cosmic_niklas_93b16_ESO wrote: »ScruffyWhiskers wrote: »Sorry kids, every skill and every build needs a counter.
Ganky NB, meet Inner Light.
I'm guessing that I could probably be your grandfather in a bunch of states!
Cloak/Stealth already has so many counters. That's not the issue here. RM already had a stealth counter built into it. But you had to pick offense or defense for the morph. Making the base activate a very potent anti stealth/cloak counter is just bad design.
Jules knows this is over the top. And if everyone were to be honest, they all do. No visual queue and a 5 second skill lockout, is the wrong direction this needed to go. This won't make it to live without an adjustment or 2.
Well, if all skills should have visuals when active then I should see a visual whenever cloak is active on someone, right?
Just so all skills got some visual, can't be fair to have cloak be an exception, right?
As otherwise It'll be unfair as it got no visuals.
Does the Marksman set have jewelry? Might just go full sniper mode out of range of magelight users and use magelight myself for the empower buff. Ah the good old days are back.
catalyst10e wrote: »So, small problem with the existing counters to cloak:
Caltrops: way too expensive, can just move out of range then re-cloak.
Steel tornado: Not as expensive, but they'll just cloak right after you steel ado; and then what? All you can do is keep on spamming this AoE, which will be innefective against anyone who knows what they're doing.
Volatile armour: using this gimps a stam DK's mag pool, and a mag DK has it's own problems.
Piercing Mark: Only effective counter, MUST be purged. Stam NBs screwed.
Streak: unreliable unless you have unreal prediction skillz, and a recluse means all you'll be doing is spamming this.
Velocious curse: nice counter, but again... Recloak and all you'll be doing is spamming one skill that won't do anything on its own.
Sap essence: see "only spam one skill that does nothing on its own".
Shards: see caltrop issues, though with a smaller radius
Lotus fan: Absolutely shouldn't be a counter, this entire skill is more infuriating than cloak will ever be, I teabag every NB who has ever used Lotus fan on me. Still, fair effective, and unlike the other skills you can get away with spamming just this.
Current radiant magelight: waste of space, might as well not even have a detection radius for how small it is.
Note how the two best counters (lotus fan spam and piercing mark) are both nightblade skills. So not only did nightblades have that big advantage, they were also the only ones able to effectively fight each other...
The biggest problem with cloak has always been the ability to face-cloak and to spam it after you've been revealed, forcing an opponent to spam the same skills to break cloak, draining away their resources on something whose ultimate purpose is just to make you visible so that they can ACTUALLY hit you. New radiant magelight eliminates the bull. Now people can reveal you, and you can't just immediately enter stealth again and start up the break-spam cycle.
My only possible gripe might be that this should have been a change made to revealing flare to make it more effective, not Mage's guild. Not complaining much though. Or at all, really.
Revealing flare did get this update too, keeps from stealthing for its duration.
Does the Marksman set have jewelry? Might just go full sniper mode out of range of magelight users and use magelight myself for the empower buff. Ah the good old days are back.
This is likely what most gankers will do. Then there will be more "Nerf Snipe!" threads then ever before. lol
I myself have a build I am running on live that it affected very little by these changes.
Edit* Also, yes the Marksman set has weapons/jewelry.
You won't have posture or wings up all the time. Anyway that set is all round decent with 2 recovery bonuses with drinks I can go skirmisher mode if I need too. Will probably run 5 hundings, 2 Maelstorm (when I get my hands on them) with it.
Therium104 wrote: »I love the change to magelight and it should stay in the game but wouldn't it have just been easier to nerf NB damage. I would suggest keeping the pts magelight change, nerfing NB damage, and removing he spirit heal debuff from certain self heal abilities from some classes like the DK db. Cloak is mitigation and way to OP even with the PTS changes.
Therium104 wrote: »I love the change to magelight and it should stay in the game but wouldn't it have just been easier to nerf NB damage. I would suggest keeping the pts magelight change, nerfing NB damage, and removing he spirit heal debuff from certain self heal abilities from some classes like the DK db. Cloak is mitigation and way to OP even with the PTS changes.
