BalticBlues wrote: »So the RNG screwed PvE players who got no helmets in months,
only getting crap from PvE bosses to be paid with lots of gold for repairs,
now have to play PvP or pay a fortune to have a real chance for the helmets?
I do not now if I should laugh or cry.
As a Templar PvP underdog who dies to NB fear attacks without chances, I hate PvP.
Suggestion for ZOS:
Please give PvE players an option to receive gold instead of gold keys.
I do not want the 10th shoulder from the f***ing gold keys.
After months of fruitless pledge grinding, I actually want to see a helmet. Thanks.
timidobserver wrote: »I wonder if all helms will be there or just some.
Sounded like it will be random each week
Justice31st wrote: »BalticBlues wrote: »So the RNG screwed PvE players who got no helmets in months,
only getting crap from PvE bosses to be paid with lots of gold for repairs,
now have to play PvP or pay a fortune to have a real chance for the helmets?
I do not now if I should laugh or cry.
As a Templar PvP underdog who dies to NB fear attacks without chances, I hate PvP.
Suggestion for ZOS:
Please give PvE players an option to receive gold instead of gold keys.
I do not want the 10th shoulder from the f***ing gold keys.
After months of fruitless pledge grinding, I actually want to see a helmet. Thanks.
Pve players just need a token system similar to Telvar Stones. Each last veteran dungeon boss drops tokens that can be exchanged from a merchat who has all end game gear available for trade. It would cost a lot of tokens per gear and take many dungeon farm runs, but would fix the RNG issue.
Justice31st wrote: »BalticBlues wrote: »So the RNG screwed PvE players who got no helmets in months,
only getting crap from PvE bosses to be paid with lots of gold for repairs,
now have to play PvP or pay a fortune to have a real chance for the helmets?
I do not now if I should laugh or cry.
As a Templar PvP underdog who dies to NB fear attacks without chances, I hate PvP.
Suggestion for ZOS:
Please give PvE players an option to receive gold instead of gold keys.
I do not want the 10th shoulder from the f***ing gold keys.
After months of fruitless pledge grinding, I actually want to see a helmet. Thanks.
Pve players just need a token system similar to Telvar Stones. Each last veteran dungeon boss drops tokens that can be exchanged from a merchat who has all end game gear available for trade. It would cost a lot of tokens per gear and take many dungeon farm runs, but would fix the RNG issue.
Then that'll just lead to people farming the easiest/fastest vet dungeons (e.g., Spindle, Elden, Wayrest, Darkshade) for tokens to get items from dungeons that are quite a bit more difficult (e.g., Kena helm).
Unless you have separate tokens for each dungeon, like the trophies for vWGT/vICP (that was a half-hearted and broken quasi-token system, where you earned tokens to get another roll at the RNG... yay?), but then that can get really complicated. I guess it's a good thing that they created a whole separate currency tab in the inventory view...
Justice31st wrote: »
Well then tokens should only drop using the random group dungeon finder. And preformed groups can use it then.
Justice31st wrote: »BalticBlues wrote: »So the RNG screwed PvE players who got no helmets in months,
only getting crap from PvE bosses to be paid with lots of gold for repairs,
now have to play PvP or pay a fortune to have a real chance for the helmets?
I do not now if I should laugh or cry.
As a Templar PvP underdog who dies to NB fear attacks without chances, I hate PvP.
Suggestion for ZOS:
Please give PvE players an option to receive gold instead of gold keys.
I do not want the 10th shoulder from the f***ing gold keys.
After months of fruitless pledge grinding, I actually want to see a helmet. Thanks.
Pve players just need a token system similar to Telvar Stones. Each last veteran dungeon boss drops tokens that can be exchanged from a merchat who has all end game gear available for trade. It would cost a lot of tokens per gear and take many dungeon farm runs, but would fix the RNG issue.
Then that'll just lead to people farming the easiest/fastest vet dungeons (e.g., Spindle, Elden, Wayrest, Darkshade) for tokens to get items from dungeons that are quite a bit more difficult (e.g., Kena helm).
Justice31st wrote: »
Well then tokens should only drop using the random group dungeon finder. And preformed groups can use it then.
LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL
I refuse to constructively reply to this so enjoy the above
All the PvE people that oppose this, seem to assume that the vendor will have the perfect traits on it... knowing ZOS, I doubt that will be the case. It will likely feature a piece with a known trait (Impenetrable .. or god forbid, training :P ).. and have boxes that reward you with a random trait.. like the vendors in IC.
RNG will still be there...
I don't mind a token system for PvE.. but can see some of the problems with it. Like somebody mentioned, you can then just farm the easiest dungeon to get that Kena piece. Also, PvE players do PvE.. if you get your gear piece very quickly, what will you do then?! Become bored and complain you have nothing to do?! What else is there to do?
Option1: you can only get 1 token from each dungeon per day.
Option 2: you get 1 token for easy dungeons, 3 tokens per medium dufficulty dungeons, 5 tokens for hard dungeons.
Option 3: to purchase rewards from a dungeon you have to unlock them on the vendor by completing the dungeon a set number of times.
All the PvE people that oppose this, seem to assume that the vendor will have the perfect traits on it... knowing ZOS, I doubt that will be the case. It will likely feature a piece with a known trait (Impenetrable .. or god forbid, training :P ).. and have boxes that reward you with a random trait.. like the vendors in IC.
RNG will still be there...
I don't mind a token system for PvE.. but can see some of the problems with it. Like somebody mentioned, you can then just farm the easiest dungeon to get that Kena piece. Also, PvE players do PvE.. if you get your gear piece very quickly, what will you do then?! Become bored and complain you have nothing to do?! What else is there to do?
It's different for PvP players in that aspect, as we'll keep on PvP'ing if we bought the piece with AP... since PvP is what keeps us from getting bored.
Lava_Croft wrote: »Rather would have seen BoE, but this typical ZOSolution is better than nothing. Please don't fall for the 'it's PvP so everybody wants Impenetrable' trap!
Thank you!
Justice31st wrote: »All the PvE people that oppose this, seem to assume that the vendor will have the perfect traits on it... knowing ZOS, I doubt that will be the case. It will likely feature a piece with a known trait (Impenetrable .. or god forbid, training :P ).. and have boxes that reward you with a random trait.. like the vendors in IC.
RNG will still be there...
I don't mind a token system for PvE.. but can see some of the problems with it. Like somebody mentioned, you can then just farm the easiest dungeon to get that Kena piece. Also, PvE players do PvE.. if you get your gear piece very quickly, what will you do then?! Become bored and complain you have nothing to do?! What else is there to do?
It's different for PvP players in that aspect, as we'll keep on PvP'ing if we bought the piece with AP... since PvP is what keeps us from getting bored.
Impenetrable? Not sure if that is a bad trait in pvp lol...
Justice31st wrote: »BalticBlues wrote: »So the RNG screwed PvE players who got no helmets in months,
only getting crap from PvE bosses to be paid with lots of gold for repairs,
now have to play PvP or pay a fortune to have a real chance for the helmets?
I do not now if I should laugh or cry.
As a Templar PvP underdog who dies to NB fear attacks without chances, I hate PvP.
Suggestion for ZOS:
Please give PvE players an option to receive gold instead of gold keys.
I do not want the 10th shoulder from the f***ing gold keys.
After months of fruitless pledge grinding, I actually want to see a helmet. Thanks.
Pve players just need a token system similar to Telvar Stones. Each last veteran dungeon boss drops tokens that can be exchanged from a merchant who has all end game gear available for trade. It would cost a lot of tokens per gear and take many dungeon farm runs, but would fix the RNG issue.