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The removal of the Veteran Ranks.

  • Gidorick
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    If you take the rate of leveling and extrapolate you get about level 80 for VR16... I go through these thoughts here:
    http://forums.elderscrollsonline.com/en/discussion/174148/level-50-80-vr-1-16-replacement-a-new-ish-concept/p1

    AYBHLo6.png?1

    The concept was posted prior to VR 16 release but with the total amount of XP for each VR being reduced the total amount of XP needed to reach VR16 is about the same as it was for VR14... the concept is still the same.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

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  • rb2001
    rb2001
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    I don't understand why anyone wants this, especially now with the Champion System having proven to be an additional system that does not replace VR, but simply adds imbalance.

    Would they also want your levels 2-50 removed?

    This really doesn't make any sense. The game is an RPG, where you gain power over time. Levels are just a way to break that into chunks.

    The Veteran Ranks are just more levels with a different name. Why in hell does anyone want their levels removed from their characters in an RPG?
    Edited by rb2001 on 1 October 2015 14:37
  • Brrrofski
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    rb2001 wrote: »
    I don't understand why anyone wants this, especially now with the Champion System having proven to be an additional system that does not replace VR, but simply adds imbalance.

    Would they also want your levels 2-50 removed?

    This really doesn't make any sense. The game is an RPG, where you gain power over time. Levels are just a way to break that into chunks.

    The Veteran Ranks are just more levels with a different name. Why in hell does anyone want their levels removed from their characters in an RPG?

    Yeh, I don't get it.

    This game reminds me of cod.

    Everyone wanted everything nerfed to the point every gun is identical so ranks don't even matter anymore.

    This game is turning I to it.

    We'll all be the same level, have the same cps, classes nerfed to the point it'll be cookie cutter build of the best, same armor sets and weapons.. Only thing unique will be the dye on our armour.

    All to be "competitive". I've had the most fun in games by playing how I want and staying competitive.

    Balance? More like blandness.
  • Gidorick
    Gidorick
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    I really think the ESO community is guilty of not knowing what we want...
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Pallmor
    Pallmor
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    Gidorick wrote: »
    I really think the ESO community is guilty of not knowing what we want...

    I want cheese
  • Kuroinu
    Kuroinu
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    Gidorick wrote: »
    I really think the ESO community is guilty of not knowing what we want...

    Yeah kinda. In many cases players want different things, there will always be a split in the community when something has changed. To be honest, it's about the Developers on this part to discern from the feedback if they should or should not do something.

    Every change that has happened until now would have been done so realising that they are removing these ranks. So while a lot of these changes may have not made sense to us(including adding more ranks), perhaps with this removal in mind, changes will make more sense once the Ranks are gone. At least that's how I see it, trying to see it from a developers point of view lol.

    We'll never fully know why they do things that seem odd initially, because we're not aware of all the things they have planned for the future and how they'll work.
  • Gilvoth
    Gilvoth
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    i dont know about you, but, i leave this sort of things to the devs.
  • Rook_Master
    Rook_Master
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    They're never removing VR ranks. The sooner you accept it, the better.
  • Kuroinu
    Kuroinu
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    i dont know about you, but, i leave this sort of things to the devs.

    My intention is just for this to be a theorycrafting thread of what we might think will change and how. Not, what we want. I realise many might be posting w/o actually reading, but that can't always be helped lol.

    Edit: Post just above is a good example. /facepalm
    Edited by Kuroinu on 1 October 2015 16:21
  • TequilaFire
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    Well it is not the vet levels that are the problem everyone likes to advance I would hope.
    It is how the vet levels are achieved right now.
    If they were achieved by new content rather than the way Cadwell's works there would be fewer complaints.
  • nimander99
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    You elucidate the reason why I think it will never happen... and if it does happen it will destroy the game.
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  • The Uninvited
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    When it comes to CP tiers, it would be like 0-100 would be tier 1, 101-200 would be tier 2, and so on. Then possibly have it so players would instance with other players in the same tier as them.

