Race change.

  • TheShadowScout
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    AngryNord wrote: »
    This should only ever be implemented the day after they've removed Elder Scrolls from the game's title and every reference to the TES series in-game.
    I kinda agree with disagreeing with all the "let us cherry-pick our passives regardless of race chosen" people.
    This IS a elder scrolls game. That's what drew me to this game, the lore. And the lore includes redguards being good at fighting, bretons and altmer being good at magics, orcs and nords being tough, bosmer being sneaky hunters and khajiit stealthy thie... uhm... cats.

    Race change? Sure, as long as it is costly enough to make people think twice.
    There is precedent in the game, so its okay with the lore in any case.

    Free passive selection? No. Just no.
    Would be diverging from the elders crolls lore I adore... and I play this game for the lore, not for the game. They could make the best game in the world, without some rich lore behind it, I still wouldn't be interested, so if they throw the lore here overboard, my interest in spending my money on this game would wane significantly...
  • Aoife32001
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    AngryNord wrote: »
    This should only ever be implemented the day after they've removed Elder Scrolls from the game's title and every reference to the TES series in-game.
    I kinda agree with disagreeing with all the "let us cherry-pick our passives regardless of race chosen" people.
    This IS a elder scrolls game. That's what drew me to this game, the lore. And the lore includes redguards being good at fighting, bretons and altmer being good at magics, orcs and nords being tough, bosmer being sneaky hunters and khajiit stealthy thie... uhm... cats.

    Race change? Sure, as long as it is costly enough to make people think twice.
    There is precedent in the game, so its okay with the lore in any case.

    Free passive selection? No. Just no.
    Would be diverging from the elders crolls lore I adore... and I play this game for the lore, not for the game. They could make the best game in the world, without some rich lore behind it, I still wouldn't be interested, so if they throw the lore here overboard, my interest in spending my money on this game would wane significantly...

    100% agree

    Part of choosing your race in ES has always been dealing with the lore-based passives that come along with it. This is as it should be
  • newtinmpls
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    Aoife32001 wrote: »

    Part of choosing your race in ES has always been dealing with the lore-based passives that come along with it. This is as it should be

    And part of that has always included the range of "play the ideal race/class combo" AND "play against type".
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Junkogen
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    They made up a lot of the passives for this game which are reinterpretations of, or complete departures from, racials from previous games. The result in this game has been imbalance. They should minimize their importance like with soft caps, allow us to change races, or let us pick a couple passives (not racials) that would better fit our play style. The racial system sucks right now.
  • AngryNord
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    AngryNord wrote: »
    This should only ever be implemented the day after they've removed Elder Scrolls from the game's title and every reference to the TES series in-game.
    I kinda agree with disagreeing with all the "let us cherry-pick our passives regardless of race chosen" people.
    This IS a elder scrolls game. That's what drew me to this game, the lore. And the lore includes redguards being good at fighting, bretons and altmer being good at magics, orcs and nords being tough, bosmer being sneaky hunters and khajiit stealthy thie... uhm... cats.

    Race change? Sure, as long as it is costly enough to make people think twice.
    There is precedent in the game, so its okay with the lore in any case.

    Free passive selection? No. Just no.
    Would be diverging from the elders crolls lore I adore... and I play this game for the lore, not for the game. They could make the best game in the world, without some rich lore behind it, I still wouldn't be interested, so if they throw the lore here overboard, my interest in spending my money on this game would wane significantly...

    I'd be fine with the bonuses being reduced somewhat, and being equal in numbers, so that the races would each have a slight edge in one area but still not as much that it made that race the one and only choice... Would fit even better with the lore too - you could still make a Breton warrior, or a Nord mage, they would be slightly less effective than if the classes were the other way around, but still be able to compete.
  • TheShadowScout
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    AngryNord wrote: »
    I'd be fine with the bonuses being reduced somewhat, and being equal in numbers, so that the races would each have a slight edge in one area but still not as much that it made that race the one and only choice... Would fit even better with the lore too - you could still make a Breton warrior, or a Nord mage, they would be slightly less effective than if the classes were the other way around, but still be able to compete.
    That would get my vote as well. The passives should be a -slight- advantage, no more.
  • Khaos_Bane
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    Racials really have nothing to do with lore when it comes to your particular character. Yes, redgaurds in general may be more of a race that has more melee type of warfare in their culture. However, that does not mean that every redgaurd is built from the same template. There will be redgaurds that are very gifted in magic, though they may be more uncommon than finding an altmer with more ability towards magic.

