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Alliance ranks now and then

Waseem
Waseem
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when i first started playing ESO the players ranks got my attention
went online to check rank "centurion" after seeing a guy with that rank in my gold pledge run
said to myself "wow, that must be a strong player"
took a loot at alliance ranks : Grand Overlord.. umm maybe i'll reach that title one day.
but then, i entered cyrodiil at v14, last time before that i entered cyrodiil at level 24 i got killed way to much by flaming oil and rage quitted.
.. people walk in AoE zergs from rank 1 to 49 (and they play 3% solo and spam whole zone chat/guild chat when they play solo) and from 49 to 50 most of the time solo.. proof of originality.
Emperor- achievement title : dominate the alliance war and become the emperor of tamriel
*wow what an achievement. i'll have it one day ( i actually made it back in august the legit way- by leading alliance raids to victory , PC EU EP - El Shaddoll )
Emperor- true title : dominate the alliance walls and become the emperor of tamriel (PC EU DC players will have a different true title : dominate the other alliance guilds and pay to kill them to become the emperor of tamriel)
this sums story from my start of alliance war until today.
those are the alliance ranks?
this is the title of emperor?
this is what works as intended feature of alliance war and ranks?
this is how the game was intended to be played?
where is the part of sieging and keep capturing? why its not what inceasing the alliance war?
why my alliance war rank doesnt increase when i siege and destroy keep wall and slightly increase when i repair its wall compared to AoE group destroying the server?
the game was designed as : run on AoE zerg to become grand overlol, i mean overlord..?
  • frozywozy
    frozywozy
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    ✭✭
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • themdogesbite
    themdogesbite
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    Siegeing keeps is only fun for so long and PvP ranks is the onlyf progression inside PvP, it's not supriseing that people rather "AP farm" then shoot walls.
    :]
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Siegeing keeps is only fun for so long and PvP ranks is the onlyf progression inside PvP, it's not supriseing that people rather "AP farm" then shoot walls.

    I rarely "AP farm", I have been solo or grouping with less than 4players for at least 14months now and I managed to make it to AR45 focusing on map control for the most part of my time. You get plenty of APs just staying for defense ticks and assisting organized groups when you see them focusing on objectives (captures/defenses) anyway.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • themdogesbite
    themdogesbite
    ✭✭✭✭✭
    frozywozy wrote: »
    Siegeing keeps is only fun for so long and PvP ranks is the onlyf progression inside PvP, it's not supriseing that people rather "AP farm" then shoot walls.

    I rarely "AP farm", I have been solo or grouping with less than 4players for at least 14months now and I managed to make it to AR45 focusing on map control for the most part of my time. You get plenty of APs just staying for defense ticks and assisting organized groups when you see them focusing on objectives (captures/defenses) anyway.

    So you prefer to progress slower, nothing wrong with that.
    :]
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    Waseem wrote: »
    when i first started playing ESO the players ranks got my attention
    went online to check rank "centurion" after seeing a guy with that rank in my gold pledge run
    said to myself "wow, that must be a strong player"
    took a loot at alliance ranks : Grand Overlord.. umm maybe i'll reach that title one day.
    but then, i entered cyrodiil at v14, last time before that i entered cyrodiil at level 24 i got killed way to much by flaming oil and rage quitted.
    .. people walk in AoE zergs from rank 1 to 49 (and they play 3% solo and spam whole zone chat/guild chat when they play solo) and from 49 to 50 most of the time solo.. proof of originality.
    Emperor- achievement title : dominate the alliance war and become the emperor of tamriel
    *wow what an achievement. i'll have it one day ( i actually made it back in august the legit way- by leading alliance raids to victory , PC EU EP - El Shaddoll )
    Emperor- true title : dominate the alliance walls and become the emperor of tamriel (PC EU DC players will have a different true title : dominate the other alliance guilds and pay to kill them to become the emperor of tamriel)
    this sums story from my start of alliance war until today.
    those are the alliance ranks?
    this is the title of emperor?
    this is what works as intended feature of alliance war and ranks?
    this is how the game was intended to be played?
    where is the part of sieging and keep capturing? why its not what inceasing the alliance war?
    why my alliance war rank doesnt increase when i siege and destroy keep wall and slightly increase when i repair its wall compared to AoE group destroying the server?
    the game was designed as : run on AoE zerg to become grand overlol, i mean overlord..?

    845fd30adb20c3b6a6004c66c3d55d5068633b0f4ff39029634503b501435703.jpg
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    frozywozy wrote: »
    Siegeing keeps is only fun for so long and PvP ranks is the onlyf progression inside PvP, it's not supriseing that people rather "AP farm" then shoot walls.

    I rarely "AP farm", I have been solo or grouping with less than 4players for at least 14months now and I managed to make it to AR45 focusing on map control for the most part of my time. You get plenty of APs just staying for defense ticks and assisting organized groups when you see them focusing on objectives (captures/defenses) anyway.

    So you prefer to progress slower, nothing wrong with that.

    Wrong. I prefer to play for objectives which is more fun for me than straight killing people over and over again. Each his own. And in the end, I get almost as much AP doing what I'm doing anyway.
    Edited by frozywozy on 12 January 2016 20:20
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
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