Put a cast time on all morphs of hardened ward. Fixed. Would give a reason for silence range effect abilities.
xEcthelionx wrote: »The goal of this post is to explain why certain popular methods fail to address the real issue behind shield stacking. It will break down the myths of "X" nerf working and will attempt to generate a better understanding of the issues presented to the players and the developers.
The numbers: (At low health with 100pts into bastion)
Average healing ward ~2k+cost ~10-13.5k shield after % gain
Average igneous shield: 2k+cost ~4k shield
Average conjured ward: 2k+cost ~12k-14k shield
Average wrecking blow: ~1600cost 13k tooltip
Crit build WB crit (1.7*13000)/2 = 11k
1. Make them crittable
In theory, this sounds great. It also significantly benefits the Stam Sorcerer who cannot utilize one of its main functions without critting. If we look at the numbers: allowing shields to be crittable could make them useless (13k healing ward at 2k+ cost vs. 11k WB at ~1600 cost). Even with impen vs. a crit build the modifier is at 1.3 and the number changes to: 8500wb. It will feel wonderful to be able to smack a shield stacking sorcerer; however, it will hurt Magicka DK, Magicka NB, and Templar's that use healing ward combined with a small trashy shield.
Source: https://docs.google.com/spreadsheets/d/1ktbYDsiyI7W6v5k2JFSHJPSUw5p0RRaIW_-K3MBIbr8/htmlview?pli=1
2. Make them have an increased cost after use
The last time this type of mechanic was implemented, stamina sorcerers lost out on viable use of streak and all magicka users were penalized for using roll dodge while stamina users that have ample recovery can still spam roll dodge. No stamina user is viably using shields though. If all shields are given a debuff: Magicka classes like DK or Templar will be hurt because their class shield sucks while Magicka NB won't be hurt too much but will still feel the effects. Sorcerers, the main source of ire will be okay because they will still be able to cast both healing and empowered ward before streaking away or cc'ing/dps'ing while the cooldown timer wears off because their class shield is so powerful.
3. Remove shield breaker (the kind of cheesy garbage you can get from fast food restaurants), which by the way, the removal of was advocated by solid PC players like Yuke and his entire guild before it even hit live and address the issue: give hardened ward a 10%, 15%, or 20% reduced effect and add 12%, 8%, 4% increased cost. I think 20% is too much and 10% is too small but something in the middle still makes the class playable and mistakes punishable without breaking every other class that uses shields.
Shields are perceived as a problem and vigorously debated but one statement we can all agree with: you never hear someone complaining about DK shield stacking, Templar shield stacking, or NB shield stacking. There is one class that has a fundamental issue with the strength of its class shield and that is sorcerer. Do not nerf the shield so that it is worthless like igneous shield or blazing shield currently. Buff those shields to where they are useable and bring empowered ward down to that level. With the exceptional defenses (mines), mobility (streak), and burst dps (frag/curse/exec combo) there is no need for sorcerer to have a floor of 10k and ceiling of 14k on its class shield while DK and Templar have a floor of 2k and ceiling of 4k without spec'ing into health. Everyone uses healing ward and there are no complaints, it does not need a nerf but based on logic and math; empowered ward does.
The bottom line: if you are having trouble killing a class that uses just healing ward then you have problems with your own build that need to be addressed. If you are having trouble killing a sorcerer with two extremely powerful shields then it is understandable (but still you can tweak your build and playstyle to increase your winrate). Sorcerer is a class that should be fun and challenging; however, from personal interaction from some great sorcerer players the class is boring because: the meta is universal (no identity for individual players) and the ability to use strong shields with high burst, mobility, and defense make playing it an easy win button.
This just makes the absurdity of that idea so appearant. It would basically mean that all shields would be crap because you have to go out your way to make use of them, or too powerful because you can spam them, while healing is scaling with magicka/stamina and even weapon/spell damage on top of that. Sun Shield and Obsidian Shield used to be great skills up to 1.5, apart from the higher cost definitely superior to Conjured Ward. What made them great was that players were stacking health anyway because it was so easy to cap the magicka softcap, so that's were we need to start. With disincentives to stack magicka/stamina too high.How about scaling ALL shields off stats that are not normally stacked like health and regen?
Then tell us what kind of system you would like instead and provide arguments for it? This is true for magicka/stamina/health, spell/weapon damage, spell/weapon crit and spell/weapon crit damage so far.I think both healing and scale-able mitigation skills should NEVER be based on something that makes you hit harder. You should sacrifice damage for mitigation and vise-versa.
