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Dungeon rewards coming to PVP for AP/GOLD..

  • BalticBlues
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    So the RNG screwed PvE players who got no helmets in months,
    only getting crap from PvE bosses to be paid with lots of gold for repairs,
    now have to play PvP or pay a fortune to have a real chance for the helmets?

    I do not now if I should laugh or cry.
    As a Templar PvP underdog who dies from NB surprise attacks without chances, I hate PvP.

    Suggestion for ZOS:
    Please give PvE players an option to receive gold instead of gold keys.
    I do not want the 10th shoulder from the f***ing gold keys.
    After months of fruitless pledge grinding, I actually want to see a helmet. Thanks.

    Edited by BalticBlues on 6 December 2015 11:20
  • Justice31st
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    So the RNG screwed PvE players who got no helmets in months,
    only getting crap from PvE bosses to be paid with lots of gold for repairs,
    now have to play PvP or pay a fortune to have a real chance for the helmets?

    I do not now if I should laugh or cry.
    As a Templar PvP underdog who dies to NB fear attacks without chances, I hate PvP.

    Suggestion for ZOS:
    Please give PvE players an option to receive gold instead of gold keys.
    I do not want the 10th shoulder from the f***ing gold keys.
    After months of fruitless pledge grinding, I actually want to see a helmet. Thanks.

    Pve players just need a token system similar to Telvar Stones. Each last veteran dungeon boss drops tokens that can be exchanged from a merchant who has all end game gear available for trade. It would cost a lot of tokens per gear and take many dungeon farm runs, but would fix the RNG issue.
    Edited by Justice31st on 5 December 2015 19:24
    "The more you know who you are, and what you want, the less you let things upset you."
  • timidobserver
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    acw37162 wrote: »
    I wonder if all helms will be there or just some.


    Sounded like it will be random each week

    Random, but I wonder if all of them will have a random chance. For example, is there a chance for Molag Kena to show up there.
    V16 Uriel Stormblessed EP Magicka Templar(main)
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  • code65536
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    So the RNG screwed PvE players who got no helmets in months,
    only getting crap from PvE bosses to be paid with lots of gold for repairs,
    now have to play PvP or pay a fortune to have a real chance for the helmets?

    I do not now if I should laugh or cry.
    As a Templar PvP underdog who dies to NB fear attacks without chances, I hate PvP.

    Suggestion for ZOS:
    Please give PvE players an option to receive gold instead of gold keys.
    I do not want the 10th shoulder from the f***ing gold keys.
    After months of fruitless pledge grinding, I actually want to see a helmet. Thanks.

    Pve players just need a token system similar to Telvar Stones. Each last veteran dungeon boss drops tokens that can be exchanged from a merchat who has all end game gear available for trade. It would cost a lot of tokens per gear and take many dungeon farm runs, but would fix the RNG issue.

    Then that'll just lead to people farming the easiest/fastest vet dungeons (e.g., Spindle, Elden, Wayrest, Darkshade) for tokens to get items from dungeons that are quite a bit more difficult (e.g., Kena helm).

    Unless you have separate tokens for each dungeon, like the trophies for vWGT/vICP (that was a half-hearted and broken quasi-token system, where you earned tokens to get another roll at the RNG... yay?), but then that can get really complicated. I guess it's a good thing that they created a whole separate currency tab in the inventory view...
    Edited by code65536 on 5 December 2015 19:06
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  • Justice31st
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    code65536 wrote: »
    So the RNG screwed PvE players who got no helmets in months,
    only getting crap from PvE bosses to be paid with lots of gold for repairs,
    now have to play PvP or pay a fortune to have a real chance for the helmets?

    I do not now if I should laugh or cry.
    As a Templar PvP underdog who dies to NB fear attacks without chances, I hate PvP.

    Suggestion for ZOS:
    Please give PvE players an option to receive gold instead of gold keys.
    I do not want the 10th shoulder from the f***ing gold keys.
    After months of fruitless pledge grinding, I actually want to see a helmet. Thanks.

    Pve players just need a token system similar to Telvar Stones. Each last veteran dungeon boss drops tokens that can be exchanged from a merchat who has all end game gear available for trade. It would cost a lot of tokens per gear and take many dungeon farm runs, but would fix the RNG issue.

    Then that'll just lead to people farming the easiest/fastest vet dungeons (e.g., Spindle, Elden, Wayrest, Darkshade) for tokens to get items from dungeons that are quite a bit more difficult (e.g., Kena helm).