    So, we should be able to choose our passives as each of our characters is unique in the storyline. This does not destroy any lore at all. Please just let us choose our passives. Furthermore, there should not be a stiff penalty for changing passives. Having a steep penalty as a punishment for wanting to change your character or picking the wrong race at the beginning of the game is absurd.
  • teladoy
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    People don't want all change because of passives only, many don't like they character anymore.
  • Aoife32001
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    Khaos_Bane wrote: »
    Racials really have nothing to do with lore when it comes to your particular character. Yes, redgaurds in general may be more of a race that has more melee type of warfare in their culture. However, that does not mean that every redgaurd is built from the same template. There will be redgaurds that are very gifted in magic, though they may be more uncommon than finding an altmer with more ability towards magic.

    So, we should be able to choose our passives as each of our characters is unique in the storyline. This does not destroy any lore at all. Please just let us choose our passives. Furthermore, there should not be a stiff penalty for changing passives. Having a steep penalty as a punishment for wanting to change your character or picking the wrong race at the beginning of the game is absurd.

    Yes and no. I agree that not every individual of a given race or culture will be the same. However, lore-wise, for example, Bretons are better at magic because they are, genetically, part Mer. Thus, every pure-blooded Breton will have an advantage in magic over any other race of men. Obviously, though, that doesn't mean every Breton will be a mage, but a Breton would likely have to work harder at becoming a skilled swordsman than a Redguard or Nord, given the respective cultural and biological advantages/disadvantages. I'm not sure how this could be mirrored well in a game.

    If passives were to be chosen, they should be give-and-take. In other words, you should have to balance positive and negative passives. It seems like a lot of the desire to choose passives is borne out of a desire to have all advantages and no disadvantages. I would like to see Zenimax add a LOT more passives, both good and bad, and then allow us to choose our own within reason, balancing good passives with bad. Each race would have a range of passive options, some having options unavailable to another. I believe that Camalot Unchained is doing something similar to this, and if it works as I understand it to work, it would allow for much greater customization and diversity while nevertheless keeping each race and culture distinct.
    Edited by Aoife32001 on 12 October 2015 02:16
  • Visemere
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    for me, i would love a Race change, i chose argonian for my Templar, whilst i do like healing, im wanting more of a melee build for pvp and all my passives are geared at healing... just my 2c
    Visemere - VR16 Argonian Templar - PS4 EU Dagger Fall Covenant
  • terrasight
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    I choose Dunmer for my Nightblade... not the perfect race...and? I stil like my NB... for me, I would never change it.
    Hekat'e / Hel'a Niflheim - Sorc / Necro - PS5 EU
  • Dualrifle
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    I think race change doesn't make sense... At all...
    Changing class however seems very likely and valid... And doesn't break any lore, cause in Elder scroll game you can practically be anything, why should class be a restriction....?

    It should be implemented together with 1 long quest and with restriction only 1 time change per certain period of times...
  • tist
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    Did they comment on barbershop progress?
  • Aoife32001
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    tist wrote: »
    Did they comment on barbershop progress?

    Jessica Folsom commented recently in this thread: http://forums.elderscrollsonline.com/en/discussion/216915/so-paid-race-changes-and-name-changes/p1

    (Or, if you'd rather not follow links, just look for "race change" under the "Public Test Server" section of this forum)

    Basically, it's "in development" but there is no time frame for its release, so... maaaybe middle of next year I'm guessing?
    Edited by Aoife32001 on 12 October 2015 15:47
  • CtrlAltDlt
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    Dualrifle wrote: »
    I think race change doesn't make sense... At all...
    Changing class however seems very likely and valid... And doesn't break any lore, cause in Elder scroll game you can practically be anything, why should class be a restriction....?

    It should be implemented together with 1 long quest and with restriction only 1 time change per certain period of times...

    I respect your opinion but what about race change doesn't make sense? There is no denying that racials passives affect your build/stats

    Positives:
    -Zos makes a LOT of money from this (it's a popular request), more money for them = more content for us(hopefully)
    -players can be at their best with passives tailored towards their style/buid.

    The only argument opposers say is that you can lvl up another toon with the race you want. The thing is even though the exp in vetetan ranks was decreased, there are other things that need to be taken into account. What if I have my alliance rank high lvl? Mages guild, undaunted? Would it be fair to have to lvl them up again in addition to my toon?. Time is precious, many people dont have the luxury of playing this game 24/7.

    This needs to be implemented with a cooldown of x amount of days so that people don't abuse it
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  • Van_0S
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    AngryNord wrote: »
    This should only ever be implemented the day after they've removed Elder Scrolls from the game's title and every reference to the TES series in-game.
    I kinda agree with disagreeing with all the "let us cherry-pick our passives regardless of race chosen" people.
    This IS a elder scrolls game. That's what drew me to this game, the lore. And the lore includes redguards being good at fighting, bretons and altmer being good at magics, orcs and nords being tough, bosmer being sneaky hunters and khajiit stealthy thie... uhm... cats...

