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IC/PTS Nirnhoned

Igglez
Igglez
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Could somebody please explain how Nirnhoned is being nerfed? I play on PS4 and recently started collecting nirn items, I have e pieces of light and about to invest in swords for dual torug
  • Igglez
    Igglez
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    3 pieces* won't let me edit for some reason
  • BuggeX
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    Nirnhorned does not Count Forward to your total Spell-Res, its now a individual increes per item
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  • mistermutiny89
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    I'm not completely sure but from memory nirnhoned will work as reinforced trait does. So instead of nirn armor traits affecting your whole spell resistance pool it'll just buff the total spell resistance given by that particular piece of armour. I think the weapon nirn stuff will work like sharpened/defending affecting spell penetration and bolstering spell resistance.
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  • BRogueNZ
    BRogueNZ
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    Fortified boosted your total spell resistance. So your three items would see you at around 40k SR (a guess-timate) meaning you'd do more damage throwing a bowl of wet noodles than some spells.

    Currently on PTS it only boosts the resitance for the armor item itself.

    Potent, Im not so sure how its been affected.
  • olsborg
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    It was never intended to boost your total spellresist (source: Eric Wrobel) it was always supposed to work like reinforced, by increasing the specific armor piece's resist/armor by a %

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  • Akavir_Sentinel
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    Nirnhoned is not being nerfed, it's being fixed to work as it should have in the first place.
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  • Thecapeo
    Thecapeo
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    So a dev actually said this wasn't intended yet it stayed in the game that way for months? I don't understand why ZOS fixes things at such a glacial pace.
  • vamp_emily
    vamp_emily
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    Nirnhoned is not being nerfed, it's being fixed to work as it should have in the first place.

    Are the prices going to be fixed too? I've been sadly paying around 17,000g for each Item I want to learn. How will this change affect the cost of this trait?


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  • olsborg
    olsborg
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    Thecapeo wrote: »
    So a dev actually said this wasn't intended yet it stayed in the game that way for months? I don't understand why ZOS fixes things at such a glacial pace.

    Sadly this is the way for ZOS. To mention a few gamebreaking bugs and exploits thats been left in the game for way too long(knowingly so). The vamp ultispam "exploit". Double mundus exploit. Overload exploit. Nirnhoned. Blazing shield bug "exploit"

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  • Akavir_Sentinel
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    vamp_emily wrote: »
    Nirnhoned is not being nerfed, it's being fixed to work as it should have in the first place.

    Are the prices going to be fixed too? I've been sadly paying around 17,000g for each Item I want to learn. How will this change affect the cost of this trait?

    I would imagine that Nircrux prices will still stay about the same as they are currently. Nirncrux will still only have a 0.25% drop rate, and players will still need them for research items and to craft armor and weapons. I don't see what the big fuss is about. I have more than maxed out spell resist without wearing a single piece of Nirnhoned armor.
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  • istateres
    istateres
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    vamp_emily wrote: »
    Nirnhoned is not being nerfed, it's being fixed to work as it should have in the first place.

    Are the prices going to be fixed too? I've been sadly paying around 17,000g for each Item I want to learn. How will this change affect the cost of this trait?

    I would imagine that Nircrux prices will still stay about the same as they are currently. Nirncrux will still only have a 0.25% drop rate, and players will still need them for research items and to craft armor and weapons. I don't see what the big fuss is about. I have more than maxed out spell resist without wearing a single piece of Nirnhoned armor.

    That's not correct. While the drop rate isn't changing, the drop nodes are INCREASING. Therefore, there will be more Nirncrux avaliable. That combined with a decrease in demand, for use in player armor and weapons, should result in a significant decrease in the cost of trait items.