Nah, not really. For one, BoR isn't as strong as BoL. Secondly, you need to equip a resto staff to use it, which believe it or not, is a huge drawback in PvP. Also the burst damage is only so powerful in this particular meta, 1.5 Sorcs were complaining they didn't have any sustain damage in their class skills or melee magicka skills at all. And no, that didn't change.Also a Sorc can use combat prayer and have a heal about as strong as BoL instead of stacking shields, where as a Templar and DK would HAVE to stack shields to get even close to Ward AND Sorc still has mobility and superior burst damage, etc.
Okay, I'm not trying to be rude or anything, but please, this isn't thought through at all. Enabling me to increase my shield(s) by stacking health and magicka regen would make it easier to keep up an even larger shield. If at all, it would reduce my damage slightly while increasing my regen and defense. I hope that's not what you want.I think magicka builds need more from shields since Stam builds have more resources for CC break, dodge roll, block, and have access to Evasion and other skills at a stamina cost. With the removal of caps stamina is at a premium on magicka builds as they would have to sacrifice healing, dps, etc. So to give magicka players a better shield base it on health with a magicka regen multiplier of some sort, idk. I'm not going to attempt to come up with math. I don't know how it will effect game processes, etc. but something like 25% health + 170% magicka regen (with a diminishing return) would allow magicka builds to have larger shields then stam builds but not all be as OP as Hardened is currently.
So base heals and shields on stats that are not going to increase DPS and they'll balance themselves out. That solves Battle Spirit neft to shields (that currently cripples Temp and DK shields) and heals.
Making Healing Ward unable to stack with class shields essentially disables it as a burst heal for someone using a class shield. Also if something like you suggest would happen, then at least make Annulment a major shield, leaving out the only actual issue when it comes to shieldstacking would be quite embarassing.Now for shields stacking ...
Class shields and Healing Ward should be considered 'major shields' but not in a buff. Just for this discussion.
- A caster should not be able to cast a 'major shield' AND another shield on himself. Pick a shield.
- However, other players can cast a shield on a player with a 'major shield.' So a Sorc with Ward could not shield stack, but a DK could share his Igneous shields or Bone shield with that Sorc.
- No more then 2 shields on a player at a time.
- Healing Ward should consider shields as health when seeking a target which would pretty much make it impossible to stack ON TOP of a 'major shield.' But it can find a player with low health with no shield up and apply to that player. Then the player will still be able to cast another shield on top of it.
Force-Siphon wrote: »Slot some CCs, wear out the sorcs stam, and kill them when they can't get up...this continues to be a learn to play issue...and by the way other classes have passive mitigation that sorcs do not. Sorcs continue to be hated bc pls refuse to learn to counter them, this is laughable.
And btw sorcs have not been winning dueling tourneys lately as an example, it's been stam builds or in the case of last night, a ridiculously OP magic Templar.
18% mitigation with hardy is only 60 CP, which everyone has (and will continue to have) because of Unchained, and because it's awesome.
Lets pretend you are naked.
9k becomes 7,380 with 18% hardy
Half that with battle spirit becomes 3,690
This is all over every magicka users damage log. Ask them. Get a clue.
Lets say it crits, and you're still naked. Thats 13.5k.
13.5k becomes 11,070 after hardy.
11,070 becomes 5,535 after battle spirit.
These are facts. Grind some CP, put on some Impen, stop being a scrub, and stop vomiting your BS numbers all over these forums. Magic damage has been garbage for the last six months.
This just makes the absurdity of that idea so appearant. It would basically mean that all shields would be crap because you have to go out your way to make use of them, or too powerful because you can spam them, while healing is scaling with magicka/stamina and even weapon/spell damage on top of that. Sun Shield and Obsidian Shield used to be great skills up to 1.5, apart from the higher cost definitely superior to Conjured Ward. What made them great was that players were stacking health anyway because it was so easy to cap the magicka softcap, so that's were we need to start. With disincentives to stack magicka/stamina too high.How about scaling ALL shields off stats that are not normally stacked like health and regen?
Then tell us what kind of system you would like instead and provide arguments for it? This is true for magicka/stamina/health, spell/weapon damage, spell/weapon crit and spell/weapon crit damage so far.I think both healing and scale-able mitigation skills should NEVER be based on something that makes you hit harder. You should sacrifice damage for mitigation and vise-versa.
Nah, not really. For one, BoR isn't as strong as BoL. Secondly, you need to equip a resto staff to use it, which believe it or not, is a huge drawback in PvP. Also the burst damage is only so powerful in this particular meta, 1.5 Sorcs were complaining they didn't have any sustain damage in their class skills or melee magicka skills at all. And no, that didn't change.Also a Sorc can use combat prayer and have a heal about as strong as BoL instead of stacking shields, where as a Templar and DK would HAVE to stack shields to get even close to Ward AND Sorc still has mobility and superior burst damage, etc.
