MrTarkanian48 wrote: »Can't believe the NB cry. I don't know how many times I've cast things like caltrops RIGHT in front of me where the NB I'm fighting should be, and yet he's not detected because he cast a spammable ability to get away from just about anything.
I'm sorry, that's OP, needed a nerf badly, and boo hoo, now you have to fight people straight up ROFL. I'm happy for this change. Less ganking, more toe to toe. IMO that requires more skill anyway.
Mages OP now? No, they are still wearing cloth, new CP's will allow more damage to their OP shields to take them out faster. The meta for PvP is changing folks. Have to adapt and adjust.
Sorc's will be OP. If you look at what they will have its undeniable. Honestly, I feel that most of the hate from Sorc's against cloak is because it was the only thing that would occasionally stop them from face-rolling most people.
The new anti-shield CP tree is a joke and no one will use it. Why would anyone invest any CP to do "X% damage against shields", instead of "X% damage against shields and everything else without shields"? Its not like CP in Mighty doesn't apply to shields. It will only be a factor when the CP cap is much, much, higher and even then will probably not be used. The only other way this would get any attention is if it scaled differently (like up to 100%) instead of the 25% that Mighty provides.
Sorcs don't have to invest in health, since as long as their shields are up they don't need health, so they can stack Magic for days. Sorcs don't need to invest in Resistant CP or Impenetrable armor because as long as their shields are up they can't be crit. This means they can wear 7 pieces of armor with infused/divines to maximize damage and not worry about defense. This allows them to put 100 CP in Bastion to blow up their shields and split the rest between Hardy and Elemental defender. Sorcs used to have to choose to optimize Magic attacks or Elemental attacks, but now will have both at their disposal with max damage making their Overloads and Un-Dodgeable/Unreflectable Meteors hit INCREDIBLY hard. They will have much easier access to Mag Detonation (as will everyone else). Now with Magelight they will have constant 56% resistance to stealth damage, and Empower (Metoer/Frags) on demand.
How do you suppose the average Stam build will compete with a Sorc that has 40K+ Magicka, 4K+ Spell Damage, endless non-crittable shields, resistance to stealth, and empower on demand?
If you look at this and don't think Mag Sorc will be on a completely different playing field than everyone else, then I would seriously question your knowledge of how stats, CP, and mechanics in this game work.
And they can have their laugh now. But I guarantee that when this patch brings NB's and stamina builds in general down a few notches in the power rankings, Magicka Sorc is going to be standing head and shoulders above the rest. And it won't be long until the Nerf bat visits them (shields can be crit, shields scale off health, cool downs on application, etc.)
Right now NB and Sorc are above DK and Templar. Why not buff DK and Temp up to NB and Sorc level, instead of cutting NB and stam in general down? It only a matter of time til everything gets nerfed down to the point where its not fun to play.
Let me tell you that if you put 100 points in mighty or elemental expert at the actual CP cap, you are doing it extremely wrong.
So many people who have never played magicka NB obviously thinks this is totally fine.
Lol.
Let me tell you that if you put 100 points in mighty or elemental expert at the actual CP cap, you are doing it extremely wrong.
Not really.
I mean, if you're doing it right on a stam build you'll already have a major armour debuff + a sharpened mace/maul, meaning you'll completely ignore anyone's armour except a tank's. So putting more than 10~ points into the armour penetration passive is really a big waste.
Also, base damage is generally more important than crit damage, since dealing more base damage means you deal more crit damage anyway and base damage is far more reliable. So you'd prioritize mighty over the crit passive.
These are the only 3 stars worth investing in as a stamina build, all in the ritual tree. You can also invest in heavy weapons if you really want to, I guess (I wouldn't unless running a one-shot DK but that's personal preference).
What exactly, is wrong then with a 100:57:10 distribution between those stars? Considering, of course, the relative importance of each star.
It's a very different for magicka builds since there's a lot more spell resistance available (though there's also a lot more spell penetration available in the game), and they have a passive that increases Magicka heals, so they'll be splitting up their CPs along 5 stars rather than 3 (4 stars with the new update). But that's for Magicka, and optimal DPS is still achieved with the same general distribution as the Stam distribution.