    That's a very bad idea, because from the moment somebody has 1 point more into the next tier compared to a group member they would be in another instance. Imagine someone earning that 1 CP into the next tier and disappearing in front of you while running a gold pledge. :D
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  • Slurg
    Slurg
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    After everyone who hates VR leveling has already ragequit, and the rest of us forget why they were planning to remove them to begin with, why would they need to bother with removing them at all?
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  • rb2001
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    Slurg wrote: »
    After everyone who hates VR leveling has already ragequit, and the rest of us forget why they were planning to remove them to begin with, why would they need to bother with removing them at all?

    Currently they are just extra levels on top of 1-50 with a fancy name (new level, skill point and new gear to craft/get, no more, no less), and the player can choose from numerous places to go to gain them.

    I feel like anyone still wanting them gone must be smoking crack or something, or is holding onto what they used to think, or what they heard from someone else.

    I gain VR ranks faster than I even want to currently. They are no longer time consuming to gain. I don't try to level or grind and I get one every 2 days. I play not even every night.

    This senseless desire to remove our levels just because they used to be difficult to gain or something needs to go away. VR ranks are completely eclipsed by CPs as an imbalance source, and CP cap is coming soon.

    VR ranks are FINE.
    Edited by rb2001 on 1 October 2015 17:06
  • AshTal
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    I agree with a lot of people they talk about removing VET rank when they have a better solution in place, however it looks like we might never see this better solution and so we will never see the end of VET ranks.
  • Enraged_Tiki_Torch
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    Then possibly have it so players would instance with other players in the same tier as them.

    That's a very bad idea, because from the moment somebody has 1 point more into the next tier compared to a group member they would be in another instance. Imagine someone earning that 1 CP into the next tier and disappearing in front of you while running a gold pledge. :D

    LOL. Yeah, probably how it would bug out for the first week too. But what I am saying already exists, as example storyline quests and just how your client prioritizes what other players to draw or not to draw. Obviously a dungeon is an instance of itself but in Open World, it would make sense to put people of the same CP level together. Such as something like a Dolmen or World Boss. Actually wish they did that now, kinda sucks when your fighting a Dolmen or World Boss at low level and some V16 jumps in and ruins your experience. But whatever...
    Edited by Enraged_Tiki_Torch on 2 October 2015 01:48
    My solution to Champion Point System here
  • Zorrashi
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    rb2001 wrote: »
    Slurg wrote: »
    After everyone who hates VR leveling has already ragequit, and the rest of us forget why they were planning to remove them to begin with, why would they need to bother with removing them at all?

    Currently they are just extra levels on top of 1-50 with a fancy name (new level, skill point and new gear to craft/get, no more, no less), and the player can choose from numerous places to go to gain them.

    I feel like anyone still wanting them gone must be smoking crack or something, or is holding onto what they used to think, or what they heard from someone else.

    I gain VR ranks faster than I even want to currently. They are no longer time consuming to gain. I don't try to level or grind and I get one every 2 days. I play not even every night.

    This senseless desire to remove our levels just because they used to be difficult to gain or something needs to go away. VR ranks are completely eclipsed by CPs as an imbalance source, and CP cap is coming soon.

    VR ranks are FINE.
    Actually, with the way the content was presented to level up VR, the veteran ranks became an arbitrary block from content many players wanted to participate in.
    Perhaps if there were more legitimate, non-grindy ways to level then people would not complain as much. But as it is its grind, Cadwell's Almanac, PvP or the limited dungeons/trials. VR are simply too grindy (and therefore, not fun) at the moment and seeing as they are adding more onto them, VRs effectively become a tedium.
    Getting rid of VRs simply seems like a way to truly open up fun content to the player instead of forcing them into the limited playing options that VRs force you into.

    In addition, the appeal for certain players toward the removal of VR levels is an idea. An idea that perhaps developers should not rely on such a vertical leveling system to have players participate in their content. WoW has 10+ years worth of content (grind) in its game purely because of how long it has successfully been available. But how much of that content is actually played now that it is viewed as common sense to buy the level packs? Not much. If a player decided to play from scratch they would have to play through 10+ of content (which players seldom ever play) just to get where the real action is.
    So while a structured leveling/tier system is fine, players begin to wonder how much is too much. If we reach that 'too much' then how do we progress our characters then?