Okay, I'm not trying to be rude or anything, but please, this isn't thought through at all. Enabling me to increase my shield(s) by stacking health and magicka regen would make it easier to keep up an even larger shield. If at all, it would reduce my damage slightly while increasing my regen and defense. I hope that's not what you want.I think magicka builds need more from shields since Stam builds have more resources for CC break, dodge roll, block, and have access to Evasion and other skills at a stamina cost. With the removal of caps stamina is at a premium on magicka builds as they would have to sacrifice healing, dps, etc. So to give magicka players a better shield base it on health with a magicka regen multiplier of some sort, idk. I'm not going to attempt to come up with math. I don't know how it will effect game processes, etc. but something like 25% health + 170% magicka regen (with a diminishing return) would allow magicka builds to have larger shields then stam builds but not all be as OP as Hardened is currently.
So base heals and shields on stats that are not going to increase DPS and they'll balance themselves out. That solves Battle Spirit neft to shields (that currently cripples Temp and DK shields) and heals.
Making Healing Ward unable to stack with class shields essentially disables it as a burst heal for someone using a class shield. Also if something like you suggest would happen, then at least make Annulment a major shield, leaving out the only actual issue when it comes to shieldstacking would be quite embarassing.Now for shields stacking ...
Class shields and Healing Ward should be considered 'major shields' but not in a buff. Just for this discussion.
- A caster should not be able to cast a 'major shield' AND another shield on himself. Pick a shield.
- However, other players can cast a shield on a player with a 'major shield.' So a Sorc with Ward could not shield stack, but a DK could share his Igneous shields or Bone shield with that Sorc.
- No more then 2 shields on a player at a time.
- Healing Ward should consider shields as health when seeking a target which would pretty much make it impossible to stack ON TOP of a 'major shield.' But it can find a player with low health with no shield up and apply to that player. Then the player will still be able to cast another shield on top of it.
Lastly, you realize that your last point would be both buff and nerf to Healing Ward, yes? It would make it easier to heal a group of players with it, but impossible to save one in a situation where you'd currently have to spam it.
Waffennacht wrote: »Are you @$!#ing me? No one complains about shield stacking NBs?? Where have you been?
Harness Magicka + Healing Ward + Cloak + Proxy det + lotus = big middle finger to sorcs.
Gtfu with that no one complains about stacking NBs.
Hardened Ward ain't the issue, Im down for minor major etc
Force-Siphon wrote: ».and by the way other classes have passive mitigation that sorcs do not. Sorcs continue to be hated bc pls refuse to learn to counter them, this is laughable.
The OP failed to mention why SS was so popular. It's literally the only thing a magicka sorcerer has to SURVIVE!
How fast have you killed a Light Armor sorcerer without a shield? Half a second?
If you want to address shield stacking then you have to address Light Armor sorcerers and their lack of survivability to mitigate or soak damage.
Only then will shield stacking be addressed.
@Essiaga you are missing the point concerning the effect of a health+regen scaling ward. It would make it even harder to run out of resources, thus making the Sorc class even tankier than it is now. While on the other hand, as I said before, making it scale only with health would make it pretty crappy, resulting in Sorcs suddenly having the weakest defense of all the classes.
Sorcs (or anyone else) who don't invest into regen aren't a problem already, it just makes it way easeir for good players to kill them.
Increasing skill costs makes it actually mostly harder for those players who do not follow a meta, like making the shield useless again for stam sorcs because it's too expensive, even though it could have been useful scaling with those stats.
About the other points:
I listed a number of stats that increase both damage and healing/defense, if one really wanted to split the two, there has to be a realistic plan on how to do just that.
A resto staff is even more of a drawback for resource management based combat, when you need another weapon (destro) for sustained or AoE damage, so you can't use a shield like everyone else.
Stacking Harness and Bone Shield is already a weird idea as you need light armor to make Harness worth it. I don't want to disable that option of course, but that's one reason why I don't like the buff system anyway (and yes, I read you don't want to make shields part of it). However I don't see how "shield stacking" can be solved while letting Harness stack with Hardened Ward. I agree that Harness should just be completely reworked, and then shield stacking simply wouldn't be a problem anymore.[
The OP failed to mention why SS was so popular. It's literally the only thing a magicka sorcerer has to SURVIVE!
How fast have you killed a Light Armor sorcerer without a shield? Half a second?
If you want to address shield stacking then you have to address Light Armor sorcerers and their lack of survivability to mitigate or soak damage.
Only then will shield stacking be addressed.
If your sitting in the face of whoever youre attacking spamming shield you are negating 10k damage every second, thats just hardend ward. If you try to cc or los then streak it would be a skill play, not abusing a broken skill. If you couldnt understand that enjoy your crutch till tjey fix it.
Enraged_Tiki_Torch wrote: »Just make the Healing Reduction effect shield strength as well. Sorcerers need their shields as much as other classes need their heals. It's unbalanced for Defile to effect heals but not shields.