    Unless you have separate tokens for each dungeon, like the trophies for vWGT/vICP (that was a half-hearted and broken quasi-token system, where you earned tokens to get another roll at the RNG... yay?), but then that can get really complicated. I guess it's a good thing that they created a whole separate currency tab in the inventory view...

    Well then tokens should only drop using the random group dungeon finder. And preformed groups can use it then.
    Edited by Justice31st on 5 December 2015 19:27
    "The more you know who you are, and what you want, the less you let things upset you."
  • Emma_Overload
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    I would be OK with "PvE tokens" if and ONLY IF you can receive tokens from both Gold AND Silver Pledges, and hopefully from other PvE activities as well. Any system that just creates a bunch of artificial barriers for the majority of players is going to be a waste of time.
    #CAREBEARMASTERRACE
  • Turelus
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    As other have said, making things BoE would be a better solution and bring back the trade between the PvE and PvP communities we used to see.
    @Turelus - EU PC Megaserver
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  • Zinaroth
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    Turelus wrote: »
    As other have said, making things BoE would be a better solution and bring back the trade between the PvE and PvP communities we used to see.

    Exactly.
  • DRXHarbinger
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    They can only be BOE if they ate bought with gold. BOP if they are sold from AP. No point in anything being BOE if you can buy it with gold. None whatsoever. Unless you're buying in random containers......mmmmmm going to be a tedious few months waiting for all this. At least I get to hear the dissapointment from all you PC players before I experience it myself.
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  • J2JMC
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    Well then tokens should only drop using the random group dungeon finder. And preformed groups can use it then.

    LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL

    I refuse to constructively reply to this so enjoy the above
    Knee Jerk, L2P, Obtuse, Casual, Entitled, All The Best, unnecessary mention of CoD

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  • Elebeth
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    As long as the pledge chests will have some interesting new things that will drop exclusively from them, I'm good.

    Yes, I love the fact that I can battle RNG on different grounds now but I'd hate to see pledges loose popularity; since monster sets are top reason people run them.

    Unless I understood something wrong and new merchant won't sell shoulder pieces. Then I don't care a smidgen, because shoulder drop RNG is my real enemy...

    Btw, does anyone have any idea how much is "a lot of gold" for ZOS? 100k? 300k? 500k?
    Edited by Elebeth on 5 December 2015 20:42
    "I don't recall using teleportation, and yet there I was. Alone. Naked." Morrowind
  • khele23eb17_ESO
    khele23eb17_ESO
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    code65536 wrote: »
    So the RNG screwed PvE players who got no helmets in months,
    only getting crap from PvE bosses to be paid with lots of gold for repairs,
    now have to play PvP or pay a fortune to have a real chance for the helmets?

    I do not now if I should laugh or cry.
    As a Templar PvP underdog who dies to NB fear attacks without chances, I hate PvP.

    Suggestion for ZOS:
    Please give PvE players an option to receive gold instead of gold keys.
    I do not want the 10th shoulder from the f***ing gold keys.
    After months of fruitless pledge grinding, I actually want to see a helmet. Thanks.

    Pve players just need a token system similar to Telvar Stones. Each last veteran dungeon boss drops tokens that can be exchanged from a merchat who has all end game gear available for trade. It would cost a lot of tokens per gear and take many dungeon farm runs, but would fix the RNG issue.

    Then that'll just lead to people farming the easiest/fastest vet dungeons (e.g., Spindle, Elden, Wayrest, Darkshade) for tokens to get items from dungeons that are quite a bit more difficult (e.g., Kena helm).

    The devs have brains dont they? There are many ways to deal with what youre describing.
    Option1: you can only get 1 token from each dungeon per day.
    Option 2: you get 1 token for easy dungeons, 3 tokens per medium dufficulty dungeons, 5 tokens for hard dungeons.
    Option 3: to purchase rewards from a dungeon you have to unlock them on the vendor by completing the dungeon a set number of times.
    I could easily come up with a few more ideas so Im sure the devs wouldnt find it hard either.
    Edited by khele23eb17_ESO on 5 December 2015 21:22
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Catblade
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    Awesome. I hate the PVE in ESO
  • shugg
    shugg
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    I think it will all be sold with crit resistance on it making it naff for pve - this would be inline with the gear sold in ic
  • Justice31st
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    J2JMC wrote: »

    Well then tokens should only drop using the random group dungeon finder. And preformed groups can use it then.

    LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL

    I refuse to constructively reply to this so enjoy the above

    Yea I agree lol. It is funny that ZOS hasn't thought of making a token system tied with the any dungeon finder. It would make sure all dungeons were farmed for the tokens evenly.
    Edited by Justice31st on 6 December 2015 00:10
    "The more you know who you are, and what you want, the less you let things upset you."
  • Troneon
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    Hopefully it is what they mentioned and will be able to use both AP and gold. I also hope they increase dungeon drop rates and lessen the bad gear RNG...
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  • Docmandu
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    All the PvE people that oppose this, seem to assume that the vendor will have the perfect traits on it... knowing ZOS, I doubt that will be the case. It will likely feature a piece with a known trait (Impenetrable .. or god forbid, training :P ).. and have boxes that reward you with a random trait.. like the vendors in IC.

    RNG will still be there...

    I don't mind a token system for PvE.. but can see some of the problems with it. Like somebody mentioned, you can then just farm the easiest dungeon to get that Kena piece. Also, PvE players do PvE.. if you get your gear piece very quickly, what will you do then?! Become bored and complain you have nothing to do?! What else is there to do?
    It's different for PvP players in that aspect, as we'll keep on PvP'ing if we bought the piece with AP... since PvP is what keeps us from getting bored.

  • Essiaga
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    Troneon wrote: »
    Does this mean I can finally get Warlock set, Worm Cult Set and Lich Set VR 16 without having to grind RNG?

    are those sets even available at v16?
  • khele23eb17_ESO
    khele23eb17_ESO
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    Docmandu wrote: »
    All the PvE people that oppose this, seem to assume that the vendor will have the perfect traits on it... knowing ZOS, I doubt that will be the case. It will likely feature a piece with a known trait (Impenetrable .. or god forbid, training :P ).. and have boxes that reward you with a random trait.. like the vendors in IC.

    RNG will still be there...

    I don't mind a token system for PvE.. but can see some of the problems with it. Like somebody mentioned, you can then just farm the easiest dungeon to get that Kena piece. Also, PvE players do PvE.. if you get your gear piece very quickly, what will you do then?! Become bored and complain you have nothing to do?! What else is there to do?

    These 2 problems are non existant if you put some thought into designing the thing. From my previous post:
    Option1: you can only get 1 token from each dungeon per day.
    Option 2: you get 1 token for easy dungeons, 3 tokens per medium dufficulty dungeons, 5 tokens for hard dungeons.
    Option 3: to purchase rewards from a dungeon you have to unlock them on the vendor by completing the dungeon a set number of times
    .

    And there are more options if you take a moment and think about it. Also, you can balance the prices of the rewards so that it takes as much time to get them as you want.
    Edited by khele23eb17_ESO on 6 December 2015 09:23
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Justice31st
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    Docmandu wrote: »
    All the PvE people that oppose this, seem to assume that the vendor will have the perfect traits on it... knowing ZOS, I doubt that will be the case. It will likely feature a piece with a known trait (Impenetrable .. or god forbid, training :P ).. and have boxes that reward you with a random trait.. like the vendors in IC.

    RNG will still be there...

    I don't mind a token system for PvE.. but can see some of the problems with it. Like somebody mentioned, you can then just farm the easiest dungeon to get that Kena piece. Also, PvE players do PvE.. if you get your gear piece very quickly, what will you do then?! Become bored and complain you have nothing to do?! What else is there to do?
    It's different for PvP players in that aspect, as we'll keep on PvP'ing if we bought the piece with AP... since PvP is what keeps us from getting bored.

    Impenetrable? Not sure if that is a bad trait in pvp lol...
    Edited by Justice31st on 6 December 2015 09:33
    "The more you know who you are, and what you want, the less you let things upset you."
  • dday3six
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    I don't think people will be as excited for this once it's implemented. I predict the prices to be prohibitively expense, in the millions of AP and gold. I also wager trait and weight will be handled in one of two ways. Either it will be completely random upon purchase or it will be fixed but randomly decided when the vender appears.

    Then during ESO Live, notice that Wheeler also mentioned crafted sets. Hunding's Rage being the example used. I think crafted sets pieces are going to be the commonly seen items, with monster set pieces appearing once a month or so.

