I kinda agree with disagreeing with all the "let us cherry-pick our passives regardless of race chosen" people.This should only ever be implemented the day after they've removed Elder Scrolls from the game's title and every reference to the TES series in-game.
TheShadowScout wrote: »I kinda agree with disagreeing with all the "let us cherry-pick our passives regardless of race chosen" people.This should only ever be implemented the day after they've removed Elder Scrolls from the game's title and every reference to the TES series in-game.
This IS a elder scrolls game. That's what drew me to this game, the lore. And the lore includes redguards being good at fighting, bretons and altmer being good at magics, orcs and nords being tough, bosmer being sneaky hunters and khajiit stealthy thie... uhm... cats.
Race change? Sure, as long as it is costly enough to make people think twice.
There is precedent in the game, so its okay with the lore in any case.
Free passive selection? No. Just no.
Would be diverging from the elders crolls lore I adore... and I play this game for the lore, not for the game. They could make the best game in the world, without some rich lore behind it, I still wouldn't be interested, so if they throw the lore here overboard, my interest in spending my money on this game would wane significantly...
Aoife32001 wrote: »
Part of choosing your race in ES has always been dealing with the lore-based passives that come along with it. This is as it should be
TheShadowScout wrote: »I kinda agree with disagreeing with all the "let us cherry-pick our passives regardless of race chosen" people.This should only ever be implemented the day after they've removed Elder Scrolls from the game's title and every reference to the TES series in-game.
This IS a elder scrolls game. That's what drew me to this game, the lore. And the lore includes redguards being good at fighting, bretons and altmer being good at magics, orcs and nords being tough, bosmer being sneaky hunters and khajiit stealthy thie... uhm... cats.
Race change? Sure, as long as it is costly enough to make people think twice.
There is precedent in the game, so its okay with the lore in any case.
Free passive selection? No. Just no.
Would be diverging from the elders crolls lore I adore... and I play this game for the lore, not for the game. They could make the best game in the world, without some rich lore behind it, I still wouldn't be interested, so if they throw the lore here overboard, my interest in spending my money on this game would wane significantly...
That would get my vote as well. The passives should be a -slight- advantage, no more.I'd be fine with the bonuses being reduced somewhat, and being equal in numbers, so that the races would each have a slight edge in one area but still not as much that it made that race the one and only choice... Would fit even better with the lore too - you could still make a Breton warrior, or a Nord mage, they would be slightly less effective than if the classes were the other way around, but still be able to compete.
Khaos_Bane wrote: »Racials really have nothing to do with lore when it comes to your particular character. Yes, redgaurds in general may be more of a race that has more melee type of warfare in their culture. However, that does not mean that every redgaurd is built from the same template. There will be redgaurds that are very gifted in magic, though they may be more uncommon than finding an altmer with more ability towards magic.
So, we should be able to choose our passives as each of our characters is unique in the storyline. This does not destroy any lore at all. Please just let us choose our passives. Furthermore, there should not be a stiff penalty for changing passives. Having a steep penalty as a punishment for wanting to change your character or picking the wrong race at the beginning of the game is absurd.
Did they comment on barbershop progress?
I think race change doesn't make sense... At all...
Changing class however seems very likely and valid... And doesn't break any lore, cause in Elder scroll game you can practically be anything, why should class be a restriction....?
It should be implemented together with 1 long quest and with restriction only 1 time change per certain period of times...
TheShadowScout wrote: »I kinda agree with disagreeing with all the "let us cherry-pick our passives regardless of race chosen" people.This should only ever be implemented the day after they've removed Elder Scrolls from the game's title and every reference to the TES series in-game.
This IS a elder scrolls game. That's what drew me to this game, the lore. And the lore includes redguards being good at fighting, bretons and altmer being good at magics, orcs and nords being tough, bosmer being sneaky hunters and khajiit stealthy thie... uhm... cats...
I respect your opinion but what about race change doesn't make sense? There is no denying that racials passives affect your build/stats
Positives:
-Zos makes a LOT of money from this (it's a popular request), more money for them = more content for us(hopefully)
-players can be at their best with passives tailored towards their style/buid.
