MaximusDargus wrote: »Most important, how did you ever know he has 1000CP?
MaximusDargus wrote: »Most important, how did you ever know he has 1000CP?
MaximusDargus wrote: »Most important, how did you ever know he has 1000CP?
He didn't. He just got his butt handed to him and assumed "it must be all the cps!"
Lol he may not have known how many cp's he had but let's not act like CP gap isn't a real issue.
Away the mythical 1k cp guy who is only spoke of in 3rd person on these forums.
Funny thing is after 360 cps there is less than 4% gain to 1000 in anything...
Bodybuilder wrote: »I''m a fairly skilled pvper in Eso.
Met this guy with 1k cp''s, had to go fully defensive.
I couldnt put damage on him at all, maybe like a few curses (im a sorc)
my ingame name: Dark anchor (europe serv)
Ok I'm very new. What are champion points? And how do you get them?
starkerealm wrote: »Ok I'm very new. What are champion points? And how do you get them?
They're minor passive boosts. +1% heavy armor, +2.2% crit damage, -4% sneak costs. Stuff like that. You start earning points when you hit Vet 1, and get one roughly every 100k XP you earn (400k if you're not enlightened... you'll be told what that means when you get there.)
Over time you can build a pretty impressive bonus here or there. And 900CP is getting up there. That's potentially a couple substantial modifiers, or a whole lot of really minor ones.
I'm a skilled PvPer, I went into PvP with my lvl 15 and this lvl V14 kicked my butt. ZOS need to nerf anyone who put more time into their character then me.
Away the mythical 1k cp guy who is only spoke of in 3rd person on these forums.
Funny thing is after 360 cps there is less than 4% gain to 1000 in anything...
Away the mythical 1k cp guy who is only spoke of in 3rd person on these forums.
Funny thing is after 360 cps there is less than 4% gain to 1000 in anything...
True but at 982 points, (as the op responded to confirm), that means over 300 in each.
300 in each will give 15-20% bonus to physical damage, 15-20% bonus to shock damage reduction, 15-20% bonus to stam cost reducton or regen, 15-20% bonus to self-healing or potions.
So, that DK had 15-20% more damage, 15-20% more resistance and 15-20% more healing than the OP (assuming that the OP has none).
that is quite a difference.
@Bodybuilder , how many CPs do you have?
Away the mythical 1k cp guy who is only spoke of in 3rd person on these forums.
Funny thing is after 360 cps there is less than 4% gain to 1000 in anything...
True but at 982 points, (as the op responded to confirm), that means over 300 in each.
300 in each will give 15-20% bonus to physical damage, 15-20% bonus to shock damage reduction, 15-20% bonus to stam cost reducton or regen, 15-20% bonus to self-healing or potions.
So, that DK had 15-20% more damage, 15-20% more resistance and 15-20% more healing than the OP (assuming that the OP has none).
that is quite a difference.
@Bodybuilder , how many CPs do you have?
Away the mythical 1k cp guy who is only spoke of in 3rd person on these forums.
Funny thing is after 360 cps there is less than 4% gain to 1000 in anything...
LOL GOOD JOKE
/nevergofullnuts
and @Bodybuilder just ignore those, when i know sb has *** of CP I just dont bother with them
The joke is the excuses people come up with...The numbers are never wrong and the tests were already made (which I'd prefer instead of unthinkingly repeating other people's guess-based opinions).bowmanz607 wrote: »You are simply wrong. I suggest you go do some testing on the pts.
Character Power vs CP invested:
The initial statements were:
- Characters get overwhelming majority of their CP-related power around 300-360 CP (all 3 color-trees with 100CP+ each)
- Therefore only the first 300-360 CPs are dead-crucial to get the most benefit
- Therefore additional CP above 300-360CP threshold are not really that important
I. Blue Trees - DPS output:
For purpose of this test we're maxing:
1) Main DPS boosting CP: Thaumaturge (for +25% damage output at 100CP invested)
2) Staff Expert afterwards for Staff-weaving (after reaching 100CP above)
3) Spell Erosion afterwards for additional damage bonus (abv.)
(Note: The test-character is a Magicka Nightblade with ca. 2000 Spell Damage and ca. 35000 Magicka)
Funnel Health with Staff-weaving output:
Full DPS rotation with Staff-weaving output:
II. Red Trees - Damage Mitigation and Utility:
For purpose of this test we're maxing:
1) Main DPS mitigating CP: Elemental Defender (for Elemental DMG) or Hardy (for Magicka/Poison)
2) Secondary DPS mitigating CP: Spell Shield (after reaching 100CP for max of -25% bonus).
(Note: The character is 5/1/1 Light/Medium/Heavy build, ca. 10k Spell Resistance and getting hit by Concealed Weapon using mirror character; 50% Spell Crit)
III. Green Trees - Cost Reduction and Regeneration:
For purpose of this test we're maxing:
1) Main Cost Reduction CP: Magician (for -25% bonus, maxed)
2) Main Stat Regenetaion CP: Arcanist (for +25 bonus, maxed and assuming this is needed at all)
(Note: The spell of choice was Sap Essence; two Cost Reduction enchantments on jewerly)
IV. Conclusion:
- You're getting the most benefits up to 300-360 CP.
- All CP above mentioned threshold give mostly a slight increase in character's power - be it +300CP or +900CP.
V. Additional comments related to discussion:Thank you for your time!
- Unexperienced/casual player is not likely be saved by the bonuses granted above 300-360CP threshold alone (Player Skill > Character Power).
- Unexperienced/casual player is likely be saved by having the very first 300-360CP passive bonuses unlocked.
- Unexperienced/casual players will eventually reach 300-360CPs (possible by September/October 2015 by using enlightenment pool only).
- Obviously, different character setups would focus on different CP passives, thus provide different feedback. The reason for the charts is to provide general visual feedback for CP-amount invested versus Power Gained curves progress.