Therium104 wrote: »I love the change to magelight and it should stay in the game but wouldn't it have just been easier to nerf NB damage. I would suggest keeping the pts magelight change, nerfing NB damage, and removing he spirit heal debuff from certain self heal abilities from some classes like the DK db. Cloak is mitigation and way to OP even with the PTS changes.
Therium104 wrote: »I love the change to magelight and it should stay in the game but wouldn't it have just been easier to nerf NB damage. I would suggest keeping the pts magelight change, nerfing NB damage, and removing he spirit heal debuff from certain self heal abilities from some classes like the DK db. Cloak is mitigation and way to OP even with the PTS changes.
I totally agree!
Add these abilities too:
Sorc: When you cast Hardened Ward, every NB within 300m leaves stealth, strips naked then fatally explodes.
DK: When using wings, NB's with any morph of Snipe slotted can't slot medium armor for 24hrs (timer runs while offline)
Templar: If an enemy NB receives healing from any source other than him/her self, your entire faction is granted an invulnerability shield. ( Can not overwrite or stack with itself)
I mean if your gonna go, go big.
Therium104 wrote: »I love the change to magelight and it should stay in the game but wouldn't it have just been easier to nerf NB damage. I would suggest keeping the pts magelight change, nerfing NB damage, and removing he spirit heal debuff from certain self heal abilities from some classes like the DK db. Cloak is mitigation and way to OP even with the PTS changes.
I totally agree!
Add these abilities too:
Sorc: When you cast Hardened Ward, every NB within 300m leaves stealth, strips naked then fatally explodes.
DK: When using wings, NB's with any morph of Snipe slotted can't slot medium armor for 24hrs (timer runs while offline)
Templar: If an enemy NB receives healing from any source other than him/her self, your entire faction is granted an invulnerability shield. ( Can not overwrite or stack with itself)
I mean if your gonna go, go big.
Not going to lie, I'd pay big money to see the sorc one work for even just a day.
I think you guys are overreacting. Anyone who was killing NB without magelight before is still going to kill them now. As a magsorc I struggled to find space on my bar for inner light in PvP. With the update I was hopeful that I could slot it on the back bar and still have the passives active on my main bar.
That is not the case.
Anyone who was not slotting it due to space issues, will still not be slotting it in the Thieves Guild update.
Therium104 wrote: »I love the change to magelight and it should stay in the game but wouldn't it have just been easier to nerf NB damage. I would suggest keeping the pts magelight change, nerfing NB damage, and removing he spirit heal debuff from certain self heal abilities from some classes like the DK db. Cloak is mitigation and way to OP even with the PTS changes.
I totally agree!
Add these abilities too:
Sorc: When you cast Hardened Ward, every NB within 300m leaves stealth, strips naked then fatally explodes.
DK: When using wings, NB's with any morph of Snipe slotted can't slot medium armor for 24hrs (timer runs while offline)
Templar: If an enemy NB receives healing from any source other than him/her self, your entire faction is granted an invulnerability shield. ( Can not overwrite or stack with itself)
I mean if your gonna go, go big.
Not going to lie, I'd pay big money to see the sorc one work for even just a day.
It shouldn't lock you out of invisibility. Cloak is a spell just like magelight. I don't understand why there's not a slottable anti-shield ability, or anti-relfect. There's all this backlash against cloak, but nothing for shield stacking or shields at all. A CP star is hardly comparable to an ability that does so much as the new Magelight. Before radiant magelight had a counter, cloak, now it has no counter. The devs are hypocrites in this case. They profess to want counters for abilities and then create something like radiant magelight which now has no counter. All the other aspects of this new ability don't bother me as much. It's the fact that they eliminated any counter, thus tipping the imbalance back the other way. Buff magelight, fine, but don't give it no counter. NB don't have powerful class shields, flappy wings, and burst self-heals. It's not fair to completely cripple our one unique defense. Especially if they're going to keep the passive affects without an indicator. At least allow some type of counter.