The only argument opposers say is that you can lvl up another toon with the race you want. The thing is even though the exp in vetetan ranks was decreased, there are other things that need to be taken into account. What if I have my alliance rank high lvl? Mages guild, undaunted? Would it be fair to have to lvl them up again in addition to my toon?. Time is precious, many people dont have the luxury of playing this game 24/7.
This needs to be implemented with a cooldown of x amount of days so that people don't abuse it
newtinmpls wrote: »Dismantle classes.
Game gets even more ruined by FotM and elitism.
You mean to tell me there is no way it would be okay lorewise for a dunmer to turn into an argonian, or a breton into a goblin? Oh, boy, guess they have to fix those quests then, huh? You know, the ones where exactly that sort of thing happens?I'm saying that race changing is simply a wrong concept, for example if you are an Asian, it is just impossible for you suddenly becoming an African American.
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And you also hear that "I used to be an adventurer like you. Then I took an arrow in the knee...", meaning class change is widely acceptable Lore wise... Race change? Probably not.
TheShadowScout wrote: »You mean to tell me there is no way it would be okay lorewise for a dunmer to turn into an argonian, or a breton into a goblin? Oh, boy, guess they have to fix those quests then, huh? You know, the ones where exactly that sort of thing happens?
There is precedent. Means race change is lore conform, thanks to "magic". Or alchemy. Which is just magic to drink I suppose.
It is far more likely they will just slap a big crown charge on race changes instead. Which would be acceptable to me too - if people have to pay, say, 25 bucks worth of crowns to change one characters race, they won't be all that keen to shell out that much every month...If race change is happening, I suggest that they limit race changing per server per month, or give a painfully long quest to change the race (for example have to find ingredient from all around tamriel continent)
Or another solution would be to let people who purchased the imperial edition to change their class to imperial like they can with their armor.
I posted this in another thread on possible Race changes in a "barber shop" setting, it works just as well here.Personally, I'm on the fence about changing Race.
I can see changing facial features, hair, hair color, body ornamentation, etc., in a "barber shop" type of feature. That I can easily see. That would allow you to change your character to reflect the growth experienced and/or the changes that they go through as they level throughout their "career" adventuring (mostly used by RP'ers, but many other people could use a barber shop feature).
It makes no sense to me why we can't have cosmetic changes available in the game. I feel as if it's a small punishment to not be able to make those small cosmetic changes if we made a mistake during character creation months beforehand. Some of those mistakes aren't readily apparent at character creation, some character features become mistakes as a character grows through RP. Either way, being able to change those to reflect changes in your character only makes sense to me.
But Race changes? Meh, It's going to take me awhile to come up with a justification for that one.
TheShadowScout wrote: »I kinda agree with disagreeing with all the "let us cherry-pick our passives regardless of race chosen" people.This should only ever be implemented the day after they've removed Elder Scrolls from the game's title and every reference to the TES series in-game.
This IS a elder scrolls game. That's what drew me to this game, the lore. And the lore includes redguards being good at fighting, bretons and altmer being good at magics, orcs and nords being tough, bosmer being sneaky hunters and khajiit stealthy thie... uhm... cats.
HobnailedBoots wrote: »You can already change races. Go to your login screen and hit "create new character."
Being "the one" doesn't mean you get to ignore your racial advantages and pick new ones that suit you better. Not evben the greatest argonian in all of tamriel can simply exchange their gills and webbed toes for some other feature just because they would rather have enhanced stamina then enhanced swimming... thus a big "no" to all "let us cherry-pick our racial passives" ideas.khele23eb17_ESO wrote: »From the lore PoV youre the one. And chosen ones in any lore by very definition go beyond what is possible for their race. Youre not the norm, youre an exception. Also, youre the guy who saved the world and was blessed with the ability to perfectly blend in with other alliances. That right there is the point where the devs would be fully justified to allow you to change your race. In accordance with the lore.