Enjoy Sauronhood!
On a serious note, I've no idea how it is on consoles. But looking forward to your results with the cheesiest builds.
Would be cool if you could also do a comparison to a unusual build, fullplate stamina Nightblade for example.
I do hope that statement from last week marks a change in philosophy. Animation cancelling (automated or manual) and its efficiency is strongly influenced by latency. Players forced to play with high (100+) latency values will never achieve the same rate than players with low (30-) latency values.@MaximusDargus
I am sorry to tell you, but in an earlier ESO live they actually sadi that they had "embraced animation cancelling" into their desing philosophy since they feel like it brings a different layer of skill to the game.
I dont remember the exact episode, but it was a few months back and the statement came from Eric Wobble himself during a Q&A segment.
Conclusively I find it rather unlikely that they will actually remove animation cancelling any time soon.
Animation canceling in pvp it one of the worst ideas ever. Why? Couse it so huge depend on ping. And it not ideal. Some play whith 20-30, some wihth 120, some 200+ and all europeans! And every pvp server have own ping parameters. What it mean? It mean that who first press IWIN buttion - win. Who press IWIN buttion? 1 sec delay or instant? So anyone who defend cancel animation it stupid exploiter and "IWIN" noob. And when you can 6-8 skills use in less a second couse cancell animation - it NEVER right way to pvp game. And whith programmed mouses and keybords make macroses on this legal. Couse it not 3rd side program. And never be banned. So stop protect idiotic mistake by ZOS "cancel animation". It must say "cancer animation" - couse it sick of game. And ruin it.
I don't think you understand what animation cancelling is. Animation cancelling doesn't allow you to use more skills. You're limited by global cooldowns. Animation cancelling an ability allows you to follow it with a light attack or dodge roll or block instead of waiting for the full animation to finish. You get minor benefits from it depending on the application but its purely a skill thing and everyone can do it with fair reaction times.Animation canceling in pvp it one of the worst ideas ever. Why? Couse it so huge depend on ping. And it not ideal. Some play whith 20-30, some wihth 120, some 200+ and all europeans! And every pvp server have own ping parameters. What it mean? It mean that who first press IWIN buttion - win. Who press IWIN buttion? 1 sec delay or instant? So anyone who defend cancel animation it stupid exploiter and "IWIN" noob. And when you can 6-8 skills use in less a second couse cancell animation - it NEVER right way to pvp game. And whith programmed mouses and keybords make macroses on this legal. Couse it not 3rd side program. And never be banned. So stop protect idiotic mistake by ZOS "cancel animation". It must say "cancer animation" - couse it sick of game. And ruin it.
Case in point of people not understanding what animation cancelling is or how it works in ESO.
Nobody is going to have pre programmed abilities and skills and perform well, particularly in Cyrodiil lag. This is absurd. More importantly it's not realistic nor does it provide any window for CCs or other variables. Sorry, this is just an ignorance compounded by fear and frustration.
@Ezareth like CP boogeymen and various other white whales, I am pretty sure maces work as intended. I will run tests tonight and pm you the feedback.
Awesome! I'd love to out that one to rest. I saw one guy post his focus rating double upon equipping a second mace but no actual evidence of 70% penetration. From there everyone just pretty much ran with it.
@Ezareth in case you don't want to wait until tomorrow, they seem to be working as intended, dual wield that is.
I have a 20 minute video showing the dispelling different stuff, camo hunter, maces, etc.
I've no proof of the 70% penetration to be honest, just mentioned by someone in this thread and it would not surprise me.
Brief testing with an epic mace, compared to a legendary sword showed better damage with the mace at the moment (tested on mobs)
Did some tests yesterday to see whether macroing my animation cancelling would make a difference, got some mixed results. When doing it manually it mostly works reliably, occasionally lag causes me to miss an ability, or sometimes quite a bit of the animation plays when I cut it too much slack.
However, when using a macro I get very mixed results, between the ability not responding from time to time, or working flawlessly and just showing a glitchy block animation which I've become quite familiar with in PVP. The kind which initially made me wonder "How the hell is this person dealing tons of damage while simply blocking?"
