@Solanum Instead of typing it out i will just leae this video here to show how animation cancelling adds to the skill requirement in combat and provides the game with a more responsive feeling in combat.
https://youtube.com/watch?v=9TU43Yi5mAE
geordie0707 wrote: »*** game is worst pvp online that's simple skilled or unskilled I can't do anything about 8.5 k crystal *** fragments and I doubt any one can its a *** joke
Sure the trick itself is very basic. However taking these to the next level with bash dodge and swap cancelling certainly adds another layer of skill to the combat in this game, which in my opinion is very needed, since most basics are so easy to grasp that only some hours of PvP practise can turn you into a quite decent player.
geordie0707 wrote: »*** game is worst pvp online that's simple skilled or unskilled I can't do anything about 8.5 k crystal *** fragments and I doubt any one can its a *** joke
Well absorb magic, reflective scale, roll dodge, line of sight are all things you can do against crystal frags. Frags are like eclipse, a wonderful tool against people who don't know how to defend against it.
@Solanum Instead of typing it out i will just leae this video here to show how animation cancelling adds to the skill requirement in combat and provides the game with a more responsive feeling in combat.
https://youtube.com/watch?v=9TU43Yi5mAE
I would like to again emphasize the video as it gives a pretty good showcase of what animation cancelling actually adds to combat.
So, recently I've attempted some PVP again, and it's a mess.
It's reached a point where I can't even blame my fellow players anymore for abusing latency and bugs, because seemingly everyone does this. And I cannot imagine that ZOS wants their players to be nearly forced into this behavior to do reasonably well in PVP.
TLDR:
I would really like PVP based on skill, rather then based on who knows the latest bug or quirk in game mechanics. If I can help to make this happen I will gladly do so, and I believe and hope there are many good PVPers that would like the same. How can we fix PVP?
So, recently I've attempted some PVP again, and it's a mess.
It's reached a point where I can't even blame my fellow players anymore for abusing latency and bugs, because seemingly everyone does this. And I cannot imagine that ZOS wants their players to be nearly forced into this behavior to do reasonably well in PVP.
TLDR:
I would really like PVP based on skill, rather then based on who knows the latest bug or quirk in game mechanics. If I can help to make this happen I will gladly do so, and I believe and hope there are many good PVPers that would like the same. How can we fix PVP?
JMO players can't be blamed for latency but they can be blamed for intentionally abusing bugs/using exploits. Totally agree with your TLDR though. Right now being "good" at PvP has more to do with knowing how stuff doesn't work the way it should, and that's totally effed up.
In games like this, many/most people (especially the really "invested" ones) are going to take the easiest way and cheat if they can; therefore, the remaining folks who don't exploit can't fix PvP. It's up to the devs to fix the cheats. If the devs don't, PvP will always be a relative joke.
So, recently I've attempted some PVP again, and it's a mess.
It's reached a point where I can't even blame my fellow players anymore for abusing latency and bugs, because seemingly everyone does this. And I cannot imagine that ZOS wants their players to be nearly forced into this behavior to do reasonably well in PVP.
TLDR:
I would really like PVP based on skill, rather then based on who knows the latest bug or quirk in game mechanics. If I can help to make this happen I will gladly do so, and I believe and hope there are many good PVPers that would like the same. How can we fix PVP?
JMO players can't be blamed for latency but they can be blamed for intentionally abusing bugs/using exploits. Totally agree with your TLDR though. Right now being "good" at PvP has more to do with knowing how stuff doesn't work the way it should, and that's totally effed up.
In games like this, many/most people (especially the really "invested" ones) are going to take the easiest way and cheat if they can; therefore, the remaining folks who don't exploit can't fix PvP. It's up to the devs to fix the cheats. If the devs don't, PvP will always be a relative joke.
I don't agree with this.
While some players are using exploits I know far more players who are skilled and who are not. Most of the people in Cyrodiil aren't using bugs or exploits.
FriedEggSandwich wrote: »geordie0707 wrote: »*** game is worst pvp online that's simple skilled or unskilled I can't do anything about 8.5 k crystal *** fragments and I doubt any one can its a *** joke
8.5k crystal frags lol? My destro heavy attacks crit for upto 15k. Projectiles have travel times so can be seen, they can be blocked, dodged, cloaked, absorbed, reflected. No need to thank me.
This right here. ^^^^its beyond my understanding why its possible to have 3-quarters of ability visual cues not even play out, in a minimalistic UI system that heavily relies on visual cue.
geordie0707 wrote: »And another thing *** from pact and dominion are in league anyways u *** ***
I do hope that statement from last week marks a change in philosophy. Animation cancelling (automated or manual) and its efficiency is strongly influenced by latency. Players forced to play with high (100+) latency values will never achieve the same rate than players with low (30-) latency values.@MaximusDargus
I am sorry to tell you, but in an earlier ESO live they actually sadi that they had "embraced animation cancelling" into their desing philosophy since they feel like it brings a different layer of skill to the game.
