its moved the sorc away from no skill to skill again. No longer will you have pug sorcs being better then you just on class design. Hopefully they move all classes to more skill and less class mechanic winning designs.
ArvenAldmeri wrote: »you guys realize that you can cast even bigger shields now? harness magicka protects against physical damage now too. the recasting will be annoying tho but since the shields can absorb more now it should work out to actually be stronger. stamina sorcs are *****d tho
Do you realize that stacking those shields would be only pain since just after you put them all on you can cast maybe two skills and then recast the shields again....
ZOS_GinaBruno wrote: »It's also worth noting that there were many, many other changes to Sorcerers - not just the two listed in the first post. It may be worth looking at all the changes as a bigger picture, and remembering those while testing out the changes on the PTS.
PainfulFAFA wrote: »With sorcs running around with 50k magicka, 2k regen, those shield nerfs were needed.
Did we all just forget that harness magicka now absorbs ALL DAMAGE?.
Sorcs, you now have 3 shields, ALL of which absorb ALL DAMAGE ffs.
PainfulFAFA wrote: »With sorcs running around with 50k magicka, 2k regen, those shield nerfs were needed.
Did we all just forget that harness magicka now absorbs ALL DAMAGE?.
Sorcs, you now have 3 shields, ALL of which absorb ALL DAMAGE ffs.
ArvenAldmeri wrote: »TZOS_GinaBruno wrote: »It's also worth noting that there were many, many other changes to Sorcerers - not just the two listed in the first post. It may be worth looking at all the changes as a bigger picture, and remembering those while testing out the changes on the PTS.
I did read whole sorc patch notes and this is too much of a nerf! Sorc does not have any other decent defence and you cant spam ultimate to heal yourself! Rip my sorc. I am not playing it anymore. I now think of quitting the game overall with this change. I was sub till now but this is making me lose complete interrest since my main is a sorc.
PainfulFAFA wrote: »With sorcs running around with 50k magicka, 2k regen, those shield nerfs were needed.
Did we all just forget that harness magicka now absorbs ALL DAMAGE?.
Sorcs, you now have 3 shields, ALL of which absorb ALL DAMAGE ffs.
except u can't cast 3 together... if u did... you'd only be casting shields...and no attacks
Been loving my Sorc but agree it was easy mode. The pet changes should help those whom want to use pets in cyrodiil a bit.
cpuScientist wrote: »I play a pet sorc, I play this knowing that I am weaker than a non pet sorc, I play this because I wanted to be different I guess. But my pets relied on me shielding them. Now its just not gonna happen. If I have my pets out proxy will destroy me entirely, they wont be shielded because cost/time ratio is not there. My ward is completely shot for myself as well, my dps is shot as well.
The entire daedric summoning tree only worked because of wards, I could ward myself so that my burst daedric prey could go off, I could ward my pets so they could last and I could use the amazing abilities you gave them last patch. Now all of that is really dead. The Daedric Summoning Tree is dead, and to add to it, we only get the health boost if one of our amazingly squishy pets is out riiiight.
It is a dead class now, dead last in both both burst and sustained dps (mainly down to praying to the RNG god we get a frag to proc), we now have by far the worst defense (cant use the pet heal if they get one shotted) or ward up cause it will drain our magicka to maintain. OL is a cheap ulti really, but we are forced into using that (oh but wait that bugs out where it just wont work)
But hey Negate is neat now.....
I don't see what the problem is lol. My sorcs shield is usually gone in 6 seconds during a fight, and I reapply it every 4-6 anyway.
PainfulFAFA wrote: »With sorcs running around with 50k magicka, 2k regen, those shield nerfs were needed.
Did we all just forget that harness magicka now absorbs ALL DAMAGE?.
Sorcs, you now have 3 shields, ALL of which absorb ALL DAMAGE ffs.
except u can't cast 3 together... if u did... you'd only be casting shields...and no attacks
2, right click, 3 right click, 4 right click, four-five second window to do nasty things.
repeat as necessary.
oh, you do know shield cast animations can be canceled by right clicking yes?
So it encourages sorcerers to play smart. What's the big deal. I'm a sorcerer and I don't see this as an issue. Something had to be done about sorcerers they are simply too strong in PvP.
In my opinion, it won't change anything for PvE or PvP. The shield is just as large as it was before, and it can be cast just as quickly as before. Shield spam will still mitigate the same amount of damage.
ai.kiramekueb17_ESO wrote: »When I read this I was like wtf? Thanks PvP noobs, you killed all sorcs. Saying hello to your crooked hands
Srsly, sorcs needed up a little bit, not this nerf...
Annulment changes are also bad, now protects against all dmg, can be stacked with all other shields. Also, bone shield is the only shield stamina users have and its behind a big grind for undaunted points for ppl who strictly want to pvp.
PainfulFAFA wrote: »With sorcs running around with 50k magicka, 2k regen, those shield nerfs were needed.
Did we all just forget that harness magicka now absorbs ALL DAMAGE?.
Sorcs, you now have 3 shields, ALL of which absorb ALL DAMAGE ffs.