have time to check this), there should be District Capture missions available if there aren't already, similar to the Cyrodiil Battle missions (Capture Chalman Mine, Capture Alessia Farm, etc). That would provide an additional incentive to capture a district.
Spawn camping happens in IC anyway (particularly in Memorial District since the spawn points are so close together). I don't think district capture is going to make it any worse.Love the capture concept, but What happens if one alliance dominates IC? I.e. Back to the classic spawn camping we've seen in Cyro.
Could be really off putting for anyone new / solo storylining IC if they just get killed and have to journey back etc likewise if they are trying to get the gear etc.