    To put it simply, the removal of VR content would open up an avenue by which developers can develop furture content without having it barred behind a tedium that really has no basis at a certain point (as to where that point is though, that is the question). In theory, it would the make the 'end'game both more conceivable to the new player and more accessible for the veteran going through another character while at the same time adding upon itself to be diversified as time goes by to not be burned out so quickly with each expansion (save for the small niche that rushes through the content) because players can go through the content at their leisure with no predetermined road of progress for them to steam through. But that's only the theory.

    Just some food for thought.
  • Farorin
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    Why even remove vet ranks if the grind and the disparity is the same, or in your chart, even more?

    Screw that.
  • Soulshine
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    You are a little late the the party with this, or rather there are umpteen threads here discussing this to death with no input from ZoS in any of them. Suffice it to say that if you track back the announcements about VR, the actual statements were about removing the veteran "system" and not the "ranks" themselves, but then again Sage was never very good at explaining anything in the detail it deserved so people extrapolated any number of expectations. That said, I wouldn't hold my breath. Since they have also not bothered to implement phase IV of the CP system -- which was supposed to include season gear to essentially gate players and content -- there is little reason to remove them in the first place.
  • Skinzz
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    Only casual non vet players want it removed. Nothing wrong with vet levels just leave it alone FFS
    Anybody got a group? LFG, anybody? Hello?
  • The Uninvited
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    Then possibly have it so players would instance with other players in the same tier as them.

    That's a very bad idea, because from the moment somebody has 1 point more into the next tier compared to a group member they would be in another instance. Imagine someone earning that 1 CP into the next tier and disappearing in front of you while running a gold pledge. :D

    LOL. Yeah, probably how it would bug out for the first week too. But what I am saying already exists, as example storyline quests and just how your client prioritizes what other players to draw or not to draw. Obviously a dungeon is an instance of itself but in Open World, it would make sense to put people of the same CP level together. Such as something like a Dolmen or World Boss. Actually wish they did that now, kinda sucks when your fighting a Dolmen or World Boss at low level and some V16 jumps in and ruins your experience. But whatever...

    Still a bad idea. I don't know how many times I helped out a friend or guild member with a dolmen or world boss, but in this case it would be something like:

    - Can you help me out with this world boss/dolmen over here?
    - Don't know, what tier are you in?
    - I'm at tier 200, you?
    - Tier 300. Sorry dude, can't help you.
    - Anyone else?
    - Repeat to infinity.

    Same would go for dungeons. I usually run veteran pledges with the same group, I have just over 300 CP now, but one of our group members has over 400. That would mean we couldn't group up anymore.

    The only place this "works" is Cyrodill, because all dolmens/delves there are max level and everyone is batlle levelled.

    And V16's doing a dolmen way below their level are only there because of completion but more likely because they want the "Daedric Lord Slayer" title.
    Edited by The Uninvited on 2 October 2015 08:23
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  • Ourorboros
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    I don't see any real issue with mats, skills, or attributes post vet system. They will be redistributed within whatever is the new ranking system. I don't think CPs will come into play with this. Can you imagine the uproar if everyone currently able to craft top-tier mats but with few CP was suddenly no longer able to craft with those mats?

    The biggest obstacle I see is how XP is handled. There is a huge difference between vet and non-vet when it comes to XP. Before level 50, the 5-level rule exists. Within VR ranks, XP is scaled, but present whether the content is VR1 or VR16. If VR is removed, will the 5-level rule for XP be eliminated? Or would they have totally different XP rules from level 50 and up? Without VR ranks, when does CP experience begin? What about loot drops? The 5-level rule also applies to loot. I imagine there would be riots if new restrictions were placed on loot. It also doesn't really make sense to have different rules for XP and CP without VR ranks to justify the difference.

    The more I look at this, the more I realize the ZOS team made a mess, and they seem not to have a clue how to fix it.
    Edited by Ourorboros on 2 October 2015 09:49
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  • willymchilybily
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    I think the main issue is all those points can be easily addressed, but the problem is doing so whilst also creating a feeling of character progression and a need/want to buy and play the new DLC when ever it comes.

