Jaemeson_Foster wrote: »Here's what I've gathered so far from playing cyrodiil:
I actually do enjoy it more than BGs. The combat feels more (for lack of a better word) intimate or personal and you feel like you're controlling a soldier functional living hero rather than an avatar.
If you're losing with no hope, or you'd just rather start doing something else, you just drop group and port out. On the other hand, if you really just want to jump in and beat some people up for a little bit on your own schedule, just pop in for 10 minutes and you're done. The fact that it's not so structured lends itself to a more versatile game experience. Though I would absolutely still love to see a bg style pvp system in this game.
If I do start yearning for a structured match that ends in a victory screen and a stat screen etc, I just log onto Heroes of the Storm. I'm in a pretty damn good place in gaming right now
exeeter702 wrote: »Jaemeson_Foster wrote: »Here's what I've gathered so far from playing cyrodiil:
I actually do enjoy it more than BGs. The combat feels more (for lack of a better word) intimate or personal and you feel like you're controlling a soldier functional living hero rather than an avatar.
If you're losing with no hope, or you'd just rather start doing something else, you just drop group and port out. On the other hand, if you really just want to jump in and beat some people up for a little bit on your own schedule, just pop in for 10 minutes and you're done. The fact that it's not so structured lends itself to a more versatile game experience. Though I would absolutely still love to see a bg style pvp system in this game.
If I do start yearning for a structured match that ends in a victory screen and a stat screen etc, I just log onto Heroes of the Storm. I'm in a pretty damn good place in gaming right now
Ya except when you spend 20 minutes chasing fights on your horse....
Cyrodiil does not lend itself to quick satisfying skirmishes. You are rolling the dice every time while starring at your mounts backside as much as you are actually getting into engaging and rewarding fights.
exeeter702 wrote: »Jaemeson_Foster wrote: »Here's what I've gathered so far from playing cyrodiil:
I actually do enjoy it more than BGs. The combat feels more (for lack of a better word) intimate or personal and you feel like you're controlling a soldier functional living hero rather than an avatar.
If you're losing with no hope, or you'd just rather start doing something else, you just drop group and port out. On the other hand, if you really just want to jump in and beat some people up for a little bit on your own schedule, just pop in for 10 minutes and you're done. The fact that it's not so structured lends itself to a more versatile game experience. Though I would absolutely still love to see a bg style pvp system in this game.
If I do start yearning for a structured match that ends in a victory screen and a stat screen etc, I just log onto Heroes of the Storm. I'm in a pretty damn good place in gaming right now
Ya except when you spend 20 minutes chasing fights on your horse....
Cyrodiil does not lend itself to quick satisfying skirmishes. You are rolling the dice every time while starring at your mounts backside as much as you are actually getting into engaging and rewarding fights.
exeeter702 wrote: »Jaemeson_Foster wrote: »Here's what I've gathered so far from playing cyrodiil:
I actually do enjoy it more than BGs. The combat feels more (for lack of a better word) intimate or personal and you feel like you're controlling a soldier functional living hero rather than an avatar.
If you're losing with no hope, or you'd just rather start doing something else, you just drop group and port out. On the other hand, if you really just want to jump in and beat some people up for a little bit on your own schedule, just pop in for 10 minutes and you're done. The fact that it's not so structured lends itself to a more versatile game experience. Though I would absolutely still love to see a bg style pvp system in this game.
If I do start yearning for a structured match that ends in a victory screen and a stat screen etc, I just log onto Heroes of the Storm. I'm in a pretty damn good place in gaming right now
Ya except when you spend 20 minutes chasing fights on your horse....
Cyrodiil does not lend itself to quick satisfying skirmishes. You are rolling the dice every time while starring at your mounts backside as much as you are actually getting into engaging and rewarding fights.
A. Max out your speed
B. Always be looking for fight markers and sieges
You'll never have to wait 20 minutes for a fight.
Jaemeson_Foster wrote: »exeeter702 wrote: »Jaemeson_Foster wrote: »Here's what I've gathered so far from playing cyrodiil:
I actually do enjoy it more than BGs. The combat feels more (for lack of a better word) intimate or personal and you feel like you're controlling a soldier functional living hero rather than an avatar.