    Of course that all assumes that ESO pricing follows normal supply and demand rules.
  • Mighty_oakk
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    Atleast they fixed it quicly /rolls eyes
  • Igglez
    Igglez
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    will nnirnhoned be less useful than reinforced in terms of overall resistance?
  • Jbugz97
    Jbugz97
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    vamp_emily wrote: »
    Nirnhoned is not being nerfed, it's being fixed to work as it should have in the first place.

    Are the prices going to be fixed too? I've been sadly paying around 17,000g for each Item I want to learn. How will this change affect the cost of this trait?

    I would imagine that Nircrux prices will still stay about the same as they are currently. Nirncrux will still only have a 0.25% drop rate, and players will still need them for research items and to craft armor and weapons. I don't see what the big fuss is about. I have more than maxed out spell resist without wearing a single piece of Nirnhoned armor.

    how or you maxing out spell resist with out nirn
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  • Brrrofski
    Brrrofski
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    Jbugz97 wrote: »
    vamp_emily wrote: »
    Nirnhoned is not being nerfed, it's being fixed to work as it should have in the first place.

    Are the prices going to be fixed too? I've been sadly paying around 17,000g for each Item I want to learn. How will this change affect the cost of this trait?

    I would imagine that Nircrux prices will still stay about the same as they are currently. Nirncrux will still only have a 0.25% drop rate, and players will still need them for research items and to craft armor and weapons. I don't see what the big fuss is about. I have more than maxed out spell resist without wearing a single piece of Nirnhoned armor.

    how or you maxing out spell resist with out nirn

    Well I just got to vet 12 and have 25k spell resistance, so nor far off cap. I'll be able to get there without Nirnhoned I'd imagine
  • starkerealm
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    BRogueNZ wrote: »
    Fortified boosted your total spell resistance. So your three items would see you at around 40k SR (a guess-timate) meaning you'd do more damage throwing a bowl of wet noodles than some spells.

    Currently on PTS it only boosts the resitance for the armor item itself.

    Potent, Im not so sure how its been affected.

    As far as I know, Potent isn't affected. There's some changes coming to how penetration is calculated, but I don't think those are on PTS right now. If they are, it's a mechanical change, and not a change to Potent Nirncrux per say.

    It's only the behavior of fortified that's been changed. To be fair, it'll still be really good in 1.7, but right now it's flat out broken.
    Thecapeo wrote: »
    So a dev actually said this wasn't intended yet it stayed in the game that way for months? I don't understand why ZOS fixes things at such a glacial pace.

    In part, because any fixes that require a change on the client side have to be passed through Sony and Microsoft for approval.

    That approval process isn't cheap. So it makes more sense to bundle a large number of fixes together and submit them all at once, instead of fixing them as they come up. At that point, you have to ask, is this single fix worth spending between $100k and 200k on, when you could put it off for three weeks, bundle it in with all the other fixes coming with the IC patch.

    Also, this probably wasn't a high priority fix. It doesn't make the game unplayable, it doesn't cause the system to crash, it doesn't actively break characters, it just does what it was supposed to far too well.

    In contrast to something that causes the game to crash, or something that will cause your character to be forever trapped in The Coloured Room or the Daggerfall Outlaw's Hideout, this is far less important.
  • WhiteCoatSyndrome
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    istateres wrote: »
    That's not correct. While the drop rate isn't changing, the drop nodes are INCREASING.

    Source for this please?
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  • starkerealm
    starkerealm
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    istateres wrote: »
    That's not correct. While the drop rate isn't changing, the drop nodes are INCREASING.

    Source for this please?

    The lower craglorn surveys will have a chance at Nirncrux now. I don't think that all of Craglorn will have a chance. Though I suppose I could try nirn farming on PTS... I just don't really feel the desire to. No offense.
  • istateres
    istateres
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    istateres wrote: »
    That's not correct. While the drop rate isn't changing, the drop nodes are INCREASING.

    Source for this please?

    This is ALREADY in place on the consoles and ZOS has stated it will come to the PC with IC.

