when i first started playing ESO the players ranks got my attention
went online to check rank "centurion" after seeing a guy with that rank in my gold pledge run
said to myself "wow, that must be a strong player"
took a loot at alliance ranks : Grand Overlord.. umm maybe i'll reach that title one day.
but then, i entered cyrodiil at v14, last time before that i entered cyrodiil at level 24 i got killed way to much by flaming oil and rage quitted.
.. people walk in AoE zergs from rank 1 to 49 (and they play 3% solo and spam whole zone chat/guild chat when they play solo) and from 49 to 50 most of the time solo.. proof of originality.
Emperor- achievement title : dominate the alliance war and become the emperor of tamriel
*wow what an achievement. i'll have it one day ( i actually made it back in august the legit way- by leading alliance raids to victory , PC EU EP - El Shaddoll )
Emperor- true title : dominate the alliance walls and become the emperor of tamriel (PC EU DC players will have a different true title : dominate the other alliance guilds and pay to kill them to become the emperor of tamriel)
this sums story from my start of alliance war until today.
those are the alliance ranks?
this is the title of emperor?
this is what works as intended feature of alliance war and ranks?
this is how the game was intended to be played?
where is the part of sieging and keep capturing? why its not what inceasing the alliance war?
why my alliance war rank doesnt increase when i siege and destroy keep wall and slightly increase when i repair its wall compared to AoE group destroying the server?
the game was designed as : run on AoE zerg to become grand overlol, i mean overlord..?