Maintenance for the week of November 18:
• PC/Mac: No maintenance – November 18
• ESO Store and Account System for maintenance – November 19, 9:00AM EST (14:00 UTC) - 6:00PM EST (23:00 UTC)
• PlayStation®: EU megaserver for maintenance – November 19, 23:00 UTC (6:00PM EST) - November 20, 17:00 UTC (12:00PM EST)
https://forums.elderscrollsonline.com/en/discussion/668861

[Suggestion] Stam Regen While Blocking

  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    laced wrote: »
    Smasherx74 wrote: »
    Stam regen means One handers can hold their shield up 24/7 while maintain resources which is game breaking. During beta/launch 1 Handers would just spam shield bashes and rekt PVP, and sense there was stam regen while shielding they could do it forever.

    People can dodge roll and regen, why cant we block and regen`? Hmmm? Sorcs can cast shield over and over and over and regen, and the list goes on, why punish blocking that much instead of just balancing it.

    And what he said isn't even true, bash spamming at launch was extremely cost intensive, although it did quite some damage.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • jbcrocks
    jbcrocks
    ✭✭✭
    From what I saw in this thread, the best suggestion is stamina drains 33% more every time you block and then it resets when you stop blocking.

    Very good suggestions here.

    I hope they change this :(
    jbcrocks [EP] - Dunmer DK - Vamp since launch - AvA 37
    Chaboyyyhd [EP]- Altmer Sorcerer - AvA 9
    Jb Shadowcloak [EP] - Imperial Nightblade AvA 9
    Commander Soviets [AD] - Bosmer Nightnlade AvA 5

  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    jbcrocks wrote: »
    From what I saw in this thread, the best suggestion is stamina drains 33% more every time you block and then it resets when you stop blocking.

    Very good suggestions here.

    I hope they change this :(

    I don't like that, it would punish players who try to defend against multiple players while in other situations you can just release block for a moment once in a while.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Jade1986
    Jade1986
    ✭✭✭✭✭
    ✭✭✭
    ToRelax wrote: »
    jbcrocks wrote: »
    From what I saw in this thread, the best suggestion is stamina drains 33% more every time you block and then it resets when you stop blocking.

    Very good suggestions here.

    I hope they change this :(

    I don't like that, it would punish players who try to defend against multiple players while in other situations you can just release block for a moment once in a while.

    And all the while longer people can spam and dodge 1904380248328042 attacks no issue. We cannot use the same method for blocking, it wouldnt work, because we are STILL taking damage while blocking, and if 10 people attack us we are screwed. Dodging on the other hand, I have seen people lolroll their way all the way outa town in BwB. And even as someone with only 11000 stam in BwB I can roll 5 times in a row in heavy.
  • Devilhand
    Devilhand
    ✭✭✭
    I been playing since BETA, and I think the way it is its perfectly fine.
    I remember all those permanent block DK's nucking everything in ther path, tanking +20 people like nothing. No thanks.

    If you get the right build and know how to play, you wouldnt be asking for this. There are plenty of PvPers out there right NOW that can hold block for pretty long time and are real tanky, give them regen and no one will be able to kill them...

    There for im agaisnt any kind of regen while blocking. If your having issues in 1vX beacuse of block, well adapt like most of the 1vXers streamers, game is not about holding block and hit like a truck at same time, its about movility right now and line of sight.
    As long for shieldstack, thats a different point and have a easy fix => Shields should be able to get critical damage. (Like block users do..), yep it will nerf sorcerers alot, but hey why you can shield stack +20k shield uncritable and have a super glasscannon build...
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    Skyy wrote: »
    I like it how it is, you have to actually plan your blocks instead of just holding it non-stop.

    No instead you just dodge roll, streak, or cloak. Block just isn't equal to other defensive forms right now.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    oibam wrote: »
    DKsUnite wrote: »
    Skyy wrote: »
    I like it how it is, you have to actually plan your blocks instead of just holding it non-stop.

    Would love to see you time blocks against 4 people 2 being WBs

    Why should you be able to block 4 players?

    Why should you be able to dodge roll, teleport or streak through them? Mitigation comes in many forms. Right now blocking stinks compared to other modes of defense. Heavy armor for the most part stinks. Tanking stinks. I can understand why they wanted to deal with permanent blocking, but I feel they were too heavy handed with the change as well. If dodge rolling caused you to stop regenerating stamina, if streaking caused you to stop regenerating magicka, if shielding caused you to stop regenerating magicka, etc it would be equitable. Frankly, though that would be stupid, just like it is very stupid you regenerate nothing while holding up a shield. I love the idea of linking this to heavy armor and one hand and shield. An armored knight ought to be worth SOMETHING in pvp, and be more than just a punching bag in pve.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    Devilhand wrote: »
    I been playing since BETA, and I think the way it is its perfectly fine.
    I remember all those permanent block DK's nucking everything in ther path, tanking +20 people like nothing. No thanks.

    If you get the right build and know how to play, you wouldnt be asking for this. There are plenty of PvPers out there right NOW that can hold block for pretty long time and are real tanky, give them regen and no one will be able to kill them...

    There for im agaisnt any kind of regen while blocking. If your having issues in 1vX beacuse of block, well adapt like most of the 1vXers streamers, game is not about holding block and hit like a truck at same time, its about movility right now and line of sight.
    As long for shieldstack, thats a different point and have a easy fix => Shields should be able to get critical damage. (Like block users do..), yep it will nerf sorcerers alot, but hey why you can shield stack +20k shield uncritable and have a super glasscannon build...

