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A few Templar abilities that need an overhaul

bosmern_ESO
bosmern_ESO
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So everyone who has gotten to a Templar endgame can probably agree that there are a lot of Templar abilities/morphs that need to be either changed or made better. We know that they are finally fixing focused charged (lets hope they actually fix it this time) and Ceremony. But lets hope they fix the other abilities that could either use a buff or make them useful.

Backlash morph - Purifying light- (the Stamina morph isn't all too bad).
I don't think I've ever seen any Templar really use this, It seems like a good ability but the Healing circle it leaves is very small, and it doesn't heal all to much. PvP you shouldn't even use it unless you use the stamina morph. PvE wise, its something you'd cast on a boss, But the bosses are fairly large and the tank can never stand on it because the bosses are standing on top of it.

I suggest making the circle that the ability leaves larger, and maybe heal a bit more.

Healing Ritual- Lingering Ritual
Its a lot better to take the reduce cast time, This is because you can easily get interrupted/CC'd in the middle of the channel, then no one gets the heals. The reduced cast time is a lot more superior.

I feel that having you get healing ticks for the duration of the 8 seconds instead of the end could help balance it with Ritual of Rebirth

Restoring aura - Radiant Aura

Honestly, why would anyone use Radiant Aura? The passive is the same as potions and you can have either a potions passive or Radiant Aura. The only time you'd want this is to increase the other two resources your potion doesn't cover, Though repentance is better in every way. Repent has no cost, heals and restores stamina, it also increases your recovery for all stats when its slotted like Radiant Aura.

Radiant Aura was amazing before they nerfed it to all hell (though it needed to be with no soft caps). If Radiant aura gave other buffs like Increase weapon power/spell power maybe it will be useful, anything really. The Current state it is in is just terrible, I don't think there is a single competitive Templar out there using it.

Cleansing ritual - Lingering Ritual

This ability itself is good, but If you pair it up to the other morph it is an afterthought. Purifying Ritual has a reduced cost and it removes additional negative effects, which is a win win. The extra 10 seconds isn't even worth.

Lingering Ritual could definitely use some other buff to make it worth it, maybe have it provide another buff for allies or some kind of debuff for enemies standing in the circle.
~Thallen~
  • Akinos
    Akinos
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    So everyone who has gotten to a Templar endgame can probably agree that there are a lot of Templar abilities/morphs that need to be either changed or made better. We know that they are finally fixing focused charged (lets hope they actually fix it this time) and Ceremony. But lets hope they fix the other abilities that could either use a buff or make them useful.

    Backlash morph - Purifying light- (the Stamina morph isn't all too bad).
    I don't think I've ever seen any Templar really use this, It seems like a good ability but the Healing circle it leaves is very small, and it doesn't heal all to much. PvP you shouldn't even use it unless you use the stamina morph. PvE wise, its something you'd cast on a boss, But the bosses are fairly large and the tank can never stand on it because the bosses are standing on top of it.

    I suggest making the circle that the ability leaves larger, and maybe heal a bit more.

    Healing Ritual- Lingering Ritual
    Its a lot better to take the reduce cast time, This is because you can easily get interrupted/CC'd in the middle of the channel, then no one gets the heals. The reduced cast time is a lot more superior.

    I feel that having you get healing ticks for the duration of the 8 seconds instead of the end could help balance it with Ritual of Rebirth

    Restoring aura - Radiant Aura

    Honestly, why would anyone use Radiant Aura? The passive is the same as potions and you can have either a potions passive or Radiant Aura. The only time you'd want this is to increase the other two resources your potion doesn't cover, Though repentance is better in every way. Repent has no cost, heals and restores stamina, it also increases your recovery for all stats when its slotted like Radiant Aura.

    Radiant Aura was amazing before they nerfed it to all hell (though it needed to be with no soft caps). If Radiant aura gave other buffs like Increase weapon power/spell power maybe it will be useful, anything really. The Current state it is in is just terrible, I don't think there is a single competitive Templar out there using it.

