It was never intended to boost your total spellresist (source: Eric Wrobel) it was always supposed to work like reinforced, by increasing the specific armor piece's resist/armor by a %
starkerealm wrote: »mistermutiny89 wrote: »So a dev actually said this wasn't intended yet it stayed in the game that way for months? I don't understand why ZOS fixes things at such a glacial pace.
Game breaking perk that benefits the "in game rich" Zenimax takes months to fix.
Game breaking perk that lets the "in game poor" farm materials easier fixed in a week.
Priorities okrrr! Haha.
Rvery gaming company will cry "oh it's just too difficult to fix" when it's something that effects the majority but when something benefits the majority it's done in a second.
In all light hearted-ness though that's an MMO for you
Or, it could just be that less than 10% of the players in this game are highly active PvPers, so the effects of this bug are limited to a very small subset of the population.
Nice joke. "Most everyone" is using bugged nirn except for folks who don't want to exploit, who are few and far between.
So the "effects of the bug" are felt most by non-cheaters. For magicka builds facing nirn-sploiters it's a significant disadvantage.
Emma_Eunjung wrote: »It was never intended to boost your total spellresist (source: Eric Wrobel) it was always supposed to work like reinforced, by increasing the specific armor piece's resist/armor by a %
That's just a bunch of nonsense they told everyone so they could have an excuse to screw over everybody who invested hundreds of thousands of gold on Nerfhoned gear.
The truth is that Nirnhoned worked EXACTLY as described in the tooltip for the better part of a YEAR. The only thing about Nirnhoned that wasn't "intended" by the developers was all the WHINING that started after the 1.6 update when softcaps were removed and all the lazy min-maxers discovered their Spell Penetration builds weren't going to be the EZ mode they hoped for.
starkerealm wrote: »mistermutiny89 wrote: »So a dev actually said this wasn't intended yet it stayed in the game that way for months? I don't understand why ZOS fixes things at such a glacial pace.
Game breaking perk that benefits the "in game rich" Zenimax takes months to fix.
Game breaking perk that lets the "in game poor" farm materials easier fixed in a week.
Priorities okrrr! Haha.
Rvery gaming company will cry "oh it's just too difficult to fix" when it's something that effects the majority but when something benefits the majority it's done in a second.
In all light hearted-ness though that's an MMO for you
Or, it could just be that less than 10% of the players in this game are highly active PvPers, so the effects of this bug are limited to a very small subset of the population.
Nice joke. "Most everyone" is using bugged nirn except for folks who don't want to exploit, who are few and far between.
So the "effects of the bug" are felt most by non-cheaters. For magicka builds facing nirn-sploiters it's a significant disadvantage.