    They were also dress-wearing DK's. The problem is that there is no consistent or good benefit for playing the tank or shall we say the Armored Knight build.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    ToRelax wrote: »
    jbcrocks wrote: »
    From what I saw in this thread, the best suggestion is stamina drains 33% more every time you block and then it resets when you stop blocking.

    Very good suggestions here.

    I hope they change this :(

    I don't like that, it would punish players who try to defend against multiple players while in other situations you can just release block for a moment once in a while.

    His suggestion is more akin to the other alternatives at the very least.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Solariken
    Solariken
    ✭✭✭✭✭
    ✭✭✭✭
    Devilhand wrote: »
    I been playing since BETA, and I think the way it is its perfectly fine.
    I remember all those permanent block DK's nucking everything in ther path, tanking +20 people like nothing. No thanks.

    If you get the right build and know how to play, you wouldnt be asking for this. There are plenty of PvPers out there right NOW that can hold block for pretty long time and are real tanky, give them regen and no one will be able to kill them...

    There for im agaisnt any kind of regen while blocking. If your having issues in 1vX beacuse of block, well adapt like most of the 1vXers streamers, game is not about holding block and hit like a truck at same time, its about movility right now and line of sight.
    As long for shieldstack, thats a different point and have a easy fix => Shields should be able to get critical damage. (Like block users do..), yep it will nerf sorcerers alot, but hey why you can shield stack +20k shield uncritable and have a super glasscannon build...

    Sorry @Devilhand I don't agree with you at all. Blocknights were not OP because of stam regen - those were magDKs in full cloth. DK resource return mechanics and ulti generation were responsible for that problem. But in typical ZOS fashion they "fixed" what wasn't broken and obliterated lots of other viable/balanced builds in the process.

    The current regen nerf is vastly more restrictive to Stamplars (me) than it is to DKs for example. The only time blocking is a legitimate option for me is when a Meteor is on its way, and even then it wrecks my stam management. Without bodies to Repentance, Stamplars are sitting ducks - no escape or mobility and crappy resource management. Blocking is far inferior to other defensive abilities and needs to be made more viable for everyone.
  • rfennell_ESO
    rfennell_ESO
    ✭✭✭✭✭
    ✭✭
    Oddly enough I'm seeing as much permablocking now as there used to be.

    So much for "the fix".
  • Gottbeard
    Gottbeard
    ✭✭✭
    Oddly enough I'm seeing as much permablocking now as there used to be.

    So much for "the fix".

    That is because the term" permablocking " was never accurate. It was an exaggeration thrown around by people who didn't understand the block mechanics and therefore couldn't properly counterplay. If you get wrecking blow spammed and manage to last 10 seconds without getting batted up into the air you can expect a "permablocking noob" hate whisper.

  • rfennell_ESO
    rfennell_ESO
    ✭✭✭✭✭
    ✭✭
    Gottbeard wrote: »
    Oddly enough I'm seeing as much permablocking now as there used to be.

    So much for "the fix".

    That is because the term" permablocking " was never accurate. It was an exaggeration thrown around by people who didn't understand the block mechanics and therefore couldn't properly counterplay. If you get wrecking blow spammed and manage to last 10 seconds without getting batted up into the air you can expect a "permablocking noob" hate whisper.

    Hehe actually it was pretty accurate. There were a lot of players that were only not blocking when they were on a horse lol.

    Obviously there is a limit now, but I still see a lot of sustained blocking nowadays.
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    Solariken wrote: »
    Devilhand wrote: »
    I been playing since BETA, and I think the way it is its perfectly fine.
    I remember all those permanent block DK's nucking everything in ther path, tanking +20 people like nothing. No thanks.

    If you get the right build and know how to play, you wouldnt be asking for this. There are plenty of PvPers out there right NOW that can hold block for pretty long time and are real tanky, give them regen and no one will be able to kill them...

    There for im agaisnt any kind of regen while blocking. If your having issues in 1vX beacuse of block, well adapt like most of the 1vXers streamers, game is not about holding block and hit like a truck at same time, its about movility right now and line of sight.
    As long for shieldstack, thats a different point and have a easy fix => Shields should be able to get critical damage. (Like block users do..), yep it will nerf sorcerers alot, but hey why you can shield stack +20k shield uncritable and have a super glasscannon build...

    Sorry @Devilhand I don't agree with you at all. Blocknights were not OP because of stam regen - those were magDKs in full cloth. DK resource return mechanics and ulti generation were responsible for that problem. But in typical ZOS fashion they "fixed" what wasn't broken and obliterated lots of other viable/balanced builds in the process.

    The current regen nerf is vastly more restrictive to Stamplars (me) than it is to DKs for example. The only time blocking is a legitimate option for me is when a Meteor is on its way, and even then it wrecks my stam management. Without bodies to Repentance, Stamplars are sitting ducks - no escape or mobility and crappy resource management. Blocking is far inferior to other defensive abilities and needs to be made more viable for everyone.

    Agreed.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    Gottbeard wrote: »
    Oddly enough I'm seeing as much permablocking now as there used to be.

    So much for "the fix".

    That is because the term" permablocking " was never accurate. It was an exaggeration thrown around by people who didn't understand the block mechanics and therefore couldn't properly counterplay. If you get wrecking blow spammed and manage to last 10 seconds without getting batted up into the air you can expect a "permablocking noob" hate whisper.

    Hehe actually it was pretty accurate. There were a lot of players that were only not blocking when they were on a horse lol.

    Obviously there is a limit now, but I still see a lot of sustained blocking nowadays.

    Well I was always happy when I found an enemy who would just permablock - either he wasn't that good of a player and could be run out of stamina fairly easily or an actual tank who wouldn't kill me anyway.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
Sign In or Register to comment.