    Cleansing ritual - Lingering Ritual

    This ability itself is good, but If you pair it up to the other morph it is an afterthought. Purifying Ritual has a reduced cost and it removes additional negative effects, which is a win win. The extra 10 seconds isn't even worth.

    Lingering Ritual could definitely use some other buff to make it worth it, maybe have it provide another buff for allies or some kind of debuff for enemies standing in the circle.

    I agree with all of this. Another skill that could be made more useful is our Javelin skill. I think I see a templar use that skill like once every 3 weeks lol. Healing Ritual's cast time should be the same as Dark Flare by default imo. Vampire's Bane is mostly worthless too, compared to it's AoE version. Which is also mostly non useful.
    Edited by Akinos on 27 July 2015 20:12
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • Cinbri
    Cinbri
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    There is tons of useless PvP skills. We will see in tomorrows patchnotes how it will changes.
    Edited by Cinbri on 27 July 2015 21:14
  • Joy_Division
    Joy_Division
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    ^ There is no maintenance this week

    Edit: do you mean the PTS? Is there any confirmation it will be up tomorrow?
    Edited by Joy_Division on 27 July 2015 21:34
  • Cinbri
    Cinbri
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    ^ There is no maintenance this week

    Edit: do you mean the PTS? Is there any confirmation it will be up tomorrow?
    http://forums.elderscrollsonline.com/en-GB/discussion/200469/imperial-city-available-on-the-pts-on-7-28#latest
    Patchnotes and PTS start today already.
    Edited by Cinbri on 28 July 2015 05:38
  • manny254
    manny254
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    Well I largely disagree with most of these.

    Lingering ritual: The actual reduction in the cast time is very small (.3sec I think) so lingering can actually be good. The main issue with this skill is it only heals 6 people so it can not compete with healing springs.

    Radiant Aura: While I no longer find room for it since I got vigor it is not bad for a stam build. Repentance scales off of magic so a stamina templar should never cast it in a group. Radiant gives the buff to your whole group, and its is nice to not always use a tri pot. Also if you use 2h you can get the buff from battle rush and stack it with radiant. So for a stam templar with 2h radiant gives more stam back from a single kill, and in pvp it can save you alot of tri pots.

    Lingering ritual: I used to love this morph when I mostly played pve as a healer. It is an easy way to get the focused healing passive, and lingering ritual is much more convenient for this.


    - Mojican
  • Zheg
    Zheg
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    I'd add Radial Sweep to the list. It's a very lackluster ultimate and should either tick harder/longer, or (preferably) just do it's damage in one burst.

    The rest:
    • Puncturing Strikes needs the CC removed or changed to a snare
    • Eclipse - I hate this skill. I never use it (though I've tried) and have nasty feelings towards it given how much pvp guards like to spam it. If you have eclipse on you while you use radiant destruction, you get bugged out and can die to guards because your abilities get locked/can't CC break.
    • Wouldn't mind if Backlash could crit...
    • Sun Fire is meh. Needs something.

    I like the OP's idea for healing ritual. I like to use this skill while wearing cyrodiil's light, but the mobility reduction and interrupt chance makes it risky in pvp.
  • BurtFreeman
    BurtFreeman
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    ...there are a lot of Templar abilities/morphs that need to be either changed or made better.

    this month i'm levelling my templar, and for what i've seen, he has a very strong presence all around (survivability, mobility, dot and dps), so if i think of a change, the thirst idea is a nerf.

  • Maphusail
    Maphusail
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    ...there are a lot of Templar abilities/morphs that need to be either changed or made better.

    this month i'm levelling my templar, and for what i've seen, he has a very strong presence all around (survivability, mobility, dot and dps), so if i think of a change, the thirst idea is a nerf.

