Akavir_Sentinel wrote: »Nirnhoned is not being nerfed, it's being fixed to work as it should have in the first place.
So a dev actually said this wasn't intended yet it stayed in the game that way for months? I don't understand why ZOS fixes things at such a glacial pace.
vamp_emily wrote: »Akavir_Sentinel wrote: »Nirnhoned is not being nerfed, it's being fixed to work as it should have in the first place.
Are the prices going to be fixed too? I've been sadly paying around 17,000g for each Item I want to learn. How will this change affect the cost of this trait?
Akavir_Sentinel wrote: »vamp_emily wrote: »Akavir_Sentinel wrote: »Nirnhoned is not being nerfed, it's being fixed to work as it should have in the first place.
Are the prices going to be fixed too? I've been sadly paying around 17,000g for each Item I want to learn. How will this change affect the cost of this trait?
I would imagine that Nircrux prices will still stay about the same as they are currently. Nirncrux will still only have a 0.25% drop rate, and players will still need them for research items and to craft armor and weapons. I don't see what the big fuss is about. I have more than maxed out spell resist without wearing a single piece of Nirnhoned armor.
Akavir_Sentinel wrote: »vamp_emily wrote: »Akavir_Sentinel wrote: »Nirnhoned is not being nerfed, it's being fixed to work as it should have in the first place.
Are the prices going to be fixed too? I've been sadly paying around 17,000g for each Item I want to learn. How will this change affect the cost of this trait?
I would imagine that Nircrux prices will still stay about the same as they are currently. Nirncrux will still only have a 0.25% drop rate, and players will still need them for research items and to craft armor and weapons. I don't see what the big fuss is about. I have more than maxed out spell resist without wearing a single piece of Nirnhoned armor.
Akavir_Sentinel wrote: »vamp_emily wrote: »Akavir_Sentinel wrote: »Nirnhoned is not being nerfed, it's being fixed to work as it should have in the first place.
Are the prices going to be fixed too? I've been sadly paying around 17,000g for each Item I want to learn. How will this change affect the cost of this trait?
I would imagine that Nircrux prices will still stay about the same as they are currently. Nirncrux will still only have a 0.25% drop rate, and players will still need them for research items and to craft armor and weapons. I don't see what the big fuss is about. I have more than maxed out spell resist without wearing a single piece of Nirnhoned armor.
how or you maxing out spell resist with out nirn
Fortified boosted your total spell resistance. So your three items would see you at around 40k SR (a guess-timate) meaning you'd do more damage throwing a bowl of wet noodles than some spells.
Currently on PTS it only boosts the resitance for the armor item itself.
Potent, Im not so sure how its been affected.
So a dev actually said this wasn't intended yet it stayed in the game that way for months? I don't understand why ZOS fixes things at such a glacial pace.
That's not correct. While the drop rate isn't changing, the drop nodes are INCREASING.
WhiteCoatSyndrome wrote: »
WhiteCoatSyndrome wrote: »
starkerealm wrote: »WhiteCoatSyndrome wrote: »
The lower craglorn surveys will have a chance at Nirncrux now. I don't think that all of Craglorn will have a chance. Though I suppose I could try nirn farming on PTS... I just don't really feel the desire to. No offense.
Akavir_Sentinel wrote: »starkerealm wrote: »WhiteCoatSyndrome wrote: »
The lower craglorn surveys will have a chance at Nirncrux now. I don't think that all of Craglorn will have a chance. Though I suppose I could try nirn farming on PTS... I just don't really feel the desire to. No offense.
Nirncrux will still only drop from nodes in Upper Craglorn. Yes, they will also drop from surveys in Lower Craglorn, but it won't drop from non-survey nodes in Lower Craglorn.
Akavir_Sentinel wrote: »vamp_emily wrote: »Akavir_Sentinel wrote: »Nirnhoned is not being nerfed, it's being fixed to work as it should have in the first place.
Are the prices going to be fixed too? I've been sadly paying around 17,000g for each Item I want to learn. How will this change affect the cost of this trait?
I would imagine that Nircrux prices will still stay about the same as they are currently. Nirncrux will still only have a 0.25% drop rate, and players will still need them for research items and to craft armor and weapons. I don't see what the big fuss is about. I have more than maxed out spell resist without wearing a single piece of Nirnhoned armor.
how or you maxing out spell resist with out nirn
Remember everybody will be making new gear.... V16 weapons will be being made with Potent Nirn so the demand for this will increase a lot in the short term... potentially leading to higher prices. There isnt any nerf to this, it's still the most desirable trait.
So a dev actually said this wasn't intended yet it stayed in the game that way for months? I don't understand why ZOS fixes things at such a glacial pace.
mistermutiny89 wrote: »So a dev actually said this wasn't intended yet it stayed in the game that way for months? I don't understand why ZOS fixes things at such a glacial pace.
Game breaking perk that benefits the "in game rich" Zenimax takes months to fix.
Game breaking perk that lets the "in game poor" farm materials easier fixed in a week.
Priorities okrrr! Haha.
Rvery gaming company will cry "oh it's just too difficult to fix" when it's something that effects the majority but when something benefits the majority it's done in a second.
In all light hearted-ness though that's an MMO for you
starkerealm wrote: »mistermutiny89 wrote: »So a dev actually said this wasn't intended yet it stayed in the game that way for months? I don't understand why ZOS fixes things at such a glacial pace.
Game breaking perk that benefits the "in game rich" Zenimax takes months to fix.
Game breaking perk that lets the "in game poor" farm materials easier fixed in a week.
Priorities okrrr! Haha.
Rvery gaming company will cry "oh it's just too difficult to fix" when it's something that effects the majority but when something benefits the majority it's done in a second.
In all light hearted-ness though that's an MMO for you
Or, it could just be that less than 10% of the players in this game are highly active PvPers, so the effects of this bug are limited to a very small subset of the population.
Waffennacht wrote: »So the trait will only effect sets that offer spell resis or have been enchanted?
Just wanna be clear on (not your spell resis but your armor's peice spell resist?) that. I mean say I make a simple peice of armor with only nirn trait it will actually do nothing?