    If you think this vendor is going to be an escape from grinding and rng, I fear you're apt to be disappointed. I envision it's just a different path to walk, but by no means a shortcut.
  • k2blader
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    This is welcome news. I may be able to manage AP costs but not gold, so I'm curious what they'll set them at. Hope they keep in mind newer players who won't have a stockpile.

    [edit]
    If there is still RNG built in, e.g. a random container which contains a surprise piece of gear, it is not going to work. Please don't do that Zeni.


    Edited by k2blader on 6 December 2015 10:21
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  • imredneckson
    imredneckson
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    Thank goodness
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  • The Uninvited
    The Uninvited
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    Essiaga wrote: »
    Troneon wrote: »
    Does this mean I can finally get Warlock set, Worm Cult Set and Lich Set VR 16 without having to grind RNG?

    are those sets even available at v16?

    Yes, I got a Robe of the Lich V16 from a dolmen chest in Cyrodill. Worm Cult and Warlock are not in V16 as far as I know.
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  • Lava_Croft
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    Rather would have seen BoE, but this typical ZOSolution is better than nothing. Please don't fall for the 'it's PvP so everybody wants Impenetrable' trap!

    Thank you!
    Edited by Lava_Croft on 6 December 2015 10:36
  • Troneon
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    Lava_Croft wrote: »
    Rather would have seen BoE, but this typical ZOSolution is better than nothing. Please don't fall for the 'it's PvP so everybody wants Impenetrable' trap!

    Thank you!

    Well even if they follow through with this I do hope they make dungeon items BOE and less crappy RNG dependent especially since getting drops are bound, they hardly ever drop and more RNG just to get the traits you want....

    So they need to change the way it works on dungeons regardless...

    Or everyone will just stop trying to fight the RNG all the time and just buy with AP/Gold when it's sold at the pvp merchant....most people I would think would want to avoid RNG at all costs...I know I do.
    PC EU AD
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  • Docmandu
    Docmandu
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    Docmandu wrote: »
    All the PvE people that oppose this, seem to assume that the vendor will have the perfect traits on it... knowing ZOS, I doubt that will be the case. It will likely feature a piece with a known trait (Impenetrable .. or god forbid, training :P ).. and have boxes that reward you with a random trait.. like the vendors in IC.

    RNG will still be there...

    I don't mind a token system for PvE.. but can see some of the problems with it. Like somebody mentioned, you can then just farm the easiest dungeon to get that Kena piece. Also, PvE players do PvE.. if you get your gear piece very quickly, what will you do then?! Become bored and complain you have nothing to do?! What else is there to do?
    It's different for PvP players in that aspect, as we'll keep on PvP'ing if we bought the piece with AP... since PvP is what keeps us from getting bored.

    Impenetrable? Not sure if that is a bad trait in pvp lol...

    I agree... but the point was.. the PvE players seem to have the impression that you can get the trait of your choice, which most likely will not be the case.
  • Sausage
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    So the RNG screwed PvE players who got no helmets in months,
    only getting crap from PvE bosses to be paid with lots of gold for repairs,
    now have to play PvP or pay a fortune to have a real chance for the helmets?

    I do not now if I should laugh or cry.
    As a Templar PvP underdog who dies to NB fear attacks without chances, I hate PvP.

    Suggestion for ZOS:
    Please give PvE players an option to receive gold instead of gold keys.
    I do not want the 10th shoulder from the f***ing gold keys.
    After months of fruitless pledge grinding, I actually want to see a helmet. Thanks.

    Pve players just need a token system similar to Telvar Stones. Each last veteran dungeon boss drops tokens that can be exchanged from a merchant who has all end game gear available for trade. It would cost a lot of tokens per gear and take many dungeon farm runs, but would fix the RNG issue.

    Why it needs to be token system, why not exactly like AP or TS. Every monster in all vet-content gives you APs, bosses slightly more and completion even more. Also I would imagine some optional risk and reward IC style would please some players, if you do it without deaths, you get more, if you die, you lose some.
    Edited by Sausage on 7 December 2015 12:52
  • mousekime111rwb17_ESO
    From what I heard the stock available WILL be RNG, random trait, random set... twice a week to somewhat match the rate you get from running dungeons.
  • Troneon
    Troneon
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    I wonder of trials gear sets and dolmen gear sets will be added to the vendors...
    Edited by Troneon on 5 January 2016 20:13
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