I don't know about you guys, but when I'm PvPing I'm not able to get the twitchy permablock animation going by normal manual gamplay, while also actually fighting my opponent in a decent fashion. I don't find it entirely unlikely that those guys have been using the macro.
Seeing how animation cancelling takes but a minute to figure out once you know how to do it, that it can easily be put into a macro by every newbie out there, and that it mostly increases the difference between those with a reasonably high, and those with a reasonably low latency, I think it adds very little to the game.
I also don't see why people defend it tooth and nail, I personally don't particularly enjoy the wonky glitched out block looks, or my damage based on how badly Cyrodiil is lagging out today.
Most_Awesome wrote: »Lol ZoS have never embraced animation cancelling, it was an unintended feature that players found when the game launched, and there was nothing they could do at the time to fix it. To fix it at such an early stage would have ment pull the game offline so they removed skills that sped up attack animations and said it is what it is at this time being.
Animation cancelling to me is horrible and game breaking, And it also makes me laugh at all the defenders of it and macro abuse.
Players who just play the 1 class have it even easier with macros for example with a razor naga mouse say I have surprise attack at button 2 I can set a macro up that when I press button 2 I do a surprise attack>block, yes you can do this manualy but it would need two buttons pressed vs one. I could also set up a gank macro to say button 8 for an Ambush>surprise attack>light attack>soul harvest>block.
That's just the NB then we can go onto the sorcs shields......yep you can animation cancel shields so hit button 5 for ward and ward>block button 4 harness magica>block button 3 healing ward>block etc. etc
Yes all this can be done manualy if you have very quick fingers, but it can also be done with no effort what so ever, and then when you mix in skilled players with these short macros you end up with how ESO PvP is now.
If someone is beating you...99.9% of the time its because they're better than you, not Macroing, not animation cancelling exploits or other garbage.
I don't think you understand what animation cancelling is. Animation cancelling doesn't allow you to use more skills. You're limited by global cooldowns. Animation cancelling an ability allows you to follow it with a light attack or dodge roll or block instead of waiting for the full animation to finish. You get minor benefits from it depending on the application but its purely a skill thing and everyone can do it with fair reaction times.
It`s you not understand how it work. I test on my g13, my naga and other keyprogrammed devices to make macroses to cancel animation several skills. And it work. You dumb exploiter - I know you defend this exploit - couse you use it. It possible and can easy do it (but not need, couse I hate exploiting - I even not use tab targeting - couse it noob choise to play) - to make 5-7 skill in less a second. And all knowing about macrosers on pvp - they deal 7 different skills in 1 shoot. Not snipe, not traveling long time. But instacasting skills. So go exploit more. Couse when someone like you start playing normal - you suck as noob.
Latency has nothing to do with animation cancelling either as it is all done on the *client* side. So much misinformation out there from people who obviously never PvP.
I spent my first year of ESO without ever having bothered with animation cancelling. Eventually though I just found myself bored or looking for something to do in the space between actions and so I set about learning to animation cancel.
"Macroing" is just a *** phrase that people use to explain things they dont understand. Ask *any* pro PvP player out there if they think macroing is an issue in PvP and they'll laugh at you. There is nothing a macro could do better in PvP than a player can, especially because of latency. If we played in a lagless game there might be some minor improvements you could handle with a macro but in the game as it stands today it would screw you up far more than it would help you.
If someone is beating you...99.9% of the time its because they're better than you, not Macroing, not animation cancelling exploits or other garbage.
Latency has nothing to do with animation cancelling either as it is all done on the *client* side. So much misinformation out there from people who obviously never PvP.
I spent my first year of ESO without ever having bothered with animation cancelling. Eventually though I just found myself bored or looking for something to do in the space between actions and so I set about learning to animation cancel.
"Macroing" is just a *** phrase that people use to explain things they dont understand. Ask *any* pro PvP player out there if they think macroing is an issue in PvP and they'll laugh at you. There is nothing a macro could do better in PvP than a player can, especially because of latency. If we played in a lagless game there might be some minor improvements you could handle with a macro but in the game as it stands today it would screw you up far more than it would help you.
If someone is beating you...99.9% of the time its because they're better than you, not Macroing, not animation cancelling exploits or other garbage.