    "•Nirncrux can now be obtained from all rich ore, rich wood and rich cloth harvest nodes in Craglorn, not just the ones in the upper reaches of the zone, and not just from the highest tiers of material."
  • Akavir_Sentinel
    Akavir_Sentinel
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    istateres wrote: »
    That's not correct. While the drop rate isn't changing, the drop nodes are INCREASING.

    Source for this please?

    The lower craglorn surveys will have a chance at Nirncrux now. I don't think that all of Craglorn will have a chance. Though I suppose I could try nirn farming on PTS... I just don't really feel the desire to. No offense.

    Nirncrux will still only drop from nodes in Upper Craglorn. Yes, they will also drop from surveys in Lower Craglorn, but it won't drop from non-survey nodes in Lower Craglorn.
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  • istateres
    istateres
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    istateres wrote: »
    That's not correct. While the drop rate isn't changing, the drop nodes are INCREASING.

    Source for this please?

    The lower craglorn surveys will have a chance at Nirncrux now. I don't think that all of Craglorn will have a chance. Though I suppose I could try nirn farming on PTS... I just don't really feel the desire to. No offense.

    Nirncrux will still only drop from nodes in Upper Craglorn. Yes, they will also drop from surveys in Lower Craglorn, but it won't drop from non-survey nodes in Lower Craglorn.

    Correct. If you farm Nirncrux by regular nodes, no change. IF you farm from crafting nodes, big change. Now ALL rich nodes have an increased chance - that doubles the rate of Nirncrux per writ. Additionally, all nine of the writs are now viable (instead of 6). That's an additional 50% increase. Overall, the nirncrux drop rate from crafting writs triples!
  • Flaminir
    Flaminir
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    Price wise...

    Yes there will be a few more in the supply line from lower craglorn writ rewards..

    BUT:

    Remember everybody will be making new gear.... V16 weapons will be being made with Potent Nirn so the demand for this will increase a lot in the short term... potentially leading to higher prices. There isnt any nerf to this, it's still the most desirable trait.

    and you would expect a lot of people to be hitting the imperial city pretty hard to start with so there may be fewer people doing writs in the short term as well.

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  • Akavir_Sentinel
    Akavir_Sentinel
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    Jbugz97 wrote: »
    vamp_emily wrote: »
    Nirnhoned is not being nerfed, it's being fixed to work as it should have in the first place.

    Are the prices going to be fixed too? I've been sadly paying around 17,000g for each Item I want to learn. How will this change affect the cost of this trait?

    I would imagine that Nircrux prices will still stay about the same as they are currently. Nirncrux will still only have a 0.25% drop rate, and players will still need them for research items and to craft armor and weapons. I don't see what the big fuss is about. I have more than maxed out spell resist without wearing a single piece of Nirnhoned armor.

    how or you maxing out spell resist with out nirn

    With my current setup on the PTS, I wear 5 x Footman's Fortune + 5 x Armor Master + 2 Molag Kena, all heavy. I'm not looking at my character sheet at the moment, but off the top of my head, my spell resist is 40k and my physical resist is 35k. Spell resist and physical resist both cap at 50% mitigation (~32,500), so I have over the cap on both without using a single piece of Nirnhoned gear.

    I can also do this currently on Live using heavy armor sets that are already available. Nirnhoned is not required to cap out mitigation.
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  • istateres
    istateres
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    Flaminir wrote: »

    Remember everybody will be making new gear.... V16 weapons will be being made with Potent Nirn so the demand for this will increase a lot in the short term... potentially leading to higher prices. There isnt any nerf to this, it's still the most desirable trait.

    Really? At VR16 you are using crafted weapons, not something from a dropped set?

    You make an interesting point. For armour, I don't think Nirn will be particulally interesting in the future; but if you are crafting a weapon, then it will maintain it's interest level.
  • Flaminir
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    It depends..... the standard for many set ups may well be...