I dont remember the exact episode, but it was a few months back and the statement came from Eric Wobble himself during a Q&A segment.
Conclusively I find it rather unlikely that they will actually remove animation cancelling any time soon.
Making the game this dependent on internet connection quality makes me remember when I switched from 56k to ISDN for Quake II. It was a veritable "what the mofoing tartarus" moment. I do hope that the system gets changed in a way where 100 or even 200 ms latency will not make a difference. Keep animation cancelling to a certain extent if you so wish, but make sure latency does not continue to be an issue.
Are you saying that the quality of Internet connection is a measure of skill? I can't even...The_Outsider wrote: »I do hope that statement from last week marks a change in philosophy. Animation cancelling (automated or manual) and its efficiency is strongly influenced by latency. Players forced to play with high (100+) latency values will never achieve the same rate than players with low (30-) latency values.@MaximusDargus
I am sorry to tell you, but in an earlier ESO live they actually sadi that they had "embraced animation cancelling" into their desing philosophy since they feel like it brings a different layer of skill to the game.
I dont remember the exact episode, but it was a few months back and the statement came from Eric Wobble himself during a Q&A segment.
Conclusively I find it rather unlikely that they will actually remove animation cancelling any time soon.
Making the game this dependent on internet connection quality makes me remember when I switched from 56k to ISDN for Quake II. It was a veritable "what the mofoing tartarus" moment. I do hope that the system gets changed in a way where 100 or even 200 ms latency will not make a difference. Keep animation cancelling to a certain extent if you so wish, but make sure latency does not continue to be an issue.
So we should alter the game to make it simpler for the people with bad internet connections? Don't misunderstand me: I have the worst internet known to mankind. And I disagree with this. Imagine if a game like League of Legends, which also depends a great deal on connectivity, altered their game so people with laggy connections could perform on the highest level. If they did something like this...It seems like it would make the game really...faceroll? For lack of a better term...
Pls don't remove mechanics like Animation Cancel! Pls don't make ESO easier!
Idk. That's just what I think.
Punishing people for bad Internet is suicide for any game developer, since not everyone even has access to fast broadband. Plus I don't see how it's fair that even some Internet packages that promise 15-30mb only give you 15 at best, when it's completely legal as it's estimated speed.
People wouldn't bother, elitist attitudes ruin gaming.
It should nonetheless never require you to have a fiber connection with direct path to server farm and less than 10ms ping. I have 50mbit, but due to location and layout of my flat, I have to use wifi. I do get full download speed for everything (patching with close to 7 MB/s even a bit higher than advertised) but almost never have less than 100ms ping.Punishing people for bad Internet is suicide for any game developer, since not everyone even has access to fast broadband. Plus I don't see how it's fair that even some Internet packages that promise 15-30mb only give you 15 at best, when it's completely legal as it's estimated speed.
People wouldn't bother, elitist attitudes ruin gaming.
The game is an 80GB download with regular 5GB patches....it's already punishing for people with bad internet. Broadband access is already available to 90-95% of their target audience.
However, there is a suspicious amount of people spamming the smiting dawnbreaker, wielding maces, something something camouflaged hunter and caltrops. Then there is an insane amount of animation cancelling, half the times I don't actually see any animation at all, I just instantly die and quite frequently the total damage done doesn't even add up to my hitpoints.
However, there is a suspicious amount of people spamming the smiting dawnbreaker, wielding maces, something something camouflaged hunter and caltrops. Then there is an insane amount of animation cancelling, half the times I don't actually see any animation at all, I just instantly die and quite frequently the total damage done doesn't even add up to my hitpoints.
In general dmg is too high atm. On the other side it's possible to avoid nearly 100% of the dmg by stacking shields, roll dodge etc. This together allows builds which are rather squishy, tanky and glass canon at the same time. Not good.
Additionally I think your issue is not animation canceling. Some ppl try to desync client and server by producing feedback overloads, after the overload ends the server tries to resync again which causes all dmg of differnt abilities coming in at the same time. I personally dont think animation canceling itself destroys the balance.
Come join us in non vet campaign. Normalized stats, no lags, less griefers -> fun to play
It should nonetheless never require you to have a fiber connection with direct path to server farm and less than 10ms ping. I have 50mbit, but due to location and layout of my flat, I have to use wifi. I do get full download speed for everything (patching with close to 7 MB/s even a bit higher than advertised) but almost never have less than 100ms ping.Punishing people for bad Internet is suicide for any game developer, since not everyone even has access to fast broadband. Plus I don't see how it's fair that even some Internet packages that promise 15-30mb only give you 15 at best, when it's completely legal as it's estimated speed.