I just think they went too far.
Comparing Magelight to Shield Breaker...cosmic_niklas_93b16_ESO wrote: »It shouldn't lock you out of invisibility. Cloak is a spell just like magelight. I don't understand why there's not a slottable anti-shield ability, or anti-relfect. There's all this backlash against cloak, but nothing for shield stacking or shields at all. A CP star is hardly comparable to an ability that does so much as the new Magelight. Before radiant magelight had a counter, cloak, now it has no counter. The devs are hypocrites in this case. They profess to want counters for abilities and then create something like radiant magelight which now has no counter. All the other aspects of this new ability don't bother me as much. It's the fact that they eliminated any counter, thus tipping the imbalance back the other way. Buff magelight, fine, but don't give it no counter. NB don't have powerful class shields, flappy wings, and burst self-heals. It's not fair to completely cripple our one unique defense. Especially if they're going to keep the passive affects without an indicator. At least allow some type of counter.
I just think they went too far.
There is an anti reflect now, meteor, and for anti shield, shield breaker.
Lava_Croft wrote: »Comparing Magelight to Shield Breaker...cosmic_niklas_93b16_ESO wrote: »It shouldn't lock you out of invisibility. Cloak is a spell just like magelight. I don't understand why there's not a slottable anti-shield ability, or anti-relfect. There's all this backlash against cloak, but nothing for shield stacking or shields at all. A CP star is hardly comparable to an ability that does so much as the new Magelight. Before radiant magelight had a counter, cloak, now it has no counter. The devs are hypocrites in this case. They profess to want counters for abilities and then create something like radiant magelight which now has no counter. All the other aspects of this new ability don't bother me as much. It's the fact that they eliminated any counter, thus tipping the imbalance back the other way. Buff magelight, fine, but don't give it no counter. NB don't have powerful class shields, flappy wings, and burst self-heals. It's not fair to completely cripple our one unique defense. Especially if they're going to keep the passive affects without an indicator. At least allow some type of counter.
I just think they went too far.
There is an anti reflect now, meteor, and for anti shield, shield breaker.
Slow clap.
cosmic_niklas_93b16_ESO wrote: »Therium104 wrote: »MrTarkanian48 wrote: »Alright, I changed the title of this post. The more I think about it, Magelight (in its current PTS form) is going to make some builds, especially Magicka Sorcerer, OP in PVP .
I would say all Magicka builds will use the Radiant Magelight morph due to its passives for just being slotted (and likely many stam builds for empower and gank protection):
1) Give 10% spell crit just for being slotted
2) Gives 56% damage reduction from stealth attacks for being slotted
3)Adds 2% Max Mag and Mag Regen for being slotted
4)Gives 12 meters of Stealth Detection when activated
5)Grants Empower when activated
A Magicka Sorcerer on top of this will have shields stacked on top of the 56% stealth damage resistance, CP to negate physical damage, and an easy empower button when they proc a C-Frag or now un-reflectable meteor
@ZOS_GinaBruno I think this may need to be looked into. At least when a player needed entropy on their bar they had to give up a slot for the empower buff. Now it will be an absolute no-brainer to have Radiant Magelight on your bar at all times, especially now that their is no max magicka penalty. ALL magicka builds will run this, and a good majority of Stam builds just for the gank protection and empower buff.
I can't think of any ability in the game that gets close to how much you gain from slotting a single ability.
Yea man. Before this patch NB could go stealth and beat their head againist the keyboard to use two abilities and kill everything. I know it must be upsetting that you cannot no skill other players. It is either this or a direct nerf to damage of your abilities. Choose. Lol
Lets be honest here, the same scrubs that die to a gank on live currently. Will continue to do so after this update. People will adjust builds and playstyles and then we will be back to where we were.
Prime example- 1.7 "I thought they took the ability to one shot away!!!"