If you're losing with no hope, or you'd just rather start doing something else, you just drop group and port out. On the other hand, if you really just want to jump in and beat some people up for a little bit on your own schedule, just pop in for 10 minutes and you're done. The fact that it's not so structured lends itself to a more versatile game experience. Though I would absolutely still love to see a bg style pvp system in this game.
If I do start yearning for a structured match that ends in a victory screen and a stat screen etc, I just log onto Heroes of the Storm. I'm in a pretty damn good place in gaming right now
Ya except when you spend 20 minutes chasing fights on your horse....
Cyrodiil does not lend itself to quick satisfying skirmishes. You are rolling the dice every time while starring at your mounts backside as much as you are actually getting into engaging and rewarding fights.
Oh.. thank you for telling me what I'm experiencing! How could I have been so blind. Thank you for telling me what my in game experience is
Millerman34n wrote: »Eso has the best combat system ever so I stick around.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
However, unless things have changed, every one of WoWs pvp modes are timed. Whether it be time, all enemies are destroyed or objective is completed, it all eventually ends and you have to requeue to do it again. In ESO, the fight always continues..until you either get kicked for being idle too long OR campaign ends, but you don't get booted, the scores just reset.
This IMO is a huge bonus to ESO.
Things are timed because of the constant complaining of everyone back in the days. We use to have hour long AV fights. One time I played for 7 hours in an AV, logged off and went to sleep only to log back in to the SAME one. I believe that fight lasted almost 3 days. But because of this people who only had time for like an hour or 2 of game time were crying because they never got to finish it.
Now the game ENCOURAGES you to finish runs and BGs quicker.. They give achievement's for it... Back to AV, now when you run an AV you can literally finish a WHOLE run in less than 10 mins easy... I think the achievement was 6 mins? But that means no objectives are being done(objectives are crazy fun)... less honor is farmed.... less fun.... more queue times.
SOooooooo... in the end its US the people who cried and cried and criedddd to blizzard to do something.. and they did... And of course many people were happy about he change because the majority of the gamers were casual gamers who were only on for a few hours a day.
Without good class balance, arenas will not be good.
DaveMoeDee wrote: »Without good class balance, arenas will not be good.
I don't think they can't really balance classes for arenas and also balance them for PvE and large scale PvP and MA. If your build isn't good for arenas, they are best off telling you to "deal with it".
Adding this game mode to provide a separate instance to those who want small scale should not also result in messing with all the other game modes that they actually based the game design on. MA has already been difficult enough to make work with all classes. The inevitable balance problems were probably the best justification for initially saying there were no plans to implement arenas. Imagine all the complaining posts that will fill this forum the day arenas go live...
Jaemeson_Foster wrote: »My final point in this: I just logged into my "Veteran account" in WoW (the free level 20 account) and played one of my old level 20s in some bgs. Wow, that game is just not as much fun as it used to be especially after playing in Cyrodiil. I kept left clicking to bring my weapon up xD I think this game is really solidified as my replacement for wow
Just my two cents....
I for one would kill to go back and play some classic Alterac valley and even today I still think about resubbing to WoW just so I can hang out in AV.
As for the PVP in ESO... well it was very fun for awhile but it gets very repetitive, you pretty much do the same thing night after night after night.
I for one think that if ESO would create a BG of a scaled down Cyrodil (say maybe one large keep with multiple objectives) and made that 10vs10vs10 and or 25vs25vs25 or even 40vs40vs40 I would play that non stop. The realm that captured the keep would win that BG and or the realm that was highest on points at the end of a certain time limit would win. Participants would get reward tokens based on the outcome... 1st = 5, 2nd =3 and 3rd = 1. The tokens of course can be used to purchase a copious amount of items such as gear, weapons, food, potions or even special PvP mounts.
Yeah now that I am thinking about it.. I really miss having battle grounds that I can log in and play for a couple of hours each night but I also love me some large scale RvRvR battles and ESO could become all of that if they just try a little harder!!
* no usefull targeting possible - first objekt in a line from the camera centre towards the reticle is chosen if thats someone behind you your bad...
* watered down amount of abilities to create uniqueness