Dalsinthus wrote: »I noticed this as well. I had a terribly hard time with it yesterday when previous runs have gone smoothly. My camera was jumping all over the place which made targetting more difficult. I died a lot more than normal and could not get it done on the final boss due to the crematorium guards. Any lag or poor targetting there and you're done for. I'm on Xbox One NA.
gamerguy757 wrote: »Dalsinthus wrote: »I noticed this as well. I had a terribly hard time with it yesterday when previous runs have gone smoothly. My camera was jumping all over the place which made targetting more difficult. I died a lot more than normal and could not get it done on the final boss due to the crematorium guards. Any lag or poor targetting there and you're done for. I'm on Xbox One NA.
Same. Xbox ONE NA server. Dude I was freezing in place on Umbrage and then five seconds...dead to a bunch of stuff that never happened. It's laggy everywhere.
I run VMA once a night for practice and can usually only die like 2-3 times. By stage 6 I had used up all my vitality. (It probably didn't help that I forgot to pick up my Mundus stone again lol)
Dalsinthus wrote: »gamerguy757 wrote: »Dalsinthus wrote: »I noticed this as well. I had a terribly hard time with it yesterday when previous runs have gone smoothly. My camera was jumping all over the place which made targetting more difficult. I died a lot more than normal and could not get it done on the final boss due to the crematorium guards. Any lag or poor targetting there and you're done for. I'm on Xbox One NA.
Same. Xbox ONE NA server. Dude I was freezing in place on Umbrage and then five seconds...dead to a bunch of stuff that never happened. It's laggy everywhere.
I run VMA once a night for practice and can usually only die like 2-3 times. By stage 6 I had used up all my vitality. (It probably didn't help that I forgot to pick up my Mundus stone again lol)
Lol on the Mundus issue. I had the same problem, which is a huge drop in dps. But even after I realized my error and reaquired a mundus stone, I could not get it done on the final boss. This is after finishing it 7 times in the last week and a half. I also had the frozen screen problem where everything stops for several seconds and then rapidly jumps around the map + instant massive incoming damage = game over. I hope this gets fixed soon; otherwise I am going to have to forgo maelstrom weapons and take a long break.
Anyway, I am glad that it is not just me. PLEASE ZOS, fix this soon.
Oreyn_Bearclaw wrote: »What blows me away is the fact that lag is an issue in a solo instance. Can someone please explain why this can't be handled 99% on the client side? Other than a basic anti cheat and timer, this should be run on our end.
Like many of you, I am primarily after a no death run. Lag always seems to get me at least once. Game slows down to a crawl, then i die to a mechanic that never actually happened, at least not on my screen. So frustrsting...
Dalsinthus wrote: »Oreyn_Bearclaw wrote: »What blows me away is the fact that lag is an issue in a solo instance. Can someone please explain why this can't be handled 99% on the client side? Other than a basic anti cheat and timer, this should be run on our end.
Like many of you, I am primarily after a no death run. Lag always seems to get me at least once. Game slows down to a crawl, then i die to a mechanic that never actually happened, at least not on my screen. So frustrsting...
This. So much this. I died >3x more than usual yesterday because of this. A no death run is completely out of the question for me right now.
gamerguy757 wrote: »Is anyone else having some horrible Frame Rate Lag in Maelstrom? I run this baby once a day, after last night's patch it seems to be lagging mad hard. And incredibly jumpy.