Sorry, but you have me confused here, first you point out that latency has absolutely nothing to do with animation cancelling, at all, because it is all done on the client side. Then you proceed to argue that macro's don't work because of the latency.
You contradict yourself.
PhatGrimReaper wrote: »Holy hell, that turned into a huge wall of text..... all because someone wandered into cyrodiil expecting to own everyone in sight with those sharp first-person shooters skills, got rekt -> QQ
@Ezarath
Global cooldowns do not change, whether I manually hit the buttons or macro them. No difference. I don't know why you are trying to convince us that latency would affect macro's but not manual animation cancelling, it's nonsense.
That said, the way animation cancelling currently works, let's you basically have a light attack in front of every bloody ability you use. It's not a very complicated trick, whether you macro it or do it manually. Nor is it in my opinion a sign of skill, or good gamedesign.
There is no skillful decision making involved, you throw an attack, you throw a light attack first. It's not like Starcraft where you're preforming several actions and choices per seconds, micro-managing an army. It's just a pointless extra button push before every attack. A easy habit to learn, or if you are unwilling to learn it you can simply macro it.
It doesn't make the gameplay more enjoyable, and the glitchy graphical effects don't add to my game experience either. All in all, it's a really pointless extra action, without any drawbacks for the person using it.
@Ezarath
Global cooldowns do not change, whether I manually hit the buttons or macro them. No difference. I don't know why you are trying to convince us that latency would affect macro's but not manual animation cancelling, it's nonsense.
That said, the way animation cancelling currently works, let's you basically have a light attack in front of every bloody ability you use. It's not a very complicated trick, whether you macro it or do it manually. Nor is it in my opinion a sign of skill, or good gamedesign.
There is no skillful decision making involved, you throw an attack, you throw a light attack first. It's not like Starcraft where you're preforming several actions and choices per seconds, micro-managing an army. It's just a pointless extra button push before every attack. A easy habit to learn, or if you are unwilling to learn it you can simply macro it.
It doesn't make the gameplay more enjoyable, and the glitchy graphical effects don't add to my game experience either. All in all, it's a really pointless extra action, without any drawbacks for the person using it.
ZOS_Markus wrote: »[Moderator Note: Edited per our rules on Rude and Insulting comments]
@Ezarath
Global cooldowns do not change, whether I manually hit the buttons or macro them. No difference. I don't know why you are trying to convince us that latency would affect macro's but not manual animation cancelling, it's nonsense.
That said, the way animation cancelling currently works, let's you basically have a light attack in front of every bloody ability you use. It's not a very complicated trick, whether you macro it or do it manually. Nor is it in my opinion a sign of skill, or good gamedesign.
There is no skillful decision making involved, you throw an attack, you throw a light attack first. It's not like Starcraft where you're preforming several actions and choices per seconds, micro-managing an army. It's just a pointless extra button push before every attack. A easy habit to learn, or if you are unwilling to learn it you can simply macro it.
It doesn't make the gameplay more enjoyable, and the glitchy graphical effects don't add to my game experience either. All in all, it's a really pointless extra action, without any drawbacks for the person using it.
You can also Bash after you use your skill. So Light Attack (or heavy attack if you have the wind up time)-> Skill-> Bash, is afaik the most you can accomplish while you wait for the 1 second GCD from the Skill to finish up.
Of course many things can proc from those 3 button press. Things like Expert Hunter, Burning Light etc...
NB Ambush is even worse since it takes about 1 second to get to your opponent so the GCD is finished right when you get hit allowing for an immediate light attack-> Soul Harvest-> Bash. All of this registers in around 1-1.5 seconds. It can be brutal. Especially from stealth since you will get stunned and the animation break takes linger than the full combo. You will likely get hit with a Surprise Attack before you can control your character again.
But that is why they are reducing damage by an extra 30%. To allow more response time.
I'll just leave this here.
Animation cancel, smanimation cancel this is something else
https://www.youtube.com/watch?v=cTXiGkryTiw
geordie0707 wrote: »*** game is worst pvp online that's simple skilled or unskilled I can't do anything about 8.5 k crystal *** fragments and I doubt any one can its a *** joke