    You're one of these trolls whose whinigs about nerfing made devs to break this once competitive class.
    Edited by Maphusail on 28 July 2015 07:52
  • BurtFreeman
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    Maphusail wrote: »
    You're one of these trolls whose whinigs about nerfing made devs to break this once competitive class.

    yes, i am a troll :) my favorite class is a sorc, the second is the templar. if you read several posts of mine i'm asking sorc nerf too.

    fact: templar is the only class i can play with only class skills in my bars:

    resto: breath of life, purifying ritual, channelled focus, puncturing sweep, binding javellin | solar prison
    destro: reflective light, solar barrage *, purifyng light, radiant oppression, explosive charge | empowering sweep **

    sometimes i put 2 mage guild skills to get advantage from the passives: * degeneration ** shooting stars

    those are very effective skills, similar to the overpowered sorc: better than this i think you may ask zos for a god mode.

    edit: the only way you may enjoy challenge in a long term game is nerfing your skills, because the scalable difficult/content is not really working.
    Edited by BurtFreeman on 28 July 2015 15:30
  • Fruitdog
    Fruitdog
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    You use only class skills but still use a resto and destro...
  • BurtFreeman
    BurtFreeman
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    Fruitdog wrote: »
    You use only class skills but still use a resto and destro...

    is just what i say,
    until an empity hand combat skill line will come, if ever.

  • Soris
    Soris
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    ...there are a lot of Templar abilities/morphs that need to be either changed or made better.
    for what i've seen, he has a very strong presence all around (survivability, mobility, dot and dps)
    Maphusail wrote: »
    You're one of these trolls whose whinigs about nerfing made devs to break this once competitive class.

    yes, i am a troll :) my favorite class is a sorc, the second is the templar. if you read several posts of mine i'm asking sorc nerf too.

    fact: templar is the only class i can play with only class skills in my bars:

    resto: breath of life, purifying ritual, channelled focus, puncturing sweep, binding javellin | solar prison
    destro: reflective light, solar barrage *, purifyng light, radiant oppression, explosive charge | empowering sweep **

    sometimes i put 2 mage guild skills to get advantage from the passives: * degeneration ** shooting stars

    those are very effective skills, similar to the overpowered sorc: better than this i think you may ask zos for a god mode.

    edit: the only way you may enjoy challenge in a long term game is nerfing your skills, because the scalable difficult/content is not really working.
    Is it this build you mentioned? If so where is mobility and survivability?
    Oh I see now you admit yourself you're a troll. Anyways, that made sense.
    Edited by Soris on 28 July 2015 16:19
    Welkynd [Templar/AD/EU]
  • tplink3r1
    tplink3r1
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    Maphusail wrote: »
    You're one of these trolls whose whinigs about nerfing made devs to break this once competitive class.

    yes, i am a troll :) my favorite class is a sorc, the second is the templar. if you read several posts of mine i'm asking sorc nerf too.

    fact: templar is the only class i can play with only class skills in my bars:

    resto: breath of life, purifying ritual, channelled focus, puncturing sweep, binding javellin | solar prison
    destro: reflective light, solar barrage *, purifyng light, radiant oppression, explosive charge | empowering sweep **

    sometimes i put 2 mage guild skills to get advantage from the passives: * degeneration ** shooting stars

    those are very effective skills, similar to the overpowered sorc: better than this i think you may ask zos for a god mode.

    edit: the only way you may enjoy challenge in a long term game is nerfing your skills, because the scalable difficult/content is not really working.
    Tip: Don't even touch Cyrodiil with that build.
    VR16 Templar
    VR3 Sorcerer
  • BurtFreeman
    BurtFreeman
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    Soris wrote: »
    Is it this build you mentioned? If so where is mobility and survivability?
    Oh I see now you admit yourself you're a troll. Anyways, that made sense.

    to answer you:
    explosive charge (mobility) and puncturing sweep (survivability plus breath of life, purifying ritual, channelled focus).
    sorry, but i think we play different game! just try to get fun sometime :)
    Edited by BurtFreeman on 28 July 2015 18:45
  • BurtFreeman
    BurtFreeman
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    tplink3r1 wrote: »
    Tip: Don't even touch Cyrodiil with that build.