    Option 1:
    The only way i can see full removal of progression beyond CP is if gear level/material remained and was expanded with each progressive DLC, As such the new material nodes and so on could all can craft better gear (better stats) as well as maybe a few new sets. (admittedly if not done well this could be an unsustainable or even confusing system of progression and lead to power creep)

    if you did remove VR all together and go on via Improved armor then one option to make cadwells of interest, is have some of the specific armor pieces you get from the quest rewards for existing content actual sets that grant bonuses (eg. lion guard armor from quests in glenumbra actually had a set bonus). The quest rewards give a choice of rewards for the player to chose the armor set/stats they want. And where you may have 2 or 3 zones with the same resource node. eg void stone. The difference would be the quests in those areas giving different set or jewlery options.

    Having armor still gain better stats based on material they are made from still makes it important to get the new armor, as long as the enemies remain equally as challenging. That way you keep everything about progression without needing to be level X to wear the gear.

    The benefit of this is then battle levelling for PVP would then only need to alter gear stats to a set peak. And it would be a far easier and a better battle levelling system as it would keep all your choice (to focus on damage or regen etc or w/e and only buff it up). And so anyone could jump into level capped PVP.

    Option 2:
    To do as above and focus on gear as your method of progression but have gear locked to CP level. it avoids just buying maxed gear from vendors, but is pretty much just a straight swap of VR's under a new name
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  • Enraged_Tiki_Torch
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    Still a bad idea. I don't know how many times I helped out a friend or guild member with a dolmen or world boss, but in this case it would be something like:

    - Can you help me out with this world boss/dolmen over here?
    - Don't know, what tier are you in?
    - I'm at tier 200, you?
    - Tier 300. Sorry dude, can't help you.
    - Anyone else?
    - Repeat to infinity.

    Same would go for dungeons. I usually run veteran pledges with the same group, I have just over 300 CP now, but one of our group members has over 400. That would mean we couldn't group up anymore.

    The only place this "works" is Cyrodill, because all dolmens/delves there are max level and everyone is batlle levelled.

    And V16's doing a dolmen way below their level are only there because of completion but more likely because they want the "Daedric Lord Slayer" title.

    That isn't what I am saying. For group dungeons it would work just like it does now with Veteran rank scaling. If the group leader had 300 CP and everyone else had 400, you can still group with them. It's just that the dungeon would scale to the tier the group leader was in (300 CP scaled). Just like how v16 players give leader to a low level vet player to scale the dungeon down, but they still are grouped together in the same instance. While running a pledge, a V15 who in the middle of run levels to V16 doesn't phrase out or change anything in the dungeon so neither would CP tiers.

    As for open world, what I am saying is already in the game as many areas already have different instances based on certain factors, mostly determined by whether you completely the regional questline. The whole game is littered with this mini-instance mechanic. It would be hilarious if it wasn't already in the game. Imagine going into a town that was being overrun by Deadra but you completed the quest so all the Deadra are gone, now someone entered that hasn't completed the quest. You would be watching them fight invisible enemies. ROFL.

    The same thing can be done for Dolmen's and World Bosses in Open World. An instance could be created not based on whether a quest was completed but scaled based on the what CP tier the player that entered the region was in. However, Zenimax likely has far more important thing to address and work on. I am just saying it would be cool is these events also scaled but it's really just a personal wishlist and not something I would expect in the future.
    My solution to Champion Point System here
  • Divinius
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    I predict they'll remove veteran ranks and drop the build on the PTS.
    I predict there will be *TONS* of negative feedback about how it breaks game play and ruins characters left and right.
    I predict ZOS will ignore 99.8% of this feedback and make one cosmetic change before dropping it on the live server.
    I predict ~8000 rage quit post will appear on the forums
    I predict the 95% or more who remain will figure out how do make do with this latest disaster in game design because MMO players seem to be gluttons for punishment.
    I predict an even worse system than either the VR or CP system will proposed as a "fix" to the problem.
    I predict you can then repeat this entire process until the servers finally are shutdown.
    Best (and most accurate) post in thread.
  • NewBlacksmurf
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    The intention of this thread is to "theorycraft" as to what will change and how, when this removal takes place. This isn't about if a player wants them to stay or not. So please do your best to avoid posting your opinion based on if you want them removed or not, thanks!