    What about Dunmer,Imperial and argonians :trollface:
  • Van_0S
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    We should have acess to all Racial passive/class abilities but the max slot is 5.Based on the ESO lore, our toon is a soulless husk , so we shouldn't be restricted to what any passives the racial NPC has.
  • newtinmpls
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    Dismantle classes.

    Problem solved.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Dualrifle
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    juan0316 wrote: »
    I respect your opinion but what about race change doesn't make sense? There is no denying that racials passives affect your build/stats

    Positives:
    -Zos makes a LOT of money from this (it's a popular request), more money for them = more content for us(hopefully)
    -players can be at their best with passives tailored towards their style/buid.

    The only argument opposers say is that you can lvl up another toon with the race you want. The thing is even though the exp in vetetan ranks was decreased, there are other things that need to be taken into account. What if I have my alliance rank high lvl? Mages guild, undaunted? Would it be fair to have to lvl them up again in addition to my toon?. Time is precious, many people dont have the luxury of playing this game 24/7.

    This needs to be implemented with a cooldown of x amount of days so that people don't abuse it

    I'm saying that race changing is simply a wrong concept, for example if you are an Asian, it is just impossible for you suddenly becoming an African American. But......... If you are a Firemen, you can always change to another job as a *** Star for example. Hence class change makes much more sense here.

    I understand that this is just a Game and it is probably doesn't affect as much as changing class, but changing your race is simply absurd on so many level.

    Some people will have their char name like "So-Wow-Much-Win" name which is very DogeArgonian, how strange it is if that char suddenly become an Angry Nord?

    And you also hear that "I used to be an adventurer like you. Then I took an arrow in the knee...", meaning class change is widely acceptable Lore wise... Race change? Probably not.
  • AngryNord
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    newtinmpls wrote: »
    Dismantle classes.

    Game gets even more ruined by FotM and elitism.

    There, fixed it for you.
  • TheShadowScout
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    Dualrifle wrote: »
    I'm saying that race changing is simply a wrong concept, for example if you are an Asian, it is just impossible for you suddenly becoming an African American.
    ...
    And you also hear that "I used to be an adventurer like you. Then I took an arrow in the knee...", meaning class change is widely acceptable Lore wise... Race change? Probably not.
    You mean to tell me there is no way it would be okay lorewise for a dunmer to turn into an argonian, or a breton into a goblin? Oh, boy, guess they have to fix those quests then, huh? You know, the ones where exactly that sort of thing happens?

    There is precedent. Means race change is lore conform, thanks to "magic". Or alchemy. Which is just magic to drink I suppose.


    Of course, class change might also make a certain amount of sense... though might be more difficult to implement, since there might be more skills and stuff to change. And in any case, is a different topic...
    I wouldn't be opposed to either (or both) of those options becoming available, for all that I don't really see any need to change anything for my characters - but for those who do, as long as they pay a good amount of crowns for it... let them.

    Any "cherry pick our passives" talk on the other hand... that I would be widely opposed to. Its an elder scrolls game. That's why I am here.

    And those who go for a "dismantle classes" thing... suuuuure, they'll do something that will wreck the game unless they add another year of playtesting and rebalancing... yes, it would have been nice if they made ESO a classless system from the start, but they didn't, and it would be economic suicide for them to throw away the system they have been tinkering with for all that time, and start from scratch. Deal with it. And keep the classless system in mind for when/if they release, oh, a FallOut MMO?
  • Dualrifle
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    You mean to tell me there is no way it would be okay lorewise for a dunmer to turn into an argonian, or a breton into a goblin? Oh, boy, guess they have to fix those quests then, huh? You know, the ones where exactly that sort of thing happens?

    There is precedent. Means race change is lore conform, thanks to "magic". Or alchemy. Which is just magic to drink I suppose.

    Yeah, I always thought that quest was strange... Has it happen before in Morrowind? Oblivion? Or maybe Skyrim? (I'm talking about the vanilla game here)

    I mean eso has indeed been weird, one time I think there is an Argonian that changed into Crocodile just because she feel like it...

    If race change is happening, I suggest that they limit race changing per server per month, or give a painfully long quest to change the race (for example have to find ingredient from all around tamriel continent)
  • TheShadowScout
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    Dualrifle wrote: »
    If race change is happening, I suggest that they limit race changing per server per month, or give a painfully long quest to change the race (for example have to find ingredient from all around tamriel continent)
    It is far more likely they will just slap a big crown charge on race changes instead. Which would be acceptable to me too - if people have to pay, say, 25 bucks worth of crowns to change one characters race, they won't be all that keen to shell out that much every month...

    Though I'd be all for painfully long quests to "fuel" big changes. But the only place I cound maybe see this happening is alliance change if they ever implement that one...