    i will wait the god mode then!
    in the main time, let me know if i can :)

  • Soris
    Soris
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    Insert dogesuchmobilitymuchsurvivabilitywow.jpeg
    That "god" mode is false just saying. You gonna be explode in veteran campaigns with that.
    Welkynd [Templar/AD/EU]
  • JDar
    JDar
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    Whatever that templar thing that stabs you over and over again while you're in cloak. Let's fix that one. And by "fix", I mean "nerf to the ground".
    Edited by JDar on 28 July 2015 19:13
  • Cinbri
    Cinbri
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    2.1 PTS patchnotes is released
    http://forums.elderscrollsonline.com/en/discussion/200571/pts-patch-notes-v2-1/p1
    And this sounds like a joke or fail.
  • bosmern_ESO
    bosmern_ESO
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    Soris wrote: »
    Insert dogesuchmobilitymuchsurvivabilitywow.jpeg
    That "god" mode is false just saying. You gonna be explode in veteran campaigns with that.

    Templars can be the biggest turtle, they can sit there and spam Breath of Life and throw down a cleansing ritual every time you debuff them, but while they're doing that they aren't damaging you in any way.
    ~Thallen~
  • Francescolg
    Francescolg
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    Cinbri wrote: »
    2.1 PTS patchnotes is released
    http://forums.elderscrollsonline.com/en/discussion/200571/pts-patch-notes-v2-1/p1
    And this sounds like a joke or fail.
    Don't read them...

  • byCrux
    byCrux
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    JDar wrote: »
    Whatever that templar thing that stabs you over and over again while you're in cloak. Let's fix that one. And by "fix", I mean "nerf to the ground".

    Yes, continue nerfing this already *** class.
    Xbox NA
  • Maphusail
    Maphusail
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    The above mentioned build fits probably only PVE. But that's not the subject of discussion. You can actually complete all the pve content with spamming breath of life and puncturing strikes alone. But in pvp you will be already dead. What's the use of being "survivable" while staying alive longer than other classes if you can't deal damage. And you stay alive as long as you can heal. That can't prevent you from being instantly damaged by an enemy till your mana pool is out.
  • BurtFreeman
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    PVPing with solo mind could be the worst thought i can make.
    we have 4 good classes that fit exactly the foundation of combat:
    a strong group need a dedicated healers, long range marksmans-spellcasters, infantry tanks and executors.
    want to be the best healer? use the templar (too keep in theme with discussion, still need a nerf here and there);
    if not use another class that match your taste.


  • Francescolg
    Francescolg
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    Pa strong group need a dedicated healers
    Yes, we need dedicated healers but also dedicated healers want to have some solo-fun in a pvp-game, due to the pressure we have, in some "fotm-group", as well as in random groups.

    If you gimp the healer-class in a away, that you take away their survivability (Blazing Shield/Hp nurf after 1.6), + Radiant Aura nurf, +Blind Flashes nurf, ++, while at the same time you don't give them sth. back, like a real AE CC (an ae root for example) or at least some form of "not interruptable" damage mechanic, good synergies, etc. etc..,
    the healer class is left with nothing: neither reliable self-defense (we just ask for a 8-12k absorb shield), nor the ability to do uninterruptable-burst damage, WHICH is terrificly needed in a pvp/game in which everyone is spamming interrupt skills (mostly crushing shock + poison arrow). Biting jabs/sweep and radiant destruction, etc. etc. CAN all be interrupted with ease AND the new CP-system, (as well as other mechanics), severely punish you, if you get interrupted!

