I don't understand why anyone wants this, especially now with the Champion System having proven to be an additional system that does not replace VR, but simply adds imbalance.
Would they also want your levels 2-50 removed?
This really doesn't make any sense. The game is an RPG, where you gain power over time. Levels are just a way to break that into chunks.
The Veteran Ranks are just more levels with a different name. Why in hell does anyone want their levels removed from their characters in an RPG?
I really think the ESO community is guilty of not knowing what we want...
dwemer_paleologist wrote: »i dont know about you, but, i leave this sort of things to the devs.
Enraged_Tiki_Torch wrote: »When it comes to CP tiers, it would be like 0-100 would be tier 1, 101-200 would be tier 2, and so on. Then possibly have it so players would instance with other players in the same tier as them.
After everyone who hates VR leveling has already ragequit, and the rest of us forget why they were planning to remove them to begin with, why would they need to bother with removing them at all?
The Uninvited wrote: »Enraged_Tiki_Torch wrote: »Then possibly have it so players would instance with other players in the same tier as them.
That's a very bad idea, because from the moment somebody has 1 point more into the next tier compared to a group member they would be in another instance. Imagine someone earning that 1 CP into the next tier and disappearing in front of you while running a gold pledge.
Actually, with the way the content was presented to level up VR, the veteran ranks became an arbitrary block from content many players wanted to participate in.After everyone who hates VR leveling has already ragequit, and the rest of us forget why they were planning to remove them to begin with, why would they need to bother with removing them at all?
Currently they are just extra levels on top of 1-50 with a fancy name (new level, skill point and new gear to craft/get, no more, no less), and the player can choose from numerous places to go to gain them.
I feel like anyone still wanting them gone must be smoking crack or something, or is holding onto what they used to think, or what they heard from someone else.
I gain VR ranks faster than I even want to currently. They are no longer time consuming to gain. I don't try to level or grind and I get one every 2 days. I play not even every night.
This senseless desire to remove our levels just because they used to be difficult to gain or something needs to go away. VR ranks are completely eclipsed by CPs as an imbalance source, and CP cap is coming soon.
VR ranks are FINE.
Enraged_Tiki_Torch wrote: »The Uninvited wrote: »Enraged_Tiki_Torch wrote: »Then possibly have it so players would instance with other players in the same tier as them.
That's a very bad idea, because from the moment somebody has 1 point more into the next tier compared to a group member they would be in another instance. Imagine someone earning that 1 CP into the next tier and disappearing in front of you while running a gold pledge.
LOL. Yeah, probably how it would bug out for the first week too. But what I am saying already exists, as example storyline quests and just how your client prioritizes what other players to draw or not to draw. Obviously a dungeon is an instance of itself but in Open World, it would make sense to put people of the same CP level together. Such as something like a Dolmen or World Boss. Actually wish they did that now, kinda sucks when your fighting a Dolmen or World Boss at low level and some V16 jumps in and ruins your experience. But whatever...
The Uninvited wrote: »
Still a bad idea. I don't know how many times I helped out a friend or guild member with a dolmen or world boss, but in this case it would be something like:
- Can you help me out with this world boss/dolmen over here?
- Don't know, what tier are you in?
- I'm at tier 200, you?
- Tier 300. Sorry dude, can't help you.
- Anyone else?
- Repeat to infinity.
Same would go for dungeons. I usually run veteran pledges with the same group, I have just over 300 CP now, but one of our group members has over 400. That would mean we couldn't group up anymore.
The only place this "works" is Cyrodill, because all dolmens/delves there are max level and everyone is batlle levelled.
And V16's doing a dolmen way below their level are only there because of completion but more likely because they want the "Daedric Lord Slayer" title.
Best (and most accurate) post in thread.ontheleftcoast wrote: »I predict they'll remove veteran ranks and drop the build on the PTS.
I predict there will be *TONS* of negative feedback about how it breaks game play and ruins characters left and right.
I predict ZOS will ignore 99.8% of this feedback and make one cosmetic change before dropping it on the live server.
I predict ~8000 rage quit post will appear on the forums
I predict the 95% or more who remain will figure out how do make do with this latest disaster in game design because MMO players seem to be gluttons for punishment.
I predict an even worse system than either the VR or CP system will proposed as a "fix" to the problem.
I predict you can then repeat this entire process until the servers finally are shutdown.
Riko_Futatabi wrote: »The intention of this thread is to "theorycraft" as to what will change and how, when this removal takes place. This isn't about if a player wants them to stay or not. So please do your best to avoid posting your opinion based on if you want them removed or not, thanks!
This thought has been in the back of my mind since threads started popping up about Monster Trophies being almost impossible to obtain because you've reached a certain level and also threads about Craglorn Trials becoming inferior due to the level cap being raised. These issues all have good points, but the thing being forgotten the most is that they are working on the removal of the Veteran Ranks, which may or may not effect these issues. However we don't actually know much about this removal, apart from that it's going to happen.
What I haven't seen discussed is: "How will the Veteran Rank removal effect the game and what will have changed?" I'll break this down into a few smaller questions below to get you thinking.
With the removal of the Veteran Ranks...
- What will become of the Skill Points and Attribute Points we gained?
- What level will the VR crafting materials be adjusted to and how will this effect the level 50 and below materials?
- What will become of the costumes we unlocked and how will they be unlocked in future?
- What will the level of VR zones be adjusted to and how will this effect content within those zones? E.g. Craglorn Trials.
These are just a few of the questions I have and I'm sure you can all think of more. When it comes to some questions, many might think along the lines of "Everything will be level 50". In terms of zone levels that may be the case, but I'm unsure if this can be the case for crafted items and materials because there would be an excess of raw materials such as potency runes, ores, hides etc. and they can't just remove them because we all currently use them. So I'm curious to know what they'll be doing with all this "VR junk" lol.
If we can get any information on this topic from the Development or Community team, that'd be appreciated!
@ZOS_RichLambert @ZOS_GinaBruno
Edit: Another thing that I've thought about that I forgot to mention is that the change might literally be converting everything from Veteran Ranks 1~16 to Levels 51~65. For a while now I've felt that this is what is going to happen, but who knows! (We know, who knows!)
I asked the exact same questions at the forums, like, 8 months ago. The conclusion that came from the discussion was that VR removal is utterly pointless and would break/flatten the game even more.Riko_Futatabi wrote: »With the removal of the Veteran Ranks...
- What will become of the Skill Points and Attribute Points we gained?
- What level will the VR crafting materials be adjusted to and how will this effect the level 50 and below materials?
- What will become of the costumes we unlocked and how will they be unlocked in future?
- What will the level of VR zones be adjusted to and how will this effect content within those zones? E.g. Craglorn Trials.
I asked the exact same questions at the forums, like, 8 months ago. The conclusion that came from the discussion was that VR removal is utterly pointless and would break/flatten the game even more.Riko_Futatabi wrote: »With the removal of the Veteran Ranks...
- What will become of the Skill Points and Attribute Points we gained?
- What level will the VR crafting materials be adjusted to and how will this effect the level 50 and below materials?
- What will become of the costumes we unlocked and how will they be unlocked in future?
- What will the level of VR zones be adjusted to and how will this effect content within those zones? E.g. Craglorn Trials.