People wouldn't bother, elitist attitudes ruin gaming.
The game is an 80GB download with regular 5GB patches....it's already punishing for people with bad internet. Broadband access is already available to 90-95% of their target audience.
Playing on a gaming laptop at a friends using ethernet and a ping of 35 while losing almost 50fps although playing on low instead of high, I did seriously better in pvp. The game was so much more responsive, I never thought it to have this much of an influence. This is bad network code.
Mate, I know. I can't use powerline, the building is 35 years old and the power cabling is abysmal (I tried, it was worse than wifi). I can't use Ethernet because my landlord has clearly stated that I will lose my CHF10k deposit if I drill holes through the wall. the WiFi is my only option. To minimize its bad influence, I have receiver and sender approx. 60cm apart on both sides of the same wall. I use a brand new wifi router and a brand new wifi device on my computer. I have scanned the network and use a frequency band that is not used by anyone else within range.It should nonetheless never require you to have a fiber connection with direct path to server farm and less than 10ms ping. I have 50mbit, but due to location and layout of my flat, I have to use wifi. I do get full download speed for everything (patching with close to 7 MB/s even a bit higher than advertised) but almost never have less than 100ms ping.Punishing people for bad Internet is suicide for any game developer, since not everyone even has access to fast broadband. Plus I don't see how it's fair that even some Internet packages that promise 15-30mb only give you 15 at best, when it's completely legal as it's estimated speed.
People wouldn't bother, elitist attitudes ruin gaming.
The game is an 80GB download with regular 5GB patches....it's already punishing for people with bad internet. Broadband access is already available to 90-95% of their target audience.
Playing on a gaming laptop at a friends using ethernet and a ping of 35 while losing almost 50fps although playing on low instead of high, I did seriously better in pvp. The game was so much more responsive, I never thought it to have this much of an influence. This is bad network code.
What are you even talking about?
-Never- use Wifi for gaming.
Wifi introduces latency. It is also highly susceptible to interference from other devices and other Wifi sources.
You answered your own question. The Wifi is killing your response times, not the code.
Also, most people don't seem to know what those numbers mean. The 50Mbit vs 1Mbit doesn't mean jack when it comes to responsiveness of a game. Those are bandwidth numbers, not speed. Download speed =/= Responsiveness.
That means you can download 50 M-bits- per second. (Not bytes, even.) What matters here is response time (latency is a negative effect to response time), measured by your ping.
Invest in something like power-line adapters if you want to reduce latency and cannot run ethernet. You will decrease your available bandwidth, but drastically improve your latency issues.
Mate, I know. I can't use powerline, the building is 35 years old and the power cabling is abysmal (I tried, it was worse than wifi). I can't use Ethernet because my landlord has clearly stated that I will lose my CHF10k deposit if I drill holes through the wall. the WiFi is my only option. To minimize its bad influence, I have receiver and sender approx. 60cm apart on both sides of the same wall. I use a brand new wifi router and a brand new wifi device on my computer. I have scanned the network and use a frequency band that is not used by anyone else within range.It should nonetheless never require you to have a fiber connection with direct path to server farm and less than 10ms ping. I have 50mbit, but due to location and layout of my flat, I have to use wifi. I do get full download speed for everything (patching with close to 7 MB/s even a bit higher than advertised) but almost never have less than 100ms ping.Punishing people for bad Internet is suicide for any game developer, since not everyone even has access to fast broadband. Plus I don't see how it's fair that even some Internet packages that promise 15-30mb only give you 15 at best, when it's completely legal as it's estimated speed.
People wouldn't bother, elitist attitudes ruin gaming.
The game is an 80GB download with regular 5GB patches....it's already punishing for people with bad internet. Broadband access is already available to 90-95% of their target audience.
Playing on a gaming laptop at a friends using ethernet and a ping of 35 while losing almost 50fps although playing on low instead of high, I did seriously better in pvp. The game was so much more responsive, I never thought it to have this much of an influence. This is bad network code.
What are you even talking about?
-Never- use Wifi for gaming.
Wifi introduces latency. It is also highly susceptible to interference from other devices and other Wifi sources.
You answered your own question. The Wifi is killing your response times, not the code.
Also, most people don't seem to know what those numbers mean. The 50Mbit vs 1Mbit doesn't mean jack when it comes to responsiveness of a game. Those are bandwidth numbers, not speed. Download speed =/= Responsiveness.
That means you can download 50 M-bits- per second. (Not bytes, even.) What matters here is response time (latency is a negative effect to response time), measured by your ping.
Invest in something like power-line adapters if you want to reduce latency and cannot run ethernet. You will decrease your available bandwidth, but drastically improve your latency issues.
This is why I get these quite good results with wifi, but I don't have any possibility to improve it. Still, 100ms latency is not that bad. the network code should be able to compensate for that, honestly. I do fine on other games.