    As for TES lore... there have been some "race change" things. mostly in legends, like the snow elves turning into the current falmer, or chimer into dunmer, or from the origin of the khajiit, or such...
    Makes sense that only big "all of them" changes would be recorded though. Individually... much less so, though it is a proper part of fantasy lore in general, be it transformative or curses...
    But that point is moot. The license holders also hold the priviledge of expanding the lore as they see fit, and they did add those quests to their ESO game, so race change now IS part of the TES lore. Period. Be happy they didn't add white vampiric killer bunnies too... (some people may recall what questgiver conversation I am referring to here, and which movie that one refers to :tongue: )
  • FilteredRiddle
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    Vatter wrote: »
    Or another solution would be to let people who purchased the imperial edition to change their class to imperial like they can with their armor.

    This.

    When I first purchased the game, I did not have the Imperial Edition so I made a Bosmer. Now that I have the IE however, I genuinely wish I could simply change my character to Imperial. All I want is the ability to change my race - and to re-do the way my toon looks accordingly - this one time. Don't allow people who make characters after purchasing the IE to change races. Simply allow people with characters which predate their IE bundle to do so.
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  • Uriel_Nocturne
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    Personally, I'm on the fence about changing Race.

    I can see changing facial features, hair, hair color, body ornamentation, etc., in a "barber shop" type of feature. That I can easily see. That would allow you to change your character to reflect the growth experienced and/or the changes that they go through as they level throughout their "career" adventuring (mostly used by RP'ers, but many other people could use a barber shop feature).

    It makes no sense to me why we can't have cosmetic changes available in the game. I feel as if it's a small punishment to not be able to make those small cosmetic changes if we made a mistake during character creation months beforehand. Some of those mistakes aren't readily apparent at character creation, some character features become mistakes as a character grows through RP. Either way, being able to change those to reflect changes in your character only makes sense to me.

    But Race changes? Meh, It's going to take me awhile to come up with a justification for that one.
    I posted this in another thread on possible Race changes in a "barber shop" setting, it works just as well here. :)

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  • khele23eb17_ESO
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    AngryNord wrote: »
    This should only ever be implemented the day after they've removed Elder Scrolls from the game's title and every reference to the TES series in-game.
    I kinda agree with disagreeing with all the "let us cherry-pick our passives regardless of race chosen" people.
    This IS a elder scrolls game. That's what drew me to this game, the lore. And the lore includes redguards being good at fighting, bretons and altmer being good at magics, orcs and nords being tough, bosmer being sneaky hunters and khajiit stealthy thie... uhm... cats.

    From the lore PoV youre the one. And chosen ones in any lore by very definition go beyond what is possible for their race. Youre not the norm, youre an exception. Also, youre the guy who saved the world and was blessed with the ability to perfectly blend in with other alliances. That right there is the point where the devs would be fully justified to allow you to change your race. In accordance with the lore.

    Edited by khele23eb17_ESO on 8 December 2015 23:27
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  • Ethromelb14_ESO
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    You can already change races. Go to your login screen and hit "create new character."

    That's a really dumb comment, and contributes nothing insightful, except that now we know you're a- calling you out your name- individual.
    Edited by Ethromelb14_ESO on 8 December 2015 22:20
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  • Hiero_Glyph
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    Whenever ZOS rebalances skills they give you a skill reset for free as this affects your build. If ZOS continues to make race changes to ESO, this also affects your build so there should be a way to reset your race as well. It would be nice to have a class change system like Final Fantasy XI/XIV does, but I don't think ESO was designed to do this as easily. Still, there should be a way to alter your race since ZOS keeps changing the racial passives and these do have an impact on the rest of the game.
    Edited by Hiero_Glyph on 8 December 2015 22:44
  • TheShadowScout
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    From the lore PoV youre the one. And chosen ones in any lore by very definition go beyond what is possible for their race. Youre not the norm, youre an exception. Also, youre the guy who saved the world and was blessed with the ability to perfectly blend in with other alliances. That right there is the point where the devs would be fully justified to allow you to change your race. In accordance with the lore.
    Being "the one" doesn't mean you get to ignore your racial advantages and pick new ones that suit you better. Not evben the greatest argonian in all of tamriel can simply exchange their gills and webbed toes for some other feature just because they would rather have enhanced stamina then enhanced swimming... thus a big "no" to all "let us cherry-pick our racial passives" ideas.

    And because we are all heroic and stuff, we get all those other nifty skill lines to learn, while NPCs are limited to a much narrower selection. Not to mention, vestige status and respawn after death, be it arrow riddling or lava bathing...

    As for racechange, hey, I always say its already in the lore. Greenshade, that dunmer who transformy himself into an argonian trying for khajiit? Racechange! Rivenspire, the victims of the emerald chalice turned into goblins? Racechange! No lore reason against sufficiently advanced magic changing peoples race...
  • Aoife32001
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    This race change question has a simple answer...

    Not every option has to be integrated into the game world. Just sell a race-change token in the store and have it useable at log-in. I don't think race change or even character re-customization should be "explained" in the story
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