    So, we templars, are left with tools (skills) which can be interrupted all day long, while if you play an NB you will immediately notice how their skills are mostly instants! No long animations, no waiting, no channeling, high "movability" in fight, etc.. The same applies to the sorc (if spec'd right), as the Crystal Fragments mechanic allows nearly infinite instant casts left and right and CF got a very good probability to proc..., even when healing (resto skills activate it) they can proc Crystal Fragments. For DKs... I'm not so much experienced.

    If you put all casted/channeled templar skills into a list (instants / interruptable spells), you'll see that practically nothing useful is left for damage, except for maybe the "throwed spear", loool ... (worst burst damage ever, worst mobility, worst auto-defense, worst sustainability, you can not fall deeper...)

    We're ok with that "disparity", we can live with our crappy damage lines made out of interruptable spells, without any reliable (uninterruptable) burst damage, because we fight for the light, you know?! Namely, we're healers! Most of us!

    We are not ok with the huge disparity in self-defense! (Blazing Shield/HP) And that is what this developer is doing to the templar class since the last patch!
    Edited by Francescolg on 31 July 2015 19:30
  • Akinos
    Akinos
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    Pa strong group need a dedicated healers
    Yes, we need dedicated healers but also dedicated healers want to have some solo-fun in a pvp-game, due to the pressure we have, in some "fotm-group", as well as in random groups.

    If you gimp the healer-class in a away, that you take away their survivability (Blazing Shield/Hp nurf after 1.6), + Radiant Aura nurf, +Blind Flashes nurf, ++, while at the same time you don't give them sth. back, like a real AE CC (an ae root for example) or at least some form of "not interruptable" damage mechanic, good synergies, etc. etc..,
    the healer class is left with nothing: neither reliable self-defense (we just ask for a 8-12k absorb shield), nor the ability to do uninterruptable-burst damage, WHICH is terrificly needed in a pvp/game in which everyone is spamming interrupt skills (mostly crushing shock + poison arrow). Biting jabs/sweep and radiant destruction, etc. etc. CAN all be interrupted with ease AND the new CP-system, (as well as other mechanics), severely punish you, if you get interrupted!

    So, we templars, are left with tools (skills) which can be interrupted all day long, while if you play an NB you will immediately notice how their skills are mostly instants! No long animations, no waiting, no channeling, high "movability" in fight, etc.. The same applies to the sorc (if spec'd right), as the Crystal Fragments mechanic allows nearly infinite instant casts left and right and CF got a very good probability to proc..., even when healing (resto skills activate it) they can proc Crystal Fragments. For DKs... I'm not so much experienced.

    If you put all casted/channeled templar skills into a list (instants / interruptable spells), you'll see that practically nothing useful is left for damage, except for maybe the "throwed spear", loool ... (worst burst damage ever, worst mobility, worst auto-defense, worst sustainability, you can not fall deeper...)

    We're ok with that "disparity", we can live with our crappy damage lines made out of interruptable spells, without any reliable (uninterruptable) burst damage, because we fight for the light, you know?! Namely, we're healers! Most of us!

    We are not ok with the huge disparity in self-defense! (Blazing Shield/HP) And that is what this developer is doing to the templar class since the last patch!

    Wow...I never thought about it that way, all our major damage skills, all 3 of them, lel. ARE ALL CHANNELED SKILLS. Yet somehow still manage to do less damage and have less utility then other classes instant cast skills....


    Players: ZENIMAX PLS! BALANCE GAME!

    Zenimax: Who the hell is Bal Ance? There is no mention of said character in our Elder Scrolls Lore Book.
    Edited by Akinos on 31 July 2015 20:15
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    For DKs... I'm not so much experienced.

    DKs are even better off: they have no channeled skills at all.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Soris
    Soris
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    It's funny how they remove cast time from prox detonation, agony and rune prison when people complained about. Now there are literally no hard cast/channeled skills other than templar skills. And no, crystal fragments is an instant skill.

    And hell yeah nerf that class even more. Because *** all templars.

    I wonder where this hate comes from, what is its source.. :|
    Welkynd [Templar/AD/EU]
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