    This thought has been in the back of my mind since threads started popping up about Monster Trophies being almost impossible to obtain because you've reached a certain level and also threads about Craglorn Trials becoming inferior due to the level cap being raised. These issues all have good points, but the thing being forgotten the most is that they are working on the removal of the Veteran Ranks, which may or may not effect these issues. However we don't actually know much about this removal, apart from that it's going to happen.

    What I haven't seen discussed is: "How will the Veteran Rank removal effect the game and what will have changed?" I'll break this down into a few smaller questions below to get you thinking.

    With the removal of the Veteran Ranks...
    • What will become of the Skill Points and Attribute Points we gained?
    • What level will the VR crafting materials be adjusted to and how will this effect the level 50 and below materials?
    • What will become of the costumes we unlocked and how will they be unlocked in future?
    • What will the level of VR zones be adjusted to and how will this effect content within those zones? E.g. Craglorn Trials.

    These are just a few of the questions I have and I'm sure you can all think of more. When it comes to some questions, many might think along the lines of "Everything will be level 50". In terms of zone levels that may be the case, but I'm unsure if this can be the case for crafted items and materials because there would be an excess of raw materials such as potency runes, ores, hides etc. and they can't just remove them because we all currently use them. So I'm curious to know what they'll be doing with all this "VR junk" lol.

    If we can get any information on this topic from the Development or Community team, that'd be appreciated!

    @ZOS_RichLambert @ZOS_GinaBruno

    Edit: Another thing that I've thought about that I forgot to mention is that the change might literally be converting everything from Veteran Ranks 1~16 to Levels 51~65. For a while now I've felt that this is what is going to happen, but who knows! (We know, who knows!)

    is it too late to refer back to this....
    http://dulfy.net/2014/07/12/eso-paul-sage-the-road-ahead-qa-transcript/

    VR Rank Overhaul

    Our hope for the VR system initially is that it would gate items so you would always have this item progression to chase up. Behind the scenes we also had seasons idea where you VR ranks would be wiped and you would start fresh at a new season. That whole system just didn’t have enough moment to moment rewards. There is nothing that is a predictable reward to chase after.
    For some people there is a level of challenge they really enjoy but there is also a large number of people who don’t like the challenges. The ramp up in difficulty between 1-50 and the VR hits you really hard. We have a lot of difficult things in the game like the trials already. We want players to still have fun when you reach the VR zones.
    In the first phase of VR rank overhaul, we lowered the difficulty of the VR zones to make the difficulty more consistent. For those players who are after challenges we will have something for them later.
    Lack of constant rewards make the VR system grindy.
    In phase 2, which arrive with Update 4 most likely. We will remove the Veteran Points system and have normal experience gains direct the growth of the Veteran System. Also, we’ll increase the amount of XP granted in PvP but we will add some measures to prevent farming.
    Different Cyrodiil campaign for those below 50 and those in the VR ranks in the future.
    When we take away VR points, we will not take away VR ranks so that won’t affect itemization and the gear you can wear.


    Champion System (VR Overhaul Phase 3)

    This will replace the Veteran system. This is a system where you are constantly adding points (Champion Points) into passives that will make your character stronger – i.e. critical hit or spell defense. You will add % that will increase these rating. It is a bit like the alternative advancement system (AA) in other games (i..e EQ1, EQ2)
    It will be account wide so once you open up the Champion rank you will be able to take these points and apply to other characters. The points you put in one character won’t affect your other characters and there is a built in respec that will be fairly straightforward and easy to get.
    Put in an hour and you will get one of those points for example. Experience past 50 are converted into champion points.
    Any alts you make will be affected by the champion points already earned on your account. You just cannot earn champion points until you are level 50.
    Enlightenment bonus – it is like rested experience so the longer you log off the more bonus you get.
    In the Champion system, we will have more gear introduced by seasons where there is no level requirement. They will be harder to get. Season 8 gear will be more powerful than season 7 gear for example but the season 7 gear will be more readily available. There will be a solution for crafting as well.
    Champion rating – Look at your gear as well as all your points in the champion system to see if you can take on a certain content or not. The Champion rating will be introducing some divide in the community but it based more on gear rather than your points to make it easier to catch up.
    New itemization coming out as well in update 4– New sets coming out, populate bosses with different set pieces.
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  • ZtruK
    ZtruK
    Remove vet ranks. Gear is just gear now. They release a DLC that has gear with better stats or open up a new tier of crafting or whatever they want and anyone can start working toward it if they are level 50.