Personally though, I'd rather stick with the devil I know
It's really the ones that go for a gank build that are the real scrubs that can't survive in a fair fight.
cosmic_niklas_93b16_ESO wrote: »Lava_Croft wrote: »Comparing Magelight to Shield Breaker...cosmic_niklas_93b16_ESO wrote: »It shouldn't lock you out of invisibility. Cloak is a spell just like magelight. I don't understand why there's not a slottable anti-shield ability, or anti-relfect. There's all this backlash against cloak, but nothing for shield stacking or shields at all. A CP star is hardly comparable to an ability that does so much as the new Magelight. Before radiant magelight had a counter, cloak, now it has no counter. The devs are hypocrites in this case. They profess to want counters for abilities and then create something like radiant magelight which now has no counter. All the other aspects of this new ability don't bother me as much. It's the fact that they eliminated any counter, thus tipping the imbalance back the other way. Buff magelight, fine, but don't give it no counter. NB don't have powerful class shields, flappy wings, and burst self-heals. It's not fair to completely cripple our one unique defense. Especially if they're going to keep the passive affects without an indicator. At least allow some type of counter.
I just think they went too far.
There is an anti reflect now, meteor, and for anti shield, shield breaker.
Slow clap.
Well, that person wanted something slottable, and you slot shield breaker in your equipment slots.... :P
And it is a counter, am I not right?
Master_Kas wrote: »cosmic_niklas_93b16_ESO wrote: »Lava_Croft wrote: »Comparing Magelight to Shield Breaker...cosmic_niklas_93b16_ESO wrote: »It shouldn't lock you out of invisibility. Cloak is a spell just like magelight. I don't understand why there's not a slottable anti-shield ability, or anti-relfect. There's all this backlash against cloak, but nothing for shield stacking or shields at all. A CP star is hardly comparable to an ability that does so much as the new Magelight. Before radiant magelight had a counter, cloak, now it has no counter. The devs are hypocrites in this case. They profess to want counters for abilities and then create something like radiant magelight which now has no counter. All the other aspects of this new ability don't bother me as much. It's the fact that they eliminated any counter, thus tipping the imbalance back the other way. Buff magelight, fine, but don't give it no counter. NB don't have powerful class shields, flappy wings, and burst self-heals. It's not fair to completely cripple our one unique defense. Especially if they're going to keep the passive affects without an indicator. At least allow some type of counter.
I just think they went too far.
There is an anti reflect now, meteor, and for anti shield, shield breaker.
Slow clap.
Well, that person wanted something slottable, and you slot shield breaker in your equipment slots.... :P
And it is a counter, am I not right?
No rather give evil hunter something like :
Your attacks ignore damage shields for 5 seconds.
2% max stamina and 2% stamina regen (like magelight does from MG passives)
So I can still use my max stamina/weapdamage armor pieces.
Oh how my surprise attacks would make you cry
Lava_Croft wrote: »Comparing Magelight to Shield Breaker...cosmic_niklas_93b16_ESO wrote: »It shouldn't lock you out of invisibility. Cloak is a spell just like magelight. I don't understand why there's not a slottable anti-shield ability, or anti-relfect. There's all this backlash against cloak, but nothing for shield stacking or shields at all. A CP star is hardly comparable to an ability that does so much as the new Magelight. Before radiant magelight had a counter, cloak, now it has no counter. The devs are hypocrites in this case. They profess to want counters for abilities and then create something like radiant magelight which now has no counter. All the other aspects of this new ability don't bother me as much. It's the fact that they eliminated any counter, thus tipping the imbalance back the other way. Buff magelight, fine, but don't give it no counter. NB don't have powerful class shields, flappy wings, and burst self-heals. It's not fair to completely cripple our one unique defense. Especially if they're going to keep the passive affects without an indicator. At least allow some type of counter.
I just think they went too far.
There is an anti reflect now, meteor, and for anti shield, shield breaker.
Slow clap.