    2 piece monster set
    5 piece new V16 dropped armor set
    3 piece jewellery mini set

    Which then just leaves a single weapon in many cases..... so unless you are lucky enough to get a top level master weapon drop in a perfect trait then you'll be better off with a crafted Nirnhoned weapon.

    I believe that the only dropped weapons are part of the mini sets... the main sets dont drop them. SO you have a choice of either a crafted weapon (which you can then use Nirn) or a junk 1 piece of generic jewellery... so people will go for the crafted weapon as it'll be stronger.
    Edited by Flaminir on 21 August 2015 17:49
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  • mistermutiny89
    mistermutiny89
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    Thecapeo wrote: »
    So a dev actually said this wasn't intended yet it stayed in the game that way for months? I don't understand why ZOS fixes things at such a glacial pace.

    Game breaking perk that benefits the "in game rich" Zenimax takes months to fix.

    Game breaking perk that lets the "in game poor" farm materials easier fixed in a week.

    Priorities okrrr! Haha.

    Rvery gaming company will cry "oh it's just too difficult to fix" when it's something that effects the majority but when something benefits the majority it's done in a second.

    In all light hearted-ness though that's an MMO for you
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  • Waffennacht
    Waffennacht
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    So the trait will only effect sets that offer spell resis or have been enchanted?

    Just wanna be clear on (not your spell resis but your armor's peice spell resist?) that. I mean say I make a simple peice of armor with only nirn trait it will actually do nothing?
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  • starkerealm
    starkerealm
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    Thecapeo wrote: »
    So a dev actually said this wasn't intended yet it stayed in the game that way for months? I don't understand why ZOS fixes things at such a glacial pace.

    Game breaking perk that benefits the "in game rich" Zenimax takes months to fix.

    Game breaking perk that lets the "in game poor" farm materials easier fixed in a week.

    Priorities okrrr! Haha.

    Rvery gaming company will cry "oh it's just too difficult to fix" when it's something that effects the majority but when something benefits the majority it's done in a second.

    In all light hearted-ness though that's an MMO for you

    Or, it could just be that less than 10% of the players in this game are highly active PvPers, so the effects of this bug are limited to a very small subset of the population.
  • k2blader
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    Thecapeo wrote: »
    So a dev actually said this wasn't intended yet it stayed in the game that way for months? I don't understand why ZOS fixes things at such a glacial pace.

    Game breaking perk that benefits the "in game rich" Zenimax takes months to fix.

    Game breaking perk that lets the "in game poor" farm materials easier fixed in a week.

    Priorities okrrr! Haha.

    Rvery gaming company will cry "oh it's just too difficult to fix" when it's something that effects the majority but when something benefits the majority it's done in a second.

    In all light hearted-ness though that's an MMO for you

    Or, it could just be that less than 10% of the players in this game are highly active PvPers, so the effects of this bug are limited to a very small subset of the population.

    Nice joke. "Most everyone" is using bugged nirn except for folks who don't want to exploit, who are few and far between.

    So the "effects of the bug" are felt most by non-cheaters. For magicka builds facing nirn-sploiters it's a significant disadvantage.
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  • Dagoth_Rac
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    So the trait will only effect sets that offer spell resis or have been enchanted?

    Just wanna be clear on (not your spell resis but your armor's peice spell resist?) that. I mean say I make a simple peice of armor with only nirn trait it will actually do nothing?

    Each piece of armor gives both Armor and Spell Resistance. So if a piece of armor says 2796 on it, you get 2796 armor and 2796 spell resist from it. Reinforced will buff the armor part of it. Nirnhoned will buff the spell resist part of it.

    Also, any claims by ZOS that this is how Nirnhoned was always supposed to work is baloney. When Nirnhoned was first released with Update 4, you did not get Spell Resistance from armor. So of course it was meant to buff your total spell resistance as the concept of spell resist being attached to an armor piece did not exist!

    They decided it was overpowered and are nerfing it. They should just say that.
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