bosmern_ESO wrote: »So everyone who has gotten to a Templar endgame can probably agree that there are a lot of Templar abilities/morphs that need to be either changed or made better. We know that they are finally fixing focused charged (lets hope they actually fix it this time) and Ceremony. But lets hope they fix the other abilities that could either use a buff or make them useful.
Backlash morph - Purifying light- (the Stamina morph isn't all too bad).
I don't think I've ever seen any Templar really use this, It seems like a good ability but the Healing circle it leaves is very small, and it doesn't heal all to much. PvP you shouldn't even use it unless you use the stamina morph. PvE wise, its something you'd cast on a boss, But the bosses are fairly large and the tank can never stand on it because the bosses are standing on top of it.
I suggest making the circle that the ability leaves larger, and maybe heal a bit more.
Healing Ritual- Lingering Ritual
Its a lot better to take the reduce cast time, This is because you can easily get interrupted/CC'd in the middle of the channel, then no one gets the heals. The reduced cast time is a lot more superior.
I feel that having you get healing ticks for the duration of the 8 seconds instead of the end could help balance it with Ritual of Rebirth
Restoring aura - Radiant Aura
Honestly, why would anyone use Radiant Aura? The passive is the same as potions and you can have either a potions passive or Radiant Aura. The only time you'd want this is to increase the other two resources your potion doesn't cover, Though repentance is better in every way. Repent has no cost, heals and restores stamina, it also increases your recovery for all stats when its slotted like Radiant Aura.
Radiant Aura was amazing before they nerfed it to all hell (though it needed to be with no soft caps). If Radiant aura gave other buffs like Increase weapon power/spell power maybe it will be useful, anything really. The Current state it is in is just terrible, I don't think there is a single competitive Templar out there using it.
Cleansing ritual - Lingering Ritual
This ability itself is good, but If you pair it up to the other morph it is an afterthought. Purifying Ritual has a reduced cost and it removes additional negative effects, which is a win win. The extra 10 seconds isn't even worth.
Lingering Ritual could definitely use some other buff to make it worth it, maybe have it provide another buff for allies or some kind of debuff for enemies standing in the circle.
http://forums.elderscrollsonline.com/en-GB/discussion/200469/imperial-city-available-on-the-pts-on-7-28#latestJoy_Division wrote: »^ There is no maintenance this week
Edit: do you mean the PTS? Is there any confirmation it will be up tomorrow?
bosmern_ESO wrote: »...there are a lot of Templar abilities/morphs that need to be either changed or made better.
BurtFreeman wrote: »bosmern_ESO wrote: »...there are a lot of Templar abilities/morphs that need to be either changed or made better.
this month i'm levelling my templar, and for what i've seen, he has a very strong presence all around (survivability, mobility, dot and dps), so if i think of a change, the thirst idea is a nerf.
You're one of these trolls whose whinigs about nerfing made devs to break this once competitive class.
BurtFreeman wrote: »for what i've seen, he has a very strong presence all around (survivability, mobility, dot and dps)bosmern_ESO wrote: »...there are a lot of Templar abilities/morphs that need to be either changed or made better.
Is it this build you mentioned? If so where is mobility and survivability?BurtFreeman wrote: »You're one of these trolls whose whinigs about nerfing made devs to break this once competitive class.
yes, i am a troll my favorite class is a sorc, the second is the templar. if you read several posts of mine i'm asking sorc nerf too.
fact: templar is the only class i can play with only class skills in my bars:
resto: breath of life, purifying ritual, channelled focus, puncturing sweep, binding javellin | solar prison
destro: reflective light, solar barrage *, purifyng light, radiant oppression, explosive charge | empowering sweep **
sometimes i put 2 mage guild skills to get advantage from the passives: * degeneration ** shooting stars
those are very effective skills, similar to the overpowered sorc: better than this i think you may ask zos for a god mode.
edit: the only way you may enjoy challenge in a long term game is nerfing your skills, because the scalable difficult/content is not really working.
Tip: Don't even touch Cyrodiil with that build.BurtFreeman wrote: »You're one of these trolls whose whinigs about nerfing made devs to break this once competitive class.
yes, i am a troll my favorite class is a sorc, the second is the templar. if you read several posts of mine i'm asking sorc nerf too.
fact: templar is the only class i can play with only class skills in my bars:
resto: breath of life, purifying ritual, channelled focus, puncturing sweep, binding javellin | solar prison
destro: reflective light, solar barrage *, purifyng light, radiant oppression, explosive charge | empowering sweep **
sometimes i put 2 mage guild skills to get advantage from the passives: * degeneration ** shooting stars
those are very effective skills, similar to the overpowered sorc: better than this i think you may ask zos for a god mode.
edit: the only way you may enjoy challenge in a long term game is nerfing your skills, because the scalable difficult/content is not really working.
Is it this build you mentioned? If so where is mobility and survivability?
Oh I see now you admit yourself you're a troll. Anyways, that made sense.
Insert dogesuchmobilitymuchsurvivabilitywow.jpeg
That "god" mode is false just saying. You gonna be explode in veteran campaigns with that.
Don't read them...2.1 PTS patchnotes is released
http://forums.elderscrollsonline.com/en/discussion/200571/pts-patch-notes-v2-1/p1
And this sounds like a joke or fail.
Yes, we need dedicated healers but also dedicated healers want to have some solo-fun in a pvp-game, due to the pressure we have, in some "fotm-group", as well as in random groups.BurtFreeman wrote: »Pa strong group need a dedicated healers
Francescolg wrote: »Yes, we need dedicated healers but also dedicated healers want to have some solo-fun in a pvp-game, due to the pressure we have, in some "fotm-group", as well as in random groups.BurtFreeman wrote: »Pa strong group need a dedicated healers
If you gimp the healer-class in a away, that you take away their survivability (Blazing Shield/Hp nurf after 1.6), + Radiant Aura nurf, +Blind Flashes nurf, ++, while at the same time you don't give them sth. back, like a real AE CC (an ae root for example) or at least some form of "not interruptable" damage mechanic, good synergies, etc. etc..,
the healer class is left with nothing: neither reliable self-defense (we just ask for a 8-12k absorb shield), nor the ability to do uninterruptable-burst damage, WHICH is terrificly needed in a pvp/game in which everyone is spamming interrupt skills (mostly crushing shock + poison arrow). Biting jabs/sweep and radiant destruction, etc. etc. CAN all be interrupted with ease AND the new CP-system, (as well as other mechanics), severely punish you, if you get interrupted!
So, we templars, are left with tools (skills) which can be interrupted all day long, while if you play an NB you will immediately notice how their skills are mostly instants! No long animations, no waiting, no channeling, high "movability" in fight, etc.. The same applies to the sorc (if spec'd right), as the Crystal Fragments mechanic allows nearly infinite instant casts left and right and CF got a very good probability to proc..., even when healing (resto skills activate it) they can proc Crystal Fragments. For DKs... I'm not so much experienced.
If you put all casted/channeled templar skills into a list (instants / interruptable spells), you'll see that practically nothing useful is left for damage, except for maybe the "throwed spear", loool ... (worst burst damage ever, worst mobility, worst auto-defense, worst sustainability, you can not fall deeper...)
We're ok with that "disparity", we can live with our crappy damage lines made out of interruptable spells, without any reliable (uninterruptable) burst damage, because we fight for the light, you know?! Namely, we're healers! Most of us!
We are not ok with the huge disparity in self-defense! (Blazing Shield/HP) And that is what this developer is doing to the templar class since the last patch!
Francescolg wrote: »For DKs... I'm not so much experienced.