    When they wipe the vet ranks they also split the Champoin tree in two. You now have access to one tree in Cyrodiil/IC and another in PvE (these are the same exact trees). The PvP tree is wiped clean, no one has any CP there. CP for the PvP tree is only gained by killing other players. There is no need for a CP cap if points are gained via pure PvP. The reason for the imbalance now is people grinding their faces off in PvE.

    Now the PVE tree can transfer all current points to it and I don't see a reason for any cap there either. It's PVE after-all and they will just keep releasing harder content.

    There you have it. No vet ranks, and two distinct progression systems. When DLC comes out they can just add new unique gear sets to them and update Cryodiil/IC with similar stuff so be gained via PvP.
  • Uneed2Stop
    Uneed2Stop
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    Alright i think this would be an ok idea: As much as i hate mmo copying i think wow has it right. You have a level cap lets say they make it 70 for example. You have vet dungeons which drop great gear you can get more powerful with. Once you gear the hell up with vet dungeons, Youll be ready for trials, Trials will be a much higher gear level rewarded so gearing will be something to want. The dlc will have increased item powers. The dlc dungeons will have better gear then the normal vet dungeons. The dlc trials will have better gear then the normal trials. And every long while there can be an EXPANSION that raises level cap and adds new content. The only problem is the old content should still have meaning and not become obsolete, Maybe with a scaling system or MAYBE those old dungeons will drop a currency that you can use to buy the expansions higher level gear, Or maybe old dungeons will still have the cool gear that you can transmog or something, but that choice i dont like as much. Old dungeons and trials getting 70 versions with even gear level with the new dungeon content would be great. Honestly its going to be hard for them to get this right (the removal of vet ranks) but i have hope they will do something good and get the "alchemy" of this process right. Feel free to reply to this. I want to see what you guys think about this.
  • F7sus4
    F7sus4
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    With the removal of the Veteran Ranks...
    • What will become of the Skill Points and Attribute Points we gained?
    • What level will the VR crafting materials be adjusted to and how will this effect the level 50 and below materials?
    • What will become of the costumes we unlocked and how will they be unlocked in future?
    • What will the level of VR zones be adjusted to and how will this effect content within those zones? E.g. Craglorn Trials.
    I asked the exact same questions at the forums, like, 8 months ago. The conclusion that came from the discussion was that VR removal is utterly pointless and would break/flatten the game even more.
  • NewBlacksmurf
    NewBlacksmurf
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    .
    F7sus4 wrote: »
    With the removal of the Veteran Ranks...
    • What will become of the Skill Points and Attribute Points we gained?
    • What level will the VR crafting materials be adjusted to and how will this effect the level 50 and below materials?
    • What will become of the costumes we unlocked and how will they be unlocked in future?
    • What will the level of VR zones be adjusted to and how will this effect content within those zones? E.g. Craglorn Trials.
    I asked the exact same questions at the forums, like, 8 months ago. The conclusion that came from the discussion was that VR removal is utterly pointless and would break/flatten the game even more.

    If we are all 50 and VR is removed ....it's removed...nothing to be broken if it's all gone
    Vet zones are just level 50 and Craglorn could drop 50 gear with more affixes
    Costumes would stay unlocked and if not unlocked...poof gone
    Crafting would just simply move to mats creating gear vs a lvl requirement. Want X style with X mats...use more or less and keep it moving

    Edited by NewBlacksmurf on 2 October 2015 23:22
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
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